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''Mass Effect 2'' is an
action role-playing An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
video game developed by
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
in 2010 and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
in 2011. It is the second installment in the ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known unive ...
'' series and a sequel to the original ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known unive ...
''. The game takes place within the
Milky Way The Milky Way is the galaxy that includes our Solar System, with the name describing the galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars that cannot be individually distinguished by the naked eye. ...
galaxy during the 22nd century, where humanity is threatened by an insectoid alien race known as the Collectors. The player assumes the role of
Commander Shepard Lieutenant Commander Shepard, better known as Commander Shepard, is the player character in the ''Mass Effect'' video game series by BioWare (''Mass Effect'', ''Mass Effect 2'', and ''Mass Effect 3''). A veteran soldier of the Systems Alliance ...
, an elite human soldier who must assemble and gain the loyalty of a diverse team to stop the Collectors in a
suicide mission A suicide mission is a task which is so dangerous for the people involved that they are not expected to survive. The term is sometimes extended to include suicide attacks such as kamikaze and suicide bombings, whose perpetrators actively commit s ...
. Using a completed
saved game A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
of its predecessor, the player can impact the game's story in numerous ways. For the game, BioWare changed several gameplay elements and further emphasized
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'e ...
aspects, including limited ammunition and regenerable
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organ ...
. In contrast to the exclusive focus on the main story of the original ''Mass Effect'', the developers opted to create a plot where optional missions had as much intensity as the main mission. ''Mass Effect'' composer Jack Wall returned to compose ''Mass Effect 2''s music, aiming for a darker and more mature sound to match the game's mood. ''Mass Effect 2'' also supports a variety of
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
packs, ranging from single in-game character outfits to entirely new plot-related missions. Notable packs include '' Kasumi – Stolen Memory'', ''
Overlord An overlord in the English feudal system was a lord of a manor who had subinfeudated a particular manor, estate or fee, to a tenant. The tenant thenceforth owed to the overlord one of a variety of services, usually military service or ser ...
'', '' Lair of the Shadow Broker'', and '' Arrival''. Released to critical acclaim, ''Mass Effect 2'' was praised for its presentation and cinematography, diverse and complex characters, and improved combat over its predecessor. Some critics, however, expressed concerns about the game's simplified role-playing mechanics. The game received numerous year-end awards, including Game of the Year at the 14th Annual
Interactive Achievement Awards The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Inte ...
and Best Game at the 2011
British Academy of Film and Television Arts British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, ...
Awards. ''Mass Effect 2'' is considered a significant improvement over its predecessor and one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from diff ...
. A sequel, ''
Mass Effect 3 ''Mass Effect 3'' is an action role-playing video game developed by BioWare and published by Electronic Arts. The third major entry in the ''Mass Effect'' series and the final installment of the original trilogy, it was released in March 2012 ...
'', was released in 2012. In 2021, ''Mass Effect 2'' was
remaster Remaster refers to changing the quality of the sound or of the image, or both, of previously created recordings, either audiophonic, cinematic, or videographic. The terms digital remastering and digitally remastered are also used. Mastering A ...
ed as part of the '' Mass Effect Legendary Edition''.


Gameplay

''Mass Effect 2'' is a
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually ...
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player ...
in which the player takes the role of
Commander Shepard Lieutenant Commander Shepard, better known as Commander Shepard, is the player character in the ''Mass Effect'' video game series by BioWare (''Mass Effect'', ''Mass Effect 2'', and ''Mass Effect 3''). A veteran soldier of the Systems Alliance ...
from a third-person perspective. Before the game begins, the player determines Shepard's gender, appearance, military background, combat training, and first name. The player may choose to import a character from a completed
saved game A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
of the original ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known unive ...
'' or start the game with a new character. Importing an old character allows several decisions the player made in the original game to impact the story of ''Mass Effect 2'' and grants the player a set of starting bonuses. The game features six different
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es for the player to choose from. Each class is proficient in a different set of powers and weapon types. For example, the Vanguard class specializes in close-range combat and
shotgun A shotgun (also known as a scattergun, or historically as a fowling piece) is a long-barreled firearm designed to shoot a straight-walled cartridge known as a shotshell, which usually discharges numerous small pellet-like spherical sub- pr ...
s, while the Infiltrator class relies on stealth combat and
sniper rifle A sniper rifle is a high-precision, long-range rifle. Requirements include accuracy, reliability, mobility, concealment and optics for anti-personnel, anti-materiel and surveillance uses of the military sniper. The modern sniper rifle is a port ...
s. The game's
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
is a
galaxy A galaxy is a system of stars, stellar remnants, interstellar gas, dust, dark matter, bound together by gravity. The word is derived from the Greek ' (), literally 'milky', a reference to the Milky Way galaxy that contains the Solar System ...
map the player can explore to find and complete quests. Most quests consist of combat missions, but some involve the player interacting with
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s during visits to settlements. Different locations and new squad members become available as the player progresses throughout the game.
Experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s are gained by completing quests. Each time a sufficient amount of experience is obtained, the player "levels up" and is awarded Squad Points that can be used to develop powers for Shepard and squad members. Powers provide enhanced combat capabilities, with each power having four ranks that can be unlocked. Each rank costs the same number of Squad Points as its rank. For example, unlocking the first rank of a power requires one point, but unlocking all four ranks of a single power requires a total of ten points. Upon raising a power to its fourth rank, the player must evolve the power into one of two given forms. The player's primary mode of transportation is a starship which serves as Shepard's base of operations. Aboard the ship, the player can interact with the squad members, customize the player's armour, travel to numerous
planetary systems A planetary system is a set of gravitationally bound non- stellar objects in or out of orbit around a star or star system. Generally speaking, systems with one or more planets constitute a planetary system, although such systems may also consi ...
, and scan planets for mineral resources. These resources allow the player to research numerous in-game upgrades found in the missions, providing benefits such as increasing weapon damage, fortifying the player's health, or extending the ship's fuel capacity, among others. Scanning requires the player to move a
reticle A reticle, or reticule also known as a graticule, is a pattern of fine lines or markings built into the eyepiece of an optical device such as a telescopic sight, spotting scope, theodolite, optical microscope or the screen of an oscilloscop ...
over a planet and launch a probe when an
oscilloscope An oscilloscope (informally a scope) is a type of electronic test instrument that graphically displays varying electrical voltages as a two-dimensional plot of one or more signals as a function of time. The main purposes are to display repetiti ...
warns of near resources. Additional upgrades, equipment, and non-essential items such as magazines and decorations for the ship can be purchased from merchants in settlements.


