Mega Man Zero (video Game)
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-
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developed by
Inti Creates is a Japanese video game development company. Formed by ex-Capcom staff in May 1996, they are best known for developing games in the ''Mega Man'' series, namely the ''Mega Man Zero'' and '' Mega Man ZX'' series, and their flagship ''Azure Strike ...
and published by
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
(GBA)
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. It is the first installment in the ''
Mega Man Zero is a series in Capcom's '' Mega Man'' video game franchise. It was developed by Inti Creates, with Co-Producer Keiji Inafune and Director Yoshinori Kawano. The series consists of four games that were first released on the Game Boy Advance and ...
'' series, the fifth series in Capcom's ''
Mega Man ''Mega Man'', known as in Japan, is a Japanese science fiction video game franchise created by Capcom, starring a series of robot characters each known by the moniker "Mega Man (character), Mega Man". Mega Man (video game), The original game w ...
'' video game franchise. The game is set 100 years after the events of the ''
Mega Man X is a series of action platform video games released by Capcom. It is a sub-series of the ''Mega Man'' franchise. The first game was released on December 17, 1993 in Japan (January 1994 in North America) on the Super NES/Super Famicom; most o ...
'' series and follows
Zero 0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by Multiplication, multiplying digits to the left of 0 by th ...
, a Reploid awakened from his sleep to aid a human scientist named Ciel and her resistance force in a fight against the
utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island soc ...
of Neo Arcadia. ''Mega Man Zero'' was produced as a commission product by Inti Creates for Capcom, who was given free rein on the project's direction and premise. During development, the developers aimed to make ''Zero'' among the most challenging games in the franchise, and to bridge the gap between the mechanical feel of the ''X'' series, and the human feel of the ''
Legends A legend is a historical narrative, a symbolic representation of folk belief. Legend(s) or The Legend(s) may also refer to: Narrative * Urban legend, a widely repeated story of dubious truth * A fictitious identity used in espionage Books, co ...
'' series. The initial idea for the antagonist was to have the original X be the villain, however this was changed late into production to a copy robot due to fears of it not sitting well with players. ''Mega Man Zero'' has enjoyed a mostly positive press reception. Critics praised the game's storyline, graphics, and tweaks on the franchise's classic action formula, though many were put off by its high
difficulty level Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Pla ...
. ''Mega Man Zero'' garnered strong sales upon its debut and went on to produce three direct sequels on the GBA, as well as two titles in a sequel series on the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
. It was re-released on the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
's Virtual Console in Japan on October 22, 2014.


