Monster Business
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''Monster Business'' is a 1991 vertically scrolling platform game developed by Eclipse Software Design and published by
Ascon Ascaron Entertainment was a video game developer based in Germany. Founded as Ascon by Holger Flöttmann in 1991 and later renamed in October 1996 due to the possible confusion with the Swiss company Ascom AG, the company produced titles prima ...
that was released for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
.


Plot

The Mad Meanies, a group of mutated monsters, have invaded construction sites owned by Mr. Bob, stealing the worker's tools and preventing work from being done on the sites. Mr. Bob hires the Beastie Busters, led by Leroy, to clear the construction sites of monsters and retrieve the stolen tools.


Gameplay

''Monster Business'' is a vertically-scrolling platformer wherein the player takes the role of Leroy, the leader of the Beastie Busters, and must remove monsters from a construction yard by inflating them using a pump. The player must platform to the top of each level before the time limit runs out, while also defeating all monsters in the level and avoiding hazards such as holes in the scaffolding. While climbing diagonal slopes, the player is vulnerable to monsters as the pump cannot be used on slopes, and if the player stops moving while on a slope, they slide down to the bottom and become temporarily stunned. The game spans forty-five levels which increase in difficulty as the game progresses, and new monsters are introduced in later levels. When the player runs out of lives, they are given the option to continue four times, after which if they die again, they lose the game, and must start over from level one. To inflate monsters, the player must get close to them without being hit and start pumping. The inflated monsters slowly float skywards and knock other creatures off the construction scaffolding if they are hit. When a monster is defeated, it drops tools that Leroy can collect for additional points. Crates spread throughout the level have bonuses that give varied positive effects to the player when collected, such as a temporary boost in jump height. The game has two-player alternating multiplayer, with the second player beginning their turn once the first player loses.


Development

Both the Amiga and the Atari ST versions of the game were bundled on the same disk, not released separately. A prototype
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
version was tested by ''
Tilt Tilt may refer to: Music * Tilt (American band), a punk rock group, formed in 1992 * Tilt (British band), an electronic music group, formed in 1993 * Tilt (Polish band), a rock band, formed in 1979 Albums * ''Tilt'' (Cozy Powell album), 1981 * ...
'' magazine, and was set to release in mid-July 1991, but never materialized.


Reception

''Monster Business'' received mixed reviews from critics, with some praising its simple arcade-style gameplay as 'addictive and fun', and others finding it 'unoriginal' and 'repetitive'. ''
CU Amiga ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic ...
'' criticized ''Monster Business's'' 'lack of variety' in its gameplay, but said it was "mildly enjoyable" nonetheless, calling the game "innocent fun in an uncomplicated way". ''
Games-X ''Games-X'' was a multi-format weekly computer and video game magazine published in the United Kingdom. It was launched in May 1991. The publisher was Europress. Editor Hugh Gollner later described it "a big mistake" in terms of finances. See al ...
'' praised its gameplay as "fairly addictive and mindless fun", but expressed that while initially pleasant, the gameplay "soon becomes boring and fairly tedious" and its music becomes grating. Despite this, ''Games-X'' expressed that each new level motivated them to want to complete it, and that the game is "good value" due to having both the Amiga and ST versions on one disk, and being cheaper than other games. Stuart Campbell, writing for ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
'', praised ''Monster Business's'' gameplay, calling it "simple, comical, fun and addictive", and praised its difficulty curve, further stating that the game "plays like all the best arcade games". In a review of the game in ''
New Computer Express ''New Computer Express'' was a weekly magazine published by Future Publishing in the UK from 1988 to 1991. History and profile ''New Computer Express'' was started in 1988. The first issue appeared in November 1988. The launch editor was Chris An ...
'', Campbell described it as "the most fun I've had with a computer game since I started writing for games magazines", calling its gameplay "magnificently designed", and described the game as a cross between ''
Dig Dug is a maze game, maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them unde ...
'' and '' Snow Bros''. Campbell highly praised the game's music, and expressed that he'd "never heard anything sound this good on an ST, and nothing this good actually during a game on any machine". ''Monster Business'' was 98th on ''Amiga Power's'' list of "All-Time Top 100" games in 1992, calling the game "simple but emotionally involving". '' The One for ST Games'' criticized the game's "cute" artstyle as generic, saying that they give the feeling of having "seen it all before", consequently lowering their expectations for the game. ''The One'' noted that the game felt "aimed at a younger audience", and that there are better games for older audiences, calling ''Monster Business'' "mostly forgettable". '' Amiga Computing'' criticized the game as 'outdated' and boring, stating that it would be "more suited to the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
some six or seven years ago", and said that its playability "is just not there .. what starts off as vaguely diverting soon gets repetitive". ''Amiga Computing'' expressed that they expected better due to the owner of Eclipse Software Design being a programmer with "close involvement with the project", but was disappointed. ''
ACE An ace is a playing card, Dice, die or domino with a single Pip (counting), pip. In the standard French deck, an ace has a single suit (cards), suit symbol (a heart, diamond, spade, or club) located in the middle of the card, sometimes large a ...
'' called ''Monster Business'' "the epitome of the average arcade game
ith The Ith () is a ridge in Germany's Central Uplands which is up to 439 m high. It lies about 40 km southwest of Hanover and, at 22 kilometres, is the longest line of crags in North Germany. Geography Location The Ith is immediatel ...
stupid graphics and a doubly stupid premise", and stated that while it's 'idiotic', the game is "actually quite good". ''ACE'' praised the game's varied hazards on each level, music, and "smart" graphics, concluding by calling ''Monster Business'' "an example of what arcade games should be about".


References


External links


''Monster Business''
at Amiga Hall of Light

at Atari Mania *{{moby game, id=/monster-business, name=''Monster Business'' Platform games Amiga games Atari ST games Cancelled Commodore 64 games 1991 video games Eclipse Software Design games Multiplayer and single-player video games Video games developed in Germany Multiplayer hotseat games