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Given two
surface A surface, as the term is most generally used, is the outermost or uppermost layer of a physical object or space. It is the portion or region of the object that can first be perceived by an observer using the senses of sight and touch, and is ...
s with the same
topology In mathematics, topology (from the Greek language, Greek words , and ) is concerned with the properties of a mathematical object, geometric object that are preserved under Continuous function, continuous Deformation theory, deformations, such ...
, a
bijective mapping In mathematics, a bijection, also known as a bijective function, one-to-one correspondence, or invertible function, is a function between the elements of two sets, where each element of one set is paired with exactly one element of the other ...
between them exists. On triangular mesh surfaces, the problem of computing this mapping is called mesh
parameterization In mathematics, and more specifically in geometry, parametrization (or parameterization; also parameterisation, parametrisation) is the process of finding parametric equations of a curve, a surface, or, more generally, a manifold or a variety, d ...
. The parameter domain is the surface that the mesh is mapped onto. Parameterization was mainly used for mapping textures to surfaces. Recently, it has become a powerful tool for many applications in mesh processing. Various techniques are developed for different types of parameter domains with different parameterization properties.


Applications

*
Texture mapping Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping ...
* Normal mapping * Detail transfer *
Morphing Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Sinc ...
* Mesh completion * Mesh Editing * Mesh Databases * Remeshing * Surface fitting


Techniques

* Barycentric Mappings * Differential Geometry Primer * Non-Linear Methods


Implementations


A fast and simple stretch-minimizing mesh parameterization


ABF++, LSCM, Spectral LSCM
Linear discrete conformal parameterization



Boundary First Flattening

Scalable Locally Injective Mappings


See also

* Parametrization *
Texture atlas In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2d game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. An atlas can consist of uniformly-siz ...
*
UV Mapping UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object i ...


External links


"Mesh Parameterization: theory and practice"
3D computer graphics {{Computer-graphics-stub