Combat

Combat in ''Mass Effect 2'' is squad-based, and a maximum of two squad members may accompany the player on the battlefield. The player controls Shepard, while the game's
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
controls the squad members. Battles take place in
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
, but the player can pause the action at any time to calmly target enemies and select different powers for the squad members to use. The game uses an over-the-shoulder perspective akin to a
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'e ...
and emphasizes using
cover Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copy ...
to avoid taking damage while fighting enemy forces. The player may also issue commands to the squad members, such as sending them to take cover behind a manually picked object or focus their fire on a designated target. Unlike the original ''Mass Effect'', where weapons overheat if fired continuously for prolonged periods, the weapons of ''Mass Effect 2'' have a finite
magazine A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combinatio ...
and must be reloaded after a certain number of shots. A damage-absorbing shield protects Shepard and the squad members. When the shield is fully depleted, further damage reduces the
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
of a secondary health meter. The shield bar and health meter regenerate when not taking fire for a brief period. The player can revive fallen squad members with the use of the Unity power. However, if Shepard dies, the player must start the game again from the last saved point. All enemies are protected by health, shields, armour, barriers, or a combination thereof. Each type of protection has its vulnerabilities. For example, armour is usually vulnerable to powers such as Incinerate, which burns enemies over time, and weapons with a low
rate of fire Rate of fire is the frequency at which a specific weapon can fire or launch its projectiles. This can be influenced by several factors, including operator training level, mechanical limitations, ammunition availability, and weapon condition. In m ...
, such as sniper rifles and heavy pistols. In contrast, shields are vulnerable to powers such as Overload and rapid-firing weapons like
submachine gun A submachine gun (SMG) is a magazine-fed, automatic carbine designed to fire handgun cartridges. The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun, to describe its design concept as an autom ...
s and assault rifles. Barriers are typically used by
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
-type enemies and are vulnerable to certain weapons and powers. When an enemy's shields, armour, or barriers have all been depleted, the player can use status-effect powers such as Pull, which temporarily levitates targets into the air, incapacitating them. Other powers may temporarily benefit the player; for instance, Adrenaline Rush puts the player in
bullet time Bullet time (also known as frozen moment, dead time, flow motion or time slice) is a visual effect or visual impression of detaching the time and space of a camera (or viewer) from those of its visible subject. It is a depth enhanced simulation of ...
. Powers do not require any expendable resource; they only have a global
cooldown Cooling down (also known as limbering down or warming down) is an important transition, done after intense activity, to allow the body to gradually return to resting or near-resting state. Depending on the intensity of the exercise, cooling down a ...
.


Dialogue and morality

During conversations with characters, ''Mass Effect 2'' employs a radial command menu called Dialogue Wheel, where the player's dialogue options depend on wheel direction. The left side of the wheel is typically reserved for options that will continue the conversation in-depth, while options on the right side tend to move the conversation towards completion. Responses at the top are generally more polite and selfless, while those at the bottom are more aggressive and hostile. The game also introduces a context-sensitive interrupt system, allowing players to interrupt the conversation with direct actions at certain times. Dialogue choices impact how others react to Shepard, the rewards for completing missions, possible discounts from merchants, romances, and the Commander's morality. Morality is measured by Paragon (charm) and Renegade (intimidate) points. These points affect the availability of new special Paragon and Renegade dialogue options with a significant impact on the game. For example, the game features some missions to gain the squad's loyalty. What the player does during one of these missions will determine whether they gain the loyalty of a squad member, which in turn will unlock a unique power and help in the final battle. Endings range from the entire team surviving to the entire team being killed, Shepard included, and everything in between. Upon completing the game, a
New Game Plus A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that allows the player to start a new game after they finish it at least once, where certain features in NG+ not normally available in a first ...
option is unlocked, allowing players to replay the game using the same character with which they finished it.


