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Multibody system is the study of the dynamic behavior of interconnected rigid or flexible bodies, each of which may undergo large translational and
rotational Rotation, or spin, is the circular movement of an object around a '' central axis''. A two-dimensional rotating object has only one possible central axis and can rotate in either a clockwise or counterclockwise direction. A three-dimensional ...
displacements.


Introduction

The systematic treatment of the dynamic behavior of interconnected bodies has led to a large number of important multibody formalisms in the field of
mechanics Mechanics (from Ancient Greek: μηχανική, ''mēkhanikḗ'', "of machines") is the area of mathematics and physics concerned with the relationships between force, matter, and motion among physical objects. Forces applied to objects r ...
. The simplest bodies or elements of a multibody system were treated by
Newton Newton most commonly refers to: * Isaac Newton (1642–1726/1727), English scientist * Newton (unit), SI unit of force named after Isaac Newton Newton may also refer to: Arts and entertainment * ''Newton'' (film), a 2017 Indian film * Newton ( ...
(free particle) and
Euler Leonhard Euler ( , ; 15 April 170718 September 1783) was a Swiss mathematician, physicist, astronomer, geographer, logician and engineer who founded the studies of graph theory and topology and made pioneering and influential discoveries in ma ...
(rigid body). Euler introduced reaction forces between bodies. Later, a series of formalisms were derived, only to mention Lagrange’s formalisms based on minimal coordinates and a second formulation that introduces constraints. Basically, the motion of bodies is described by their
kinematic Kinematics is a subfield of physics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move. Kinematics, as a fie ...
behavior. The
dynamic Dynamics (from Greek δυναμικός ''dynamikos'' "powerful", from δύναμις ''dynamis'' "power") or dynamic may refer to: Physics and engineering * Dynamics (mechanics) ** Aerodynamics, the study of the motion of air ** Analytical dynam ...
behavior results from the equilibrium of applied forces and the rate of change of momentum. Nowadays, the term multibody system is related to a large number of engineering fields of research, especially in robotics and vehicle dynamics. As an important feature, multibody system formalisms usually offer an algorithmic, computer-aided way to model, analyze, simulate and optimize the arbitrary motion of possibly thousands of interconnected bodies.


Applications

While single bodies or parts of a mechanical system are studied in detail with finite element methods, the behavior of the whole multibody system is usually studied with multibody system methods within the following areas: *
Aerospace engineering Aerospace engineering is the primary field of engineering concerned with the development of aircraft and spacecraft. It has two major and overlapping branches: aeronautical engineering and astronautical engineering. Avionics engineering is si ...
(helicopter, landing gears, behavior of machines under different gravity conditions) *
Biomechanics Biomechanics is the study of the structure, function and motion of the mechanical aspects of biological systems, at any level from whole organisms to organs, cells and cell organelles, using the methods of mechanics. Biomechanics is a branch of ...
* Combustion engine, gears and transmissions,
chain drive Chain drive is a way of transmitting mechanical power from one place to another. It is often used to convey power to the wheels of a vehicle, particularly bicycles and motorcycles. It is also used in a wide variety of machines besides vehicles. ...
,
belt drive A belt is a loop of flexible material used to link two or more rotating shafts mechanically, most often parallel. Belts may be used as a source of motion, to transmit power efficiently or to track relative movement. Belts are looped over pulley ...
*
Dynamic simulation Dynamic simulation (or dynamic system simulation) is the use of a computer program to model the time-varying behavior of a dynamical system. The systems are typically described by ordinary differential equations or partial differential equations. ...
* Hoist,
conveyor A conveyor system is a common piece of mechanical handling equipment that moves materials from one location to another. Conveyors are especially useful in applications involving the transport of heavy or bulky materials. Conveyor systems allow ...
,
paper mill A paper mill is a factory devoted to making paper from vegetable fibres such as wood pulp, old rags, and other ingredients. Prior to the invention and adoption of the Fourdrinier machine and other types of paper machine that use an endless belt, ...
* Military applications * Particle simulation (granular media, sand, molecules) *
Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer gr ...
*
Robotics Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrat ...
* Vehicle simulation (
vehicle dynamics For motorized vehicles, such as automobiles, aircraft, and watercraft, vehicle dynamics is the study of vehicle motion, e.g., how a vehicle's forward movement changes in response to driver inputs, propulsion system outputs, ambient conditions, air ...
,
rapid prototyping Rapid prototyping is a group of techniques used to quickly fabricate a scale model of a physical part or assembly using three-dimensional computer aided design (CAD) data. Construction of the part or assembly is usually done using 3D printin ...
of vehicles, improvement of stability, comfort optimization, improvement of efficiency, ...)


