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''Mega Man Battle Network'' is a
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by Capcom for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
(GBA)
handheld console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
. It is the first title of the ''
Mega Man Battle Network is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the ''Mega Man'' series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity wh ...
'' series of games. It was originally released in Japan as a GBA
launch game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
on March 21, 2001 and was released later that year in North America and Europe. It was also released via the Wii U Virtual Console in Japan on July 9, 2014, in Europe on July 24, 2014, and in North America on July 31, 2014. ''Battle Network'' takes place during the 21st century in a world where society and everyday life is driven by the internet. Users are able to interact with and virtually explore nearly any electronic device using highly advanced, online avatars called "NetNavis". The game follows a young boy named Lan Hikari and his NetNavi MegaMan.EXE as they solve a series of crimes instigated by the " WWW (World Three)" organization. Rather than share the
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
gameplay of its predecessors, ''Battle Network'' is a
tactical role-playing game Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
in which the player respectively controls Lan in the game's outside world and MegaMan.EXE in its virtual world. Battles take place in
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
; special abilities called "Battle Chips" can be accessed to fight off the numerous computer viruses present in the game's cyberspace environments. ''Battle Network'' was created amidst the rise of
collectible card games A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Genera ...
, as shown by its collectible Battle Chips that are used to create "Folders" (like card decks). According to producer
Keiji Inafune is a Japanese video game producer, illustrator and businessman. Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original ''Street Fighter'' and ''Mega Man'' in ...
, the development team wanted ''Battle Network'' to identify specifically with younger gamers by creating a setting resembling the real world and a gameplay model that mixes traditional action and RPG elements. ''Battle Network'' received positive reviews from critics. Its unconventional combat system was given significant praise and its presentation was well-regarded. However, its storyline was met with mixed opinions. The game was followed by a number of sequels and spin-off titles, as well as other media. An enhanced port of the game, , released in Japan in 2009 for the Nintendo DS.


Plot

''Mega Man Battle Network'' is set in an ambiguous year in the 21st century ("20XX AD") in an alternate reality to the original ''Mega Man'' series. Within the world of ''Battle Network'', the
Net Net or net may refer to: Mathematics and physics * Net (mathematics), a filter-like topological generalization of a sequence * Net, a linear system of divisors of dimension 2 * Net (polyhedron), an arrangement of polygons that can be folded up ...
has become humanity's primary means of communication, commerce, and even
crime In ordinary language, a crime is an unlawful act punishable by a state or other authority. The term ''crime'' does not, in modern criminal law, have any simple and universally accepted definition,Farmer, Lindsay: "Crime, definitions of", in Ca ...
. Users are able to "jack in" to the Net and other computerized devices, and explore their various aspects using program avatars called "NetNavis (Network Navigators)" as if they were physical locations. The Net and the inner workings of computers are displayed as a virtual world with which computer programs of all varieties, as personified in a humanoid form, can interact. Users often do so by accessing their NetNavis via a "PET (PErsonal information Terminal)" device. The plot of ''Mega Man Battle Network'' follows one such pair, Lan Hikari and his NetNavi MegaMan.EXE. Lan is a fifth
grader A grader, also commonly referred to as a road grader, motor grader, or simply a blade, is a form of heavy equipment with a long blade used to create a flat surface during grading. Although the earliest models were towed behind horses, and lat ...
in the town of ACDC. His father, Dr. Yuichiro Hikari, is one of the world's top scientists and NetNavi researchers. Not long into the story, Lan and MegaMan.EXE take it upon themselves to solve various criminal cases around ACDC involving other Navis and their operators. Some of the confrontations with the various criminals involve desperate, life-threatening situations including a bus rigged to explode, oxygen being cut off at a large party, the entire city's clean water freezing, and school students being re-educated as mindless slaves. The duo continuously crosses paths with Eugene Chaud, an official "NetBattler" commissioned by the government to investigate crimes on the Net. Chaud and his NetNavi ProtoMan.EXE act as rivals to Lan and MegaMan.EXE. The protagonists eventually learn that the criminals are all connected to an organization called the " WWW (World Three)". The WWW intentionally infects computer networks with computer viruses so as to hinder their normal operations and
hack Hack may refer to: Arts, entertainment, and media Games * ''Hack'' (Unix video game), a 1984 roguelike video game * ''.hack'' (video game series), a series of video games by the multimedia franchise ''.hack'' Music * ''Hack'' (album), a 199 ...
vital information. The group is led by
Dr. Wily () is a video game character and the main antagonist of the original ''Mega Man'' series, as well as Mega Man's archenemy and is also the creator of Bass and Zero. He appeared in the first ''Mega Man'' video game and later in promotions and oth ...
, a former colleague of Lan's grandfather. While working together, Wily had specialized in
robotics Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrate ...
while Lan's grandfather specialized in
networks Network, networking and networked may refer to: Science and technology * Network theory, the study of graphs as a representation of relations between discrete objects * Network science, an academic field that studies complex networks Mathematics ...
, which eventually led to NetNavis. The government cut Wily's funding, opting instead to pursue Hikari's NetNavi project. Wily's goal throughout the game is to collect four super programs with which the "LifeVirus" may be constructed. The LifeVirus is a nearly indestructible virus capable of wiping out the Net and all associated devices. The protagonists infiltrate the WWW, but MegaMan.EXE becomes disabled. Chaud arrives and gives Lan a
batch file Batch may refer to: Food and drink * Batch (alcohol), an alcoholic fruit beverage * Batch loaf, a type of bread popular in Ireland * A dialect term for a bread roll used in North Warwickshire, Nuneaton and Coventry, as well as on the Wirra ...
from Dr. Hikari to restore his Navi. After receiving the file "Hub.bat", Lan questions his father about the name. It is revealed the MegaMan.EXE is actually a unique Navi made by Lan's father. When Lan's twin brother, Hub, died at a young age, Dr. Hikari transferred Hub's consciousness into the NetNavi MegaMan.EXE. This created a special physical and virtual bond between the two brothers. In the end, Lan and MegaMan.EXE manage to defeat Wily, destroy the LifeVirus, and restore peace to ACDC.