Synopsis


Setting and characters

''Mass Effect 2'' is set within the
Milky Way The Milky Way is the galaxy that includes our Solar System, with the name describing the galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars that cannot be individually distinguished by the naked eye. ...
galaxy during the 22nd century, where
interstellar travel Interstellar travel is the hypothetical travel of spacecraft from one star system, solitary star, or planetary system to another. Interstellar travel is expected to prove much more difficult than interplanetary spaceflight due to the vast diffe ...
is possible through mass transit devices called Mass Relays, a technology believed to have been built by an extinct alien race known as the Protheans. A conglomerate body of governments known as the Citadel Council controls a large percentage of the galaxy and is responsible for maintaining law and order among races of the galactic community. Races that belong to the Citadel Council include humans, asari, salarians, and
turians The turians are a fictional extraterrestrial humanoid species in the ''Mass Effect'' multimedia franchise developed by BioWare and published by Electronic Arts. Turians are the first alien species to have come into contact with humanity with ...
. Other alien races in the game include the reptilian
krogan The krogan are a fictional extraterrestrial humanoid species in the ''Mass Effect'' multimedia franchise developed by BioWare and published by Electronic Arts. A member of the species is first introduced in the 2007 novel '' Mass Effect: Revel ...
and drell, the environmental-suited
quarian The quarians are a fictional extraterrestrial humanoid species in the ''Mass Effect'' multimedia franchise developed by BioWare and published by Electronic Arts. The quarians and their backstory are introduced in the first ''Mass Effect'' throu ...
s, and a hostile race of networked
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
called geth. During the events of the original ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known unive ...
'', a geth army attempted to open a portal for the Reapers, a highly advanced machine race of synthetic-organic starships that are believed to eradicate all organic civilization every 50,000 years. The galactic community has since lived in fear of another possible invasion. Meanwhile, a human supremacist organization called Cerberus believes that humans deserve a greater role in the galactic community and supports the principle that any methods of advancing humanity's ascension are entirely justified, including illegal experimentation and
terrorist Terrorism, in its broadest sense, is the use of criminal violence to provoke a state of terror or fear, mostly with the intention to achieve political or religious aims. The term is used in this regard primarily to refer to intentional violen ...
activities. The game's protagonist is Commander Shepard (voiced by
Mark Meer Mark Meer is a Canadian actor, writer and improvisor, based in Edmonton, Alberta. He is known for his role in the ''Mass Effect'' trilogy, in which he stars as the voice of the player character, Commander Shepard. His voice is featured in a numbe ...
or
Jennifer Hale Jennifer Hale is a Canadian-American voice actress. She is best known for her work in video game franchises such as ''Baldur's Gate'', '' Mass Effect'', '' Metal Gear Solid'', '' BioShock Infinite'', '' Metroid Prime'', ''Overwatch'', and '' Sta ...
), an elite human soldier who is the Commanding Officer of the SSV ''Normandy'' and ''Normandy SR-2'' starships. Shepard's squad members include Cerberus operatives Jacob Taylor (Adam Lazarre-White) and Miranda Lawson (
Yvonne Strahovski Yvonne Jaqueline Strzechowski (born 30 July 1982), known professionally as Yvonne Strahovski (), is an Australian actress. Primarily noted for her roles in dramatic television, she has received numerous awards and nominations, including two Pri ...
), recurring associates Garrus Vakarian (
Brandon Keener Brandon James Keener (born October 1, 1974) is an American actor. He was born and raised in Fort Smith, Arkansas and graduated from University of Arkansas at Little Rock, where he won an Irene Ryan scholarship for collegiate actors and performed ...
) and
Tali'Zorah Tali'Zorah, or Tali in short, is a fictional character in BioWare's ''Mass Effect'' franchise, who serves as a party member (or "squadmate") in all three games in the ''Mass Effect'' trilogy. She is of the quarian alien race. Within the serie ...
(Liz Sroka), salarian scientist
Mordin Solus Mordin Solus is a fictional character in BioWare's ''Mass Effect'' franchise, who serves as a Party (role-playing games), party member (or "squadmate") in ''Mass Effect 2''. A salarian (one of ''Mass Effect''s alien races) physician and life scien ...
(Michael Beattie), human criminal Jack (
Courtenay Taylor Courtenay Taylor is an American actress. She is best known for her video game voice roles as Jack in the '' Mass Effect'' series, Ada Wong in the '' Resident Evil'' series, and the female Sole Survivor in '' Fallout 4''. Career Taylor has been ...
), genetically engineered krogan super soldier Grunt (
Steve Blum Steven Jay Blum (; born April 29, 1960) is an American voice actor. Known for his distinctively deep voice, his most well-known roles include Spike Spiegel from the anime series '' Cowboy Bebop'', Garazeb Orrelios from the animated series '' ...
), drell assassin Thane Krios ( Keythe Farley), asari Justicar
Samara Samara ( rus, Сама́ра, p=sɐˈmarə), known from 1935 to 1991 as Kuybyshev (; ), is the largest city and administrative centre of Samara Oblast. The city is located at the confluence of the Volga and the Samara rivers, with a population ...
(
Maggie Baird Maggie May Baird (born ) is an American actress, screenwriter, and former theater troupe teacher. Baird grew up in Colorado performing music, and studied theater and dance at the University of Utah, before moving to New York City, where she pe ...
) or Samara's serial killer daughter Morinth (
Natalia Cigliuti Natalia Cigliuti (born September 6, 1978) is a Uruguayan- American actress, best known for her roles as Lindsay Warner on '' Saved by the Bell: The New Class'' and as Anita Santos Warner on ''All My Children''. Career Cigliuti was born in Mont ...
), and geth mobile platform Legion ( D. C. Douglas). Other characters include the ''
Normandy Normandy (; french: link=no, Normandie ; nrf, Normaundie, Nouormandie ; from Old French , plural of ''Normant'', originally from the word for "northman" in several Scandinavian languages) is a geographical and cultural region in Northwestern ...
''s pilot Jeff "Joker" Moreau (
Seth Green Seth Benjamin Green ( ''né'' Gesshel-Green; born February 8, 1974) is an American actor, producer, and writer. Green's film debut came with a role in the comedy-drama film '' The Hotel New Hampshire'' (1984), and he went on to have supportin ...
), Cerberus leader the
Illusive Man The Illusive Man is a fictional character in BioWare's ''Mass Effect'' video game franchise. He is the leader of the pro-human group Cerberus. The Illusive Man wears an open suit that connotes both futuristic style and the "casual swagger of a ...
( Martin Sheen), and the ''Normandy SR-2''s enhanced defence intelligence, also known as EDI ( Tricia Helfer).


