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''Monster Max'' is a 1994
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
developed by Rare and published by
Titus France Titus Interactive SA,Contact
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in Europe for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
. The player is the titular aspiring rock star, who, in an attempt to fight King Krond who bans all music, traverses nine
floors A floor is the bottom surface of a room or vehicle. Floors vary from simple dirt in a cave to many layered surfaces made with modern technology. Floors may be stone, wood, bamboo, metal or any other material that can support the expected load ...
of the Mega Hero Academy. Floors consist of diversely-designed rooms of
puzzles A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
to solve, the player having to figure out the order of actions to take. The game was specifically developed by a three-member team, which consisted of
Jon Ritman Jon Ritman is a game designer and programmer notable for his work on 1980s computer games, primarily for the ZX Spectrum and Amstrad CPC home computers. His first experience with a computer was when he was 13, his first computer was a Sinclair ZX ...
for programming and design, Bernie Drummond for graphics, and David Wise for music. Ritman and Drummond, before joining Rare, developed isometric games for
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchester. ...
, including '' Batman'' (1986) and '' Head over Heels'' (1987). As a result of the failure of an arcade football game to be completed for the company, Ritman and Drummond did not have any publicity with their work for seven years. Ritman decided to work on an isometric Game Boy title with a £1,200 Global Language Assembler Monitor
software development kit A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific ...
he created by himself, noticing the handheld console's absence of the genre. Production lasted nine months and ended in January 1993. It was complicated by quirks and complexities of the Game Boy's hardware, such as low resolution, constant
memory paging In computer operating systems, memory paging is a memory management scheme by which a computer stores and retrieves data from Computer data storage#Secondary storage, secondary storage for use in Computer data storage#Primary storage, main mem ...
and the differences in
character encoding Character encoding is the process of assigning numbers to Graphics, graphical character (computing), characters, especially the written characters of Language, human language, allowing them to be Data storage, stored, Data communication, transmi ...
between the bottom third and top two thirds of the screen. Ritman and Drummond borrowed some concepts from their earlier isometric games while adding new aspects to the genre, including bigger room sizes and the inclusion of floors with different themes and room design. Despite a delay in release that negatively impacted sales, ''Monster Max'' was critically acclaimed and this acclaim led to its quality being compared to '' The Legend of Zelda: Link's Awakening'' (1993). Core praises were its ability to hold huge levels, several rooms, and high graphical detail on a Game Boy cartridge, and the variety and challenge from the design of the rooms. It was one of three Game Boy entries in ''
1001 Video Games You Must Play Before You Die ''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
'' (2010), where it was called a "mini-masterpiece" with the best puzzles of any isometric game.


Gameplay

''Monster Max'' is an isometric
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
that can be played in one of five language choices and two
directional pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vi ...
setups. The player is the titular aspiring rock star, who traverses nine
floors A floor is the bottom surface of a room or vehicle. Floors vary from simple dirt in a cave to many layered surfaces made with modern technology. Floors may be stone, wood, bamboo, metal or any other material that can support the expected load ...
of the Mega Hero Academy to overthrow the tyrannical King Krond, who resides on the tenth floor and bans all music performance in his land. The first floor has a training level, named the Play Pen. In each floor, Monster Max performs two-to-three tasks of which the reward is gold, which is used to purchase the elevator that takes him to the next floor. Tasks include eliminating enemies and collecting objects like journals, safes, crowns, and torches. On the tenth floor, there is only one mission to complete before the Krond showdown: to collect four objects. Each room has a computer terminal informing the player the mission in the next room, although the current mission details can also be accessed in the pause menu. The rooms consist of blocks that can be re-positioned, and are varied in design, featuring various objects and obstacles. Some of the game's foes include parrots, robots, and mummies. The goal is to figure out the order of actions, such as moving blocks and turning off switches for boilers and electricity, to take in each room. The rooms initially only require figuring out where to move blocks, but more elements to solve per room are encountered as the game progresses. Missions can be exited and returned to with a
password A password, sometimes called a passcode (for example in Apple devices), is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of ...
system. Collectible objects can be held two-at-a-time, and their function is explained in the pause menu. These include a bag that can hold one block at a time (although can not be used to move blocks into other rooms), and a map indication the player's current location and progress. Three objects give Max maneuver abilities: a bolt of lightning that increases walking speed, a duck that allows him to squat into smalls areas, and boots that enable him to jump. There are also weapons for Max to collect, including a sword, mines that eliminate enemies and blocks, a Super Spell that shoots a ball, and stars and energy fields that temporarily protect Max from enemy damage. The energy field prohibits Max from walking and shooting while activated. Also collectable are extra lives, of which Max begins with four.


