A military exercise or war game is the employment of military resources in training for
military operations, either exploring the effects of
warfare or testing strategies without actual
combat. This also serves the purpose of ensuring the
combat readiness of garrisoned or deployable forces prior to deployment from a home base. While both war games and military exercises aim to simulate real conditions and scenarios for the purpose of preparing and analyzing those scenarios, the distinction between a war game and a military exercise is determined, primarily, by the involvement of actual military forces within the simulation, or lack thereof. Military exercises focus on the simulation of real, full-scale military operations in controlled hostile conditions in attempts to reproduce war time decisions and activities for training purposes or to analyze the outcome of possible war time decisions. War games, however, can be much smaller than full-scale military operations, do not typically include the use of functional military equipment, and decisions and actions are carried out by artificial players to simulate possible decisions and actions within an artificial scenario which usually represents a model of a real-world scenario. Additionally, mathematical modeling is used in the simulation of war games to provide a quantifiable method of deduction. However, it is rare that a war game is depended upon for quantitative results, and the use of war games is more often found in situations where qualitative factors of the simulated scenario are needed to be determined.
The actual use of war games and the results that they can provide are limited by possibilities. War games cannot be used to achieve predictive results, as the nature of war and the scenarios that war games aim to simulate are not deterministic. Therefore, war games are primarily used to consider multiple possible outcomes of any given decision, or number of decisions, made in the simulated scenario. These possible outcomes are analyzed and compared, and cause-and-effect relationships are typically sought for the unknown factors within the simulation. It is typically the relationships between visual aspects of the simulation that aid in the assessment of the problems that are simulated within war games, like geographic locations and positionings that would be difficult to discern or analyze at full-scale and for complex environments.
War games involving two or more countries allows for better coordination between militaries, observation of enemy's tactics, and is a visible show of strength for the participating countries. According to a 2021 study, joint military exercises within well-defined alliances usually deter adversaries without producing a moral hazard because of the narrow scope of the alliance, while joint military exercises outside of an alliance (which are extremely rare) usually lead to conflict escalation.
Exercises in the 20th and 21st centuries have often been identified by a unique
codename, such as
Cobra Gold, in the same manner as military contingency operations and combat operations like
Operation Phantom Fury.
Military exercises are sometimes used as cover for build up to an actual invasion such as in the cases of the
Warsaw Pact invasion of Czechoslovakia and the
2022 Russian invasion of Ukraine, or it can provoke opponents at peace to perceive it as such in the case of
Able Archer 83.
Types
Command Post
A Command Post Exercise (CPX) typically focuses on the battle readiness of staffs such as a particular
Unified Combatant Command
A unified combatant command (CCMD), also referred to as a combatant command, is a joint command (military formation), military command of the United States Department of Defense that is composed of units from two or more service branches of the ...
or one of its components at any level. It may run in parallel with an FTX or its equivalent, or as a stand-alone event for headquarters staff only with heavy emphasis on simulated events.
Field
Historical names for the field exercise, or the full-scale rehearsal of military maneuvers as practice for warfare in the military services of the British Commonwealth include "schemes," while those of the military services United States are known as
Field Training Exercises (FTX), or, in the case of naval forces, Fleet Exercises (FLEETEX).
In a field exercise or fleet exercise, the two sides in the simulated battle are typically called "red" (simulating the
enemy forces) and "blue", to avoid naming a particular adversary. This naming convention originates with the inventors of the table-top war-game (the "
Kriegsspiel"), the Prussian
Georg von Reisswitz; their army wore
Prussian blue
Prussian blue (also known as Berlin blue, Brandenburg blue or, in painting, Parisian or Paris blue) is a dark blue pigment produced by oxidation of ferrous ferrocyanide salts. It has the chemical formula Fe CN)">Cyanide.html" ;"title="e(Cyanid ...
, so friendly forces were depicted by the color blue.
Multiple forces
Several different armed forces of the same nation training together are described as having a joint exercise.
Those involving forces of multiple nations are described as having a combined exercise or coalition exercise, also called a bilateral exercise if based on security agreements between two nations, or a multilateral exercise if multiple nations.
Simulation
Other types of exercise include the TEWT (Tactical Exercise Without Troops), also known as a
sand table, map or cloth model exercise. This type of exercise (in recent years assisted by
computer simulation) allows commanders to manipulate
models through possible scenarios in military planning. This is also called warfare simulation, or in some instances a
virtual battlefield and in the past has been described as "wargames." Such examples of modern military wargames include
DARWARS, a
serious game developed since 2003 by the US
DARPA
The Defense Advanced Research Projects Agency (DARPA) is a research and development agency of the United States Department of Defense responsible for the development of emerging technologies for use by the military.
