Mind Walker
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''Mind Walker'' is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
written by Bill Williams and published by
Commodore Commodore may refer to: Ranks * Commodore (rank), a naval rank ** Commodore (Royal Navy), in the United Kingdom ** Commodore (United States) ** Commodore (Canada) ** Commodore (Finland) ** Commodore (Germany) or ''Kommodore'' * Air commodore ...
in 1986 as one of the first games for the new
Amiga 1000 The Commodore Amiga 1000, also known as the A1000, is the first personal computer released by Commodore International in the Amiga line. It combines the 16/32-bit Motorola 68000 CPU which was powerful by 1985 standards with one of the most adv ...
computer. The player is immersed inside a human brain and must cure a psychosis that is threatening the patient's well-being. Many aspects of the game (including enemies and power-ups) play on this psychological theme. The four player
avatars Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearanc ...
, for instance, are the human bodybuilder, the
water nymph In Greek mythology, the naiads (; grc-gre, ναϊάδες, naïádes) are a type of female spirit, or nymph, presiding over fountains, wells, springs, streams, brooks and other bodies of fresh water. They are distinct from river gods, who ...
, the mysterious wizard, and the alien
spriggan A spriggan is a legendary creature from Cornish mythology, Cornish folklore. Spriggans are particularly associated with West Penwith in Cornwall. Etymology ''Spriggan'' is a dialect word, pronounced with the grapheme as /d͡ʒ/, sprid-jan, ...
.


Gameplay

The first stage of the game requires the player to build a path from a crystal to a special square located somewhere in the brain. Various types of platforms rest between the player's starting point and the destination —each type corresponds to one of the avatars. For example, water can only be connected by the nymph, towers by the wizard, and so on. The destination point is often surrounded by "tubes" which often block the players path as a path cannot be created on a square with a tube. Floating enemies assail the player, who can destroy them with a lightning bolt. However, the player must remain stationary while attacking enemies. The density of enemies increases as the player approaches the destination. Once the destination point is reached the surrounding tubes lower, allowing the player to venture into the next stage. Stages vary depending on which tube is chosen. The next stage takes place in a 3D first-person perspective (the player is falling down a pit). The player must maneuver so that he falls into one of the green zones and is taken into a deeper region of the brain. In the next stage, the player must guide the avatar through a maze of
neuron A neuron, neurone, or nerve cell is an electrically excitable cell that communicates with other cells via specialized connections called synapses. The neuron is the main component of nervous tissue in all animals except sponges and placozoa. ...
s that pulse with electricity. Touching any of these neurons while electrified instantly kills the player, and various colored enemies also float around the stage (the damage they incur increases as the game progresses). The player must travel through the maze trying to find a pyramid object (sound can be used as a cue here, it gets faster as the player gets closer). Once the pyramid is obtained the player must backtrack to their starting point, and exit the level (the exit is surrounded with neurons, one must determine the pattern of the electrical pulses and cross while they are inactive). The last stage, a reference to psychoanalysis, asks players to put together a strange, color-cycling puzzle. At the expense of their accumulated points, players can tap
Sigmund Freud Sigmund Freud ( , ; born Sigismund Schlomo Freud; 6 May 1856 – 23 September 1939) was an Austrian neurologist and the founder of psychoanalysis, a clinical method for evaluating and treating pathologies explained as originating in conflicts ...
's pipe and be shown where a piece must be placed, or they can place the pieces in the puzzle themselves. The puzzle consists 42 spaces (6 x 7), and seven pieces are gained with the completion of each of the six levels.


Reception

'' Computer Gaming World'' described ''Mind Walker'' as "the most challenging game currently available", describing it as "a bizarre cross of ''
Adept An adept is an individual identified as having attained a specific level of knowledge, skill, or aptitude in doctrines relevant to a particular author or organization. He or she stands out from others with their great abilities. All human quali ...
'' and ''
Marble Madness ''Marble Madness'' is an arcade game, arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within ...
''. The review praised the game's graphics and sound ("It more fully uses the features of the Amiga than any other game"), and concluded "This game is highly recommended as an icvery sophisticated arcade type game". ''
Info Info is shorthand for "information". It may also refer to: Computing * .info, a generic top-level domain * info:, a URI scheme for information assets with identifiers in public namespaces * info (Unix), a command used to view documentation produc ...
'' gave it four-plus stars out of five. The magazine liked the graphics and "complex" gameplay and praised the sound, but disliked the dual joystick-mouse controls. The magazine advised, "You may not like Mindwalker at first; give it time".


Compatibility

Only one version of ''Mind Walker'' was released for the Amiga. Nonetheless, this single version continued to run without problem across four generations of operating system, three generations of CPU, and at least three generations of platform hardware, spanning over six years, starting with the Amiga 1000. Given that the program was written before production hardware was available, this was an astonishing accomplishment, and was easily among the most forward-compatible software products ever released for the Amiga.


References

{{reflist


External links


''Mind Walker''
at Lemon Amiga

from the Classic Amiga Game Player 1986 video games Action video games Amiga games Amiga-only games North America-exclusive video games Platform games Video games developed in the United States Video games about mental health Synapse Software games Single-player video games