Plot

The narrative of ''Mega Man Zero'' is presented through text dialogue cutscenes with 2D sprites and hand-drawn,
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
images. Roughly 100 years following the events of the ''
Mega Man X is a series of action platform video games released by Capcom. It is a sub-series of the ''Mega Man'' franchise. The first game was released on December 17, 1993 in Japan (January 1994 in North America) on the Super NES/Super Famicom; most o ...
'' series and the end of the Maverick Wars, the heroic Maverick Hunters X and
Zero 0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by Multiplication, multiplying digits to the left of 0 by th ...
have long since vanished. A human scientist named Ciel, her Cyber-elf Passy, and other Reploid companions are being chased through an abandoned underground laboratory. Their relentless pursuers are mass-produced androids called Pantheons, among other terrible machines. After taking heavy losses, Ciel, Passy and the remaining troops arrive at a sealed chamber containing Zero, who has been in stasis for a century. Passy sacrifices itself to awaken Zero, who is amnesic. Ciel, desperately seeking his help, explains they live in a world where Reploids are incorrectly accused of being Mavericks and systematically " retired", apparently under the direction of the once-famed X. Shocked at this revelation and filled with doubt about his own identity as the Maverick Hunter of legend, Zero helps Ciel escape and joins her Resistance to fight against X and the
utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island soc ...
known as Neo Arcadia. Zero conducts missions on behalf of the Resistance in order to buy Ciel time to create a new energy source that will provide everyone with a safe place to live. One day, the base is attacked by Neo Arcadia, forcing everyone to flee. In the midst of the chaos, Ciel confesses to Zero that she helped create Neo Arcadia as a utopia where humans and Reploids were finally able to live in peace with X as their leader, but her plans fell apart when an energy shortage crisis began and X mysteriously disappeared. To counter this, while at age six, she created a "copy" of X to be its new leader. Copy X strived for X's ultimate desire for a peaceful world, but lacked the original's moral judgement. Believing that the Reploid race posed a danger to humans, Copy X began an operation to brand any Reploid whom he believed to be a menace to humanity as a Maverick and annihilate them without a fair trial, in order to reduce energy consumption. Zero invades Neo Arcadia and battles his way through the Four Guardians: Sage Harpuia, Hidden Phantom, Fighting Fefnir and Fairy Leviathan. Phantom self-destructs in a last ditch effort to destroy Zero, but fails, while the other three manage to escape. Copy X is eventually defeated, who also self-destructs in an attempt to take Zero with him. Zero escapes just in time from Neo Arcadia as Copy X, and everything around him, is destroyed. Running low on energy, Zero collapses in a nearby desert. A faint figure appears and reveals itself as the real X, now a Cyber-elf, who has been Zero's guide the entire time. X explains that he grew tired of fighting and, without a physical body, has left Zero the responsibility of bringing peace to the world. As X vanishes, Zero finds himself surrounded by an army of Pantheons. Zero accepts X's words and promises to continue the fight against Neo Arcadia. The final scene shows Zero as he dashes into battle against the Pantheons and slices one in half.


Gameplay

''Mega Man Zero'' adopts the
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
- platforming gameplay prescribed by its predecessors in the original ''Mega Man'' and ''
Mega Man X is a series of action platform video games released by Capcom. It is a sub-series of the ''Mega Man'' franchise. The first game was released on December 17, 1993 in Japan (January 1994 in North America) on the Super NES/Super Famicom; most o ...
'' series. The player, as the protagonist Zero, is tasked with completing several side-scrolling stages, destroying enemies, completing objectives and battling bosses. The player can run, jump, fire the player character's primary weapon, or use a secondary weapon if it is available. As in the ''Mega Man X'' games, the player can dash along the ground, cling to and scale walls, or perform a combination of these abilities. Unlike previous titles in the franchise where separate stages are selectable from a menu, ''Mega Man Zero'' is presented as a single, interconnected overworld. The Resistance base acts as a hub with almost every area in the game freely explorable from it. The player is given a choice of missions to undertake for each section of the map. Completing one mission may unlock others. The player has only three lives to successfully complete a mission before receiving a game over. However, it is possible to fail non-critical missions by escaping the stage, using up both continues, or giving up the mission after dying. Doing so marks the mission as a failure, making it unavailable for the game's remainder. When available, each of the player's four weapons can be charged up for a more powerful attack. Moreover, the player can level-up weapons with prolonged use of them. Depending on the weapon, leveling one up will allow for more attacks, increased attack range, or shortened charge time. In previous ''Mega Man'' games, the player would obtain new weapons from defeated bosses and could in turn use those weapons against other bosses and minor enemies. In ''Mega Man Zero'', defeating some bosses earns the player elemental chips (thunder, fire, or ice) that can be used during a charged attack to further damage foes weak to a specific element. ''Mega Man Zero'' also introduces "Cyber Elves", which can be found hidden in certain missions or dropped by enemies. Cyber Elves are collectible, single-use aids with either temporary or permanent effects on Zero or the game's levels. Cyber Elf effects range widely, from reducing the life gauge of a boss to slowing down all enemies in a stage. Up to three Cyber Elves can be equipped for a given level and some can only be activated once they are fed sufficient energy crystals picked up or collected from defeated enemies. The player's performance is scored on a percentage scale and graded at the end of each mission. The results are based on parameters including the completion time, the number of enemies destroyed, and the player's total damage.


