Module (role-playing Games)
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An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a pre-determined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group.


Overview

An adventure is a playable scenario in a tabletop role-playing game which a gamemaster leads the players and their characters through. Various types of designs exist, including linear adventures, where players need to progress through each pre-determined scene in turn; and non-linear adventures, where each situation can lead in multiple directions. The former is more restrictive, but is easier to manage, whereas the latter is more open-ended but more demanding for the gamemaster. A series of adventures played in succession are collectively called a campaign. Adventures meant to be played alone, without a game group, are called solo adventures. Adventures can be created by gamemasters, but are also released by game publishers in the form of modular, supplementary books for role-playing games, sometimes combined with additional game mechanics or background information on the game's setting. Pre-written adventure modules have the advantage of being easier to run for new gamemasters, especially linear ones. Still, it is most common for groups to play adventures they have made up themselves, and even when playing published adventures, it is common for alterations to be made. "
Dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
"-style adventures for combat-intensive games such as ''Dungeons & Dragons'' may allow or require large amounts of combat and little or no interaction with other characters outside of combat; storytelling-focused such as the ''
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apoca ...
'' series may focus on character interaction and provide little opportunity for combat.


History

Published adventure modules began in 1975 with
Dave Arneson David Lance Arneson (; October 1, 1947Minnesota Department of Health. ''Minnesota Birth Index, 1935–2002'' atabase on-line Provo, UT, USA: The Generations Network, Inc., 2004. – April 7, 2009) was an American game designer best known ...
's ''The Temple of the Frog'', released for the '' Dungeons & Dragons'' setting Blackmoore, and have since then become commonplace in the role-playing game industry; White Wolf Publishing, a major role-playing game publisher in the 1990s and 2000s, stood out by rarely publishing adventure modules, preferring to let gamemasters construct their own adventures. Solo adventures rose in popularity in 2020, as a result of the
COVID-19 pandemic The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identif ...
preventing people from meeting and playing role-playing games together in person.


See also

* Expansion pack


Notes


References

{{Reflist Role-playing game terminology fi:Seikkailupeli