Originally known as the Ad ...
agency with
BBN Technologies, a
defense contractor which was involved in the development of
packet switching
In telecommunications, packet switching is a method of grouping Data (computing), data into ''network packet, packets'' that are transmitted over a digital Telecommunications network, network. Packets are made of a header (computing), header and ...
, used for
ARPANET, and which developed the first
computer modem in 1963.
Military's operations and training have included different scenarios a soldier might encounter with morals and different ethics. In one military operation soldiers are frequently asked to engage in combat, humanitarian, and stabilization roles. These increase the ambiguity of a role one may encounter and challenge of ethics. This will also lead the military personnel to have to make a difficult call in challenging circumstances. Even in difficult situations and conditions, military personnel still has to follow rules and regulations such as: 1) when the right thing to do is not immediately clear; 2) when two or more important principles or values support different actions, and 3) when some harm will result, regardless of the actions taken (Defense Ethics Program, Department of National Defense, 2012). These simulations involve crude living conditions, sleep deprivations, time limit, and either lack or ambiguous amount of information.
A subset of simulated exercises is the Table Top Exercise (TTX), typically limited to senior personnel stepping through the decision-making processes they would employ in a crisis, a contingency, or general warfare.
History
The use of military exercises and war games can be found to date back to as early as the early 19th century, wherein it was the officers of the Prussian Army who created the contemporary, tactical form of wargames that have since been more widely used and developed by other military conglomerations throughout the world. Non-tactical forms of wargames have existed for much longer, however, in the forms of tabletop games such as chess and Go.
The modern use of military exercises grew out of the
military
A military, also known collectively as armed forces, is a heavily armed, highly organized force primarily intended for warfare. It is typically authorized and maintained by a sovereign state, with its members identifiable by their distin ...
need to study
warfare and to 'reenact' old battles for learning purposes. During the age of ''
Kabinettskriege'' (Cabinet wars),
Frederick the Great,
King of Prussia from 1740 to 1786, "put together his armies as a well-oiled clockwork mechanism whose components were
robot
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be ...
-like warriors. No individual initiative was allowed to Frederick's soldiers; their only role was to cooperate in the creation of walls of projectiles through synchronized firepower."
This was in the pursuit of a more effective army, and such practices made it easier to look at war from a top-down perspective. Disciplined troops should respond predictably, allowing study to be confined to maneuvers and
command.
The stunning
Prussian victory over the
Second French Empire in the
Franco-Prussian War (1870–71) is sometimes partly credited to the training of Prussian officers with the game
Kriegspiel
Kriegspiel is a chess variant invented by Henry Michael Temple in 1899 and based upon the original Kriegsspiel (German for ''war game'') developed by Georg von Reiswitz in 1812. In this game, each player can see their own pieces but not those o ...
, which was invented around 1811 and gained popularity with many officers in the Prussian army. These first wargames were played with
dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
which represented "friction", or the intrusion of less than ideal circumstances during a real war (including
morale,
meteorology, the
fog of war, etc.).
21st century militaries still use wargames to simulate future wars and
model their reaction. According to
Manuel de Landa
Manuel DeLanda (born 1952) is a Mexican- American writer, artist and philosopher who has lived in New York since 1975. He is a lecturer in architecture at the Princeton University School of Architecture and the University of Pennsylvania School ...
, after
World War II
World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the World War II by country, vast majority of the world's countries—including all of the great power ...
the
Command, Control and Communications (C
3) was transferred from the military staff to the
RAND Corporation
The RAND Corporation (from the phrase "research and development") is an American nonprofit global policy think tank created in 1948 by Douglas Aircraft Company to offer research and analysis to the United States Armed Forces. It is financed ...
, the first
think tank. Around the mid to late 20th century, computer simulated war games were created to replace traditional war gaming methods with the goal of optimizing and speeding up the process and making it possible to analyze more complex scenarios with greater ease. In 1958, the Naval War college installed a computer war game system where their traditional war gaming activities were held. The system was called the Navy Electronic Warfare System, and cost over $10 million to install. The change from traditional war gaming methods to electronic computer simulated ones meant that the value and accuracy of a war game simulation was less dependent on skill and individual experiences, and more dependent on quantitative data and complicated analysis methods.
Von Neumann was employed by the RAND Corporation, and his
game theory
Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
was used in wargames to model
nuclear dissuasion
Nuclear strategy involves the development of doctrines and strategies for the production and use of nuclear weapons.
As a sub-branch of military strategy, nuclear strategy attempts to match nuclear weapons as means to political ends. In additi ...
during the
Cold War. Thus, the US
nuclear strategy
Nuclear strategy involves the development of doctrines and strategies for the production and use of nuclear weapons.
As a sub-branch of military strategy, nuclear strategy attempts to match nuclear weapons as means to political ends. In additi ...
was defined using wargames, "SAM" representing the US and "IVAN" the Soviet Union.
