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Mobile social networking is
social networking A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for an ...
where individuals with similar interests converse and connect with one another through their
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whil ...
and/or
tablet Tablet may refer to: Medicine * Tablet (pharmacy), a mixture of pharmacological substances pressed into a small cake or bar, colloquially called a "pill" Computing * Tablet computer, a mobile computer that is primarily operated by touching the s ...
. Much like web-based social networking, mobile social networking occurs in virtual communities. Many web-based social networking sites, such as
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin M ...
and
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
, have created mobile applications to give their users instant and real-time access from anywhere they have access to the Internet. Additionally, native mobile social networks have been created to allow communities to be built around mobile functionality. More and more, the line between mobile and web is being blurred as mobile apps use existing social networks to create native communities and promote discovery, and web-based social networks take advantage of mobile features and accessibility. As mobile web evolved from proprietary mobile technologies and networks, to full mobile access to the Internet, the distinction changed to the following types: # Web-based social networks being extended for mobile access through mobile browsers and
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whic ...
apps # Native mobile social networks with dedicated focus on mobile use such as mobile communication, location-based services, and
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
While mobile and web-based social networking systems often work symbiotically to spread content, increase accessibility, and connect users, consumers are increasingly spending their attention on native apps compared to
web browser A web browser is application software for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used on ...
s.


History

The evolution of social networking on
mobile network A cellular network or mobile network is a communication network where the link to and from end nodes is wireless. The network is distributed over land areas called "cells", each served by at least one fixed-location transceiver (typically thre ...
s started in 1999 with basic chatting and
texting Text messaging, or texting, is the act of composing and sending electronic messages, typically consisting of alphabetic and numeric characters, between two or more users of mobile devices, desktops/laptops, or another type of compatible compute ...
services. With the introduction of various technologies in mobile networks, social networking has reached an advance level over four generations.White paper on Mobile Social Networks
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1999–2004

Technologies used in this generation are application-based, pre-installed on mobile handsets. Features include text-only chat via chat rooms. The people who used these services were anonymous. The services of this generation's mobile social networks can be used on a pay-as-you-go or subscription-to-service basis.


2004–2006

The introduction of 3G and
camera phone A camera phone is a mobile phone which is able to capture photographs and often record video using one or more built-in digital cameras. It can also send the resulting image wirelessly and conveniently. The first commercial phone with color cam ...
s added many features such as uploading photos,
mobile search Mobile may refer to: Places * Mobile, Alabama, a U.S. port city * Mobile County, Alabama * Mobile, Arizona, a small town near Phoenix, U.S. * Mobile, Newfoundland and Labrador Arts, entertainment, and media Music Groups and labels * Mobile (b ...
for person based on profile, and contacting/flirting with another person anonymously. Regional distributions of these features include Japan, Korea, Australia, Western Europe and US. The applications are mostly useful for dating purposes. The services of this generation's mobile social networks can be used on a pay-as-you-go or subscription-to-service basis.


2006–2008

The experiments for this generation mobile social networks started in 2006. It was adopted widely in 2008/2009. This generation brought tremendous changes and made mobile social networks as a part of daily life. The features include a richer user experience, automatic publishing to web profile and
status update ''Status Update'' is a 2018 American direct-to-video teen comedy romance film, directed by Scott Speer, from a screenplay by Jason Filardi. It stars Ross Lynch and Olivia Holt. The film had a limited release on March 23, 2018, before being rele ...
s, some Web 2.0 features, search by group/join by interests,
alerts Alert messaging (or alert notification) is machine-to-person communication that is important or time sensitive. An alert may be a calendar reminder or a notification of a new message. Alert messaging emerged from the study of personal information ...
, location-based services and content sharing (especially music). Technologies include
WAP 2.0 Wireless Application Protocol (WAP) is a technical standard for accessing information over a mobile wireless network. A WAP browser is a web browser for mobile devices such as mobile phones that use the protocol. Introduced in 1999, WAP achieve ...
, Java on the server,
MMS MMS may refer to: Science and technology Network communication protocols * Multimedia Messaging Service for mobile phones * Microsoft Media Server, a content-streaming protocol (mms://) * Manufacturing Message Specification for real time proces ...
, and voice capture. Applications introduced were customized with general interests such as music and mobile-specific
content distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other so ...
. Regional distributions of this generation of mobile social networks include Japan, Korea, Western Europe, and North America.
Advertising Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a ...
and ad-supported content become increasingly important. The services in this generation can be used with pay-as-you-go plans; subscription-based plans were still popular as networks increased their scale to become content distribution platforms.


