HOME

TheInfoList



OR:

Mirrodin is the name of the ''
Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card game, collectable card game created by Richard Garfield. Released in 1993 by Wizards ...
'' expert-level block containing the ''Mirrodin'' (October 2, 2003, 306 cards), ''Darksteel'' (February 6, 2004, 165 cards) and ''Fifth Dawn'' (June 4, 2004, 165 cards) expansion sets. The Mirrodin expansion set, as well as the rest of the block, is centered on artifacts and was only the second set to do so (from a card frequency point of view) since ''
Antiquities Antiquities are objects from antiquity, especially the civilizations of the Mediterranean: the Classical antiquity of Greece and Rome, Ancient Egypt and the other Ancient Near Eastern cultures. Artifacts from earlier periods such as the Meso ...
''. The percentage of artifact cards is much higher than in any preceding set. Each of the expansion symbols in the Mirrodin block depicts a legendary artifact: (''Mirrodin''), (''Darksteel'') and (''Fifth Dawn'').


Storyline: The world of Mirrodin

The setting for ''Mirrodin'' is a plane by the same name. An artificial world created by the planeswalker Karn, originally named Argentum, and named after the Mirari by Memnarch, Mirrodin's environments and inhabitants mix organic and metallic. Mirrodin is orbited by four satellites, which are called suns and moons interchangeably, that correspond to red, black, white and blue magic. Green was notably absent until Glissa Sunseeker became a conduit for its birth. The set focuses on five main regions on Mirrodin, each corresponding to a part of the Magic color pie: * The Oxidda Chain, a range of mountains populated by
goblin A goblin is a small, grotesque, monstrous creature that appears in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances depending on t ...
s and the
human Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, ...
Vulshok tribe. * The Tangle, a dense jungle populated by
elves An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "ligh ...
, the human Sylvok tribe and beasts. * The Mephidross, a mucky swamp, and a home of Nim (
zombie A zombie (Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in whic ...
s) and the human Moriok tribe. * Quicksilver Sea, a sea of
mercury Mercury commonly refers to: * Mercury (planet), the nearest planet to the Sun * Mercury (element), a metallic chemical element with the symbol Hg * Mercury (mythology), a Roman god Mercury or The Mercury may also refer to: Companies * Merc ...
populated by Vedalken and the human Neurok tribe. * Razor Grass Fields, the plains of Mirrodin, overgrown with sharp metallic grass and home to the Leonin, the human Auriok tribe and Loxodon. The main character of the story is the elf Glissa Sunseeker, who visits all these places, guided by revenge against the machines that killed her family. The story is captured in the novel ''The Moons of Mirrodin'' by Will McDermott. ''Magic'' returned to the setting of Mirrodin with the
Scars of Mirrodin Scars of Mirrodin is a '' Magic: The Gathering'' block, consisting of the expansion sets ''Scars of Mirrodin'' (October 1, 2010), ''Mirrodin Besieged'' (February 4, 2011) and ''New Phyrexia''. This block marked the return to the plane of Mirrod ...
block.


Darksteel

The Darksteel Eye is the second
novel A novel is a relatively long work of narrative fiction, typically written in prose and published as a book. The present English word for a long work of prose fiction derives from the for "new", "news", or "short story of something new", itsel ...
in the Mirrodin Cycle by Jess Lebow. It continues the journey of Glissa, after the infiltration of the Synod and the recollection of all the golem Bosh's memories. They now must travel back across Mirrodin to seek the power that resides in the center of Mirrodin.


Fifth Dawn

The final book in this expansion series is simply named ''The Fifth Dawn.'' Glissa, Bosh, and Slobad journey deep within Mirrodin's core to confront the insidious Memnarch. With them is the Kaldra avatar—an immensely powerful being of energy summoned when Kaldra's sword, shield, and helm were brought together. But what was supposed to be the world's salvation turns out to be a vile trick. With a single spell, Memnarch seizes the avatar and turns it on Glissa and her companions. Kaldra's avatar relentlessly pursues Glissa into the Tangle, destroying everything in its way. Finally, at the Radix, Glissa's destiny becomes clear. As rage and despair overcome her, Glissa's body calls forth a great column of green mana from Mirrodin's core, annihilating the avatar in the process. Now that mana hangs overhead in a glowing sphere—the green sun at last, Mirrodin's fifth dawn.