Development


Background and origins

''Monster Max'' was designed and programmed by
Jon Ritman Jon Ritman is a game designer and programmer notable for his work on 1980s computer games, primarily for the ZX Spectrum and Amstrad CPC home computers. His first experience with a computer was when he was 13, his first computer was a Sinclair ZX ...
with graphics by Bernie Drummond, both having established themselves in the video games industry by developing isometric 8-bit video games for
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchester. ...
, including '' Batman'' (1986) and '' Head over Heels'' (1987). Following ''
Match Day II ''Match Day II'' is a football sports game part of the Match Day series released for the Amstrad CPC, Amstrad PCW, ZX Spectrum, MSX and Commodore 64 platforms. It was created in 1987 by Jon Ritman with graphics by Bernie Drummond and music an ...
'' (1987), Ritman and Drummond moved to Rare, owned by the founders of
Ultimate Play the Game Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex- arcade game developers Tim and Chris Stamper. Ultimate released a series of successful games for ...
, the developer and publisher of what launched the trend of isometric video games ''Batman'' and ''Head over Heels'' were a part of, ''
Knight Lore ''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in vid ...
'' (1984). Choosing to work for the company as an answer to an advertisement in ''
Crash Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...
'', and with respect for Ultimate, the two had their first project be an arcade football game named ''Final Whistle''. Although the software's design, visuals and code was finished in six months, the arcade cabinet was such a "time consumer" its hardware and graphics had to be re-done in another six months. Rare cancelled ''Final Whistle'' out of a perception of a lack of instant appeal to its target demographic. This led to a seven-year gap where the two were not public to the press and did not have work released. Ritman, after completing his own
software development kit A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific ...
using a £1,200 Global Language Assembler Monitor (GLAM) that was used in other Rare games, wanted to develop a Game Boy product with it. His reasoning was how short the development process would be for a complete game on a hand-held device. He chose an isometric game, noticing that the genre was absent in the console's library, but possible given its inclusion of a
Zilog Z80 The Z80 is an 8-bit microprocessor introduced by Zilog as the startup company's first product. The Z80 was conceived by Federico Faggin in late 1974 and developed by him and his 11 employees starting in early 1975. The first working samples were ...
-like chip and more memory than the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
. ''Monster Max'' was the first isometric Game Boy game. When Ritman called Drummond about a potential Game Boy project, the artist's latest drawing was a half-reptilian/half-skeleton guitarist that became the titular playable character.


