Murderworld!
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''Murderworld!'' is a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
adventure published by TSR in 1984 for the '' Marvel Super Heroes'' role-playing game.


Plot summary

''Murderworld!'' is a scenario in which the villain Arcade lures the
Fantastic Four The Fantastic Four is a superhero team appearing in American comic books published by Marvel Comics. The team debuted in ''The Fantastic Four'' #1 ( cover dated Nov. 1961), helping usher in a new level of realism in the medium. It was the first ...
into his amusement park, a twisted playground for assassination. ''Murderworld'' involves the Fantastic Four with the super-villain Arcade, who attempts to lure them out of their headquarters into various traps. Meanwhile, two super-villain groups enter the Baxter Building and fight, turning on the Fantastic Four when they return. Other subplots lead to a final confrontation in another dimension. ''Murderworld!'' is the third module produced for use with the ''Marvel Super Heroes'' game. Despite Arcade being the headline villain, the module does not feature the
X-Men The X-Men are a superhero team appearing in American comic books published by Marvel Comics, first appearing in Uncanny X-Men, ''The X-Men'' #1 by artist/co-plotter Jack Kirby and writer/editor Stan Lee in 1963. Although initially cancelled in ...
, but rather the Fantastic Four. Many of the group's more regular opponents also make an appearance, including
Victor von Doom Doctor Victor Von Doom is a supervillain appearing in American comic books published by Marvel Comics. The character was created by Stan Lee and Jack Kirby, and first appeared in ''The Fantastic Four'' #5 in July 1962. The monarch of the fi ...
. In ''Murderworld!'', Arcade invites the Fantastic Four to Murderworld, and if they survive to return home, a new menace awaits them at the Baxter Building. This adventure takes place after the first '' Secret Wars'' series, as
She-Hulk She-Hulk (Jennifer "Jen" Walters) is a fictional Character (arts), character appearing in American comic books published by Marvel Comics. Created by writer Stan Lee and artist John Buscema, she first appeared in ''The Savage She-Hulk'' #1 (cov ...
is a member of the Fantastic Four and the Thing can change back to Ben Grimm at will.


Publication history

MH3 ''Murderworld!'' was written by Jeff Grubb, with a cover by John Byrne and illustrations by
Jeff Butler Jeff Butler (born February 26, 1958, in Madison, Wisconsin) is an American illustrator and comic book artist. Butler worked with the art department of TSR, Inc. for 5 years, illustrating products for the ''Dungeons & Dragons'' fantasy role- ...
, and was published by TSR, Inc., in 1984 as a 16-page book, a large color map, and an outer folder. This scenario has 16 pages, and is packed with a cover folder containing character details and a double-sided 22"x17" map.


Reception

Russell Collins reviewed the adventure in '' The Space Gamer'' No. 72. He notes that "with minor modifications it could be placed at another point in their history (although no stats are given for Medusa or any other past members of the FF except the Thing)." Collins continues: "One reason to buy ''Marvel Super Heroes'' is to play the 'What if...?' game. There's an element of this here – what if the FF were taken to Murderworld, site of two ''X-Men'' adventures and one ''Spider-Man'' team up? It sets up a deathtrap for each of the heroes, complete with suggestions on how they can get out and what will happen when they do (and just in case they don't, there is the inevitable ''deus ex machina''). And the adventure isn't over when the heroes leave Murderworld. Enough background is included to enable a group to start its own FF campaign, including stats for the late lamented Dr. Doom". He adds: "Unfortunately, this module is not without flaws. The players have to react in certain ways at certain points or the entire adventure is ruined. The labelling on the map of Murderworld gives away too much. No pieces are included for She-Hulk, Arcade, or any of the other new characters. Despite the mention that extra heroes could be added if there are more than five players, no suggestions are made about what Arcade will do with them while the FF are battling their deathtraps. And, despite its name, the main thrust of this adventure isn't Murderworld at all. People more interested in the Murderworld concept than in the FF will be disappointed. They should have called it ''The Invasion(s) of the Baxter Building!'' or something." Collins concluded the review by saying: "As a side note, the traps were obviously designed with the FF in mind; substituting four
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or four X-Men will not work as well. This is a flaw that is practically unique to ''Marvel Super Heroes'' – the modules so far cannot be used with characters other than those included unless the GM does some work. In conclusion, this module would make a good starting point for a Fantastic Four campaign; otherwise it is not worth it. 'Nuff said." Marcus L. Rowland reviewed ''Murderworld!'' for ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'' #62, rating it 6/10 overall. He noted that the scenario was designed for the then-current Fantastic Four, with the
She-Hulk She-Hulk (Jennifer "Jen" Walters) is a fictional Character (arts), character appearing in American comic books published by Marvel Comics. Created by writer Stan Lee and artist John Buscema, she first appeared in ''The Savage She-Hulk'' #1 (cov ...
replacing the Thing, but includes the Thing's statistics for his fans. Rowland reviewed the adventures '' The Breeder Bombs'', ''Time Trap'', and ''Murderworld!'' together, and declared that "All three adventures work reasonably well, but stress combat above role-play or campaign development. None give any opportunity for the characters to use their secret identities (an important feature of the game rules), all are extremely violent." Pete Tamlyn reviewed ''Murderworld!'' for ''
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'' magazine. Now that several products had been produced to the game line, he felt that "we can start comparing them. The format is much the same as that of the previous offerings: card cover doubling as GM's quick reference shield, detailed plot neatly divided into chapters, nicely drawn maps, and illustrations by Marvel artists. The plot, in general terms, is an improvement on the other modules, in that there is more than one theme in it, giving the players more to think about." He felt that Arcade does pose a particular problem for the adventure: "Trying to use Murderworld as a setting for a scenario is not easy. To begin with, you have to get the heroes there as Arcade's prisoners, meaning that you have to arrange for the players to be defeated. Managing this without making it seem that you have fixed it so they had no chance (something which always upsets players) is difficult. Then there is Arcade's passion for making each hero suffer individually. The players have to be split up and each one put through his 'game' separately. This either leads to some very bored players and time-flow problems or to a very confused GM. Finally it is essential to the operation of Murderworld that the heroes do not realise that they are in one of Arcade's 'games'. As the module only provides a single mapsheet showing the whole of the Murderworld complex, this is pretty difficult." Tamlyn concludes by saying: "To sum up, a workmanlike job done with a bad basic idea. The module is a must for FF fans on account of the details given of the team, the Baxter building and Dr. Doom, but for the general purchased it is not such a good prospect."


Reviews

*''Game News'' #8 (Oct. 1985)


References

{{reflist Marvel Comics role-playing game adventures Role-playing game supplements introduced in 1984