'' Natural Selection 2'' is a multiplayer
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
which combines
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
and
real-time strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
rules. It is set in a science fiction universe in which a human team fights an alien team for control of resources and territory in large and elaborate indoor facilities.
It is the sequel to ''
Natural Selection
Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, the change in the heritable traits characteristic of a population over generations. Charle ...
''.
Gameplay
Like its predecessor, Natural Selection 2 features two opposing teams of players, ''Kharaa'' (Aliens) and ''Frontiersmen'' (Marines), seeking to destroy the other's respective base. While the two teams have the same essential goals, gameplay for each team varies drastically. Marines largely rely on guns and other pieces of technology to annihilate the alien presence. Aliens, however, rely primarily on melee attacks. Certain alien lifeforms can walk on walls, fly, and even dash forward in the blink of an eye. Players also have a currency system which they use to buy better equipment or evolve into higher lifeforms.
The primary feature that differentiates Natural Selection 2 from others in the FPS genre is its strategy component. Both teams may have one player act as a commander, who is given a top-down view of the map and plays the game in a Real-time strategy perspective. The commander can place buildings, research upgrades and has a number of abilities to support their team (dropping health and ammo packs, using certain support units to aid in combat or building, or erecting walls to block enemy movement), at the cost of resources. Buildings in Natural Selection are designed to aid players in their offensive, defensive, stealth and speed capabilities.
For a team to achieve victory, they must eliminate all of the opposing team command structures (''Hive'' of the Kharaa, ''Command Station'' of the Frontiersmen). The Aliens also have the option of eliminating all ''infantry portals'' (Marine
spawn structure) and any alive Marines; however because ''eggs'' (Alien spawn structure) automatically spawn around hives, Marines cannot do the same.
Development
A game engine originally dubbed "Evolution" was developed specifically for the game. It has since been renamed "Spark". The game engine utilizes the
Lua
Lua or LUA may refer to:
Science and technology
* Lua (programming language)
* Latvia University of Agriculture
* Last universal ancestor, in evolution
Ethnicity and language
* Lua people, of Laos
* Lawa people, of Thailand sometimes referred t ...
scripting language for game logic, allowing for easy expansion of the game's mechanics.
Physics support is provided by several third-party libraries.
The game was officially announced in October 2006. It was to be developed by the Natural Selection creator's newly founded company, Unknown Worlds. Charlie ‘Flayra’ Cleveland will continue his work on the game and Cory Strader (concept artist from Natural Selection) will also be contributing concept artwork.
On December 1, 2006 the first major announcement of a possible feature was announced, named 'Dynamic Infestation'. A video containing an example of Dynamic Infestation was posted on the Unknown Worlds development blog.
On August 31, 2007,
podcasts by
Max McGuire and
Charlie Cleveland were released. These audio updates have since been released at irregular intervals. They discuss the development process, funding and focus, and serve as a basis for interviews with other names in the industry.
On April 6, 2008, Unknown Worlds established an office.
On July 10, 2008, Unknown Worlds announced their move from the
Source Engine
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and '' Half-Life 2''. Updates to Source were released in incremental versions, with the engine being su ...
to an in-house developed engine dubbed "Spark".
Concept artwork was often shown on the Unknown Worlds development blog.
In October 2009, Unknown Worlds confirmed plans to support
Mac OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
,
Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
platforms and perhaps console. However, in February 2010, Max McGuire announced that OS X, Linux, and Xbox support would not be available at the game's initial launch. It was also revealed that Natural Selection amassed over $200,000 in
pre-orders
A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
and $500,000 through
angel investor
An angel investor (also known as a business angel, informal investor, angel funder, private investor, or seed investor) is an individual who provides capital for a business or businesses start-up, usually in exchange for convertible debt or owners ...
s.
On April 9, 2010 a standalone Engine Build became available which included an external map creation utility. On May 7, the Engine Build started using
Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
as its primary distribution and update source.
On 13 July 2010, Unknown Worlds Entertainment announced that a private alpha was to be released through Steam for all Special Edition
pre-order
A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
customers on 26 July 2010. It will be updated throughout the game development and eventually become the beta release. The full release version of the game will subsequently follow.
The
alpha test
Alpha (uppercase , lowercase ; grc, ἄλφα, ''álpha'', or ell, άλφα, álfa) is the first letter of the Greek alphabet. In the system of Greek numerals, it has a value of one. Alpha is derived from the Phoenician letter aleph , whic ...
started on July 26, 2010, with those who
pre-ordered the game's "Special Edition" able to activate it via Steam. The game was released on Steam on October 31, 2012.
On November 18, 2010, Unknown Worlds Entertainment updated the status from private alpha to closed beta, allowing anyone who had previously
pre-ordered either edition of the game, plus the first 10,000
pre-orders
A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
after the announcement was made, into the beta. This was primarily to bring in more capital.
Post-release
A few years after ''Natural Selection 2'' was released, Unknown Worlds turned over development to a small team made up of community members. In November 2015, UWE took over development once more, with eight members of the community development team being hired, most working part-time. The initial announcement led to controversy in the community, with one community developer stating they would no longer be working on the game, believing he and others were poorly treated in the community.
Reception
The game sold 144,000 copies in its first week, earning over $1 million. As of February 26, 2013 the game has sold 300,000 copies.
The review aggregator Metacritic shows generally favorable reviews, with a Metascore of 80.
References
External links
*
{{Unknown Worlds
2012 video games
First-person strategy video games
Indie video games
Lua (programming language)-scripted video games
Multiplayer online games
Multiplayer video games
Science fiction video games
Video game sequels
Video games developed in the United States
Windows games
Linux games
Video games with Steam Workshop support
Asymmetrical multiplayer video games
Unknown Worlds Entertainment games