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Maxis is an American
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
and a division of
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
(EA). The studio was founded in 1987 by Will Wright and
Jeff Braun Jeff Braun is an American business executive and co-founder of the video game developer Maxis. Career Braun had successfully published font packs for the Amiga personal computer when he met Will Wright at a pizza party hosted by Chris Doner ...
, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims'', ''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, ...
'' and '' SimCity''. In the late 2010s, Maxis suffered from a series of studio closures and layoffs. This included the shutdown of Maxis Emeryville in 2015,
EA Salt Lake EA Salt Lake was an American video game developer located in Salt Lake City, Utah, United States. It was owned by video game publisher Electronic Arts (EA). History EA Salt Lake was founded by the studio's president, Vance Cook, as Headgate Stud ...
in 2017, and a wave of layoffs at Redwood Shores in 2018. With the remainder of Maxis reorganised under EA Mobile, and EA opening new studios under the label from 2019, some commentators have suggested that only the brand name from the original studio survives.


History


Independent studio (1987-1997)

Maxis was founded in 1987 by Will Wright and
Jeff Braun Jeff Braun is an American business executive and co-founder of the video game developer Maxis. Career Braun had successfully published font packs for the Amiga personal computer when he met Will Wright at a pizza party hosted by Chris Doner ...
to help publish '' SimCity'' on home computers. Before then, the game was only available on a limited basis on the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
due to few
publishers Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, news ...
showing any interest in porting a non-traditional game without definite "win" and "lose" conditions. The title went on to become one of the most popular and successful video games of all time. The ''SimCity'' series became a staple for the company and spawned multiple sequels and spin-offs. To name the company, Braun required that the name was "from 5-7 letters, mean nothing, be easy to remember and contain a x,z or q"; the name "Maxis" was presented by Braun's father. Following the broad success of ''
SimCity 2000 ''SimCity 2000'' is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to '' SimCity Classic'' and was released for Apple Macintosh personal computers in 1993, after which it wa ...
'', Maxis moved from
Orinda, California Orinda is a city in Contra Costa County, California, United States. The city's population as of the 2020 census is estimated at 19,514 residents. History Orinda is located within four Mexican land grants: Rancho Laguna de los Palos Colorados ...
, to Walnut Creek in 1994. One of the unintended successes of ''SimCity'' was recognition of the means to gamify the intersection of multiple real-world systems that could be used for planning and development, such as using ''SimCity''-type simulations for
urban planning Urban planning, also known as town planning, city planning, regional planning, or rural planning, is a technical and political process that is focused on the development and design of land use and the built environment, including air, water, ...
. Around 1992, Maxis was approached by corporations and government agencies who wanted the company to use the same system simulation principles of ''SimCity'' to develop non-game simulations that they could manipulate for similar planning purposes. To support this, Maxis bought a small company, Delta Logic, and its owner John Hiles, who had been focused on more immediate business simulation software, and rebranded it as Maxis Business Simulations (MBS) for this work. Among works developed under this included ''
SimRefinery ''SimRefinery'' is a computer management simulation game designed to simulate Chevron's Richmond refinery operation. It was developed by the Maxis Business Simulations division of Maxis in 1993. John Hiles, who was the head of the Maxis divisio ...
'' for the
Chevron Corporation Chevron Corporation is an American multinational energy corporation. The second-largest direct descendant of Standard Oil, and originally known as the Standard Oil Company of California (shortened to Socal or CalSo), it is headquartered in S ...
, and ''
SimHealth ''SimHealth: The National Health Care Simulation'' is a management simulation video game developed by Thinking Tools and published by Maxis in 1994 for MS-DOS with assistance from the Markle Foundation. It is a simulation of the United States ...
'' for the
Markle Foundation Markle Foundation is a New York-based private foundation established in 1927 by American industrialist / financier John Markle and his wife, Mary. Its focus is technology, health care, and national security. History Formally incorporated on ...
. In 1994, Maxis decided to let this division go on its own; MBS rebranded itself as Thinking Tools Inc. and continued to produce similar simulation tools, but eventually closed down in 1998. Most of the information on MBS and Thinking Tools has been lost as upon being told of the company's closure, the few remaining employees burned most of the company's archives and only remnants of MBS' output exists. In what ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. Histor ...
'' later referred to as the "era of scattergun experimentation", Maxis released numerous titles throughout the 1990s, including "sim" titles as well as some non-simulation titles, such as '' RoboSport'' (1991) and '' 3D Pinball for Windows'' (1995), which was included as one of the standard system games in several Windows releases. However, these newer games were not successful. On June 1, 1995, Maxis became a
public company A public company is a company whose ownership is organized via shares of stock which are intended to be freely traded on a stock exchange or in over-the-counter markets. A public (publicly traded) company can be listed on a stock exchange ( ...
. Heavy losses and lack of direction led Maxis to begin considering acquisition offers.