Set history


Mirrodin

''Mirrodin'' is notable for being the first expansion set to feature the new card front design (which debuted in '' 8th Edition''). The high number of artifacts in ''Mirrodin'' highlighted the inherent flaw of the new border design — artifact cards, which were now bordered in a very light grey instead of brown, were very hard to distinguish from white cards. The problem prompted
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
to change the bordering background of artifact cards to a much darker grey in ''
Fifth Dawn Fifth is the ordinal form of the number five. Fifth or The Fifth may refer to: * Fifth Amendment to the United States Constitution, as in the expression "pleading the Fifth" * Fifth column, a political term * Fifth disease, a contagious rash th ...
''. Also due to complications when switching to the new card frame, mana symbols in the text box of ''Mirrodin'' cards are greyed out instead of being in color. Beginning with ''Mirrodin'' Wizards reduced the size of their large expansion sets from 350 to 306 cards. This was due to regular complaints, that Wizards was producing too many cards and players could not keep up. Beginning with '' Darksteel'' Wizards also increased the size of small expansion sets from 143 to 165 cards. Thus the number of cards released each year would stay the same, but then ''Magic'' developer Randy Buehler explained that Wizards believed this change would make it easier for collectors and players to keep up with the number of new cards as these would be released more homogeneously over the course of the year.


Darksteel

''Darksteel'' was the first "small" expansion to have 165 cards, whereas previous small expansions had 143, (with the exception of ''Legions'' which had 145 as a balance among the five colors.)


Fifth Dawn

The name ''Fifth Dawn'' is derived from the plane's five suns. Each sun is associated with a color of mana and the green sun, which has long been absent, returns to the sky as part of this set's storyline. ''Fifth Dawn'' adds a new twist to artifact theme of ''Mirrodin'' and '' Darksteel'': it encourages using colored mana for playing artifact spells, via the Sunburst mechanic (see below). ''Fifth Dawn'' introduced an enhanced design for artifact cards, which uses a darker inner border to help players distinguish artifacts from white cards. ''Fifth Dawn'' theme decks contained a few reprints from ''Mirrodin'' and ''Darksteel'' with the improved card face.


Mechanics

''Mirrodin'' introduced a number of new mechanics, including Equipment, Affinity, Imprint and Entwine. The artifact subtype Equipment, which has become a staple of ''Magic'', represented weapons, clothing and armor that could be wielded or worn by creatures. Equipment functions like the older "Enchant Creature" cards (now called Auras) in that they provide some effect while attached to the creature. Unlike Auras, however, Equipment can only be attached to creatures you control in most cases, and remain in play even if the creature they were attached to leaves play. Affinity reduces the total cost of the spell by the number of permanents in play of a certain type, which in the case of Mirrodin was always artifacts or basic land types. Entwine was an optional cost on modal instants and sorceries, which allows a player to choose all effects (rather than only one) if the Entwine cost was paid. The Imprint keyword allowed an artifact to gain additional effects if another card is exiled and imprinted on that artifact. Mirrodin also had an infamous cycle of artifact lands. ''Darksteel'' continued the Equipment, Affinity, Imprint and Entwine mechanics, and introduced the indestructible and modular keywords. Something that is or has indestructible can't be destroyed by damage or "destroy effects". In ''Darksteel'', indestructible cards (all of which were artifacts) are made of the titular metal, though other things have been deemed indestructible when it became a common mechanic in later sets (similar to Double Strike, introduced in the ''
Onslaught Onslaught may refer to: Characters * Onslaught (Marvel Comics), a Marvel Comics supervillain * Onslaught (DC Comics), a DC Comics team of Quraci terrorists * Onslaught (Transformers), the leader of the Combaticons in the ''Transformers'' series G ...
)''. Modular was a keyworded ability of artifact creatures, these creatures would come into play with a set number of counters and, upon the destruction of that creature, could transfer them to another artifact creature. Modular was part of a larger theme of charge counters on artifacts throughout the set. Fifth Dawn introduced the Sunburst and Scry mechanics. Artifacts with Sunburst get +1/+1 counters (if the card is a creature) or charge counters (if noncreature) for each color of mana used to pay the artifact's mana cost. "Scry X" means "Look at the top X cards of your library. Put any number of them on the bottom of your library and the rest on top in any order." X was always 2 in Fifth Dawn, but other numbers were introduced when Scry was reprised for subsequent sets.


Notable cards

One notable cycle in Mirrodin was the cycle of artifact lands (, , , and ). These enhanced the power of cards with the "Affinity" mechanic by increasing the number of artifacts in play while still being considered lands. Due to abuse, they are banned or restricted in some formats. Other notable cards include and . Notable cards in ''Darksteel'' include , , , , , , , and . Notable cards in ''Fifth Dawn'' include , , and .


References


External links


Wizards' Official page for ''Mirrodin''Official Mirrodin fact sheet

Wizards' Official page for ''Darksteel''Wizards' Official page ''Fifth Dawn''
{{MTG navbox, sets Magic: The Gathering blocks Card games introduced in 2003