Magic (games)
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Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like health, magic might be displayed as a numeric value, such as "50/100". Here, the first number indicates the current amount of MP a character has whereas the second number indicates the character's maximum MP. In video games, magic can also be displayed visually, such as with a gauge that empties itself as a character uses their abilities.


History

The magic system in tabletop role-playing games such as '' Dungeons & Dragons'' is largely based on patterns established in the ''
Dying Earth ''Dying Earth'' is a fantasy series by the American author Jack Vance, comprising four books originally published from 1950 to 1984. Some have been called picaresque. They vary from short story collections to a fix-up (novel created from older ...
'' novels of author Jack Vance. In this system, the player character can only memorize a fixed number of spells from a list of spells. Once this spell is used once, the character forgets it and becomes unable to use it again. " Mana" is a word that comes from Polynesian languages meaning something along the lines of "supernatural power". The concept of mana was introduced in Europe by missionary
Robert Henry Codrington Robert Henry Codrington (15 September 1830, Wroughton, Wiltshire – 11 September 1922)Davidson, Allan K. "The Legacy of Robert Henry Codrington." ''International Bulletin of Missionary Research.'' Oct 2003, Vol. 27 Issue 4, p. 171-176full t ...
in 1891 and was popularized by Mircea Eliade in the 1950s. It was first introduced as a magical fuel used to cast spells in the 1969 short story, "Not Long Before the End", by Larry Niven, which is part of and later popularized by his '' The Magic Goes Away'' setting. It has since become a common staple in both role-playing and video games.


Mechanisms

Because skills and abilities are not usually lost, a game designer might decide to limit the use of such an ability by linking its use to magic points. This way, after using an ability, the player is required to rest or use an item to replenish their character's MP. This is done for balancing, so that each skill does not have an infinite casting ability with equal results every time. "Magic" may be substituted with psychic powers, spiritual power, advanced technology or other concepts that would allow a character to influence the world around them that is not available in real life. Magic is often restricted to a specific class of character, such as a "mage" or "spellcaster", while other character classes have to rely on melee combat or physical projectiles. Other character classes, such as those that rely on melee attacks, may also have a "magic" bar that limits their special abilities, although they are usually called something different, such as the Barbarian's "Fury" in '' Diablo 3''. In video games, MP can often be restored by consuming magic potions or it may regenerate over time.
Status effects In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. It appears in num ...
are temporary modification to a game character's original set of stats. A character may cast a spell that inflicts a positive or negative status effect on another character.


In role-playing games

In both tabletop role-playing games and
role-playing video games A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
, magic is most usually used to cast spells during battles. However, in tabletop RPGs, unlike in video games, magic has many uses outside of combat situations, such as using love spells on NPCs to gain information. Some games base the strength and amount of a character's magic on
stats STATS may refer to: * Statistical Assessment Service * STATS LLC, a former name of Stats Perform Stats Perform (formerly STATS, LLC and STATS, Inc.) is a sports data and analytics company formed through the combination of Stats and Perform. T ...
such as "wisdom" or "intelligence". These stats are used because they are easy to keep track of and develop in pen-and-paper RPGs. Some games introduce a separate point system per skill. For example, in the ''Pokémon'' games, each skill of each fighting character has its own "Power Points" (PP). If the PP of only one of its skills are depleted, that specific Pokémon still has three other skills to choose from.


In god games

In god games, the player's power is usually called mana and grows along with the number and prosperity of the player's worshipers. Here, the population size influences the maximum amount of mana the player has and the rate at which their mana restores itself when it is below that maximum. Using "godly powers" consumes mana, but such actions are necessary to increase the number and prosperity of the population.


References

{{video game gameplay Fantasy games