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was an episodic
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed and published by
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
, Android, and
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. It was released in Japan in June 2015, and released internationally in August 2016. The player controls Warrior of Light (Wol), a man who wakes with amnesia in the world of Palamecia, and must help conquer the dark forces attacking its people. The game features gameplay elements from previous ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' titles, including leveling, exploration via standard navigation and fast-travel systems, and turn-based combat tied to a job system. Common themes were also drawn from the original ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' title, such as "warriors of light" and their fight against chaos and darkness. The game, which began development in early 2014, was developed around the concept of a mobile game on a similar level to a home console game and "a rich gaming experience, anytime, anywhere". This prompted skepticism from both in-house staff and external sources. While some assets were outsourced, most of the development was done internally by Square Enix's Business Division 1. Multiple staff from previous ''Final Fantasy'' titles were involved in development, including producer
Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of ''Final Fantasy VI'', ''Chrono Trigger'', ''Final Fantasy VII'', ''Final Fantasy VIII'' and ''Final Fantasy X'', and the producer of the ''Final Fa ...
; director
Motomu Toriyama is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He initially worked on cutscenes in ''Bahamut Lagoon'' and ''Final Fantasy VII'' before serving as one of the 3 directors on ''Final Fantasy X'' u ...
, project leader Naoki Hamaguchi, character designer Toshiyuki Itahana and composer Mitsuto Suzuki. The game registered over two million players within the first few weeks of release. Square Enix cited ''Mobius Final Fantasy'' as one of the most successful mobile titles they released in 2015, having over three million downloads in Japan before the end of the year. The English version also reached one million downloads within a week, with over three million in under a month. The graphics and gameplay were praised by reviewers, although some called the overall combat experience "simple". It was awarded as one of the Apple App Store's best games of 2015 in Japan. It was also awarded for being the most beautiful game on the Google Play Store in 19 countries for 2016. ''Mobius'' surpassed 10 million downloads in January 2017 with millions more since. In May 2019 ahead of the Japanese version's 4th anniversary Square Enix announced that the game had reached 20 million downloads worldwide. On January 15, 2020, Square Enix announced that the game's service would end on March 31, 2020 in Japan and June 30, 2020 worldwide.


Gameplay

''Mobius Final Fantasy'' is a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
designed for mobile phones. The player controls the game's protagonist Warrior of Light (Wol) while navigating Palamecia. Players can customize settings, graphical quality, and adjust controls for their dominant hand. During local navigation on the field map, the player taps a location on a map and the character travels to that location. In some self-contained areas, the player can directly control the character. Along with standard navigation, the player can navigate the game world using a fast-travel system, progressively unlocked as the player progresses through the story. Many of the features in the game, such as the leveling system and exploration, are similar to those from previous home console ''Final Fantasy'' games. ''Mobius'' features a tactics-focused, turn-based battle system, with players able to activate attacks by tapping enemies on screen. Players can use standard melee attacks with close-range weapons such as swords, and magical attacks. During combat the player accumulates Elements, which are necessary to activate Abilities, the game's form of summoned monsters. When ready for activation, a tile appears on-screen that the player touches to activate the Ability. Abilities have different attributes: the Shiva Ability unleashes an ice attack, while the Fat Chocobo Ability raises defense for eight turns while automatically healing the player. Elements can also be used by the player to strengthen their resistance to elemental attacks. If an enemy's weakness is struck enough times, their "break gauge" meter will be drained and they will be left weakened, allowing the player to attack freely. A job system and character abilities related to them form a key part of the system. The player starts off with the Onion Knight job. Each job can be leveled up using special "seed" items collected in battle to fill in a skill panel. Once the panel is complete, the job will evolve, such as the Onion Knight evolving into the pure Warrior class. As jobs change or evolve, the character's appearance will be altered to a degree. In the Chapter Two content update, Samurai, Assassin, and Red Mage jobs were added. In February 2016, multiplayer functionality was added, enabling up to four players to take on bosses.