Plot

In 2183, shortly after the events of ''Mass Effect'', the SSV ''Normandy'', while patrolling for geth resistance, is attacked by an unknown vessel, forcing the crew to abandon ship. Shepard pushes Joker into the final
escape pod An escape pod, escape capsule, life capsule, or lifepod is a capsule or craft, usually only big enough for one person, used to escape from a vessel in an emergency. An escape ship is a larger, more complete craft also used for the same purpose ...
before being blasted into space. After a suit breach, Shepard dies via
asphyxia Asphyxia or asphyxiation is a condition of deficient supply of oxygen to the body which arises from abnormal breathing. Asphyxia causes generalized hypoxia, which affects primarily the tissues and organs. There are many circumstances that can ...
tion as their body is pulled into the orbit of a nearby planet. The body is recovered by Cerberus, who begins the "Lazarus Project" with the sole purpose of bringing Shepard back to life. Two years later, Shepard is revived on an operating table and escapes a research station under attack by its security mechs alongside Jacob Taylor and Miranda Lawson. Shepard is brought to meet the Illusive Man, who reveals that entire populations of human colonies have disappeared all over the galaxy. Now working with Cerberus, Shepard is sent to investigate a recently attacked colony and encounters Tali and a contingent of quarians searching for their missing colleague. Clues uncovered by Shepard's team suggest that the Reapers are working by proxy through an insectoid alien race called the Collectors, who have abducted the colonists. The Illusive Man explains that the Collectors reside beyond the Omega-4 Relay, a place from which no ship has ever returned, and tasks Shepard with assembling a team to stop them. Shepard is also given command of a new starship, the ''Normandy SR-2'', piloted again by Joker and equipped with an onboard AI named EDI. Shepard recruits Mordin Solus, Garrus Vakarian, Jack, and (optionally) Grunt, before the Illusive Man informs them that another human colony is under attack. With the help of Mordin's studies on Collector biology, Shepard defends the colony but cannot stop a large portion of the population from being captured. Shepard can recruit Tali'Zorah, Thane Krios, and Samara (who may be optionally replaced by Morinth) before being sent to explore a supposedly disabled Collector ship. There, Shepard learns that the Collectors were originally Protheans that were turned into slaves of the Reapers. With EDI's help, Shepard also finds out how to bypass the Omega-4 Relay before being ambushed by the Collectors. Although Shepard's squad escapes, their relationship with the Illusive Man is strained due to his prior knowledge of the trap. Shepard visits a derelict Reaper and acquires an IFF necessary to travel through the Omega-4 Relay safely. Shepard also acquires a disabled geth that, if activated, joins the squad as Legion. While Shepard and the squad leave in a shuttle, the ''Normandy SR-2'' integrates the IFF into her systems. During their absence, the Collectors board the ''Normandy SR-2''. Only Joker avoids capture and, with EDI's help, extracts the ''Normandy SR-2'' to safety. When Shepard's squad returns, the team uses the Omega-4 Relay to reach the Collector base located in the
Galactic Center The Galactic Center or Galactic Centre is the rotational center, the barycenter, of the Milky Way galaxy. Its central massive object is a supermassive black hole of about 4 million solar masses, which is called Sagittarius A*, a compact ra ...
. The team rescues any surviving crew members and fights their way to the central chamber. Squad members will either survive or perish depending on the upgrades made to the ''Normandy SR-2'', their loyalty to Shepard, and the tasks they are assigned in battle. In the central chamber, Shepard discovers that the Collectors have been constructing a new Human-Reaper made from the genetic material of the abducted colonists. Shepard destroys the machine powering it and prepares to destroy the Collector base. However, the Illusive Man proposes sterilizing the base with a timed
radiation In physics, radiation is the emission or transmission of energy in the form of waves or particles through space or through a material medium. This includes: * ''electromagnetic radiation'', such as radio waves, microwaves, infrared, visi ...
pulse so that the Collectors' technology can be used against the Reapers. After deciding the base's fate, Shepard destroys the awakened Human-Reaper and escapes with the surviving squad members. If no squad members survive, Shepard fails to escape and dies. Back on the ''Normandy SR-2'', after speaking with the Illusive Man one last time, Shepard meets the survivors in the cargo bay. There, Joker gives them schematics of a Reaper. The final scene shows the Reapers awakening in
dark space ''Dark Space'' is a space opera novel by science fiction author Marianne de Pierres Marianne de Pierres (born 1961) is an Australian science fiction author. Born in Western Australia, she finished her undergraduate studies at Curtin University ...
and descending upon the galaxy.


Development


Game design

''Mass Effect 2'' was developed by
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
and directed by
Casey Hudson Casey Hudson is a Canadian video game developer, known for his work on several of BioWare's video games, and mainly the ''Mass Effect'' trilogy as game director. Biography After obtaining a degree in mechanical engineering, Hudson began his care ...
, who previously led the production of the first ''Mass Effect'' game. Before actual production began, BioWare created a list of goals to work towards based on feedback from fans, reviewers, and internal people. The company's main goal was to "create an experience that was less about being a game and more about being an experience." In contrast to the exclusive focus on the main story of the original ''Mass Effect'', Hudson explained that BioWare was interested in a plot where optional stories had as much intensity as the main story and decided that the idea of recruiting people and making them loyal to the player so that they could survive a suicide mission allowed to explore these possibilities. He noted, "the funny thing is that people will say 'other than gathering your crew and building your team and getting ready for this mission, there's not much story there.' But that is the story." During the first stages of development, the designers prioritized streamlining and polishing the
shooting Shooting is the act or process of discharging a projectile from a ranged weapon (such as a gun, bow, crossbow, slingshot, or blowpipe). Even the acts of launching flame, artillery, darts, harpoons, grenades, rockets, and guided missiles ...
aspects; RPG elements were not added until this process was complete. According to lead designer Christina Norman, "we wanted more satisfying combat and a big part of that is making weapons more accurate and powerful at level one—basically saying 'let's take the RPG out of the shooter.'" Since BioWare had no experience with shooter games, the team spent roughly three months tuning how combat would work using the original ''Mass Effect'' as a basis. The camera was improved to offer a more precise aiming that included body-specific targeting like headshots. Norman explained that they wanted the weapons to have their own identity, noting that the game's final build has 19 weapons with 108 tuning variables. The inclusion of limited ammunition was initially not part of the game design and was implemented for some early playtesting. However, the developers ultimately felt it improved the tension and pacing of combat. Real-time gameplay with an emphasis on weapons and cover was a preference because the team felt that the constant pausing to select powers interrupts the intensity of the combat. As a result, more options were added to assign different abilities to the
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
for real-time use. Developers also decided to introduce regenerating health because it prevented players from playing erratically and relying on health kits. Norman remarked that it was important not to oversimplify the RPG elements but to make them easier to use. She explained that the original ''Mass Effect'' offered "too many choices that weren't particularly representative of how they would impact the game. In ''Mass Effect 2'', the levelling options were pared down and made more descriptive." The developers wanted to create very different play styles for the character classes, "even if it meant cutting some of the possible choices." The powers were balanced with a unified refresh cooldown since the earlier system, where powers could be used sequentially, was considered "ridiculous and endgame easy." Keeping track of the enemies' strengths and weaknesses was made more consistent with different types of health bars so that players did not have to estimate the challenges they faced when fighting new enemies. The game's HUD was revised eight times during development. As the inventory management of the original ''Mass Effect'' received criticism, designing a new inventory system for ''Mass Effect 2'' was one of the main concerns during development. Ideally, the inventory needed to handle many characters with simplicity. Norman spent time examining various inventory systems from other RPG games, but none could be applied to support the game's large number of characters. Ultimately, the team opted to replace it with different systems that provide the same functionality without any management. This concept allowed a character to use a weapon without taking it away from someone else. The planetary exploration of the original ''Mass Effect'' was revamped entirely. Instead of having vast barren landscapes, the designers opted to build distinct and interesting places. The goal was to encourage players to keep exploring the galaxy by changing their expectations about what they could find. Initially, the developers experimented with the idea of having a vehicle that could be used to navigate the planetary terrain more flexibly than in the original title. However, the vehicle was ultimately removed from the game's final build. The context-sensitive interrupt system, which was initially meant to be a feature in the original ''Mass Effect'', was introduced in ''Mass Effect 2'' to help blend the dialogue better with the rest of the action. The story's pacing was also improved because developers wanted to get players into the action faster.