Early years under Electronic Arts (1997-2006)

In 1997, Maxis agreed to be acquired by Electronic Arts by means of a
stock swap In corporate finance a stock swap is the exchange of one equity-based asset for another, where, during the merger or acquisition, the swap provides an opportunity to pay with stock rather than with cash; see . Overview The acquiring company e ...
which valued Maxis at $125 million. In a press release, Maxis stated it agreed to the acquisition in order to take advantage of Electronic Arts' strong distribution channel. The transaction was complete on July 28, 1997, and triggered major changes at the company. Jeff Braun left, having received a sizeable amount of money during the purchase, and nearly half of the Maxis staff were laid off. Over 1998, Maxis was allowed to finish '' SimCity 3000'' on its own time; following this, Wright's efforts were thrown into '' The Sims'', at the time seen as a major gamble for the company, as the dollhouse game was not seen as a match for the video game market's demographics. EA however backed the title on the basis of the economic potential for expansion releases. In 2000, Maxis South (Austin, Texas) was closed. ''The Sims'' was released in February 2000 to widespread success, and would become one of Maxis' core focuses until a 2006 reorganisation shifted it away from their core team. ''
SimCity 4 ''SimCity 4'' is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003. It is the fourth major installment in the ''SimCity'' series. ''SimCity 4'' has a single expans ...
'' was released in 2003, the first title in the series to implement true 3D, as well as the first where Wright was not directly involved with work. In 2004, Maxis' longtime studios in Walnut Creek were closed, and the staff moved to EA offices in Redwood City and Emeryville.


''Spore'' and ''SimCity'' reboot (2006-2014)

As ''The Sims'' became a steady success, Will Wright began to focus on ''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, ...
''. The three years between its public announcement and its release were protracted enough to attract use of the term "
vaporware In the computer industry, vaporware (or vapourware) is a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled. Use of the word has broade ...
" by some, and upon its 2008 release, found itself subject to harsh criticism and the target of a consumer protest against
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
. Despite the poor launch publicity, ''Spore'' sold 1 million units in its first month. Will Wright left Maxis in 2009, with Maxis going on to produce the poorly received spinoff '' Darkspore'' in 2011. During this time, Maxis.com redirected to the ''Spore'' website, then later once more to the website for ''The Sims''. At the 2012
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
, EA announced a new '' SimCity'' along with a new logo for the Maxis brand. Maxis became one of four primary labels at EA, replacing the "EA Play" brand. A Mobile focused Maxis studio was opened in Helsinki by EA in 2012. Development of '' The Sims'' continued, and Maxis branding returned in 2013 with the launch of '' The Sims 3: University Life'', and '' SimCity''. While Maxis were focusing on graphical improvements with the ''SimCity'' reboot, EA wanted to make the title a multiplayer, always-online title- in part to combat piracy. The game was subject to "one of the most disastrous launches in history", as the game was released in a highly buggy state, with server failures plaguing players, and the open regions swiftly filling with abandoned cities. Maxis would continue to support the game with patches, but it remained buggy even a year after launch. The reboot effectively ended the ''SimCity'' franchise, and was the last game to be developed by Maxis' core location in Emeryville.