Plot


Season 1

Wol, the main protagonist, awakes stricken with amnesia in the foreign world of Palamecia. He is one of multiple "Blanks", people brought to Palamecia from other worlds and suffering from amnesia. Palamecia is under attack from the armies of "Chaos", and Wol must fulfill a prophecy in Palamecia that one of the Blanks is a " Warrior of Light" who will free the world from its darkness. Wol is aided on his journey by Princess Sarah Lotte Cornelia, the princess of a kingdom of Palamecia, and Mog, a
moogle are a fictional species of diminutive, sentient creatures and a recurring element of the ''Final Fantasy'' video game franchise, starting with their initial appearance in ''Final Fantasy III''. They also appear in the ''Mana'' and ''Kingdom He ...
who volunteers to help in Wol's quest. Chapter 2, entitled "Prediction and Hope", includes Wol and Mog adventuring through the Ishtar desert and Rune Temple. A side quest was also included, entitled "El Dorado of the Oblivion", which is set in the ruins of "Gold Volost of El Dorado". In chapter 3, Wol is traveling to see Princess Sarah, who is waiting at her castle when she is attacked and held captive by the armies of chaos. Wol is then tasked with saving the princess and fighting against the overwhelming power of the Chaos
giant In folklore, giants (from Ancient Greek: '' gigas'', cognate giga-) are beings of human-like appearance, but are at times prodigious in size and strength or bear an otherwise notable appearance. The word ''giant'' is first attested in 1297 fr ...
s. In the chapter 4 prologue, Wol and Sarah begin an adventure to find the "Rune of Earth" to keep it out of the hands of Chaos, and later in chapter 4 the story continues through new lands. In chapter 5, Wol journeys to find the source of the light that may give him the strength to conquer Chaos. The sixth chapter shifted focus onto a different character, the heretic sorceress Meia. Wol meets up with Meia, and together, they journey to free Palamecia from its cycle of hope. The seventh chapter involves the two making their way through the final trials to fulfill the prophecy of the Warrior of Light. In Chapter 8, the two, along with Garland and Sarah head off to face Chaos at their final destination, "the Gate of Hope". Once there, they discover that the purpose of the world and the prophecy is to generate and accumulate the "Light of Hope" and transfer it to another faraway world; and this process would continue in an endless cycle, having Chaos resurrect each time, unleashing a flood of darkness that erases everyone's memory, then re-using the first Warrior of Light's journey as a blueprint for the narrative of the prophecy with each loop. Knowing this, Wol chooses to end the cycle by killing Chaos and preventing its resurrection, freeing the inhabitants of the world from its laws. During this, the Gate of Hope opens, and Garland flees from the world. Meanwhile, Wol, Sarah, and Meia are then seen slumbering inside of crystals in an unknown location.


Season 2: Warrior of Despair

Wol, Meia, and Sarah now live in a Palamecia free from its laws, where the entire world's populace has lost their memories of the prior events and begin their lives anew. Sarah, having chosen to lose her memory as well, assumes Wol to be her brother and trains under Meia's supervision. Meanwhile, Wol lives a relatively calm and repetitive life helping out with the everyday problems of the village of Omega, primarily as a fiend hunter. Elsewhere, two individuals, Sophie and Graff, separately come across strange artifacts. These "runes" show them visions of a grand city, and an ongoing conflict between two factions, the "Free Citizens" and "The Collective". In these visions, they come across each other, referring to one another as siblings. Believing these runic visions and their relationship to be connections to their past, they each journey to seek each other out. Graff comes across more runes, laid before him by faeries who manipulate the events seen within them. They desire to change his nature to that of cruel and violent one who will bring despair to the world in the absence of Chaos. Sophie's journey finds her coming across an Echo that traveled with Wol on his previous journey. Along the way, the two encounter Blanks who turn to Sophie for leadership and she in turn inspires them, unaware of the faeries' machinations in trying to make her into a new Warrior of Light.