Gameplay

Unlike the previous
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
-
platformer A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
entries of the ''Mega Man'' franchise, ''Mega Man Battle Network'' is a
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
tactical RPG Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
. To progress through the game the player must alternately navigate the outside world as Lan Hikari and the Net as MegaMan.EXE, each containing certain tasks that must be completed to allow advancement in the other. Controlling Lan, the player may travel around the world map, interact with non-player characters, check
email Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" mean ...
, purchase items, initiate Net missions, or speak with MegaMan.EXE through his PET. In contrast with traditional ''Mega Man'' entries in which battle and movement through the levels happen in the same setting, ''Battle Network''s combat occurs only through by battling computer viruses within the Net. This cyber world is represented by a series of branching pathways and nodes, where MegaMan.EXE can travel to both new and previously visited locations, find and purchase items, and fight viruses. Battles do not generally appear on the field screen of the Net but are usually set as
random encounter A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected b ...
s. The battlefield itself is made up of 18 tiles divided into two groups of nine, one group being space in which MegaMan.EXE may freely move and the other group being space inhabited by enemies. Akin to other ''Mega Man'' games, MegaMan.EXE possesses an arm cannon called the "Mega Buster". The player can transition among the nine provided tiles and fire the Mega Buster at enemies from across the screen. The objective of each battle is to delete all the viruses by reducing their
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
(HP) to zero. If MegaMan.EXE's own health depletes, a game over occurs. Certain power-up programs can be found that upgrade MegaMan.EXE's HP, defense, or Mega Buster power. The Mega Buster is quite weak on its own, so in order to delete viruses more efficiently, the player must access special abilities called "Battle Chips". These are minor programs that contain data that the Navi can utilize to perform more powerful attacks, summon other Navis for help, or execute supportive actions such as restoring HP or destroying tiles on the enemies' side of the battlefield. Battle Chips are uploaded to MegaMan.EXE by Lan's PET in a process called "Customization." Each turn in battle presents the player with five random chips from which to choose, though the player is limited to chips of the same variety or chips with the same alphabetic code. Once the "Battle Gauge" (or "Custom Gauge") at the top of the screen fills during battle, another random set of chips can be chosen from a general pool called the "folder". At any given time, the player may only have exactly 30 chips in the folder from which the Customization process may draw. The player is only allowed to carry up to ten of the same kind of chip and up to five Navi-summon chips in the folder. However, a player may possess any number of other chips in inactive reserve, called the "sack", which may be moved to the active folder outside of battle. Every chip and enemy is aligned to one of five elements: Neutral, Fire, Water, Electric, and Wood. If MegaMan.EXE hits an enemy with an attack aligned to an element they are weak against, the attack will do double damage. ''Battle Network'' features a very limited
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
option. Up to two players may connect with each other using a
Game Link Cable The Nintendo Game Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two ga ...
and then give or trade Battle Chips. Players may also engage in battles with one another. The "test battle" mode has no stakes whereas the "real battle" mode allows the winning player to take a battle chip from the loser.