2008 – present

Fourth generation began in 2008 and reached in 2010. All the features in third generation are advanced in this generation of social mobile networks. The features of this generation include the features of the third generation, the ability to hide/mask one's presence, asynchronous video conversation, multi-point audio chat conversation with one button, and multiplayer mobile gaming. Technologies which made these features possible are Web 2.0 widgets,
Flash Lite Adobe Flash Lite (formerly Macromedia Flash Lite) was a lightweight version of Adobe Flash Player, a software application published by Adobe Systems for viewing Flash content. Flash Lite operates on devices that Flash Player cannot, such as mob ...
, OpenSocial, and Open Handset Alliance. The business model of previous generations continued along with virtual currency – the purchase and trade of virtual goods. In parallel to the increase of various technologies in mobile networks, the number of hours spent per adult on mobile devices per day has increased dramatically since 2008. As of 2014, mobile devices have surpassed desktop/laptops as the most used device per day for internet usage. A steady increase of mobile application usage over the past few years has contributed to the rise of mobile social networks, as well as to the diversity of usage of mobile social networks. As the use of mobile social networks has increased, the location-based services within the mobile social network has also been increasing. Social network service companies now provide more location-based services for customers' wide use of the mobile devices and their convenience.


Usage

Mobile social networking sites allow users to create a profile, send and receive messages via phone or computer and visit an online version of a mobile site. There were different models which were adapted by different networking sites. Most of these sites have many unique features or special functions, but the main function of the site remains the same as other services. All these sites are categorized according to the following business models and usage.


Social network

Similar to there being many online social networking sites, such as
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin M ...
and
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
, there are just as many social network on mobile devices. They offer vast number of functions including multimedia posts, photo sharing, and instant messaging. Most of these mobile apps offer free international calling and texting capabilities. Today, social networking apps are not just for the social aspect, but are frequently used for professional aspects as well, such as LinkedIn, which is still constantly growing. Along with sharing multimedia posts and instant messaging, social networks are commonly used to connect immigrants in a new country. While the thought of moving to a new country may be intimidating for many, social media can be used to connect immigrants of the same land together to make assimilation a little less stressful.


Messaging

This model is focused on the ability to send short, text-based messages to an individual, group of close friends, or even a large group of classmates, simultaneously. This category enables messages to reach the right people as quickly as possible. Many messaging apps are very popular, maybe even more than classical texting. Some social network platforms, such as
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin M ...
, have their own native messaging applications, similar to Facebook Messenger. Different countries have a certain messenger that is predominant, like China with
WeChat WeChat () is a Chinese instant messaging, social media, and mobile payment app developed by Tencent. First released in 2011, it became the world's largest standalone mobile app in 2018, with over 1 billion monthly active users. WeChat has bee ...
, Korea with
KakaoTalk KakaoTalk (Hangul: 카카오톡), commonly referred to as KaTalk (Hangul: 카톡) in South Korea, is a mobile messaging app for smartphones operated by Kakao Corporation. It was launched on March 18, 2010, and it is available on mobile and deskto ...
, and the US with
WhatsApp WhatsApp (also called WhatsApp Messenger) is an internationally available freeware, cross-platform, centralized instant messaging (IM) and voice-over-IP (VoIP) service owned by American company Meta Platforms (formerly Facebook). It allows us ...
.


