Might And Magic II
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''Might and Magic II: Gates to Another World'' (also known as ''Might and Magic Book Two: Gates to Another World'') is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed and published by
New World Computing New World Computing, Inc. was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video game ...
in 1988. It is the sequel to '' Might and Magic Book One: The Secret of the Inner Sanctum''.


Gameplay

After the events of '' Might and Magic Book One: The Secret of the Inner Sanctum'', the adventurers who helped Corak defeat Sheltem on VARN take the "Gates to Another World" located in VARN to the land of CRON (Central Research Observational Nacelle). The land of CRON is facing many problems brought on by the encroachment of Sheltem and the adventurers must travel through CRON, the four elemental planes and even through time to help Corak stop Sheltem from flinging CRON into its sun. While in many ways ''Might and Magic II'' is an updated version of the original, the improved graphics help greatly with navigation, and the interface added several functions that facilitated gameplay, such as a "delay" selector which allowed for faster or slower response times, and a spinning cursor when input was required - all features lacking in ''Might and Magic Book One''. As with ''Might and Magic Book One'', the player used up to six player-generated characters at a time, and a total of twenty-six characters could be created, who thereafter stayed at the various inns across CRON. To continue game continuity it was possible to "import" the characters developed from the first game. Additionally, ''Might and Magic II'' became the first game in the series to utilize "hirelings", predefined characters which could extend the party to eight active characters. Hirelings were controlled like regular characters but required payment each day; pay increased with
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
. Other new features include two new
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es, an increased number of
spells Spell(s) or The Spell(s) may refer to: Processes * Spell (paranormal), an incantation * Spell (ritual), a magical ritual * Spelling, the writing of words Arts and entertainment Film and television * ''The Spell'' (1977 film), an American ...
, the introduction of class "upgrade"
quests A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ev ...
and more than twice the number of mini-quests. Also added was "secondary skills" such as ''mountaineering'' (necessary for travelling mountainous regions) and linguist (raising the character's intelligence, and necessary for reading certain messages). Each character could have up to two secondary skills. The game introduced an
automap A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details ...
feature to the series, activated by training a character in the cartographer skill. Perhaps the most peculiar development in this game was the numeric scope. Character levels could reach 255 ((28)-1), at which point they could train without limit, provided they had enough gold.
Hit point Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
s could be extended as high as 65535 ((216)-1) and magic points up to 9999. To nearly any item, a "+" bonus could be added via an enchantment. This "+" bonus increased the weapon's damage or attribute bonus, as in ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'', but unlike ''D&D'' the ceiling on "+" bonuses was 63. ''Might and Magic II'' pitted the player's party against any one of 255 monsters varying from 1 hit point to 64000. Battles could consist of up to 255 opponents. While ''Might and Magic II'' remained a battle-focused game, there were many puzzles to be solved, and curiosities to be discovered. There is a cave with a sex-change device, for instance, and scattered about the land are seemingly nonsensical colored messages that eventually combines into useful hints (as in the first game). Most of the quests in the game require the player to solve puzzles rather than look for the next hack and slash battle.
Time travel Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a w ...
was added, though its ramifications were practically nil with the exception of being necessary to fight the final boss. The taverns feature humorous culinary selections and there are various absurdities strewn about, such as the ability to get drunk off of too much ale, which would result in reduced abilities of the character. Stats can be increased at the annual circus, which requires a collection of cupie dolls to play the games. A character can belong to one of eight classes. Each class has at least one prime
statistic A statistic (singular) or sample statistic is any quantity computed from values in a sample which is considered for a statistical purpose. Statistical purposes include estimating a population parameter, describing a sample, or evaluating a hypo ...
which a character must equal or exceed to be a member of that class. All classes other than Knights or Barbarians also have special skills or abilities. All six classes featured in ''Might and Magic Book One'' are available in the sequel: Knight (must defeat the Dread Knight), Paladin (must slay the Frost Dragon), Archer (must stop Baron Wilfrey), Cleric (have to reunite the soul of Corak with his body), Sorcerer (must release both the good and the evil wizards from the Isle of the Ancients), and Robber. In addition two new classes are introduced: *Ninja: Ninja are specialized Robbers, having thieving abilities to a lesser degree, plus the ability to assassinate their opponents. Ninjas must assassinate the wicked enchantress Dawn. *Barbarian: Barbarians have high hit points and reasonable fighting abilities, though a limited selection of weapons and armour. Barbarians must kill the barbarian chieftain Brutal Bruno. There are many aspects of this game which were not standard for RPGs of the time. Characters aging during gameplay, and when reaching old age (~75) they would die randomly due to natural causes. The spell that reverses this process usually fails, resulting in increasing the character's age as opposed to decreasing it. However, paying a visit to a health spa on a resort isle can reduce the character's age. The ability to travel into the past, specifically nine different centuries, although only two of them seemed relevant to the main story and two to a sidequest. Class-specific quests and class-restricted areas, forcing the player to split up the party, or use different combinations of characters. In a departure from the
high fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, Pl ...
flavour typical for RPGs, the last dungeon requires the player characters to board a spaceship and solve an encrypted message with a time limit in order to escape the planet.