Development

The concept behind ''Mobius'' was for a mobile experience comparable with console games and "a rich gaming experience, anytime, anywhere". Though it was possible to make a smartphone game equivalent to console games, it had yet to be done, so game producer
Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of ''Final Fantasy VI'', ''Chrono Trigger'', ''Final Fantasy VII'', ''Final Fantasy VIII'' and ''Final Fantasy X'', and the producer of the ''Final Fa ...
sought to fill this perceived gap in the market. It was called the first ''Final Fantasy'' mobile game of this scale. While creation of some artwork and graphics was outsourced, most of the concept work and development was done in-house by Square Enix's Business Division 1. Instead of a new development team dedicated to mobiles, the production team was largely made up of veterans from the console ''Final Fantasy'' titles. The staff included scenario supervisor
Kazushige Nojima is a Japanese video game writer. He is best known for writing several installments of Square Enix's ''Final Fantasy'' franchise—namely ''Final Fantasy VII'' and its spin-offs '' Advent Children'' and '' Crisis Core'', ''Final Fantasy VIII'', an ...
and producer Yoshinori Kitase. The story is connected to the original ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' only thematically through its focus on "warriors of light" fighting against chaos and darkness: it is not a remake or directly related to the plot of the original. It is also considered by the team behind the game as a full entry in the series rather than a spin-off. Speaking after the game's initial release, Nojima stated that he felt his scenario was too bulky for a mobile experience. Development began in early 2014, and prompted skepticism from both Square Enix staff and its prospective platform managers, who were more used to the dominant 2D-based mobile games. One of the problems cited by project leader Naoki Hamaguchi was creating realistic facial expressions equivalent to those used in the 2013 film '' Frozen''. For development, the team used the
Unity game engine Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a var ...
. The development team built a relationship with the team at
Unity Technologies Unity Software Inc. (doing business as Unity Technologies) is a video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment (OTEE) and changed its name in 2007. Unity Technolo ...
very early in the development of Unity 5 and this allowed them to have their opinions included in the engine. Despite being dependent on the Unity 5 engine, the team also customised the game editor portion themselves. The team needed to take differences between different phone models into account to allow high performance. To help with development and overcome potential difficulties handling the Unity engine, a special development environment and structure was created. The team used
physically based rendering Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the flow of light in the real world. Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the b ...
to create realistic lighting and environmental effects. The budget was far lower than graphically equivalent console titles, so the team were reluctant to buy in helping tools and had restrictions on staff numbers: one person was working on all the game's backgrounds, while three were in charge of character designs. Using experience from the development of ''
Final Fantasy XIII is a role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for the Microsoft Windows operating system. Released in Japan in December 2009 and international in March 2010, it is the ...
'', the team were able to create high-end graphics within mobile restrictions. The team originally wanted to release the global version at the same as the Japanese version. However, since they also wanted to maintain a direct level of control over the development and operation of the title rather than outsourcing it like Square Enix usually does, the global version was delayed by a year. Direct operation allows them to ensure quality and directly take player feedback and reflect it into the service. The characters were designed by Toshiyuki Itahana. In common with his typical drawing style for characters, Itahana created Wol to be a heroic fantasy character that both fitted within and did not conform to earlier ''Final Fantasy'' titles. He and other designers created the multiple job outfits to further convey the fantasy setting. After its reveal, some changes were made to the character's initial costume: due to negative player feedback about the amount of skin shown, the Onion Swordsman outfit was adjusted to be more covering. The game's environments were designed by Takako Miyake, who had previously worked on console ''Final Fantasy'' titles. She did not change her working style for ''Mobius Final Fantasy'': all the assets were designed in high definition, and only adjusted slightly when they were brought into the mobile environment. The visual effects were handled by company veteran Shintaro Takai, whose main preoccupation was to make sure the game did not slow down during the flashier visual combat effects due to hardware constraints. The cutscenes were not affected by these issues.