Production

''Monster Max'' was produced in nine months with the GLAM development kit, ending in January 1993. In addition to Ritman and Drummond, David Wise was the composer. Ritman recalled the process as phoning him for music and sound effects and Wise sending them in return. At the start of production, Ritman learned the technical complexities of the Game Boy to create the engine before designing and programming began. Ritman described the Game Boy's chip as a "castrated Z80", where "two-thirds of the
register Register or registration may refer to: Arts entertainment, and media Music * Register (music), the relative "height" or range of a note, melody, part, instrument, etc. * ''Register'', a 2017 album by Travis Miller * Registration (organ), th ...
s had gone AWOL as had the 16-bit maths instructions, and that made even the simplest of programs very hard work indeed." The chip did not have the ease of conversion to other consoles the actual Z80 had, making the project Game Boy-exclusive. Aspects of the Game Boy's memory complicated the coding and design, such as low resolution, constant
memory paging In computer operating systems, memory paging is a memory management scheme by which a computer stores and retrieves data from Computer data storage#Secondary storage, secondary storage for use in Computer data storage#Primary storage, main mem ...
and the differences in
character encoding Character encoding is the process of assigning numbers to Graphics, graphical character (computing), characters, especially the written characters of Language, human language, allowing them to be Data storage, stored, Data communication, transmi ...
between the bottom third and top two thirds of the screen. The hardware limitations also meant keeping the detail of isometric graphics while the screen scrolled was impossible. The development kit was on the Nintendo Entertainment System, which the controller's
directional pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vi ...
was more prone to accidental direction switches than the same of the Game Boy. Thus, an alternative control option for the NES controller was added for testing. The lack of other play testers was another reason ''Monster Max''s development differed from that of Ritman's other isometric games. Ritman conceived the structure of most rooms spontaneously and during programming. In rare cases, such as rooms with multiple cases, the levels were planned and pencil-drawn on paper. Drummond had a similar process, drawing "whatever looked good" for Ritman to create a narrative out of. For communication purposes, the two categorized the size of blocks under terms like "blocks" and "sweets." Although there are three levels within a floor, Ritman chose to only require the player to complete two. This was inspired by the players he noticed not advancing very far into ''Batman'', and the desire to give the player more choice: "it's good to say there's an alternative." This and a password system came out of Ritman's thought process of designing a game for a mobile device. The final cartridge packs twice the memory of ''Head Over Heels'': two megabytes, one for the 630 rooms, and another for menus, text data for five languages, and an advert for an unreleased Titus game, ''Blues Brothers Pinball''. Commodore 64 and
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
versions of Ritman and Drummond's previous work were referenced, and some concepts were borrowed, easing the development process. For example, the concept of pockets to hold objects was taken from ''Batman''. The Game Boy's increased memory allowed Ritman to improve upon the genre, with larger rooms and floors with different themes and room designs. In a departure from Ritman's previous titles, ''Monster Max'' limited its collectible abilities to two at a time, to match the number of buttons on the Game Boy. This design decision also pressured him to focus on the order of rooms to avoid situations where the player accidentally drops an item in an area he can not return to. The "working sprite" for ''Monster Max'' was "Prehistoric Jon", which was Ritman wearing a loin-cloth. For the Nintendo Seal of Approval, Ritman recorded a six-hour gameplay session, played on a NES. In a situation rare in his career due to his attention to detail to problems, he was required to fix a bug that occurred in the seventh level, where an icon flashed on screen for around three seconds. The name for the "Deadly Spell" was changed to "Magic Spell". Another six-hour playthrough had to be filmed with the problems fixed. According to Ritman, an unspecified
Titus France Titus Interactive SA,Contact
. Titus Interactiv ...
staff member wanted to "change every single exploding block" following completion, but "considering there are over a thousand blocks, it was out of the question."


Release

Titus France published ''Monster Max'' in the UK in August 1994, and in France in September 1994. Although never released in North America, American publications still reviewed it with release dates including June 1994 and April 1995; a June 1995 ''
Game Players ''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' ...
'' review claimed the game was in market "now." Ritman explained in a retrospective interview that Titus gave him the opportunity for ''Monster Max'' to be officially published by Nintendo if the playable character was from the ''
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
'' series (1981–present). He did not remember why he rejected, but suspected it was the potential amount of changes to the graphics Nintendo would have demanded, resulting in an overhaul of the design of the puzzles. He recalled Shigeru Miyamoto's reaction, simply saying, "there are aspects of things he didn't like." Although ''Monster Max'' was ostensibly released in late 1994, Titus was very slow in distributing it and copies of the game could not be bought until December 1995. As a result, sales for the game were poor.