Early game theory included only
zero-sum games, which means that when one player won, the other automatically lost. The
Prisoner's dilemma, which models the situation of two prisoners in which each one is given the choice to betray or not the other, gave three alternatives to the game:
*Neither prisoners betrays the other, and both are given short-term sentences
*One prisoner betrays the other, and is freed, while the other gets a long sentence
*Both prisoners betray each other, and both are given mid-sized sentences
This modelization gave the basis for the
massive retaliation nuclear doctrine. The
zero-sum fallacy
Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is e ...
and
cooperative games would be theorized only later, while the evolution of
nuclear technology
Nuclear technology is technology that involves the nuclear reactions of atomic nuclei. Among the notable nuclear technologies are nuclear reactors, nuclear medicine and nuclear weapons. It is also used, among other things, in smoke detectors an ...
and
missiles made the massive retaliation nuclear strategy obsolete.
List of military exercises
Current and recurring
*
Green dagger (US-UK-Netherlands-UAE-Canada)
*
Balikatan (Philippines-US)
*
Croix du Sud (France-Australia-New Zealand-US and others)
*
Malabar (India-US)
*
Garuda Shield (Indonesia-US and others, annual)
*
Talisman Saber
Exercise Talisman Sabre (also formerly spelled Talisman Saber, the US English alternative title) is a biennial, multinational military exercise led by Australia and the United States. Talisman Sabre involves joint exercises performed by the Austr ...
(Australia-US)
*
Varuna (India-France)
*
Cobra Gold (Thailand - US and 25 others)
*
Exercise RIMPAC (Australia, Canada,the US and others)
*
Kernel Blitz (
USN,
USMC, biannual, amphibious warfare)
*
Green Griffin
Green is the color between cyan and yellow on the visible spectrum. It is evoked by light which has a dominant wavelength of roughly 495570 nm. In subtractive color systems, used in painting and color printing, it is created by a combi ...
(NATO, annual)
NATO's factsheet on military exercises
/ref>
* Dynamic Manta (NATO, annual, ASW focus)
* Locked Shields (NATO, annual, cyber warfare)
* Saber Guardian
A sabre (French: sabʁ or saber in American English) is a type of backsword with a curved blade associated with the light cavalry of the early modern and Napoleonic periods. Originally associated with Central European cavalry such as the ...
(NATO, annual)
* Baltops (NATO, annual)
* Dynamic Mongoose
Dynamics (from Greek δυναμικός ''dynamikos'' "powerful", from δύναμις ''dynamis'' "power") or dynamic may refer to:
Physics and engineering
* Dynamics (mechanics)
** Aerodynamics, the study of the motion of air
** Analytical dynam ...
(NATO, annual)
* Vostok 2018 (usually only Russia, but China and Mongolia have participated; about every four years; Russia's eastern exercise)
* Zapad Exercises (Belarus and Russia, about every four years, Russia's western exercise)
* Caucasus 2020
Caucasus 2020 (also called Kavkaz 2020) was a multinational Military exercise#Command Post, command post exercise in Russia. The exercise took place from September 21 to 26.
The issues practiced in the course of the Kavkaz 2020 cover command an ...
(usually only Russia, about every four years, Russia's southern exercise)
* Center 2019
Center or centre may refer to:
Mathematics
*Center (geometry), the middle of an object
* Center (algebra), used in various contexts
** Center (group theory)
** Center (ring theory)
* Graph center, the set of all vertices of minimum eccentricity ...
(Russia, about every four years, Russia's central exercise)
* Ocean Shield (Russia, annual, naval exercise in the Baltics and Arctic)
* Cold Response
Cold Response is the name given to Norwegian led military exercises with NATO member countries and invited Partnership for Peace countries held in Norway every second year.
Cold Response 2006
The first exercises was the largest military exerci ...
( Partnership for Peace)
Former, significant
* Able Archer 83 (NATO)
* Exercise Reforger
* Operation Brasstacks (India, 1986–1987)
* Millennium Challenge (2002)
* Fleet problem (1923-1940)
* North China Military Exercise (China, 1981)
* Resolute Dragon
Resolute may refer to:
Geography
* Resolute, Nunavut, Canada, a hamlet
* Resolute Bay, Nunavut
* Resolute Mountain, Alberta, Canada
Military operations
* Operation Resolute, the Australian Defence Force contribution to patrolling Australia's Exc ...
(Japan and the US, 2021)
* List of NATO exercises
See also
* Aggressor squadron
* Maneuver warfare
* Flanking maneuver
* Live fire exercise
* Pincer movement
*Simulation
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the ...
References
External links
Complete 911 Timeline:
Center for Cooperative Research—Military exercises up to 9/11
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