Development and release

Initially conceptualized with the intention of being a horror game, ''Mega Man Battle Network'' was developed by
Capcom Production Studio 2 is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', '' Mega Man'', ''D ...
amidst the success of Nintendo's portable RPG franchise '' Pokémon''. Rather than extend upon the traditional action-platform formula for the ''Mega Man'' series as they had done with the 3D ''
Mega Man Legends ''Mega Man Legends'' is a series in the ''Mega Man'' franchise. While the classic series is known for its 2D side-scrolling platformer gameplay with very little story, this series instead features 3D action-adventure gameplay and a robust story ...
'', Capcom followed Nintendo's example on the latter's then-newest
handheld console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
, the GBA. While creating ''Battle Network'', director Masahiro Yasuma found difficulty in blending action attributes with "the kind of fun you get from a ''Pokémon'' game" in order to make it enjoyable, new, and fresh. Yasuma recalled that production was further challenged because no effective precursor of its type had been made before. Producer
Keiji Inafune is a Japanese video game producer, illustrator and businessman. Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original ''Street Fighter'' and ''Mega Man'' in ...
stated that the development team wanted to add a "real world" feel to the ''Mega Man'' series by placing the protagonist of ''Battle Network'' in a location where the internet is prevalent. With the release of the portable GBA, the team felt that they should target modern gamers, specifically children, as an audience for the new series. The developers thought such a theme would be both successful and relevant because these younger gamers grew up with and utilized such technology on a daily basis. To ensure the game's popularity, Capcom marketed ''Battle Network'' alongside an afternoon anime adaptation, emphasized head-to-head matches between players, and provided fans with exclusive content via special events. Inafune credited himself for redesigning the protagonist Mega Man as MegaMan.EXE for the ''Battle Network'' series, though he recounted the character designers were reluctant to hand over the responsibility to him and even altered his illustrations afterwards. The character's initial concept art went through a large number of changes before it was finalized to a much simpler design, so that even very young fans could easily draw it. Yuji Ishihara acted as a primary character artist for the game. Each of the game's boss characters was designed so that their bodies would exude a certain motif; for example, StoneMan.EXE was meant to look like a huge castle made from stone masonry. Some bosses resembled their original ''Mega Man'' series counterparts while others were a large departure from these more humanoid appearances. Ishihara explained that the artists chose size and shape variety among the characters to "provide a little bit of surprise and excitement" to fans familiar with their classic forms. The musical score for ''Battle Network'' was composed by
Akari Kaida is a Japanese video game music composer. She composed various soundtracks for Capcom games, including multiple in the '' Mega Man'' series. She has occasionally been credited as Akari Groves, taking the surname of her husband. Career Kaida was ...
, who would later work on the fifth installment of the series. All 22 musical tracks for ''Mega Man Battle Network'' were included on the ''Rockman EXE 1 ~ 3 Game Music Collection'', released in Japan by Suleputer on December 18, 2002. The Japanese version of ''Battle Network'' was first announced in August 2000 as one of four games set to be released for the recently unveiled GBA. A demo of the game was promoted at
Nintendo Space World formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles and game ...
that month, where it was displayed on only two out of the 140 playable consoles. The game was displayed on five kiosks at the
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. ...
the following month. According to series planners Masakazu Eguchi and Masahiro Yasuma, this beta build of the game involved the player fighting a malevolent WoodMan.EXE within the school's electronic blackboard. ''Battle Network'' was officially released in Japan as a GBA
launch title This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
on March 21, 2001. A
television advertisement A television advertisement (also called a television commercial, TV commercial, commercial, spot, television spot, TV spot, advert, television advert, TV advert, television ad, TV ad or simply an ad) is a span of television programming produce ...
of the game featured the song "Neo Venus" by Japanese rock band
Janne Da Arc Janne Da Arc was a Japanese visual kei Rock music, rock band, formed in Hirakata, Osaka in 1991. Although inactive since 2007, Janne Da Arc officially announced that they disbanded on April 1, 2019. The band's name is often seen shortened to ei ...
. The English localization of ''Battle Network'' was announced on May 17, 2001, just prior to the Electronic Entertainment Expo. The game was released in North America and Europe on October 31 and November 30 respectively.
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', ...
published ''Mega Man Battle Network'' in
PAL region The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used i ...
s as part of a seven-GBA game licensing agreement with Capcom. Its first sequel, ''
Mega Man Battle Network 2 is a 2001 tactical role-playing video game developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the second game in the ''Mega Man Battle Network'' series, and a sequel to the first game; it follows Lan Hikari and his ...
'', was announced before the Japan World Hobby Fair in June 2001. Attendees to the fair were able to download chip data for the character Bass.EXE into their original ''Battle Network'' cartridges.