Example

The following example shows a typical multibody system. It is usually denoted as slider-crank mechanism. The mechanism is used to transform rotational motion into translational motion by means of a rotating driving beam, a connection rod and a sliding body. In the present example, a flexible body is used for the connection rod. The sliding mass is not allowed to rotate and three revolute joints are used to connect the bodies. While each body has six degrees of freedom in space, the kinematical conditions lead to one degree of freedom for the whole system. : The motion of the mechanism can be viewed in the following gif animation :


Concept

A body is usually considered to be a rigid or flexible part of a mechanical system (not to be confused with the human body). An example of a body is the arm of a robot, a wheel or axle in a car or the human forearm. A link is the connection of two or more bodies, or a body with the ground. The link is defined by certain (kinematical) constraints that restrict the relative motion of the bodies. Typical constraints are: *
cardan joint A universal joint (also called a universal coupling or U-joint) is a joint or coupling connecting rigid shafts whose axes are inclined to each other. It is commonly used in shafts that transmit rotary motion. It consists of a pair of hinges lo ...
or Universal Joint ; 4 kinematical constraints *
prismatic joint A prismatic joint is a one- degree-of-freedom kinematic pair which constrains the motion of two bodies to sliding along a common axis, without rotation; for this reason it is often called a slider (as in the slider-crank linkage) or a sliding p ...
; relative displacement along one axis is allowed, constrains relative rotation; implies 5 kinematical constraints *
revolute joint A revolute joint (also called pin joint or hinge joint) is a one- degree-of-freedom kinematic pair used frequently in mechanisms and machines. The joint constrains the motion of two bodies to pure rotation along a common axis. The joint does no ...
; only one relative rotation is allowed; implies 5 kinematical constraints; see the example above *
spherical joint In an automobile, ball joints are spherical bearings that connect the control arms to the steering knuckles, and are used on virtually every automobile made. They bionically resemble the ball-and-socket joints found in most tetrapod animals. ...
; constrains relative displacements in one point, relative rotation is allowed; implies 3 kinematical constraints There are two important terms in multibody systems: degree of freedom and constraint condition.


Degree of freedom

The
degrees of freedom Degrees of freedom (often abbreviated df or DOF) refers to the number of independent variables or parameters of a thermodynamic system. In various scientific fields, the word "freedom" is used to describe the limits to which physical movement or ...
denote the number of independent kinematical possibilities to move. In other words, degrees of freedom are the minimum number of parameters required to completely define the position of an entity in space. A rigid body has six degrees of freedom in the case of general spatial motion, three of them translational degrees of freedom and three rotational degrees of freedom. In the case of planar motion, a body has only three degrees of freedom with only one rotational and two translational degrees of freedom. The degrees of freedom in planar motion can be easily demonstrated using a computer mouse. The degrees of freedom are: left-right, forward-backward and the rotation about the vertical axis.


Constraint condition

A constraint condition implies a restriction in the kinematical degrees of freedom of one or more bodies. The classical constraint is usually an algebraic equation that defines the relative translation or rotation between two bodies. There are furthermore possibilities to constrain the relative velocity between two bodies or a body and the ground. This is for example the case of a rolling disc, where the point of the disc that contacts the ground has always zero relative velocity with respect to the ground. In the case that the velocity constraint condition cannot be integrated in time in order to form a position constraint, it is called non- holonomic. This is the case for the general rolling constraint. In addition to that there are non-classical constraints that might even introduce a new unknown coordinate, such as a sliding joint, where a point of a body is allowed to move along the surface of another body. In the case of contact, the constraint condition is based on inequalities and therefore such a constraint does not permanently restrict the degrees of freedom of bodies.


Equations of motion

The equations of motion are used to describe the dynamic behavior of a multibody system. Each multibody system formulation may lead to a different mathematical appearance of the equations of motion while the physics behind is the same. The motion of the constrained bodies is described by means of equations that result basically from Newton’s second law. The equations are written for general motion of the single bodies with the addition of constraint conditions. Usually the equations of motions are derived from the Newton-Euler equations or Lagrange’s equations. The motion of rigid bodies is described by means of :\mathbf \ddot - \mathbf_v + \mathbf^T \mathbf = \mathbf, (1) :\mathbf(\mathbf,\dot) = 0 (2) These types of equations of motion are based on so-called redundant coordinates, because the equations use more coordinates than degrees of freedom of the underlying system. The generalized coordinates are denoted by \mathbf, the
mass matrix In analytical mechanics, the mass matrix is a symmetric matrix that expresses the connection between the time derivative \mathbf\dot q of the generalized coordinate vector of a system and the kinetic energy of that system, by the equation :T ...
is represented by \mathbf(\mathbf) which may depend on the generalized coordinates. \mathbf represents the constraint conditions and the matrix \mathbf (sometimes termed the Jacobian) is the derivative of the constraint conditions with respect to the coordinates. This matrix is used to apply constraint forces \mathbf to the according equations of the bodies. The components of the vector \mathbf are also denoted as Lagrange multipliers. In a rigid body, possible coordinates could be split into two parts, \mathbf = \left \mathbf \quad \mathbf \rightT where \mathbf represents translations and \mathbf describes the rotations.