Production

Since the ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known unive ...
'' series was envisioned as a trilogy from its inception, work on ''Mass Effect 2'' started shortly before the original ''Mass Effect'' was released. The game was initially developed exclusively for the
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
platforms with the same level of dedication. As a result, each version features different user interfaces and controls. Like its predecessor, ''Mass Effect 2'' was built using
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, ...
'
Unreal Engine 3 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genre ...
in conjunction with a
framework A framework is a generic term commonly referring to an essential supporting structure which other things are built on top of. Framework may refer to: Computing * Application framework, used to implement the structure of an application for an op ...
that BioWare specifically developed for the ''Mass Effect'' games. As most of these ''Mass Effect'' technologies were already developed in the first game, the development team focused on adding new content and perfecting new features rather than creating them from scratch. Technical improvements included better memory management, larger textures, a higher
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ...
, and better
lighting Lighting or illumination is the deliberate use of light to achieve practical or aesthetic effects. Lighting includes the use of both artificial light sources like lamps and light fixtures, as well as natural illumination by capturing dayl ...
scenarios. According to Hudson, "I actually can't think of an aspect of the game that we haven't overhauled and made 100% better." ''Mass Effect 2'' contains voices from 90 voice actors who play 546 characters and speak over 25,000 lines of dialogue. Voice recording for the game took twice as long as the original ''Mass Effect''. The Unreal Engine 3's Matinee tool, allowing developers to animate characters during cinematics, was integrated into BioWare's digital acting and conversation technology. As Hudson explained, "Our writers write into a dialogue editor and that becomes fused with the way that you end up seeing many different pieces of Matinee play out in combination when you have a conversation with characters." Another Unreal Engine 3 technology, Kismet, was used for scripting how levels or enemies would respond to a particular action. After using it on the first ''Mass Effect'' game, the game's programmers were already familiar with Unreal Engine 3, so they did not need to communicate with Epic Games for support constantly. Although ''Mass Effect 2'' was primarily developed at BioWare's
Edmonton Edmonton ( ) is the capital city of the Canadian province of Alberta. Edmonton is situated on the North Saskatchewan River and is the centre of the Edmonton Metropolitan Region, which is surrounded by Alberta's central region. The city an ...
studio, a new team of 30 people was set to work at
EA Montreal EA Montreal is a Canadian video game development studio owned and operated by Electronic Arts. The studio is based in Montreal, Quebec. It was inaugurated by EA on March 17, 2004. The studio was founded by Alain Tascan a former Ubisoft and B ...
in March 2009 to supplement the teams already working on the game. The new team was composed of many people who worked on the original game, but most were new hires. ''Mass Effect 2'' was developed over roughly two years and more than 150 people worked on the game. Hudson mentioned two significant challenges that interfered with the development: financial problems due to the
Great Recession The Great Recession was a period of marked general decline, i.e. a recession, observed in national economies globally that occurred from late 2007 into 2009. The scale and timing of the recession varied from country to country (see map). At ...
limited the game's budget, and the team had to get through it without impacting their ambitious goals. Additionally, due to the 2009 flu pandemic, a significant part of the team was ill during the last months of development, resulting in losing a man-year of time. Despite these factors, Hudson described the development of ''Mass Effect 2'' as successful "on time, on budget, and exceeding quality goals." Lead writer Mac Walters considered ''Mass Effect 2'' a very quick project, stating that the team did not have much time to second guess themselves. Initially, BioWare denied that a
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
version was in the works. Despite this, it was reported that the Microsoft Windows version of the game featured lines of
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communicati ...
referencing the PlayStation 3. BioWare responded that the Unreal Engine 3 is
cross-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software ...
, which is why it includes PlayStation 3 code. Eventually, a PlayStation 3 version of ''Mass Effect 2'' was released a year later than the Microsoft Windows and Xbox 360 versions. The PlayStation 3 version uses a modified version of the Unreal Engine 3 called the ''Mass Effect 3'' engine, the same engine BioWare used for the then-upcoming ''
Mass Effect 3 ''Mass Effect 3'' is an action role-playing video game developed by BioWare and published by Electronic Arts. The third major entry in the ''Mass Effect'' series and the final installment of the original trilogy, it was released in March 2012 ...
''. In this newer version, character models were slightly improved, and controls were updated to support the PlayStation 3 controller. An option which allowed to switch back to the Xbox 360 controls layout was also added.


