MediEvil (video Game)
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''MediEvil'' is an action-adventure
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
video game developed by SCE Studio Cambridge and published by Sony Computer Entertainment for the
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. The game is set in the medieval Kingdom of Gallowmere and centres around the charlatan protagonist, Sir Daniel Fortesque, as he makes an attempt to stop antagonist Zarok's invasion of the kingdom whilst simultaneously redeeming himself. Development began in 1995 at Millennium Interactive in Cambridge under the working title of ''Dead Man Dan.'' The visuals are heavily influenced by Tim Burton's '' The Nightmare Before Christmas.'' Originally conceived as an arcade-style shooter for platforms such as Windows and the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, Sony's purchase of SCE Cambridge Studio evolved the game into a PlayStation title. The game received mostly positive praise from critics upon release, with praise including its blend of
Halloween Halloween or Hallowe'en (less commonly known as Allhalloween, All Hallows' Eve, or All Saints' Eve) is a celebration observed in many countries on 31 October, the eve of the Western Christian feast of All Saints' Day. It begins the observanc ...
themed visuals, but was criticised for its controls and cumbersome camera work. It was released in Europe and North America in 1998, and in Japan in 1999. It was also re-released on the
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in 2007. It was followed by a sequel, '' MediEvil 2,'' in 2000. The game has also been remade twice in later years; as '' MediEvil: Resurrection'' for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
in 2005 and simply as '' MediEvil'' for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
in 2019.


Gameplay

The game takes place across a variety of levels, many of which require certain objectives to be performed to progress. Sir Daniel Fortesque can use a variety of weapons, consisting of close range weapons such as swords and clubs to long range weapons such as crossbows. Many can be charged for a powerful attack and some, such as the club, can be used to access areas that are otherwise inaccessible. When not possessing any items, Dan is able to rip his arm off and use it for both melee and ranged attacks. Dan can equip a shield alongside weapons for defence, but each type of shield has a limited amount of strength and are therefore best used sparingly. Throughout the game, Dan can visit gargoyle heads of two varieties: green ones offer Dan information while blue ones allow Dan to buy services or ammunition by using the treasures he finds. Dan's health is determined by a health bar, which reduces when Dan is hit. It will deplete completely if Dan drowns or falls from a great height. If Dan runs out of health, the game will end. Dan can extend his maximum health by collecting Life Bottles, which will automatically refill his health bar if it drops to zero. Also hidden throughout the game are Life Vials and Life Fountains that replenish Dan's health and fill any empty Life Bottles Dan has. In each level, there is a hidden Chalice of Souls which can be collected if the player has dispatched enough enemies (some Chalices are awarded via other means). Certain enemies have no soul and therefore do not count while the levels "The Sleeping Village" and "The Haunted Ruins" include NPCs with "good souls" that will reduce the Chalice percentage if killed. If the player clears a level with a Chalice in hand, Dan is warped to the Hall of Heroes, where he can speak to a hero who will give him rewards, such as weapons. If the player finishes the game with all the Chalices, the true ending is revealed.


Plot

In the year 1286, an evil sorcerer named Zarok plotted to take over the kingdom of Gallowmere with his undead army. It is told in legend that the champion, Sir Daniel Fortesque, led the King of Gallowmere's army to victory and managed to kill Zarok before he succumbed to his mortal wounds.Strategy Guide, p. 6. In reality, however, Dan was struck down by the first arrow fired in the battle, with the king choosing to cover it up and declare Dan the "Hero of Gallowmere". Zarok, meanwhile, went into hiding. 100 years later, Zarok reappears, casting a spell over Gallowmere to plunge it into eternal night, awaken his undead army and steal the souls of the living. However, in the process, he unwittingly revives Dan, who has over time become a skeletal corpse, missing his jaw which fell off and the left eye he lost in the battle of Gallowmere. Having been unable to ascend to the fabled Hall of Heroes for his ignoble death, Dan uses this opportunity to defeat Zarok, save Gallowmere and earn his place as a true hero.Strategy Guide, pp. 8-111. As Dan travels across Gallowmere, fighting his way through Zarok's hordes and confronting all manner of beasts, he soon arrives at Zarok's lair, fighting off Zarok's skeletal personal guard using the souls of his old allies retrieved by collecting the Chalices. After also managing to defeat Zarok's champion, Lord Kardok, (who also died from being struck in the eye in the battle of Gallowmere by Dan's crossbowman and second in command, Canny Tim) Zarok turns into a powerful monster, but Dan manages to defeat him. As Zarok uses his last breath to cause his lair to collapse in an attempt to take Dan with him (inadvertently crushing himself in the process), Dan escapes and Zarok's magical influence over the land is thwarted, thus restoring the souls back to the living and putting the dead back to rest. With the magic cast on him also wearing off as a result, Dan returns to his burial chamber where he once again enters eternal slumber. If the player has managed to collect all the Chalices, Dan will ascend to the Hall of Heroes, where he is hailed as the rightful Hero of Gallowmere.