Media share

This can be viewed as an advanced version of the messenger category. In addition to text messages, audio and video files can be transmitted among a group, such as
Skype Skype () is a proprietary telecommunications application operated by Skype Technologies, a division of Microsoft, best known for VoIP-based videotelephony, videoconferencing and voice calls. It also has instant messaging, file transfer, deb ...
or
Oovoo ooVoo was a video chat and a messaging app developed by ooVoo LLC and owned by Krush Technologies, LLC. ooVoo had applications for Android, iOS, Mac OS X, Microsoft Windows, Windows Phone, and Facebook. The original Microsoft Windows app was re ...
, which are forms of online video chatting. In the case of
Instagram Instagram is a photo and video sharing social networking service owned by American company Meta Platforms. The app allows users to upload media that can be edited with filters and organized by hashtags and geographical tagging. Posts can ...
and
Vine A vine (Latin ''vīnea'' "grapevine", "vineyard", from ''vīnum'' "wine") is any plant with a growth habit of trailing or scandent (that is, climbing) stems, lianas or runners. The word ''vine'' can also refer to such stems or runners themselv ...
, photos and videos of personal lives are shared to either friends or to the public. Similarly, Pinterest is used to share photos, but on a more community level.
Mary Meeker use both this parameter and , birth_date to display the person's date of birth, date of death, and age at death) --> , death_place = , death_cause = , nationality = American , citizenship = , education ...
's KPCB report stated that time spent on short video apps climbed 360% in 2017. The largest media sharing app today is
YouTube YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by ...
, which allows people post videos and share with the public. Many of these services store media content online for easy storage and access.


Local discoverability

Some mobile social networks, such as Yelp,
FourSquare Four square is a ball game. Four square may also refer to: Internet and entertainment * Foursquare City Guide, a local search and discovery app * ''4 Square'' (game show), a British game show * ''4 Square'' (TV series), a Canadian children's s ...
and YikYak, allow users to search for local venues. Many of these apps publish crowd-sourced reviews and tips about restaurants, shops, places of interest and more. Yelp and FourSquare also personalizes each user's database according to their latest search and interest to make searching more efficient.


Social gaming

This model is about connecting people through both multi-player and competitive
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
games. Mobile devices are always increasing their capacity for graphics performance and computing power, making them capable gaming devices. The leader in this category is Zynga, creators of '' Farmville'' and ''
Words with Friends ''Words with Friends'' is a multiplayer word game developed by Zynga with Friends, Newtoy. Players take turns building words crossword-puzzle style in a manner similar to the classic board game ''Scrabble''. The rules of the two games are simila ...
'', though it has suffered a decline. ''
Hearthstone ''Hearthstone'' is a free-to-play online digital collectible card game developed and published by Blizzard Entertainment. Originally subtitled ''Heroes of Warcraft'', ''Hearthstone'' builds upon the existing lore of the ''Warcraft'' series by u ...
'' is another popular mobile game where players use monster and spell cards to fight each other. Many games also introduce the idea of having another player as an "ally" during game play. For example, in '' Naruto Blazing'', players can choose one person from a set of players to be on their team while fighting enemies throughout the game. Mobile social networks can also connect people outside of the mobile environment. '' Pokemon Go'' incorporated augmented reality to allow players to catch Pokémon while together physically while outside. Players can also battle each other at gyms in various locations in the world. Facebook has also integrated games through its chat messenger. For example, friends can play chess by sending "@fbchess play" to the other person or basketball by sending a basketball emoji and clicking on the emoji.