Music

The music for ''Mobius Final Fantasy'' was composed by Mitsuto Suzuki, whose previous work includes ''
The 3rd Birthday is a role-playing shooter co-developed by Square Enix's 1st Production Department and HexaDrive, and published by Square Enix for the PlayStation Portable. It was released in Japan in 2010 and in North America and Europe in 2011. The game is the ...
'', ''
Final Fantasy XIII-2 is a role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. It was released in 2011 in Japan and 2012 in North America and PAL regions, and was ported to Microsoft Windows in 2014 and iOS and Android ...
'' and '' Lightning Returns: Final Fantasy XIII''. When he was first asked to compose for the title, his impression was of a whole new setting that retained nostalgic elements from earlier games in the series, which he sought to incorporate into the score: a piece that encompassed this was his reorchestration of " Prelude". As part of writing for the game, he needed to create new tracks for game updates, which put added pressure on him to create music that would appeal to players. A concept present from an early stage was changing the battle music depending on what job was equipped by the player: Suzuki created an initial battle theme that acted as a base for other themes, then added elements like electronic elements and vocal work to give derivative tracks variety. The majority of the game's choral work, such as with the game's main theme, was done using synthesizers. Suzuki also needed to do remixes of earlier ''Final Fantasy'' music, such as the "Chocobo" theme, and pieces from other ''Final Fantasy'' games that would appear in special in-game events. Suzuki estimated that he created between 40-50 songs for the game. The music was recorded at the Red Bull Studios in Tokyo. An official 2-CD soundtrack album for the game, ''Mobius Final Fantasy Original Soundtrack'', was released through Square Enix's music label on February 26, 2015 under the catalog number ''SQEX-10534-5''. The music on the album covers Chapters 1 to 3. According to Suzuki, this was due to the music feeling like it had reached a natural transition point by that stage of the game. A second soundtrack album for the game was released on August 2, 2017. It features all of the music from chapters 4 to 8 along with music from the special events. A third soundtrack album was released digitally on June 30, 2020, the same day as the game's worldwide end-of-service.


Release

A trademark for its original title, "''Mevius Final Fantasy''", was filed by Square Enix in October 2014. The game was officially announced in ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' two months later under the same name. Two days later, a teaser site was opened in both English and Japanese with a message from Kitase about the team's vision for the game. Its final name was announced during a livestream by the company dedicated to the game. Both titles, along with the logo artwork, took inspiration from the concept of the
Möbius strip In mathematics, a Möbius strip, Möbius band, or Möbius loop is a surface that can be formed by attaching the ends of a strip of paper together with a half-twist. As a mathematical object, it was discovered by Johann Benedict Listing and Augu ...
. Because of its origin, the title was changed from ''Mevius'' to ''Mobius''. It was also apparently done in preparation for an international release. Pre-registration for ''Mobius'' opened on April 27, 2015, with a special weapon and item available to those who registered. In late 2015, no
localization Localization or localisation may refer to: Biology * Localization of function, locating psychological functions in the brain or nervous system; see Linguistic intelligence * Localization of sensation, ability to tell what part of the body is a ...
had been officially announced, though Kitase revealed through the ''Final Fantasy'' Portal App that it was under consideration. In a later post on the app during first anniversary celebrations for the game, Kitase confirmed that a global version was in development. The global version was released on August 3, 2016 for iOS and Android in English, Traditional Chinese and Korean. It would later be released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
via
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
in Japan on November 1, 2016 and worldwide on February 6, 2017 in English, Traditional Chinese and Korean. French and German support was added to the global version via iOS, Android and Steam on February 6, 2017. Collaboration events with '' Final Fantasy Record Keeper'', ''
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the ''Final Fantasy'' series. Originally released in 2001 for PlayStation 2, the game was re-released as ''Final Fantasy X/X-2 HD Remaster'' for PlayStat ...
'', ''
Final Fantasy Type-0 is an action role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). Released in Japan on October 27, 2011, ''Type-0'' is part of the ''Fabula Nova Crystallis'' subseries, a set of games sharing a common my ...
'', ''
Final Fantasy VII Remake is a 2020 action role-playing game developed and published by Square Enix. It is the first in a planned trilogy of games remaking the 1997 PlayStation game '' Final Fantasy VII''. Set in the dystopian cyberpunk metropolis of Midgar, playe ...
'', ''
Terra Battle ''Terra Battle'' was a role-playing video game developed by Mistwalker. It was released for iOS and Android devices on October 9, 2014. It was produced by Hironobu Sakaguchi, the creator of the ''Final Fantasy'' series, with music by Nobuo Uema ...
'', ''
Final Fantasy XII is a role-playing video game developed and published by Square Enix. The twelfth main installment of the '' Final Fantasy'' series, it was first released for the PlayStation 2 in 2006. It introduced several innovations to the series: an open ...
'', ''
Final Fantasy XIII is a role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for the Microsoft Windows operating system. Released in Japan in December 2009 and international in March 2010, it is the ...
'', ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
of the Stars'', ''
Final Fantasy XV is an action role-playing game developed and published by Square Enix. The fifteenth main installment of the ''Final Fantasy'' series, it was released for the PlayStation 4 and Xbox One in 2016, Microsoft Windows in 2018, and as a launch title ...
'', ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was released in other regions by Sony Computer Entertai ...
'' and ''
Final Fantasy XIV ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Windows and PlayStation 3 in August 2013, as a rep ...
'' have also occurred in the game. ''Final Fantasy VII Remake'', ''Final Fantasy XIII'', ''Final Fantasy VII'' and ''Final Fantasy X'' have had original stories told alongside their respective games' stories with ''Final Fantasy XIII'' set between ''
Final Fantasy XIII-2 is a role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. It was released in 2011 in Japan and 2012 in North America and PAL regions, and was ported to Microsoft Windows in 2014 and iOS and Android ...
'' and '' Lightning Returns: Final Fantasy XIII'' and ''Final Fantasy X'' between it and ''
Final Fantasy X-2 is a 2003 role-playing video game developed and published by Square (video game company), Square for the PlayStation 2. Unlike most ''Final Fantasy'' games, which use self-contained stories and characters, ''X-2'' continues the story of ''Fin ...
''.