Reception

Upon release, ''Monster Max'' was frequently considered one of the best all-time Game Boy titles by critics. '' Nintendo Acción''s Javier Abad and '' Superjuegos''s J.C. Mayerick called it the number-one best of all-time upon release; the latter critic still thought it was in the top-three in his 1997 re-review. Sam of '' Consoles +'' called it one of the best action-adventure entries in the Game Boy library. Several critics found it to be the closest in quality to '' The Legend of Zelda: Link's Awakening'' (1993) out of most other video games, a preview article from '' Super Gamer'' covering it as the biggest Game Boy game since the ''Zelda'' game. For critics from ''Banzzai'' and '' GB Action'', ''Monster Max'' took over ''Link's Awakening'' for the best Game Boy title. The game's originality was highlighted, such as in Ulf's review for '' Mega Fun'' which attributed it to its "unusual graphics and sophisticated gameplay." Abad was also excited the place for adventure games may open up in the Game Boy library as a result of ''Monster Max''s high quality. ''Monster Max'' was widely praised for its challenge and variety in level design, requiring the player to be skillful and constantly think and motivating weeks of play. Damian of ''Super Gamer'' described it as "fiendishly complex yet childishly simple." Oulan Bator praised its gradual progression of difficulty, as well as the options and practical interface of the menu. Reviewers from '' Nintendo Magazine System'' (''Official Nintendo Magazine'') praised the game's balance of dexterity-involved action segments and puzzles. Staff from '' Super Power'' wrote that, over and above knowing when to use items and abilities, the player needed to predict if they had the right items for the following rooms, adding to the challenge. However, the magazine's Liikaa Ykistyiskohtia was annoyed by items not being placed in rooms where they were needed. In addition to Ritman and Brummond's portfolio, reviewers were reminded of other isometric games, from 1980s 8-bit video games like ''Knight Lore'' and '' Alien 8'' (1985) to early 1990s console games such as ''
Solstice A solstice is an event that occurs when the Sun appears to reach its most northerly or southerly excursion relative to the celestial equator on the celestial sphere. Two solstices occur annually, around June 21 and December 21. In many countr ...
'' (1990), ''
Landstalker is an action-adventure game that was developed by Climax Entertainment and released for the Sega Genesis in 1992 in Japan and 1993 elsewhere. Players take on the role of a treasure hunter named Nigel (Ryle in Japan and France, Niels in German ...
'' (1992), and ''
Equinox A solar equinox is a moment in time when the Sun crosses the Earth's equator, which is to say, appears directly above the equator, rather than north or south of the equator. On the day of the equinox, the Sun appears to rise "due east" and se ...
'' (1993). Reviewers were amazed by how huge the room quantity, level size and graphical detail was as well as how it was executed with little slowdown, all considered impressive for a Game Boy catridge. ''GB Action'' critic Andy Sharp wondered why an isometric game had not been tried on the handheld console before, but excitedly advised more of them. Nick of ''
Games World ''Games World'' was a British entertainment programme that aired on Sky One originally from 1 March 1993 to 10 March 1995 with Bob Mills as host, and then revived from 9 March 1998 to 1999 with Andy Collins as host. Format The main body of t ...
'', not a fan of isometric puzzle games, suggested ''Monster Max'' was "an absorbing game only in small doses with some intriguing little puzzles" for those not into the genre. However, some reviewers still struggled reading distances as a result of the small size. This was a deal breaker for the game's least favorable reviewers, who came from ''Game Players'' and ''Super Power'' and suggested the high amount of detail combined with the small size made reading distances even more difficult. Damian appreciated touches in the presentation to make the product appealing to a wide audience, such as a blipvert that pops up every time an object is collected.


Legacy

''Monster Max'' was Ritman's last game he coded by himself, before working for companies like
Domark Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
and Argonaut Games. It was also the final isometric game collaboration of Ritman and Drummond. It is one of three Game Boy games listed in the book ''
1001 Video Games You Must Play Before You Die ''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
'' (2010), where editor Tony Mott called it a "mini-masterpiece" with the best puzzles ever in isometric games. He highlighted how much diversity came out of the game's simple concepts, and how much personality was in low-resolution Game Boy graphics. In 2021, it ranked number 95 on ''Retro Gamer''s special edition of ''100 Games To Play Before You Die: Nintendo Consoles Edition''. In November 1997, in its 60th monthly issue, '' Nintendo Acción'' listed ''Monster Max'' the 35th best game they had ever reviewed.


Notes


References


External links


Information about ''Monster Max''
at Jon Ritman's site {{Rare 1994 video games Adventure games Europe-exclusive video games Game Boy games Game Boy-only games Puzzle video games Rare (company) games Single-player video games Titus Software games Video games scored by David Wise Video games with isometric graphics Video games developed in the United Kingdom