Monsters, Inc. Scream Team
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''Monsters, Inc. Scream Team'' (released as ''Monsters, Inc. Scare Island'' in Europe and on PC in the United States) is a 2001
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed by
Artificial Mind and Movement Behaviour Interactive Inc. is a Canadian video game development studio specializing in the production of 2D and 3D action/adventure games for home video game consoles, handheld game consoles, PCs and mobile. Based in Montreal, Canada, the compan ...
and published by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
for the PlayStation and PlayStation 2 and
Disney Interactive Disney Interactive is an American video game and internet company that oversaw various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it wa ...
for Microsoft Windows. The game is based on the 2001 film '' Monsters, Inc.''. In 2011, the game was made available on the
PlayStation Store The PlayStation Store (PS Store) is a digital media store available to users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via the PlayStation Network. The store offers a range of downloadable conten ...
.


Gameplay

The game begins with an orientation program hosted by Roz, who shows the monsters the basics of their training. The levels are divided among three training grounds located on Scare Island. With names hinting at the nature of their design, the Urban Training Grounds, Desert Training Grounds and Arctic Training Grounds contain four areas to be explored. Each region ranges in scenery from a city park to a frozen lake, and players can choose to play as either Sulley or Mike, with each monster having different moves and scare abilities. Each level's loading screen features a picture of either
Mike Mike may refer to: Animals * Mike (cat), cat and guardian of the British Museum * Mike the Headless Chicken, chicken that lived for 18 months after his head had been cut off * Mike (chimpanzee), a chimpanzee featured in several books and docume ...
or Sulley to show who is recommended for the level. The objective of the game is to successfully scare all the robot children (known as "Nerves") on the island and graduate from monster training with top honors. This is accomplished by collecting bronze, silver and gold medals that are awarded throughout the game. The bronze medal is required to complete a level and can be obtained by scaring five Nerves; this also unlocks a short clip from the movie. A silver medal can be obtained by finding and collecting 10 "Monsters, Inc." Tokens scattered through a level. A gold medal can be obtained by scaring all eight Nerves in a level. Obtaining the four bronze medals in each training ground unlocks a hidden item that may help the player reach previously unreachable areas. Items used include Extra Try Tokens (which give extra lives to the player), Monsters, Inc. Tokens (which earn silver medals for every ten collected) and Primordial Ooze (the substance that gives the monsters their scare power). The random Bag O' Calories increases health, while mailboxes provide tips and information to assist the player. Nerves and items may be hidden, but can be discovered by searching in and around boxes and other objects.


Plot

Mike and Sulley are hand-picked by Waternoose to go to Waternoose's private training facility, Scare Island, in order to train to become top scarers. Scaring human children serves the purpose of generating energy for the monsters' society. As explored in the movie, human children are believed to be highly dangerous, even toxic, to monsters. This is the cause for the game's setting being a simulation.


Release

Information about the game was first released in August 2001 on the gaming website ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''.


Reception

According to
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, the PlayStation version received "mixed" reviews.


References


External links

* * ''Monsters, Inc. Scream Team'' (PlayStation) can be played for free in a browser on the
Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...
{{Monsters, Inc. 2001 video games 3D platform games Behaviour Interactive games Disney video games Scream Team PlayStation (console) games PlayStation 2 games Sony Interactive Entertainment games Video games based on films Video games developed in Canada Video games set on fictional islands Windows games RenderWare games