Studio closures and layoffs (2014-2019)

In the wake of the ''SimCity'' launch, Maxis went through a series of layoffs and studio closures, which continued throughout the late 2010s. This began with the 2014 restructure of
EA Salt Lake EA Salt Lake was an American video game developer located in Salt Lake City, Utah, United States. It was owned by video game publisher Electronic Arts (EA). History EA Salt Lake was founded by the studio's president, Vance Cook, as Headgate Stud ...
- dissolving the Maxis group that had been headquartered there. A number of Maxis devs were migrated to the Redwood Shores studio. Maxis' principle studio in Emeryville was closed in 2015, leaving only the smaller Redwood Shores team and a newly opened mobile developer in Helsinki under the Maxis name. In September 2015, EA announced that the consolidated Maxis team would work alongside the EA Mobile division under Samantha Ryan. However, EA indicated that the "collaboration" would still see most of Maxis' future products available for personal computers. The group was then reorganised under EA Worldwide Studios in 2016, with the rest of Salt Lake shut down in 2017. Redwood Shores faced further layoffs in 2018, which included 15-20 Maxis staff. Development of ''
The Sims Mobile ''The Sims Mobile'' is a life simulation game based on ''The Sims 4'' and ''The Sims FreePlay'' for Android and iOS devices. It was announced on May 9, 2017, in a launch trailer. The game was released on March 6, 2018. It features a multiplayer ...
'' was relocated away from the remaining Maxis developers in 2019, with Firemonkeys taking over. This left continued support for the Sims 4 as the sole Maxis-fronted project at EA. The closure of Emeryville in particular—as Maxis' long-lived core location—was described by commentators as the end of Maxis as it had been known in the past, with only the brand name persisting.


New studios under the ''Maxis'' brand (2019-present)

EA announced two new studios that would bear the Maxis name over the following years – Maxis Texas in 2019 and Maxis Europe in 2021. The announcements only came in the form of job postings on the EA careers website. The Texas team was set up at the existing EA offices in Austin to work on a new IP, while the Europe studio was created specifically to support ''The Sims 4''. Unlike the Texas office, Maxis Europe is a "distributed development team", composed of staff working remotely. The move came amid a number of job postings at the Redwood Shores studio for a new ''The Sims'' title, as well as EA CEO Andrew Wilson hinting at an online multiplayer-focused iteration of the franchise. However, in 2021, EA reaffirmed their commitment to long term support for ''The Sims 4'', for "ten years, fifteen years, or more", citing a "shift across the entire games industry to support and nurture our communities long-term".


Notable games

Maxis is regarded for its innovative
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
games, in which there is no specific goal to the player, making its games almost endless.


''SimCity'' series

'' SimCity'', released in 1989, was Maxis' first release. The player is a mayor that may, at their leisure, take a city from a single village to a successful
metropolis A metropolis () is a large city or conurbation which is a significant economic, political, and cultural center for a country or region, and an important hub for regional or international connections, commerce, and communications. A big c ...
, laying down zones, taking care of the public services and stimulating the city's economy. The series includes six main games ('' SimCity'', ''
SimCity 2000 ''SimCity 2000'' is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to '' SimCity Classic'' and was released for Apple Macintosh personal computers in 1993, after which it wa ...
'', '' SimCity 3000'', ''
SimCity 4 ''SimCity 4'' is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003. It is the fourth major installment in the ''SimCity'' series. ''SimCity 4'' has a single expans ...
'', '' SimCity Societies'' and SimCity) and three spin-offs, '' Sim City: The Card Game'', ''
SimCopter ''SimCopter'' is a 1996 flight simulator video game developed by Maxis. It puts the player into a 3D city. Like '' Streets of SimCity'', ''SimCopter'' lets the user import ''SimCity 2000'' maps into the game. It is also the first game to use th ...
'' and '' Streets of SimCity''. '' SimCity Societies'', the fifth main release, was not produced by Maxis, but by
Tilted Mill Entertainment Tilted Mill Entertainment is a video game developer located in Winchester, Massachusetts. It was founded in 2001 by former Impressions Games lead designer and general manager Chris Beatrice, business manager Peter Haffenreffer, and designer Jeff ...
, being described as a 'social engineering simulator' and criticized for the lack of ''SimCity''s traditional formula. In 2013, Maxis Emeryville released a reboot, simply titled '' SimCity'', to mixed reviews, due to technical issues at launch surrounding its mandatory online connectivity. TrackTwenty (formerly Maxis Helsinki) developed SimCity: BuildIt in 2014.