Dating

These are location-based apps that allow users to create a profile and are matched with those who have similar interests. Some of these sites use radar to ping a user if there is a matching single profile within a certain distance.
Tinder Tinder is easily combustible material used to start a fire. Tinder is a finely divided, open material which will begin to glow under a shower of sparks. Air is gently wafted over the glowing tinder until it bursts into flame. The flaming tinder i ...
was the first dating app that started the trend and has one of the largest user base. Other dating apps include
Coffee Meets Bagel __NOTOC__ Coffee Meets Bagel is a San Francisco–based dating and social networking service. History Coffee Meets Bagel was created by three sisters: Arum, Dawoon, and Soo Kang. Arum first had the idea for the app in 2011, and the sisters launc ...
and OkCupid. These sites are marked with serious security measures, so that no personal details are released without the user's consent. However, there still has been several dangerous incidents that rose questions of whether Tinder-like apps are safe and should be kept around.


Music

Music apps connect people by sharing playlists and being able to see what other people are listening to.
Spotify Spotify (; ) is a proprietary Swedish audio streaming and media services provider founded on 23 April 2006 by Daniel Ek and Martin Lorentzon. It is one of the largest music streaming service providers, with over 456 million monthly active us ...
, a very popular music site, is also used to social networking in a sense that people can see what their friends are listening to at the moment as well. Users can also follow certain artists or even friends that they want to, which is a form of “liking” a post on Facebook. Other social media music apps include radio stations like
Pandora In Greek mythology, Pandora (Greek: , derived from , ''pān'', i.e. "all" and , ''dōron'', i.e. "gift", thus "the all-endowed", "all-gifted" or "all-giving") was the first human woman created by Hephaestus on the instructions of Zeus. As Hes ...
and last.fm.


Fitness

Recently, mobile social networks has also been used to motivate individuals to stick to their fitness and health goals. These social networks either work as a form of encouragement by rewarding the individual when they have accomplish a goal, or as a form of punishment by disciplining those who failed to accomplish their goal through a monetary cost or social pressure. An example of this network is PACT. In PACT, individuals make a weekly goal to exercise more or eat healthier and set a monetary amount that you will pay if you don't succeed. Using the app, you can prove that you were at the gym through GPS or that you ate healthy meals by uploading pictures of the meal. If you succeed in your goal, you earn cash paid by members who didn't keep to their goals. Strava is another mobile social network application that lets you keep track of your activities using GPS and analyze your performance through metrics such as speed and distance. Using the social network, you can meet other individuals who are also into the same activities as you and find out about new track routes or challenges or other athletic content.


Mobile commerce

Mobile commerce, or
m-commerce The term mobile commerce was originally coined in 1997 by Kevin Duffey at the launch of the Global Mobile Commerce Forum, to mean "the delivery of electronic commerce capabilities directly into the consumer’s hand, anywhere, via wireless techno ...
, is a branch of
e-commerce E-commerce (electronic commerce) is the activity of electronically buying or selling of products on online services or over the Internet. E-commerce draws on technologies such as mobile commerce, electronic funds transfer, supply chain manageme ...
, that is available in a form of apps and mobile sites. In some apps like
letgo Letgo (stylized letgo) was a company that provided a website and app that allows users to buy from, sell to and chat with others locally. The products launched in 2015. History Launched in January 2015 by Alec Oxenford, former CEO of OLX, the app ...
, it is easy for the buyer to talk to the seller about specifics about the product or negotiate the price and this assumes a form of social networking. It also narrows the search down by cities and topics to make it more efficient. Some major e-commerce sites, such as
Amazon Amazon most often refers to: * Amazons, a tribe of female warriors in Greek mythology * Amazon rainforest, a rainforest covering most of the Amazon basin * Amazon River, in South America * Amazon (company), an American multinational technology c ...
and
eBay eBay Inc. ( ) is an American multinational e-commerce company based in San Jose, California, that facilitates consumer-to-consumer and business-to-consumer sales through its website. eBay was founded by Pierre Omidyar in 1995 and became a ...
, are also available in apps, so that people can shop anytime and anywhere. Particularly, however, some mobile social media networks add m-commerce functionalities to their applications. For instance, there is the case of the Facebook Marketplace where people can sell and purchase products through their mobile devices. Many e-commerce and m-commerce applications are also increasingly developed to interface with other applications such as mobile payment, banking, and ticketing applications so customers can easily pay or accept payments. There is the case of Instagram, which in 2018 became open to merchants using the Shopify platform.


