Gameplay
''Mystery Date'' can be played with 2, 3, or 4 players. The object of the game is to acquire a desirable date, while avoiding the "dud". The player must assemble an outfit by acquiring three matching color-coded cards, which then must match the outfit of the date at the "mystery door". The date is revealed by spinning the door handle and opening the plastic door on the game board. The five possible dates are the "formal dance" date, the "bowling" date, the "beach" date, the "skiing" date, and the "dud". The date to be avoided is the poorly dressed "dud". He is wearing slovenly attire, his hair is tousled, and his face sports a beard shadow. In the 1970s game, a "picnic" date replaces the "bowling" date. If the player's outfit does not match the date behind the door, the door is closed and play continues. The 1999 version of the game includes an "electronic talking phone" to converse with the dates. FutureReception
The book ''Timeless Toys'' described ''Mystery Date'' as if it were the result of crossing "Barbie in all her high-fashion glory with 1965's biggest game show, ''Let's Make a Deal''". Calling it an example of "simple, yet ingenious" quality typically associated with Marvin Glass, it is now considered "one of the most sought-after games from the '60s". Having played it as a child, Michelle Slatalla of ''The New York Times'' in the 2000s retrospectively called the game's premise "politically incorrect".References
*External links