Music

The music of ''Mass Effect 2'' was primarily composed by Jack Wall. His previous work with BioWare was as the main composer for ''
Jade Empire ''Jade Empire'' is an action role-playing game developed by BioWare, originally published by Microsoft Game Studios in 2005 as an Xbox exclusive. It was later ported to Microsoft Windows personal computers (PC) and published by 2K Games in 2007. ...
'' and the original ''Mass Effect''. The score also features some pieces by Sam Hulick, David Kates, and Jimmy Hinson (better known as
Big Giant Circles Jimmy Hinson, also known as Big Giant Circles, is an American musician and composer in the video games industry. Originally adopting the name as a hobbyist submitting video game music remixes/rearrangements to OverClocked ReMix, Hinson now active ...
), with additional editing and in-game implementation by Brian DiDomenico. Unlike the original ''Mass Effect'', the composers aimed for a darker and more mature sound to match the game's mood. The music incorporates
orchestra An orchestra (; ) is a large instrumental ensemble typical of classical music, which combines instruments from different families. There are typically four main sections of instruments: * bowed string instruments, such as the violin, viola, c ...
l and classic
sci-fi Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universe ...
arrangements, inspired by the soundtrack of the 1982 film ''
Blade Runner ''Blade Runner'' is a 1982 science fiction film directed by Ridley Scott, and written by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos, it is an adaptation of Philip K. Dick's ...
'' and music by German electronic group
Tangerine Dream Tangerine Dream is a German electronic music band founded in 1967 by Edgar Froese. The group has seen many personnel changes over the years, with Froese having been the only constant member until his death in January 2015. The best-known lineup ...
. The
harmonic A harmonic is a wave with a frequency that is a positive integer multiple of the ''fundamental frequency'', the frequency of the original periodic signal, such as a sinusoidal wave. The original signal is also called the ''1st harmonic'', t ...
structure of
Wendy Carlos Wendy Carlos (born Walter Carlos, November 14, 1939) is an American musician and composer best known for her electronic music and film scores. Born and raised in Rhode Island, Carlos studied physics and music at Brown University before moving ...
's '' Tron'' soundtrack also represented significant influences. To complement each character, the composers gave them themes to convey their personalities and backgrounds. According to Kates, "it was one of our mandates to create a dynamic score that expressed a wide range of emotions." Around 180 minutes of music were composed for ''Mass Effect 2'', which totalled more than 700 assets. The song "Callista" by video game music composer
Saki Kaskas Theodosius Kaskamanidis (September 24, 1971 – November 11, 2016), better known as Saki Kaskas or "Captain Ginger", was a Greek-Canadian video game music composer, best known for his soundtracks in the ''Need for Speed'' series. Biography Sak ...
, who wrote the music for five ''
Need for Speed ''Need for Speed'' (''NFS'') is a racing game franchise published by Electronic Arts and currently developed by Criterion Games, the developers of ''Burnout''. The series generally centers around illicit street racing and tasks players to c ...
'' games, was used as the game's Afterlife Club theme. Music from the game has been released in several albums. BioWare released the main
soundtrack album A soundtrack album is any album that incorporates music directly recorded from the soundtrack of a particular feature film or television show. The first such album to be commercially released was Walt Disney's ''Snow White and the Seven Dwarfs' ...
, ''Mass Effect 2: Original Videogame Score'', on January 19, 2010. The soundtrack spans two discs and 27 tracks, covering a duration of 1:55:43. ''Mass Effect 2''s score was nominated for Best Original Music at the
7th British Academy Games Awards The 7th British Academy Video Game Awards (known for the purposes of sponsorship as GAME British Academy Video Games Awards) awarded by the British Academy of Film and Television Arts, was an award ceremony held on 16 March 2011 in the London Hil ...
and Best Soundtrack Album at the 9th Annual Game Audio Network Guild Awards. In 2012, ''Legacy'', an album composed mostly of tracks written for ''Mass Effect 2'' but not used in the game, was released by Big Giant Circles.


Marketing and release

''Mass Effect 2'' was formally unveiled at the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
on March 17, 2009, and a teaser trailer declared Shepard "killed in action". The announcement confirmed that the game would be released for Microsoft Windows and Xbox 360. In June 2009, the game was presented at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishe ...
, where it was confirmed that Shepard would be alive and playable in ''Mass Effect 2'', but the character could die at the end of the game. Players could receive new in-game armours and weapons if the game were pre-ordered at certain retailers. Players could also redeem codes on specially marked Dr Pepper products for one of three pieces of headgear and registered copies of '' Dragon Age: Origins'' for a new armour set. In the months leading up to the game's release, BioWare released a final cinematic trailer and launched six class trailers narrated by Norman. Electronic Arts sold-in more than two million copies of the game to worldwide retailers for its first week of release. ''Mass Effect 2'' was initially released for Microsoft Windows and Xbox 360 on January 26, 2010, in North America and on January 29, 2010, in Europe. Alongside the standard edition, digital deluxe and
collector's edition The terms special edition, limited edition, and variants such as deluxe edition, or collector's edition, are used as a marketing incentive for various kinds of products, originally published products related to the arts, such as books, prints, ...
s were available. The collector's edition featured a different packaging, an artbook, bonus in-game content, a behind-the-scenes DVD, and one issue from the '' Mass Effect: Redemption'' comic series. Although ''Mass Effect 2'' was released at the end of the month, it became the second best-selling game of January 2010 with 572,100 units sold, behind
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
's ''
New Super Mario Bros. Wii is a platform video game developed and published by Nintendo for the Wii. A follow-up to '' New Super Mario Bros.'', it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. A high-defi ...
''. Shortly after ''Mass Effect 2'' was released, the game's font size and colouring were criticized for being too difficult to read on some
standard-definition television Standard-definition television (SDTV, SD, often shortened to standard definition) is a television system which uses a resolution that is not considered to be either high or enhanced definition. "Standard" refers to it being the prevailing sp ...
s. Because BioWare considered it a design choice, the company could not resolve it but stated that they would consider it for future games. In February 2010, BioWare released a
patch Patch or Patches may refer to: Arts, entertainment and media * Patch Johnson, a fictional character from ''Days of Our Lives'' * Patch (''My Little Pony''), a toy * "Patches" (Dickey Lee song), 1962 * "Patches" (Chairmen of the Board song ...
that addressed minor issues such as crashes and long load times on single-core computers. A second patch, which reduced the mining time required to acquire upgrades and fixed other minor issues, was released in June 2010. At
Gamescom Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Associ ...
2010, BioWare announced that a PlayStation 3 version of the game was in development. Microsoft responded to the announcement that, despite losing the game's exclusivity, the Xbox 360 was still the most appropriate console to play the game due to the game's compatibility with the original ''Mass Effect'', which was only available for Microsoft Windows and Xbox 360 at the time. The PlayStation 3 version was released on January 18, 2011, in North America and on January 21, 2011, in Europe. After some PlayStation 3 players reported that their save files can become corrupted if the game crashes unexpectedly, BioWare released a patch designed to combat save bugs and crashes experienced. The
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smar ...
version accounted for more than 10% of the game's overall sales on PlayStation 3. As of April 2011, it was reported that the original ''Mass Effect'' and ''Mass Effect 2'' combined had sold more than seven million units worldwide. New game purchases are provided with a one-time use card granting an access code that unlocks the game's
Cerberus Network '' Mass Effect 2'' is an action role-playing video game developed by BioWare and released for Microsoft Windows and Xbox 360 in 2010, and for PlayStation 3 in 2011. The game features a variety of downloadable content (DLC) packs that were relea ...
, an online
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
and news service that enables bonus content for the game. However, users who bought a used copy would have to pay for the Cerberus Network separately if they wanted access to the new content. This policy allows publishers to combat the used-game market; companies like
GameStop GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas (a suburb of Dallas), and is the largest video game retailer worldwide. , the company operates ...
have allowed customers to sell used games back to the retailer so that the company can resell them at a slight discount to other customers, but the publisher does not make a profit. BioWare online development director Fernando Melo revealed that 11% of all ''Mass Effect 2''s downloadable content revenue came from the Cerberus Network. The policy attracted criticism from some of the fan community, who have criticized downloadable content as being overpriced and an incentive for developers to leave items out of the initial release. In 2012, a compilation featuring the three main games of the series, '' Mass Effect Trilogy'', was released for Microsoft Windows, Xbox 360, and PlayStation 3. In 2016, ''Mass Effect 2'' was added to the list of backward-compatible Xbox 360 games on
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
. In 2021, ''Mass Effect 2'' was
remaster Remaster refers to changing the quality of the sound or of the image, or both, of previously created recordings, either audiophonic, cinematic, or videographic. The terms digital remastering and digitally remastered are also used. Mastering A ...
ed as part of the '' Mass Effect Legendary Edition''.