Reception

''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' reviewers gave the game 4 out of 5 stars, and 5 out of 5 stars for the Sega Genesis version. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' gave the game a mixed review, noting several bugs in the 1.0 version. The reviewer, Scorpia, also lamented the simple plotline, saying, "''Might & Magic II'' seems to have swerved off the path in the boring " monster mash/Monty Haul" direction, where ever-more-powerful characters with ever-more-powerful weapons fight ever-more-powerful monsters until it all escalates into the realm of the ludicrous." Van Caneghem later got revenge on Scorpia by naming a monster after her in the sequel. In 1991 the magazine also reviewed the Sega Genesis version, stating that while easy to play and with excellent graphics, the overemphasis on combat made the game "workmanlike" and "airless". In 1993 Scorpia stated that ''Might & Magic II'' was "not as good as the previous game on many counts ... only for the devoted hack and slash crowd". In 1991, ''
PC Format ''PC Format'' was a computer magazine published in the United Kingdom by Future plc, and licensed to other publishers in countries around the world. In publication between 1991 and 2015, it was part of Future plc's ''Format'' series of magazines ...
'' placed ''Might and Magic II'' on its list of the 50 best computer games of all time.


Reviews

*''Player One'' (Sep, 1991) *''
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'' (May, 1989) *''Power Play'' (1989) *''Power Play'' (Apr, 1989) *''Consoles Plus'' (Sep, 1991) *''64'er'' (Sep, 1990) *''Video Games'' (Sep, 1991) *''
Mean Machines ''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s '' Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers l ...
'' (Jul, 1991) *''
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'' (Dec, 1989) *''
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'' (May, 1990) *''
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'' (Nov, 1989) *''Enchanted Realms'' (Sep, 1990) *''
Games-X ''Games-X'' was a multi-format weekly computer and video game magazine published in the United Kingdom. It was launched in May 1991. The publisher was Europress. Editor Hugh Gollner later described it "a big mistake" in terms of finances. See al ...
'' (Aug 08, 1991) *''Amiga Joker'' (Apr, 1990) *''neXGam'' (Dec 27, 2009) *''
ACE (Advanced Computer Entertainment) ''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as ...
'' (Jun, 1990) *''Joker Verlag präsentiert: Sonderheft'' (1992) *''
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'' (EGM) (Jun, 1992) *''Video Games'' (May, 1994)


References


External links

* {{Might and Magic series 1988 video games Amiga games Apple II games Classic Mac OS games Commodore 64 games DOS games First-person party-based dungeon crawler video games FM-7 games Games commercially released with DOSBox Might and Magic MSX2 games NEC PC-8801 games NEC PC-9801 games New World Computing games Role-playing video games Science fantasy video games Sega Genesis games Sharp X1 games X68000 games Single-player video games Super Nintendo Entertainment System games Video game sequels Video games about ninja Video games about time travel Video games developed in the United States Video games featuring protagonists of selectable gender Video games scored by Atsuhiro Motoyama