Mobile payments

Mobile payment social networks such as Venmo and
Square Cash Cash App (formerly Square Cash) is a mobile payment service available in the United States and the United Kingdom that allows users to transfer money to one another (for a 1.5% fee for immediate transfer) using a mobile phone app. In September 2 ...
allow for person-to-person money transfer between family and friends, with a swipeable feed of payment details similar to Facebook's
News Feed On the World Wide Web, a web feed (or news feed) is a data format used for providing users with frequently updated content. Content distributors ''syndicate'' a web feed, thereby allowing users to ''subscribe'' a channel to it by adding the feed ...
.


Miscellaneous

There are still many functionalities of mobile social networks that do not fall into any specific categories. One is collecting rebates.
Ibotta Ibotta is an American mobile technology company based in Denver, Colorado that provides cashback rebates to users for shopping at stores or purchasing products from companies that pay Ibotta a fee. History Ibotta was founded by current CEO ...
allows users to submit receipts to collect rebates for items they have purchased. They also added in a teamwork element where you can work with your friends to reach goals such as redeeming a certain amount of dollars or redeeming a certain amount of rebates for monetary rewards. Observers are also expecting the mobile social computing platform to be pivotal in the emergence of new technologies due to its rich sensing capabilities. For instance, it can augment real-world experiences, allowing mobile devices to bridge the physical world and the Internet.


Facebook mobile social networking

The rise of the digital age has made social media a lasting trend, Facebook is still the leader of social networks, were initially as web-based and then extended towards access via mobile browsers and smartphone apps. Compared with Twitter, Instagram, and Pinterest, Facebook continues to dominate the social media world. As of the fourth quarter of 2015, 823 million Facebook users accessed the social network exclusively through mobile device, exceed from 526 million users in the previous year. In 2016, there was Instagram started as mobile and later developed into web-based platforms as well. In 2016, there was practically 1.6 billion active users around the world. Moreover, in the United States, a study named the usage of the most popular mobile social networking percentages showed that social media audiences spent a total of 230 billion minutes on Facebook in 2014, 80% higher than Instagram. Until January 2016, 52% of users in North America accessed social media through mobile when the global mobile social penetration rate was 27%. The report in 2017 showed that around 1 billion users will visit Facebook via mobile devices and during this year, the US market plays a significant role with nearly 80% of Facebook users using mobile devices to access their accounts. Facebook mobile advertising revenue account for 10 billion dollars and occupy for 74% of revenue in total. It shows that by 2018, more than 75% of the Facebook users worldwide will access the service via their mobile phones.