Downloadable content

''Mass Effect 2'' supports additional in-game content in the form of downloadable content packs released from January 2010 to May 2011. These packs range from character outfits to entirely new plot-related missions. Major releases include '' Lair of the Shadow Broker'' and '' Arrival'', which are vital to the series' plot. In ''Lair of the Shadow Broker'', Shepard helps former squad member Liara T'Soni to find an information dealer known as the Shadow Broker. In ''Arrival'', Shepard investigates evidence of a Reaper invasion, leading to events that bridge to ''Mass Effect 3''. Other plot-related downloadable content packs include the loyalty missions ''Zaeed – The Price of Revenge'' and '' Kasumi – Stolen Memory'', and ''
Overlord An overlord in the English feudal system was a lord of a manor who had subinfeudated a particular manor, estate or fee, to a tenant. The tenant thenceforth owed to the overlord one of a variety of services, usually military service or ser ...
'', which adds five new missions to the game. Unlike the Xbox 360 and Microsoft Windows versions, the PlayStation 3 version includes the ''Kasumi – Stolen Memory'', ''Overlord'', and ''Lair of the Shadow Broker'' packs. Because the first ''Mass Effect'' game was originally not released on PlayStation 3, BioWare released ''Genesis'', a downloadable content pack that allows the player to impact the story of the game with major plot decisions of the first game. These decisions are made through a digital interactive
comic a medium used to express ideas with images, often combined with text or other visual information. It typically the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate ...
appearing at the game's beginning. ''Genesis'' was released on May 17, 2011, for Microsoft Windows and Xbox 360 users. Some of the game's downloadable content packs were well-received by critics and nominated for Best DLC (downloadable content) at the Spike Video Game Awards.


Reception


Critical response

Upon release, ''Mass Effect 2'' received critical acclaim from video game publications. Substantial praise was given to the game's diverse characters,
interactive storytelling Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (a ...
, voice acting and art design. IGN reviewer Erik Brudvig called ''Mass Effect 2'' a personal game with much emotion. He praised the option of importing a character, stating that the overall experience changes as different saved games from the previous game are used. Tom Bramwell of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' positively highlighted the weight of social interaction on the outcome of events and that players feel actual pressure for their decisions. Further praise was given to the game's characters. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' credited them for their complex personalities and great
characterization Characterization or characterisation is the representation of persons (or other beings or creatures) in narrative and dramatic works. The term character development is sometimes used as a synonym. This representation may include direct methods ...
, while ''
GameRevolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshot ...
'' pointed out that the loyalty missions "reach deep enough into their characters to make you empathize with all of them". The game's visuals and atmosphere received similar praise. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' reviewer Kevin VanOrd remarked that ''Mass Effect 2'' is more detailed and darker than its predecessor. He wrote that "deep reds and glowing
indigo Indigo is a deep color close to the color wheel blue (a primary color in the RGB color space), as well as to some variants of ultramarine, based on the ancient dye of the same name. The word "indigo" comes from the Latin word ''indicum'', ...
s saturate certain scenes, making them richer and more sinister; eerie fog limits your vision in one side mission, while rain pours down upon you in another. Subtle, moody lighting gives certain interactions great impact." Reviewer Adriaan den Ouden of RPGamer credited the conversations and
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
s for featuring better cinematography than the first game, stating that "it's hard to imagine them becoming much better in ''Mass Effect 3''". Critics also gave high marks to the game's extensive cast of voices; in particular, Martin Sheen's performance of the Illusive Man, which was singled out for "steal ngthe show". Andrew Reiner, writing for ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'', opined that the music "flows beautifully" in both the story and action sequences. The game's presentation and direction were considered "miles ahead of the competition". Numerous publications declared that the gameplay was an improvement over the original. John Davison of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' wrote, "BioWare has done a spectacular job moving the role playing genre forward, and blending disparate gameplay styles into genuinely exciting sci-fi epic." VanOrd praised ''Mass Effect 2'' for possessing an identity, which was something that its predecessor lacked. He noted that the shooting is "more immediate and satisfying, which keeps the pace moving and intensifies the violence of each encounter". Similarly,
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the Ga ...
s Gerald Villoria observed that the original ''Mass Effect'' "walked the line between RPG and shooter ..''Mass Effect 2'' has become a much more focused shooter experience". Jeremy Parish of 1UP.com credited the combat for being more balanced, stating that the game encourages players to use different weapon classes and squad abilities when the situation requires it. Some publications, however, expressed concerns about the game's simplified RPG elements, calling it "stripped-down" and with a "dumbed-down feeling". The game's slow planet scanning was also criticized. ''GameRevolution'' felt it was a "chore, mandatory if you want upgrades and boring because there is no tension or challenge", but ultimately concluded that the game as a whole "does more than enough to live up to its predecessor". The reception for the PlayStation 3 version was similar. Colin Moriarty of IGN described it as "the best, most complete version of the game available" due to the upgraded game engine and the extra downloadable content packs. In contrast, VanOrd criticized the inclusion of the character Kasumi Goto from the ''Kasumi – Stolen Memory'' pack, stating that "she never fits in with her more fully developed cohorts." He also remarked that the PlayStation 3 version suffers from technical issues such as frame rate inconsistencies, graphical glitches, and other minor bugs, mostly present in the downloadable content sections of the game. ''Game Informer'' reviewer Joe Juba reacted negatively to the lack of save importation from the original ''Mass Effect'', which was initially not released on PlayStation 3, and pointed out that the decisions made in the ''Genesis'' comic "have practically no context". Despite the criticism, he stated that the game is equally as good on PlayStation 3 as on Xbox 360.