Development

Development of ''MediEvil'' began in late 1995 at independent developer Millennium Interactive in Cambridge. Chris Sorrell, previously known for the '' James Pond'' series of games, created the original concept for ''MediEvil'' and served as the game's creative director. Sorrell joined Millennium, with whom he had been working with for a while, after completing '' James Pond 3.'' When asked what he wanted to do, he said he wanted to work with someone on the visual side. Jason Wilson, who would be the designer and a writer for the game, met up with Sorrell and began working on ''MediEvil.'' According to Sorrell, the first design proposal for the game had the working title ‘''Dead Man Dan''’ and described a game that was initially a fusion of
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's ''
Ghost'n Goblins ''Ghosts 'n Goblins'', known in Japan as , is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was ''Ghosts 'n Goblins'', released in arcades on July 7, 1985. The seri ...
'' combined with the art style of Tim Burton's '' The Nightmare Before Christmas.'' As development progressed, lead artist Wilson pushed the game into more of a ''Zelda''
role playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal a ...
-influenced direction as opposed to the original arcade-style concept. Looking to attract a major publishing deal, Millennium Interactive initially began working on multiple platforms including Windows and the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
before giving Sony of Europe a working demo of the game. Impressed by the progress, Sony signed ''MediEvil'' to be an exclusive PlayStation game and commissioned SCE Cambridge Studio as Sony's second studio in the United Kingdom, after Psygnosis. During the production of the demo, there was a programmer for each platform. Millennium was having financial difficulties and wanted to secure a publisher quickly. Sega and Microsoft were also interested in the game. SCE Cambridge wanted the game to possess a unique lead character, thus Sorrell worked with script doctor Martin Pond whilst creating an expansive backstory for the lead protagonist, Sir Daniel Fortesque. Pond came up with the idea that Sir Daniel could have been a pompous failure in life whose reincarnation was his one shot at redemption. This idea, along with the player-character's unusual appearance, turned appealing to some sectors of the gaming community, as lead designer Wilson later recalled that female gamers considered Sir Daniel to be endearing, and was considered a
sex symbol A sex symbol or icon is a person or character widely considered sexually attractive.Pam Cook, "The trouble with sex: Diana Dors and the Blonde bombshell phenomenon", In: Bruce Babinigton (ed.), ''British Stars and Stardom: From Alma Taylor to ...
in France. Sony's acquisition of SCE Cambridge (which occurred within six months of Sony agreeing to publish the game) helped ease financial strain on the project, but did not assist the studio's inexperience with making 3D games. The takeover was also "quite intimidating" to Sorrell and Wilson, who had not held conferences. Sorrell stated the concept of conferences was "totally alien". He felt that the game started to feel like a major project after a few meetings. Sorrell admitted in a retrospective interview that ''MediEvil'' presented "a mountain of challenges", since they, as many other developers at the time, were new to 3D gaming. He also admitted that some members of the team spent long nights without sleeping in order to finish the game on time. He described it as "a huge learning project" for the team. During development, the Cambridge team played beta versions of successful platformers such as ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'' and '' Crash Bandicoot'' which helped them understand how they might solve some challenges in building a 3D action game for the first time. Sony requested that ''MediEvil'' should support the PlayStation analogue controller, which Sorrell described as a "particularly fortuitous event" as it allowed them to capture much more fluidity and intuitiveness within the game. New concepts such as camera and character control presented many drawbacks and required the team to try out a number of approaches before settling on solutions that seemed to work. The team finally settled on the concept that ''MediEvil'' would support both analogue and digital camera-related controls for balance reasons. Sorrell stated that a spline camera view was the first attempt, but he disliked it due to the lack of freedom for the player to feel as if he was exploring. It was then changed to a free-form camera view, which "just worked". There were also many levels and ideas from the original concept that the team were forced to remove due to time or budget constraints. There was intended to be a platform-oriented section of the game where the player would control the worm that lived in Daniel's skull. Concept art and a separate level was created for this section, but it never materialised into the game. Humour drove the game forward for Sony Cambridge Studio. Jokes were reflections on how the team operated. Sorrell explained that the humour was a "happy accident", and that he used it only when he thought it appropriate. Wilson said that the team were "youthful and silly", and they liked horror films and comedy. He thought the humour was "a natural extension of our personalities". Paul Darrow voiced the character of Zarok.


