In
cooperative game theory
In game theory, a cooperative game (or coalitional game) is a game with competition between groups of players ("coalitions") due to the possibility of external enforcement of cooperative behavior (e.g. through contract law). Those are opposed to ...
and
social choice theory
Social choice theory or social choice is a theoretical framework for analysis of combining individual opinions, preferences, interests, or welfares to reach a ''collective decision'' or ''social welfare'' in some sense. Amartya Sen (2008). "So ...
, the Nakamura number measures the degree of rationality
of preference aggregation rules (collective decision rules), such as voting rules.
It is an indicator of the extent to which an aggregation rule can yield well-defined choices.
*If the number of alternatives (candidates; options) to choose from is less than this number, then the rule in question will identify "best" alternatives without any problem.
In contrast,
*if the number of alternatives is greater than or equal to this number, the rule will fail to identify "best" alternatives for some pattern of voting (i.e., for some profile (
tuple
In mathematics, a tuple is a finite ordered list (sequence) of elements. An -tuple is a sequence (or ordered list) of elements, where is a non-negative integer. There is only one 0-tuple, referred to as ''the empty tuple''. An -tuple is defi ...
) of individual preferences), because a
voting paradox will arise (a ''cycle'' generated such as alternative
socially preferred to alternative
,
to
, and
to
).
The larger the Nakamura number a rule has, the greater the number of alternatives the rule can rationally deal with.
For example, since (except in the case of four individuals (voters)) the Nakamura number of majority rule is three,
the rule can deal with up to two alternatives rationally (without causing a paradox).
The number is named after (1947–1979), a Japanese game theorist who proved the above fact
that the rationality of collective choice critically depends on the number of alternatives.
Overview
To introduce a precise definition of the Nakamura number, we give an example of a "game" (underlying the rule in question)
to which a Nakamura number will be assigned.
Suppose the set of individuals consists of individuals 1, 2, 3, 4, and 5.
Behind majority rule is the following collection of ("decisive") ''coalitions'' (subsets of individuals) having at least three members:
:
A Nakamura number can be assigned to such collections, which we call ''simple games''.
More precisely, a
simple game is just an arbitrary collection of coalitions;
the coalitions belonging to the collection are said to be ''winning''; the others ''losing''.
If all the (at least three, in the example above) members of a winning coalition prefer alternative x to alternative y,
then the society (of five individuals, in the example above) will adopt the same ranking (''social preference'').
The Nakamura number of a simple game is defined as the minimum number of winning coalitions with empty
intersection
In mathematics, the intersection of two or more objects is another object consisting of everything that is contained in all of the objects simultaneously. For example, in Euclidean geometry, when two lines in a plane are not parallel, thei ...
.
(By intersecting this number of winning coalitions, one can sometimes obtain an empty set.
But by intersecting less than this number, one can never obtain an empty set.)
The Nakamura number of the simple game above is three, for example,
since the intersection of any two winning coalitions contains at least one individual
but the intersection of the following three winning coalitions is empty:
,
,
.
Nakamura's theorem (1979
) gives the following necessary (also sufficient if the set of alternatives is finite) condition for a simple game to have a nonempty "core" (the set of socially "best" alternatives) for all profiles of individual preferences:
the number of alternatives is less than the Nakamura number of the simple game.
Here, the core of a simple game with respect to the profile of preferences is the set of all alternatives
such that there is no alternative
that every individual in a winning coalition prefers to
; that is, the set of ''maximal'' elements of the social preference.
For the majority game example above, the theorem implies that the core will be empty (no alternative will be deemed "best") for some profile,
if there are three or more alternatives.
Variants of Nakamura's theorem exist that provide a condition for the core to be nonempty
(i) for all profiles of ''acyclic'' preferences;
(ii) for all profiles of ''transitive'' preferences; and
(iii) for all profiles of ''linear orders''.
There is a different kind of variant (Kumabe and Mihara, 2011
),
which dispenses with ''acyclicity'', the weak requirement of rationality.
The variant gives a condition for the core to be nonempty for all profiles of preferences that have ''maximal elements''.
For ''ranking'' alternatives, there is a very well known result called "
Arrow's impossibility theorem
Arrow's impossibility theorem, the general possibility theorem or Arrow's paradox is an impossibility theorem in social choice theory that states that when voters have three or more distinct alternatives (options), no ranked voting electoral syst ...
" in social choice theory,
which points out the difficulty for a group of individuals in ranking three or more alternatives.
For ''choosing'' from a set of alternatives (instead of ''ranking'' them), Nakamura's theorem is more relevant.
An interesting question is how large the Nakamura number can be.
It has been shown that for a (finite or) algorithmically computable simple game that has no veto player
(an individual that belongs to every winning coalition)
to have a Nakamura number greater than three, the game has to be ''non-strong''.
This means that there is a ''losing'' (i.e., not winning) coalition whose complement is also losing.
This in turn implies that nonemptyness of the core is assured for a set of three or more alternatives
only if the core may contain several alternatives that cannot be strictly ranked.
Framework
Let
be a (finite or infinite) nonempty set of ''individuals''.
The subsets of
are called coalitions.
A simple game (voting game) is a collection
of coalitions.
(Equivalently, it is a coalitional game that assigns either 1 or 0 to each coalition.)
We assume that
is nonempty and does not contain an empty set.
The coalitions belonging to
are ''winning''; the others are ''losing''.
A simple game
is monotonic if
and
imply
.
It is proper if
implies
.
It is strong if
implies
.
A veto player (vetoer) is an individual that belongs to all winning coalitions.
A simple game is nonweak if it has no veto player.
It is finite if there is a finite set (called a ''carrier'')
such that for all coalitions
,
we have
iff
.
Let
be a (finite or infinite) set of ''alternatives'', whose
cardinal number
In mathematics, cardinal numbers, or cardinals for short, are a generalization of the natural numbers used to measure the cardinality (size) of sets. The cardinality of a finite set is a natural number: the number of elements in the set. T ...
(the number of elements)
is at least two.
A (strict) preference is an ''asymmetric'' relation
on
:
if
(read "
is preferred to
"),
then
.
We say that a preference
is ''acyclic'' (does not contain ''cycles'') if
for any finite number of alternatives
,
whenever
,
,…,
,
we have
. Note that acyclic relations are asymmetric, hence preferences.
A profile is a list
of individual preferences
.
Here
means that individual
prefers alternative
to
at profile
.
A ''simple game with ordinal preferences'' is a pair
consisting
of a simple game
and a profile
.
Given
, a ''dominance'' (social preference) relation
is defined
on
by
if and only if there is a winning coalition
satisfying
for all
.
The core
of
is the set of alternatives undominated by
(the set of maximal elements of
with respect to
):
:
if and only if there is no
such that
.
Definition and examples
The Nakamura number
of a simple game
is the size (cardinal number)
of the smallest collection of winning coalitions with empty intersection:
:
if
(no veto player);
otherwise,
(greater than any cardinal number).
it is easy to prove that if
is a simple game without a veto player, then
.
Examples for finitely many individuals (
) (see Austen-Smith and Banks (1999), Lemma 3.2
).
Let
be a simple game that is monotonic and proper.
*If
is strong and without a veto player, then
.
*If
is the majority game (i.e., a coalition is winning if and only if it consists of more than half of individuals), then
if
;
if
.
*If
is a
-rule (i.e., a coalition is winning if and only if it consists of at least
individuals) with