Reception and legacy

''Mega Man Battle Network'' has been generally well-received, holding aggregates score of 80% on GameRankings and 79 out of 100 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. The graphics of ''Battle Network'' were overall favored by reviewers.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Craig Harris, GameSpy contributor James Fudge, and Kristian Brogger of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' were all impressed by the game's crisp, colorful style and futuristic locales. As far as the sound was concerned, Justin Speer of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
opined that the music appropriately matched the rich visuals. Brogger otherwise accepted the sound as "enough ../nowiki> to get by", but that nothing would be missed if it were turned off. Harris comparably stated that "the standard Japanese tunage could have been given a bit more variety". The reviewers gave mixed opinions of the game's storyline. Though Brogger called it "engrossing", Harris recognized the plot as the game's one major fault, describing it as "kiddy" and disliking the consistent use of computer terminology for character names. Speer similarly summarized, "If there's something that might hold you back from enjoying the game, it's the lighthearted and somewhat goofy story. However, the game doesn't take itself too seriously, so neither should you." The battle system of ''Battle Network'' was a positive stand-out aspect for many critics. In his ''Battle Network'' series decade retrospective,
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
's Jeremy Parish felt the first game suffered from terrible plotting, unbalanced play design, and unattractive and annoying environment navigation. Still, Parish perceived the game's combat mechanics to be its sole reason for success, marrying the original ''Mega Man'' action qualities with an RPG structure and requiring "a combination of sharp thinking and quick reflexes" on the player's part. Speer found battle within the game to rightfully capture the spirit of ''Mega Man'' as its "most original and compelling feature". Harris likewise regarded the battle interface to be well-designed, a refreshing change from traditional Japanese RPGs, what gives the game its charm, and a very appreciative addition to the game's limited multiplayer mode. Fudge summarized the combat as "very easy to learn, but difficult to master -- and yet very satisfying". He admitted that the random encounters can occasionally be overwhelming. Brogger considered the gameplay both deep and simple to pick up on, but thought the menu system to be "clunky" at times and its battles to be repetitive. ''Mega Man Battle Network'' entered Japanese sales charts at number 12, selling approximately 43,048 units during its first week. A total of 224,837 units were sold in Japan during 2001, with the game being listed by Dengeki Online as the 50th best-selling video game in the region for that year. The success of ''Mega Man Battle Network'' led to several sequels and spin-offs on other consoles,
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whi ...
s, and
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
; an anime series; and numerous pieces of merchandise. A successor series called ''
Mega Man Star Force , , and are 2006 action role-playing video games developed and published by Capcom for the Nintendo DS handheld video game console; combined, they are the first game in the ''Mega Man Star Force'' series, a sub series of the greater ''Mega Man'' ...
'' began in 2006 after the Capcom decided to stop developing new ''Battle Network'' titles.