Quadratic velocity vector

In the case of rigid bodies, the so-called quadratic velocity vector \mathbf_v is used to describe Coriolis and centrifugal terms in the equations of motion. The name is because \mathbf_v includes quadratic terms of velocities and it results due to partial derivatives of the kinetic energy of the body.


Lagrange multipliers

The
Lagrange multiplier In mathematical optimization, the method of Lagrange multipliers is a strategy for finding the local maxima and minima of a function subject to equality constraints (i.e., subject to the condition that one or more equations have to be satisfied ex ...
\lambda_i is related to a constraint condition C_i=0 and usually represents a force or a moment, which acts in “direction” of the constraint degree of freedom. The Lagrange multipliers do no "work" as compared to external forces that change the potential energy of a body.


Minimal coordinates

The equations of motion (1,2) are represented by means of redundant coordinates, meaning that the coordinates are not independent. This can be exemplified by the slider-crank mechanism shown above, where each body has six degrees of freedom while most of the coordinates are dependent on the motion of the other bodies. For example, 18 coordinates and 17 constraints could be used to describe the motion of the slider-crank with rigid bodies. However, as there is only one degree of freedom, the equation of motion could be also represented by means of one equation and one degree of freedom, using e.g. the angle of the driving link as degree of freedom. The latter formulation has then the minimum number of coordinates in order to describe the motion of the system and can be thus called a minimal coordinates formulation. The transformation of redundant coordinates to minimal coordinates is sometimes cumbersome and only possible in the case of holonomic constraints and without kinematical loops. Several algorithms have been developed for the derivation of minimal coordinate equations of motion, to mention only the so-called recursive formulation. The resulting equations are easier to be solved because in the absence of constraint conditions, standard time integration methods can be used to integrate the equations of motion in time. While the reduced system might be solved more efficiently, the transformation of the coordinates might be computationally expensive. In very general multibody system formulations and software systems, redundant coordinates are used in order to make the systems user-friendly and flexible.


Flexible multibody

There are several cases in which it is necessary to consider the flexibility of the bodies. For example in cases where flexibility plays a fundamental role in kinematics as well as in compliant mechanisms. Flexibility could be take in account in different way. There are three main approaches: * Discrete flexible multibody, the flexible body is divided into a set of rigid bodies connected by elastic stiffnesses representative of the body's elasticity * Modal condensation, in which elasticity is described through a finite number of modes of vibration of the body by exploiting the degrees of freedom linked to the amplitude of the mode * Full flex, all the flexibility of the body is taken into account by discretize body in sub elements with singles displacement linked from elastic material properties


See also

*
Dynamic simulation Dynamic simulation (or dynamic system simulation) is the use of a computer program to model the time-varying behavior of a dynamical system. The systems are typically described by ordinary differential equations or partial differential equations. ...
*
Multibody simulation Multibody simulation (MBS) is a method of computer simulation, numerical simulation in which multibody systems are composed of various rigid body, rigid or elasticity (physics), elastic bodies. Connections between the bodies can be modeled with kine ...
(solution techniques) *
Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer gr ...


References

* J. Wittenburg, Dynamics of Systems of Rigid Bodies, Teubner, Stuttgart (1977). * J. Wittenburg, ''Dynamics of Multibody Systems,'' Berlin, Springer (2008). * K. Magnus, Dynamics of multibody systems, Springer Verlag, Berlin (1978). * P.E. Nikravesh, Computer-Aided Analysis of Mechanical Systems, Prentice-Hall (1988). * E.J. Haug, Computer-Aided Kinematics and Dynamics of Mechanical Systems, Allyn and Bacon, Boston (1989). * H. Bremer and F. Pfeiffer, Elastische Mehrkörpersysteme, B. G. Teubner, Stuttgart, Germany (1992). * J. García de Jalón, E. Bayo, Kinematic and Dynamic Simulation of Multibody Systems - The Real-Time Challenge, Springer-Verlag, New York (1994). * A.A. Shabana, Dynamics of multibody systems, Second Edition, John Wiley & Sons (1998). * M. Géradin, A. Cardona, Flexible multibody dynamics – A finite element approach, Wiley, New York (2001). * E. Eich-Soellner, C. Führer, Numerical Methods in Multibody Dynamics, Teubner, Stuttgart, 1998 (reprint Lund, 2008). * T. Wasfy and A. Noor, "Computational strategies for flexible multibody systems," ASME. Appl. Mech. Rev. 2003;56(6):553-613. {{doi, 10.1115/1.1590354.


External links


http://real.uwaterloo.ca/~mbody/ Collected links of John McPhee
Mechanics Dynamical systems