Development


Conception

''Mega Man Zero'' was developed by
Inti Creates is a Japanese video game development company. Formed by ex-Capcom staff in May 1996, they are best known for developing games in the ''Mega Man'' series, namely the ''Mega Man Zero'' and '' Mega Man ZX'' series, and their flagship ''Azure Strike ...
, a company established in 1996 by several former members of the game's publisher
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
. Prior to the game's conception, Capcom had developed numerous games in its ''Mega Man'' franchise beginning with its classic series in 1987, then expanding to its ''Mega Man X'' spin-off series and two non-platformer series, '' Mega Man Legends'' and ''
Mega Man Battle Network is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the ''Mega Man'' series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity whe ...
''. Up until the development of ''Mega Man Zero'', Inti Creates was not a successful venture. The company's vice president Yoshihisa Tsuda had wanted to create a ''Mega Man'' game and would often attend game conventions to express this interest to
Keiji Inafune is a Japanese video game producer, illustrator and businessman. Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original ''Street Fighter'' and ''Mega Man'' in ...
, an artist and producer for the franchise. Inafune eventually called Inti Creates requesting a game proposal, on which the company promptly began working. ''Mega Man Zero'' was developed as a commission product by Inti Creates, who were given a free rein on its design and premise. The game was produced by Inti Creates president Takuya Aiza and was co-directed by Ryota Ito and Capcom's Yoshinori Kawano. Inafune signed on as the game's co-producer. One goal for the developer was to make ''Mega Man Zero'' the most challenging out of all the games in the franchise up to that point. The gameplay model and characters act as extensions of the ''Mega Man X'' series, which itself expands upon the original ''Mega Man'' series. Zero was a secondary protagonist in the ''Mega Man X'' storyline. However, Inti Creates started developing ''Mega Man Zero'' without the character as the game's focus. Inafune had originally intended for 2000's ''
Mega Man X5 ''Mega Man X5'', known as in Japan, is a video game developed by Capcom. It is the fifth main installment in the ''Mega Man X'' series. It was first released for the PlayStation in Japan on November 30, 2000 and in North America and PAL territori ...
'' to be the final game in its own series, ending with Zero's death. When Inafune requested that they make Zero its central character, the company complied and inserted Zero into their draft. Though Zero was mostly depicted as a benevolent hero in the ''X'' series, the designers wanted to blur the line between good and evil when drawing up the new game's narrative. This meant having Zero and Ciel's resistance feared by humanity as
terrorists Terrorism, in its broadest sense, is the use of criminal violence to provoke a state of terror or fear, mostly with the intention to achieve political or religious aims. The term is used in this regard primarily to refer to intentional violen ...
and making the Four Guardians and Pantheons protectors of the human race. The game's main antagonist was a popular topic of discussion during production, and the developer often sought input from Capcom in this regard. Tsuda jokingly suggested that they make the original X the final boss, an idea that was at first accepted. According to Ito, Inti Creates realized that it "wouldn't sit so well with the young boys and girls that really do see /nowiki> as a hero", so they replaced him with Copy X just one month before release. It was around this time that the writers designated Ciel as Copy X's creator. Complex explanations were added to the timeline to make this consistent with Ciel's young age. Other parts of the storyline were adjusted towards the end of production to allow for a sequel, as the team felt the characters were "quite memorable in their own right". The game's characters were designed by Toru Nakayama, while the graphics, concept art, and backgrounds were designed and illustrated by Azuma Honda. Based on Tsuda's ideas, the artists wanted to bridge the franchise's timeline gap between the "mechanical feel" of the ''X'' series and the "more human direction" of the ''Legends'' series. Inti Creates presented their concept art to Inafune and other members of Capcom at the
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The ...
. Many of the designs were refined at this meeting and, as Nakayama explained, "a lot of trial-and-error ensued". First, Inafune wanted the artists to retain as much of the original Zero as possible, though the character's design was altered so consumers would not confuse the two series. Next, as Nakayama found it difficult to design the Cyber Elves, they were represented as simple balls of light or incomplete portraits within the game. Finally, because the game's Four Guardians had similar body structures and were each initially colored blue like X, Nakayama was forced to color them all differently, so as to make it easier to tell them apart as GBA sprites.