''Rockman.EXE: Operate Shooting Star''

A Nintendo DS
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
of the game entitled ''Rockman.EXE: Operate Shooting Star'' was revealed at the 2009 World Hobby Fair in Japan, and released there on November 12, 2009. Christian Svensson, Capcom's then Vice President of Strategic Planning & Business Development, stated that the company had no plans to localize the game for Western territories, but a
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet available ...
of the game into English was released in 2018, as well as an optional
voice acting Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent ...
removal patch.In addition to various gameplay enhancements, it also features a
crossover Crossover may refer to: Entertainment Albums and songs * ''Cross Over'' (Dan Peek album) * ''Crossover'' (Dirty Rotten Imbeciles album), 1987 * ''Crossover'' (Intrigue album) * ''Crossover'' (Hitomi Shimatani album) * ''Crossover'' (Yoshino ...
with the ''
Mega Man Star Force , , and are 2006 action role-playing video games developed and published by Capcom for the Nintendo DS handheld video game console; combined, they are the first game in the ''Mega Man Star Force'' series, a sub series of the greater ''Mega Man'' ...
'' series, and the ability to control either Mega Man. ''Star Force'' Mega Man brings his ability to lock-on to far-away targets, as well as a brief shield to block minor attacks. Both Mega Men utilize Battle Chips instead of Battle Cards, and new Chips (including a Navi Chip representing Omega-Xis) appear. The PET interface was revamped to allow for
touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is ofte ...
capabilities, including a map while traversing the cyber world, similar to its implementation in '' Double Team DS''. In January 2009, monthly Japanese magazine ''
CoroCoro Comic is a Japanese monthly manga magazine published by Shogakukan, established on May 15, 1977. Its main target is elementary school-aged boys, younger than the readers of shōnen manga, shōnen manga. Several of its properties, like ''Doraemon'' and ...
'' held their annual ''Mega Man'' boss design contest. However, unlike previous contests, it was unknown what upcoming ''Mega Man'' title the winning boss would appear in, nor was it revealed even after the winner was announced as Clock Genius in the April 2009 issue. At the 2009 World Hobby Fair convention in Japan, the new ''Mega Man'' title was finally unveiled as a crossover between the ''Battle Network'' and ''Star Force'' series. The ''Battle Network'' series officially ended in 2005 with the release of '' Mega Man Battle Network 6'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
. Around the 20th anniversary of the ''Mega Man'' franchise, Capcom was receiving a strong sentiment from fans wanting a new ''Battle Network'' title. Series producer Takeshi Horinouchi stated that they wanted one more try at the series. He explained, "This game’s inspiration is actually a celebratory image drawn by the designer for ''Mega Man''’s 20th anniversary. From that time, I’d secretly been thinking 'In time we should try something neat with ''EXE'' and ''Star Force''.’ Thus, our next project ''Rockman EXE Operate Shooting Star'' has come to be started. Essentially, this is a ''Mega Man Battle Network 1'' remake for the DS, porting it and adding something extra. You the fans may be wondering, what sort of theme comes with combining ''EXE'' and ''Shooting Star''? This is something that ''Battle Network'' fans of course, and ''Star Force'' fans as well, will enjoy." According to the Japanese publication ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'', ''Rockman.EXE: Operate Shooting Star'' was the ninth best-selling game in Japan during its release week at approximately 23,000 copies sold. A total of 44,110 units were sold in Japan by the end of 2009.


Notes


References


External links


Official ''Rockman.EXE'' website

Official ''Rockman.EXE Operate Shooting Star'' website
{{DEFAULTSORT:Mega Man Battle Network (Video Game) Role-playing video games Game Boy Advance games Capcom games Ubisoft games 1 Video games with isometric graphics Virtual Console games Virtual Console games for Wii U Multiplayer and single-player video games Tactical role-playing video games 2001 video games Video games developed in Japan Video games scored by Akari Kaida