Safety issues

Safety issues (including
security Security is protection from, or resilience against, potential harm (or other unwanted coercive change) caused by others, by restraining the freedom of others to act. Beneficiaries (technically referents) of security may be of persons and social ...
, privacy, and trust) in mobile social networks are concerned about the condition of being protected against different types of failure, damage, error, accidents, harm or any other non-desirable event, while mobile carriers contact each other in mobile environments. However, lack of a protective infrastructure in these networks has turned them in to convenient targets for various perils. This is the main impulse why mobile social networks carry disparate and intricate safety concerns and embrace divergent safety challenging problems. There has been cases where a user was caused bodily harm through mobile social media. For example, Kurt Eichenwald was sent a tweet with a flashing animated image by another user who knew that Eichenwald had epilepsy, causing a seizure. As a result of these dangers, many mobile social networks such as Twitter and Facebook have implemented various methods for protecting user safety such as removing harmful users, detecting malware, and verifying a user's identity; however, these policies are still in the workings. Other than online safety issues, the evolution of mobile devices has also introduced new offline, or physical, safety concerns. The distractions caused by mobile social networks have cause numerous accidents due to the user not paying attention to their surroundings. According to the
National Safety Council The National Safety Council (NSC) is a 501(c)(3) nonprofit, public service organization promoting health and safety in the United States. Headquartered in Itasca, Illinois, NSC is a member organization, founded in 1913 and granted a congressi ...
, nearly 330,000 injuries occur each year from accidents where the driver was texting while driving. The safety issues caused by distractions from mobile social network became more prominent after the release of Pokémon Go in July 2016. In Pokémon Go, users can catch Pokémon while walking around outdoors on their phones. While this game has positive impacts such as getting players to exercise, increasing museum and theme park visitors, and helping single people find dates, it has also led to more accidents. In California, two men fell over 40 feet from an ocean bluff while playing Pokémon Go. In Auburn, a driver went off the road and hit a tree because he was playing Pokémon Go while driving. In Pittsburgh, a teenager crossed a highway to catch a Pokémon and was hit by a car because she was distracted. Another safety concern arose from mobile dating applications such as Tinder and Hinge, where single people are matched up with each other to go on dates. These environments make it much easier for criminals to commit crimes such as rape and murder because it is difficult for users to completely know the other person before agreeing to meet them face to face. In England and Wales, there were 204 reported crimes due to Tinder or Grindr in 2014. This number rose to 412 in 2015. On November 23, 2016,
Stephen Port Stephen Port (born 22 February 1975) is a British convicted serial rapist and serial killer. He is responsible for the murder of four men and for committing multiple rapes. Port received a life sentence with a whole life order on 25 November 201 ...
was convicted for rape and murder of 4 men who he met on the Grindr. In April 2016, Ingrid Lyne was murdered and her accused murderer was a man she had met on a dating app. While there are many dangers to meeting people online, it has also successfully helped single people find love and marriage. Increasing the safety procedures regarding mobile dating applications is an ongoing work by the police force and by the developers of these mobile applications.


In the United States

While Japan, Korea, and China have a higher usage rate of mobile social networks compared to other western countries, the United States is a prevalent user of mobile social networks. The US has a population of 303.82 million people and a mobile penetration of 72% with 219.73 million mobile subscribers in 2008. Informa forecasts the number of mobile subscribers to rise to 243.27 million by 2013. The mobile data market in the US is at a developed stage of growth where non-messaging data revenues account for 20% of US operators' overall data revenues. In September 2012, the CTIA (Cellular Telephone Industries Association) announced that data service revenues rose 40% to US$14.8 billion. The CTIA announced that SMS usage had maintained its strong growth. Social networking once began in the online space, but it has rapidly spread to mobile platforms. Currently, consumption of mobile internet usage is being driven by mobile social networking. Data shows that the US has 220.14 million online internet users which is 72.5% of the population. Flat-rate data plans have been prevalent in the US for a number of years but the customer adoption of mobile internet was slow until 2008. However, the introduction of the iPhone has definitely increased the market for mobile internet. iPhones have transformed the mobile social network market, and today there is numerous mobile development for social network apps. The US mobile social networking market experienced steady growth in 2008 with 6.4 million mobile social network users. Since then, the number of mobile users has continued to grow and below is graph forecasting the growth until 2013. According to Statista.com, the most popular social media networking app as of 2016 is Facebook at 123.55 million monthly users, surpassing the next most popular app, Facebook Messenger, which has 97.86 million monthly users.


See also

*
Geosocial networking Geosocial networking is a type of social networking in which geographic services and capabilities such as geocoding and geotagging are used to enable additional social dynamics.
* Mobile community * Opportunistic mobile social networks *
Social network service A social networking service or SNS (sometimes called a social networking site) is an online platform which people use to build social networks or social relationships with other people who share similar personal or career content, interests, act ...


References


Bibliography

* * * * Powers, William, ''Hamlet’s Blackberry : a practical philosophy for building a good life in the digital age'', 1st ed., New York : Harper, 2010. *


External links


Business Week Online


{{DEFAULTSORT:Mobile Social Network Social networks Mobile software