Music

Ippo Yamada composed all but one track of the musical score for ''Mega Man Zero''; the remaining track "Theme of Zero" from ''
Mega Man X is a series of action platform video games released by Capcom. It is a sub-series of the ''Mega Man'' franchise. The first game was released on December 17, 1993 in Japan (January 1994 in North America) on the Super NES/Super Famicom; most of ...
'', which composed by Setsuo Yamamoto. Yamada wanted to differentiate the style of music of the ''Mega Man Zero'' series from this predecessor by treating it "more like a television or film-like presentation than the stage system like before". Capcom did not immediately publish a soundtrack containing the score for ''Mega Man Zero''. Instead, composer Ippo Yamada directed the release of an arrange album containing remixed versions of the game's songs. The album, ''Remastered Tracks Rockman Zero'', was released in Japan on January 23, 2004. In addition to the 21 songs, this CD features five drama tracks; commentary tracks by Yamada; an interview with the Inti Creates sound team; character descriptions and an interview with character designer Toru Nakayama; and guest
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from artist and
manga creator A is a comic artist who writes and/or illustrates manga. As of 2006, about 3,000 professional manga artists were working in Japan. Most manga artists study at an art college or manga school or take on an apprenticeship with another artist b ...
Hitoshi Ariga. The in-game instrumental music was compiled on the ''Rockman Zero Game Music Complete Works -Rockman Zero 1~3-'' soundtrack, released in Japan by
Suleputer Suleputer (セルピュータ) is a record label the Japanese game development company Capcom uses for its releases. Its name derives from the full name of Capcom: "(CAP)(''SULE'') (COM)(''PUTER'')(S)". Discography * Biohazard 2 ReMIX ~met@morPhos ...
on July 1, 2004.


Release

''Mega Man Zero'' was first announced by Capcom on January 22, 2002 at a press event in
Las Vegas Las Vegas (; Spanish for "The Meadows"), often known simply as Vegas, is the 25th-most populous city in the United States, the most populous city in the state of Nevada, and the county seat of Clark County. The city anchors the Las Vegas ...
. A copy of the game appeared at the 15th Next Generation World Hobby Fair in Japan on the following week on January 28. ''Mega Man Zero'' was officially released in Japan on April 26, 2002. The game appeared at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
show that May in preparation for its North American release. ''Mega Man Zero'' arrived in stores stateside as early as September 10, 2002. Nintendo announced the game for a December 2002 release in Europe, but it was moved up to October 31 of that year. The game's depictions of violence, specifically the amount of blood, were toned down for its Western localizations. The game was re-released for the
Wii U Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
in Japan on October 22, 2014. ''Mega Man Zero'' was made available as part of the '' Mega Man Zero Collection'' for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
, which released on June 10, 2010 in North America, and two days later in Japan. The compilation includes a new "Easy Scenario" which allows the player to start with end-game equipment. The game would also be re-released in 2020 as part of the ''
Mega Man Zero/ZX Legacy Collection ''Mega Man Legacy Collection'' is a series of video game compilations based on Capcom's '' Mega Man'' franchise. Each compilation features several playable video games from one of the ''Mega Man'' sub-series and adds new gameplay features and bonu ...
'' for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
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,
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and PC; the compilation includes the original Japanese version, complete with the blood, which resulted in a T for Teen rating.