Accolades

''Mass Effect 2'' received numerous Game of the Year awards for its writing, characters, and soundtrack. At the 2010 Spike Video Game Awards, the game won the Best Xbox 360 Game and Best RPG awards. BioWare was also recognized for its work on the game and was awarded Studio of the Year. At the 14th Annual
Interactive Achievement Awards The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Inte ...
, ''Mass Effect 2'' won awards for Game of the Year, Role-Playing/Massively Multiplayer Game of the Year, and Outstanding Achievement in Story. Other notable awards that the game received include Best Game at the
7th British Academy Games Awards The 7th British Academy Video Game Awards (known for the purposes of sponsorship as GAME British Academy Video Games Awards) awarded by the British Academy of Film and Television Arts, was an award ceremony held on 16 March 2011 in the London Hil ...
, Best Writing at the 2011
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
, and two
Golden Joystick Awards The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be vote ...
: Best RPG of the Year and Ultimate Game of the Year. At the 2011 Canadian Videogame Awards, ''Mass Effect 2'' was awarded Game of the Year, Best Console Game, Best Game Design, and Best Writing.


Legacy

''Mass Effect 2'' continued to receive attention years after its release. ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', '' SFX'', '' Edge'' and '' Comput ...
'' editor Hollander Cooper explained that the game improved the technical issues of its predecessor significantly while at the same time "expanding the already-impressive
universe The universe is all of space and time and their contents, including planets, stars, galaxies, and all other forms of matter and energy. The Big Bang theory is the prevailing cosmological description of the development of the univers ...
without sacrificing what made the series special." He went so far as to call the game ''
The Empire Strikes Back ''The Empire Strikes Back'' (also known as ''Star Wars: Episode V – The Empire Strikes Back'') is a 1980 American epic space opera film directed by Irvin Kershner from a screenplay by Leigh Brackett and Lawrence Kasdan, based on a stor ...
'' of video games, stating that "few sequels have trumped the original as handily as ''Mass Effect 2''." The game's focus on characters and their deeper stresses and internal conflicts was highly praised. The way the game lets non-player characters carry the weight of the narrative progression has also attracted scholarly interest. ''Eurogamer'' editor Rick Lane described ''Mass Effect 2'' as a darker, warmer, and overall more human game than its predecessor, noting that it is the player's responsibility to make sure these characters are prepared for the final mission, or they will die. He explained that ''Mass Effect 2'' is a long quest that "works towards an epic climax", and when it arrives there, "it doesn't disappoint." A decade after the game was released, ''Eurogamer'' considered the game's finale "some of BioWare's best ever work" due to its choice complexity. ''Mass Effect 2'' has been cited as one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from diff ...
by multiple publications, including ''
Slant Magazine ''Slant Magazine'' is an American online publication that features reviews of movies, music, TV, DVDs, theater, and video games, as well as interviews with actors, directors, and musicians. The site covers various film festivals like the New Yo ...
'' in 2014, IGN in 2015, ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two ...
'' in 2017, and ''Game Informer'' in 2018. In 2011, the game was selected as one of 80 titles from the past 40 years to be placed in the Art of Video Games exhibit in the
Smithsonian American Art Museum The Smithsonian American Art Museum (commonly known as SAAM, and formerly the National Museum of American Art) is a museum in Washington, D.C., part of the Smithsonian Institution. Together with its branch museum, the Renwick Gallery, SAAM holds ...
. According to the museum, the exhibit explored "the 40-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies."


Sequel

The game's sequel, ''Mass Effect 3'', was released in 2012. The sequel begins on
Earth Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's sur ...
with Commander Shepard having been detained following the events in the ''Arrival'' downloadable content pack. The story of the game is influenced by decisions the player made in the original ''Mass Effect'' and ''Mass Effect 2''. However, if Shepard dies at the end of ''Mass Effect 2'', the character cannot be imported into ''Mass Effect 3''. BioWare stated that ''Mass Effect 3'' ends Shepard's story arc and that future games in the series would feature a different context. Unlike its predecessors, ''Mass Effect 3'' features a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
cooperative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-contro ...
mode in addition to the single-player campaign. Although the game received critical acclaim from video game publications, its ending was poorly received by fans and drew significant controversy.


References


External links

* {{Authority control 2010 video games Action role-playing video games AIAS Game of the Year winners BioWare games British Academy Games Award for Best Game winners Electronic Arts games Golden Joystick Award for Game of the Year winners LGBT-related video games Mass Effect video games PlayStation 3 games Role-playing video games Science fiction video games PlayStation Plus games Single-player video games Space opera Space opera video games Terrorism in fiction Unreal Engine games Video game sequels Video games scored by Jack Wall Video games developed in Canada Video games featuring protagonists of selectable gender Video games set in the 22nd century Video games set in outer space Video games set on fictional planets Video games with alternate endings Video games with expansion packs Video games with downloadable content Windows games Xbox 360 games D.I.C.E. Award for Role-Playing Game of the Year winners