Metropolis Light Transport
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Metropolis light transport (MLT) is a
global illumination Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly fro ...
application of a variant of the
Monte Carlo method Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be determi ...
called the
Metropolis–Hastings algorithm In statistics and statistical physics, the Metropolis–Hastings algorithm is a Markov chain Monte Carlo (MCMC) method for obtaining a sequence of random samples from a probability distribution from which direct sampling is difficult. This sequ ...
to the
rendering equation In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometric optics approximation. It was simultaneously introduc ...
for generating images from detailed physical descriptions of
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
scenes. The procedure constructs paths from the eye to a light source using
bidirectional path tracing In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based ren ...
, then constructs slight modifications to the path. Some careful statistical calculation (the Metropolis algorithm) is used to compute the appropriate distribution of brightness over the image. This procedure has the advantage, relative to bidirectional path tracing, that once a path has been found from light to eye, the algorithm can then explore nearby paths; thus difficult-to-find light paths can be explored more thoroughly with the same number of simulated photons. In short, the algorithm generates a path and stores the path's 'nodes' in a list. It can then modify the path by adding extra nodes and creating a new light path. While creating this new path, the algorithm decides how many new 'nodes' to add and whether or not these new nodes will actually create a new path. Metropolis light transport is an unbiased method that, in some cases (but not always), converges to a solution of the rendering equation faster than other unbiased algorithms such as path tracing or bidirectional path tracing. Energy Redistribution Path Tracing (ERPT) uses Metropolis sampling-like mutation strategies instead of an intermediate probability distribution step.


See also

*
Nicholas Metropolis Nicholas Constantine Metropolis (Greek: ; June 11, 1915 – October 17, 1999) was a Greek-American physicist. Metropolis received his BSc (1937) and PhD in physics (1941, with Robert Mulliken) at the University of Chicago. Shortly afterwards, ...
– The physicist after whom the algorithm is named ''Renderers using MLT:'' * Arion – A commercial unbiased renderer based on path tracing and providing an MLT sampler *
Indigo Renderer Indigo Renderer is a 3D rendering software that uses unbiased rendering technologies to create photo-realistic images. In doing so, it uses equations that simulate the behaviour of light. By simulating the interactions of light, it can produc ...
– A commercial unbiased 3D renderer that uses MLT * Iray
external link
– An unbiased renderer that has an option for MLT *
Kerkythea Kerkythea is a standalone rendering system that supports raytracing and Metropolis light transport, uses physically accurate materials and lighting, and is distributed as freeware. Currently, the program can be integrated with any software tha ...
– A free unbiased 3D renderer that uses MLT *
LuxRender LuxCoreRender is a free and open-source physically based rendering software. It began as ''LuxRender'' in 2008 before changing its name to LuxCoreRender in 2017 as part of a project reboot. The LuxCoreRender software runs on Linux, Mac OS X, a ...
– An open source unbiased renderer that uses MLT *
Mitsuba Renderer Mitsuba may refer to: * Mitsuba Corporation, a Japanese corporation * ''Cryptotaenia japonica'', a species of herbaceous perennial plants also known as Mitsuba * Mitsuba, free and open-source software rendering system Rendering or image sy ...

web site
A research-oriented renderer which implements several MLT variants *
Octane Render Octane Render is an unbiased rendering application with real-time capability developed by graphics software company OTOY Inc. It was created by Terrence Vergauwen of the New Zealand based startup company Refractive Software LTD before being sol ...
– An commercial unbiased renderer that uses MLT *
Unicorn Render The unicorn is a legendary creature that has been described since antiquity as a beast with a single large, pointed, spiraling horn projecting from its forehead. In European literature and art, the unicorn has for the last thousand years or ...

web site
– A commercial unbiased render providing MTL sampler and Caustic sampler


References


External links


Metropolis project at Stanford

Homepage of the Mitsuba renderer

LuxRender - an open source render engine that supports MLT

Kerkythea 2008 - a freeware rendering system that uses MLT

A Practical Introduction to Metropolis Light Transport

Unbiased physically based rendering on the GPU
Monte Carlo methods Global illumination algorithms {{compu-stub