Reception


Critical response

''Mega Man Zero'' has met with a mostly positive critical reception, holding scores of 81% and 82 out of 100 respectively on the aggregate review sites
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and
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' named it the second-best Game Boy Advance game of October 2002. Reviewers across the board agreed that the game was the most difficult in the series, with one reviewer suggesting that it is not for younger or casual players. Avi Fryman of
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
states that the ability to give up on missions and still continue the game is a sensible feature of ''Mega Man Zero'', whereas ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' states that given the difficulty of the game, no one would call a player "cheap" if they were to use the newly introduced Cyber Elf system to make boss fights easier. The game's presentation was critically acclaimed; critics lauded the sprite animation and hand-drawn cutscene images, while the sound was well-received for harkening back to the
Super Nintendo The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
days. ''IGN'' described ''Zero'' as "one of the best-looking Game Boy Advance games out there. In addition to having beautiful graphics, the game also sounds great." Common complaints with the game were slow down, "unseen deathtraps" and being required to make blind jumps. Reviewers also had lukewarm feelings to the Cyber Elf system. These, however, did not seem to detract much from the gaming experience as reviewers tended to recommend the game in their conclusions.


Sales

Capcom reported healthy sales of ''Mega Man Zero'' during its release period. It was the third best-selling video game in Japan during its week of release at 66,990 units. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' sales data supports that ''Mega Man Zero'' sold 135,850 units by June 2002 and 231,166 units by the end of that year in Japan alone.


Legacy

The popularity of ''Mega Man Zero'' spawned three direct sequels on the GBA. These games were developed by the same, core team members as the first ''Mega Man Zero'' title. Beginning in 2006, Inti Creates began releasing follow-up series on the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
comprising two games: ''
Mega Man ZX ''Mega Man ZX'' is an action platform game developed by Inti Creates and published by Capcom for Nintendo DS. It was released on July 6, 2006 in Japan, September 12, 2006 in North America, June 20, 2007 in Australia, and June 22, 2007 in Europe. ...
'' and ''
Mega Man ZX Advent ''Mega Man ZX Advent'', known in Japan as , is an action-platform video game developed by Inti Creates and published by Capcom for the Nintendo DS handheld game console. The game was first released in Japan on July 12, 2007; in North America on ...
''. In addition to games, other media related to ''Mega Man Zero'' exists. A
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
based on the series was written and illustrated by Hideto Kajima and serialized in the monthly
Shogakukan is a Japanese publisher of dictionaries, literature, comics (manga), non-fiction, DVDs, and other media in Japan. Shogakukan founded Shueisha, which also founded Hakusensha. These are three separate companies, but are together called the Hit ...
magazine ''
CoroCoro Comic is a Japanese monthly manga magazine published by Shogakukan, established on May 15, 1977. Its main target is elementary school-aged boys, younger than the readers of shōnen manga. Several of its properties, like ''Doraemon'' and the '' Poké ...
'' from June 2003 to February 2006. An
art book Artists' books (or book arts or book objects) are works of art that utilize the form of the book. They are often published in small editions, though they are sometimes produced as one-of-a-kind objects. Overview Artists' books have employed a ...
titled ''Mega Man Zero Official Complete Works'' was published in Japan by Capcom in 2006 and in North America by
Udon Entertainment Udon Entertainment Corp. is a Canadian art studio and publisher. The company publishes original and translated comic books, graphic novels, manga and art books related to anime and video games. It was founded in 2000 and is named after udon, a ...
in 2008. The book contains detailed information on the series, promotional artwork, concept designs and sketches, and interviews with the Inti Creates staff.


Notes


References


External links

*
Official ''Mega Man'' website
at Capcom {{Authority control 2002 video games Game Boy Advance games Dystopian video games Fiction about rebellions Fiction about resurrection Identity theft in popular culture Mega Man Zero games Post-apocalyptic video games Virtual Console games Virtual Console games for Wii U Video games developed in Japan Video games scored by Ippo Yamada Single-player video games es:Mega Man Zero pt:Mega Man Zero