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''Monster Island'' is a play-by-mail (PBM) role-playing game. It was initially published by
Adventures By Mail Adventures by Mail is a company that published play-by-mail (PBM) games. The company was founded in 1981. It published various PBM games including ''Beyond the Stellar Empire'', '' It's a Crime'', and '' Monster Island''. History The company—ba ...
in Cohoes,
New York New York most commonly refers to: * New York City, the most populous city in the United States, located in the state of New York * New York (state), a state in the northeastern United States New York may also refer to: Film and television * '' ...
. Jack Everitt, the game designer, came up with the idea for the game in 1985. The game, which was open-ended and computer moderated, was active by 1989, expanded rapidly in North America, and within a few years had spread to
Great Britain Great Britain is an island in the North Atlantic Ocean off the northwest coast of continental Europe. With an area of , it is the largest of the British Isles, the largest European island and the ninth-largest island in the world. It is ...
and
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwe ...
. By 1997 it was one of the longest-running PBM games. Dubois 1997. p. 4. The game is currently moderated by the UK-based KJC Games. As designed, the game began simply, but allowed players increasingly detailed and elaborate options as it progressed. At the game's outset, players assumed the role of a monster which washed up on the shore of an island with no clothes and few survival tools. As players gained experience, they acquired more sophisticated tools and weapons, interacted with other players in various settings, and leveraged magic to continue exploration of the island in a quest for more experience and knowledge. Player interactions frequently involved elaborate role playing seen in few other games of the period. ''Monster Island'' received generally positive reviews during its early years and won the Origins Award for Best New Play-By-Mail Game of 1990.


Development

''Monster Island'' was designed by Jack Everitt of Adventures by Mail, who came up with the idea in 1985. Helzer 1993. p. 12. The game—which was open-ended and computer-moderated— was inspired from Robinson Crusoe and
Gilligan's Island ''Gilligan's Island'' is an American sitcom created and produced by Sherwood Schwartz. The show's ensemble cast features Bob Denver, Alan Hale Jr., Jim Backus, Natalie Schafer, Tina Louise, Russell Johnson and Dawn Wells. It aired for thr ...
, and was a "tongue-in-cheek, open-ended excursion into the wilds of an unexplored island continent" with about 1700 players in
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
. The publisher stated in 1990 that the game had the capacity for 15,000 players. In 1991, Everitt allowed players to send in ideas for creatures, items, and treasures. In the early 1990s, the game had become international, with "some 800 monsters … wandering around a separate game in England". In 1993, Herb Helzer stated in ''
Paper Mayhem ''Paper Mayhem'' is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per y ...
'', a play-by-mail magazine for gamers, that the game rights had also been sold to a
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company which was preparing it for play. As of 1997, turns were processed every eight business days and could be submitted by paper mail, fax, or email. In 1992 the costs per turn were $4; by 1997 they had risen to $4.50 per turn, although initial setup remained free.


Gameplay

Players control monsters of various races which begin the game by washing ashore on Monster Island "naked, hungry and clutching a driftwood club as a weapon". The game's main goals are to survive and to learn. Smith 1997. p. 7. Thus, players strike out inland, meeting other monsters, foraging for food and making tools and weapons to use, buy, and trade—rudimentary at first, but increasingly more sophisticated. As players gain experience and climb the
hierarchy of needs Maslow's hierarchy of needs is an idea in psychology proposed by American psychologist Abraham Maslow in his 1943 paper "A Theory of Human Motivation" in the journal ''Psychological Review''. Maslow subsequently extended the idea to include his ob ...
, social activities,
religion Religion is usually defined as a social- cultural system of designated behaviors and practices, morals, beliefs, worldviews, texts, sanctified places, prophecies, ethics, or organizations, that generally relates humanity to supernatural, ...
, and eventually even
magic Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
comes into play, allowing players to explore areas of the island hundreds of miles from where they start on an island continent larger than
Australia Australia, officially the Commonwealth of Australia, is a Sovereign state, sovereign country comprising the mainland of the Australia (continent), Australian continent, the island of Tasmania, and numerous List of islands of Australia, sma ...
which has more than 250,000 locations. As gameplay progresses, choices increase. Steven DuBois noted in 1997 that the initial turn sheet order format was simple for novices, but by the end of the first year of play, the list of possible commands was significant, allowing complex interactions with other players (monsters) and the environment. Options were diverse, ranging from following a religion, exploring caves, creating "Zombie Juice", or joining a group. Magic can play a significant role in the game. In 1992, it took two main forms: voodoo and spells. Guerrero 1992. pp. 47–48. Acquiring voodoo skills was the easiest in the game: it required finding a "Far Inn" and spending some of the local money—"Oculars". Spells could only be acquired by following a god and additional steps which required time, effort, and luck, but, according to Debra Leon Guerrero was "well worth it".


Player interactions

Reviewer Steven DuBois stated in 1997 that the player interactions in ''Monster Island'' were the most "creative and fascinating" in his ten years of gaming. DuBois 1997. p. 5. He noted that:
The vast scope of the game, its careful attention to detail, its use of humor and its imaginative descriptions of the monster races themselves contribute to an attitude of frenzied role-playing amongst participants. Players develop entire life histories for their monsters, as well as complex habits and attitudes.
Dubois also described the mythology that had emerged after seven years of Monster Island play:
The first religiously-motivated killing of player monsters, accomplished by the group known as the Disciples of the Light in 1990, is a landmark in history--as is the massacre of several monsters near the Odd Terapus Far Inn. Cults of personality have emerged around such characters as Gath Soulshredder … Carbunkle (the acknowledged leader of insult warfare) and Marlin Perkins (considered by many to be the island's most dangerous monster).


Reception and legacy

''Monster Island'' opened strongly. The game won the Origins Award for Best New Play-by-Mail Game of 1990. Also in 1990, the game tied for 4th place as the Best PBM Game of 1990 in ''
Paper Mayhem ''Paper Mayhem'' is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per y ...
'' as voted by readers. The game appeared on the PBM Game Ratings (as rated by readers) in ''Paper Mayhem's'', July/August 1990 issue at #25 of 68 games. Reviewer Debra Leon Guerrero stated in 1992 that she found Monster Island "worth the time and money", adding that Adventures By Mail provided excellent customer service. Also in 1992, Phil Breault opined that the game was a "great starter game for a new player, or good "quickie" for the experience player who wants a relatively cheap, yet challenging game". As the years progressed, ''Monster Island'' earned a fair reputation, generally settling in the lower-middle of the play-by-mail game field. For example, in reader ratings it placed #46 of 84 games in the Sept/Oct 1992 issue of ''Paper Mayhem'', and #46 of 77 games in its Jan/Feb 1995 issue. By 1997, it had fallen somewhat to #42 of 54 games. Paper Mayhem 1997. p. 30.


See also

*
List of play-by-mail games This is a list of play-by-mail (PBM) games. It includes games played only by postal mail, those played by mail with a play-by-email (PBEM) option, and games played in a turn-based format only by email or other digital format. It is unclear what ...


References


Bibliography

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Further reading

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External links

* {{Play-by-mail games Origins Award winners Play-by-mail games