Reception

During its pre-registration period, the game received 200,000 registered users. By July 12, just over a week after release, the game had one million registered players in Japan. This number had expanded to over two million by the following month. Speaking after release, Kitase said that Square Enix considered the game a success as it introduced the mobile community to AAA-style graphics. In Square Enix's 2015 annual report, ''Mobius'' was noted as one of their successful mobile titles for the year, stating that the higher production values when compared to other mobile games on the market had contributed to its popularity. In addition, ''Mobius'' was among the finalists for the 2015 Unity Awards for mobile games in the "Best 3D Visual Experience" category, and was named among Japan's "iTune's Best of 2015" by
Apple Inc. Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company ...
''Dengeki Mobile'', in a pre-release review, praised the gameplay and strategy present in early random encounters and boss battles, although the reviewer had minor reservations about the quality of the entire game as they were not able to play through all of it. They also stated that players might encounter difficulties during some boss battles. The reviewer summed up the experience as "simple, yet engaging". ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'', in a similar feature, praised the gameplay and presentation, echoing many of ''Dengeki''s compliments. One thing they noted was that the performance needed to be adjusted for different mobiles as running the game rapidly drained the phones batteries when on its highest settings. The reviewer also recommended tablets over mobile phones as a means of playing the game. Western reviews were similarly mixed, with ''
TouchArcade ''TouchArcade'' is a mobile video game website that launched in 2008. Arnold Kim of ''MacRumors'' worked on the site and its editor-in-chief was Eli Hodapp from 2009 to 2019. ''TouchArcade'' has been recognized as one of the best mobile game ...
'' praising the games visuals but calling the user interface an "overly busy nightmare". ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' examined the game in July 2015 and called the gameplay "monotonous" and lacking in plot, though it noted that many chapters were still to be released. Victoria McNally from
MTV MTV (Originally an initialism of Music Television) is an American cable channel that launched on August 1, 1981. Based in New York City, it serves as the flagship property of the MTV Entertainment Group, part of Paramount Media Networks, a di ...
.com questioned the developers' earlier decision to change the design of the male protagonist to make it less sexy and noted that numerous female video game characters, including Cindy Aurum from ''
Final Fantasy XV is an action role-playing game developed and published by Square Enix. The fifteenth main installment of the ''Final Fantasy'' series, it was released for the PlayStation 4 and Xbox One in 2016, Microsoft Windows in 2018, and as a launch title ...
'', are still routinely depicted as scantily clad. For the Western release of Mobius, the pre-registration exceeded 125,000 registered users.


References


External links

* {{Good article 2015 video games Products and services discontinued in 2020 Android (operating system) games Episodic video games Delisted digital-only games Final Fantasy video games Role-playing video games IOS games Windows games Video games developed in Japan Video games about amnesia Gacha games