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MoSoSo (mobile social software) is a class of mobile applications which scope is to support social interaction among interconnected mobile users. The basic idea of a MoSoSo is to overlay a location and time element to the idea of digital networking. It enables users to find one another, in a particular vicinity and time, for social or business networking.


Social software and groupware: CSCL and CSCW

The term itself has its roots in
social software Social software, also known as social apps or social platform, include communications and interactive tools that are often based on the Internet. Communication tools typically handle the capturing, storing and presentation of communication, usua ...
and Groupware, computer applications designed for the desktop environment and aiming at facilitating various forms of social interaction, with the former being oriented to Internet-based informal exchanges, daily tasks and entertainment and the latter focusing on collaborative work (
CSCW Computer-supported cooperative work (CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. More specifically, the ...
) or learning (
CSCL CSCL can refer to: * Caesium chloride (CsCl), a chemical compound. * Computer Supported Collaborative Learning, a research topic on supporting collaborative learning with the assistance of computer artifacts. * China Shipping Container Lines, a c ...
) within a well defined group. Two typical groups that would benefit from these applications are or school classmates. While the term social software, introduced by
Clay Shirky Clay Shirky (born 1964) is an American writer, consultant and teacher on the social and economic effects of Internet technologies and journalism. In 2017 he was appointed Vice Provost of Educational Technologies of New York University (NYU), aft ...
in recent years, has gained much popularity, Groupware is not anymore a trendy word, even if it has a strong tradition that goes back to the Eighties. Scientific research on Computer Supported Cooperative Work (CSCW) and Computer Supported Collaborative Learning (CSCL) provides results which are still valid in the mobile environment. However, three important differences between desktop and mobile environments should be taken into account when conducting research on MoSoSo: firstly, the physical context of use moves from static desktop setting, where the user is typically sitting in front of his computer, to the more dynamic mobile context, which presents higher constraints to human attention, but also provides an opportunity for information or communication at any time and anywhere. Secondly, the social context becomes wider, shifting from the group to the network concept. Rather than relying on static and known membership criteria, where group members usually know each other, social network ties change often and are not as dense as in traditional groups. Therefore, network boundaries cannot be easily identified. A mobile social network is the social space determined by a MoSoSo application. Finally, an important distinction concerns the ultimate goal of MoSoSo applications, designed for usage in everyday life situations, including not only tools for communication, but also for coordination and knowledge sharing. From this perspective, MoSoSo is more similar to social software than Groupware applications, which aimed at increasing productivity and teamwork at work or at school.


Technical perspective

From a technical point of view, MoSoSo applications are very connected to the concept of Mobile Internet and the emphasis is more on data sharing than mere communication. Thus, only mobile phones with computational power, or Smartphones, can host this kind of applications. However, as there is not a universal definition of MoSoSo yet, many people consider as MoSoSo also phone calls and text messages, as they support social interaction on the move. In any case, the former perspective encounters wider consensus than the latter. The development of MoSoSo applications is rapid and already evolved from mobile extensions of Internet social networking sites to powerful software, providing novel opportunities for social interaction, especially when used for proximity interactions based on Bluetooth scanning and connectivity. The availability of GPS systems and the integration of maps in mobile devices offer great opportunities not only in the context of individual activities, such as "search", but especially in the social context. MoSoSo exploiting these possibilities is known as LBS-MoSoSo.


As empowering social platform

In one of the few critical studies on MoSoSo, Thom-Santelli (2007) argued that the real potential of MoSoSo was constrained by its limited conceptualization, and consequently implementation, as an urban entertainment gadget. Building on her argument, Lugano (2010) re-conceptualized MoSoSo as a general-purpose social platform for grassroots social change and proposed a holistic design model for empowering self-organizing digital communities to co-create, share and use community-generated services (CGS). By complementing public and commercial services, digital communities through CGS contribute to build resilience in people's lives and global information societies.


Issues

Being highly personalized and contextualized, privacy issues represent one of bigger obstacles to the wide adoption of MoSoSo.


See also

*
Geolocation Geopositioning, also known as geotracking, geolocalization, geolocating, geolocation, or geoposition fixing, is the process of determining or estimating the geographic position of an object. Geopositioning yields a set of Geographic coordinate s ...
* Groupware *
Social networking A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for an ...
*
Social Software Social software, also known as social apps or social platform, include communications and interactive tools that are often based on the Internet. Communication tools typically handle the capturing, storing and presentation of communication, usua ...
*
Toothing Toothing was originally a hoax claim that Bluetooth-enabled mobile phones or PDAs were being used to arrange random sexual encounters, perpetrated as a prank on the media who reported it. The hoax was created by Ste Curran, then Editor at Larg ...


References

* * * * Lugano, G. (2010
Digital community design: exploring the role of mobile social software in the process of digital convergence
Doctoral thesis. Jyväskylä Studies in Computing 114. University of Jyväskylä. * Lugano, G.(2007
Mobile Social Software: Definition, Scope and Applications
EU/IST eChallenges Conference, The Hague (The Netherlands) * * * {{cite journal , last1=Thom-Santelli , first1=Jennifer , date=2007 , title=Mobile Social Software: Facilitating Serendipity or Encouraging Homogeneity? , journal=IEEE Pervasive Computing , volume=6 , issue=3 , pages=46–51 , issn=1536-1268 , doi=10.1109/MPRV.2007.60 Social networking services