Music

The original soundtrack of the game was composed by Paul Arnold and Andrew Barnabas, the musical duo more commonly known as "Bob & Barn". SCE Cambridge instructed them to compose a
Danny Elfman Daniel Robert Elfman (born May 29, 1953) is an American film composer, singer and songwriter. He came to prominence as the singer-songwriter for the new wave band Oingo Boingo in the early 1980s. Since the 1990s, Elfman has garnered internation ...
-influenced score, similar to those of '' Beetlejuice,'' '' The Nightmare Before Christmas'' and '' Batman Returns''. The music was created using electronic synthesisers to simulate an entire orchestra and
organ Organ may refer to: Biology * Organ (biology), a part of an organism Musical instruments * Organ (music), a family of keyboard musical instruments characterized by sustained tone ** Electronic organ, an electronic keyboard instrument ** Hammond ...
. The 2005 PlayStation Portable re-imagining '' MediEvil: Resurrection'' used parts of the ''MediEvil'' score, along with original elements composed by Bob & Barn that was performed by a live orchestra and choir. An album was made from this music and signed copies can be purchased from the artists' website.


Marketing and release

Sorrell explained that, during the marketing campaign, the team were frequently asked to go to graveyards for photo-shoots. These usually went without incident, but on one occasion a vicar asked them why they were filming on church property. They lied by telling him that they were students filming a documentary on churches. Marketing campaigns also incorporated Sony Cambridge Studio's humour. ''MediEvil'' was first released in North America and Europe in October 1998. The Japanese version, titled ''MediEvil: Yomigaetta Gallowmere no Yūsha,'' was released on 17 June 1999. The character of Fortesque proved unpopular there, because they considered the idea of a skeleton being the protagonist strange. The game was later released with '' C-12: Final Resistance'' in a two-disc pack on 9 May 2003. It was also re-released on the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
in 2007. In 2011, ''MediEvil'' was ported to
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, although it is only compatible with PlayStation-certified devices such as the Sony Xperia Play.


Reception

The game received positive reviews from critics upon release. It received an aggregate score of 80 percent from
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and was mostly praised for its Halloween-influenced atmosphere by many critics. IGN's Chris Roper praised the game's sense of humour and unique presentation, but was skeptical about the game's "sloppy" controls and disjointed level designs, noting that the game's graphics did not age well over time as compared to the PSP remake which offered superior graphics and gameplay.
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similarly praised the humour but criticised the game for being too straightforward and "easy to master", noting that the graphics and gameplay were slightly inferior to that of ''
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,'' '' Edge''s reviewer believed the game is "well crafted in some respects, underdeveloped in others": the "ingenious" feel was praised, but many levels were felt to be simple cases of maze navigation. The reviewer of ''
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'' criticised the game's repetitiveness, but said it "looks nice, and plays OK". The reviewer of ''
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'' liked the dark humour, but complained about the camera, saying it does not smoothly keep up with the character. The conclusion was that ''MediEvil'' merely repeated what had already been done. ''
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''s reviewer thought that ''MediEvil'' would be a new whim for players. The music and atmosphere were the mostly praised aspects of the game. Many reviewers compared the visuals to be similar to Tim Burton's '' The Nightmare Before Christmas,'' Joe Fielder of GameSpot credited ''MediEvil'' for its original look and number of unique puzzles, but criticised the camera work, summarising that a "tighter camera control" would have been a necessity. Randy Nelson of IGN considered the game to be a homage to Capcom's '' Ghosts & Goblins,'' stating that the game took too many inspirations from others and not enough innovation was put into it to make it "unique". Nelson praised the environment of the game but considered the gameplay to be best suited for "a mindless hack-'n-slash romp". The Android version was described as "rather expensive" by Damien McFerran of Know Your Mobile, but he praised the humour and the amount of content, which he said made the game stand out from other 3D action games on Android.


Sales

The game has been re-released as a "PlayStation Platinum" title in 1999, meaning it sold at least 400,000 copies in Europe.


Remakes

* In 2005, a "reimagining" was released on the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
under the title '' MediEvil: Resurrection''. The gameplay is similar, but there are several additional minigames and plot elements. * An eponymous
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
was released in 2019. It was developed by American studio Other Ocean Emeryville. The original 1998 game can be unlocked in the remake by completing special objectives.


Notes


References


Sources

*


External links

*
''MediEvil''
at
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
{{MediEvil series 1998 video games Action-adventure games Cancelled Sega Saturn games Fantasy video games set in the Middle Ages Guerrilla Cambridge games Hack and slash games Horror video games PlayStation (console) games PlayStation (console)-only games Single-player video games Sony Interactive Entertainment games Video games developed in the United Kingdom Video games set in cemeteries Video games set in the 14th century Video games set in psychiatric hospitals Video games set in Scotland