''The Sims''

Maxis' most successful series to date and one of the best-selling PC games of all time is '' The Sims'' (2000). Maxis has developed seven expansion packs for the game, as well as an online spin-off titled ''
The Sims Online ''The Sims Online'', also known as ''EA-Land'', was a massively multiplayer online variation on Maxis' computer game '' The Sims''. It was published by Electronic Arts and released in December 2002 for Microsoft Windows. The game was sold in retail ...
''. Maxis released ''
The Sims 2 ''The Sims 2'' is a 2004 strategy game, strategic life simulation game, life simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims (video ...
'' in 2004, a sequel title that features a full 3D environment, as opposed to the original's dimetric engine. From 2006 to 2013, all ''The Sims'' games and expansion packs were developed by The Sims Studio, and the Maxis logo was not included on ''The Sims'' game covers until 2013, with the release of '' The Sims 3: University Life''. On May 6, 2013, it was announced that Maxis would be developing '' The Sims 4'', and the game was released internationally in September 2014. Maxis also developed ''
The Sims Mobile ''The Sims Mobile'' is a life simulation game based on ''The Sims 4'' and ''The Sims FreePlay'' for Android and iOS devices. It was announced on May 9, 2017, in a launch trailer. The game was released on March 6, 2018. It features a multiplayer ...
'', until development was transferred to Firemonkeys in February 2019.


''Spore''

''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, ...
'' was released in September 2008. Players create
species In biology, a species is the basic unit of classification and a taxonomic rank of an organism, as well as a unit of biodiversity. A species is often defined as the largest group of organisms in which any two individuals of the appropriat ...
starting at the single cell level, and develop them into sentient
life Life is a quality that distinguishes matter that has biological processes, such as signaling and self-sustaining processes, from that which does not, and is defined by the capacity for growth, reaction to stimuli, metabolism, energy ...
. The goal is for them to eventually gain the intelligence to create spaceships. The '' Spore Creature Creator'' allows users to create species for later use in the game. This is one of few Maxis' games to feature goals on its plot as the player must complete five different phases and reach the space-traveling technology. There is also an ultimate goal, which is entering the galactic core, a massive
black hole A black hole is a region of spacetime where gravity is so strong that nothing, including light or other electromagnetic waves, has enough energy to escape it. The theory of general relativity predicts that a sufficiently compact mass can def ...
surrounded by a powerful and hostile
cyborg A cyborg ()—a portmanteau of ''cybernetic'' and ''organism''—is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.
species called the Grox. However, the player can stay in a single phase as long as they wish, even after completing it. The game received a critic score of 84% on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, indicating generally positive reviews from critics. Electronic Arts confirmed the production of expansion packs due to ''Spore''s financial success, later releasing ''
Spore Galactic Adventures ''Spore Galactic Adventures'' is an expansion pack for the multigenre game '' Spore'', developed by Maxis Emeryville and published by Electronic Arts. The US version of the game was released on June 23, 2009. The European version was released ...
'' in 2009, as well as several spin-offs such as '' Darkspore''.


See also

* List of Sim video games * List of Maxis games


References


Further reading

* *


External links

* * {{Authority control 1987 establishments in California Companies based in Emeryville, California Electronic Arts Video game companies based in California American companies established in 1987 Video game companies established in 1987 Video game companies of the United States Video game development companies 1997 mergers and acquisitions