Maztica Campaign Set
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''Maztica Campaign Set'' is an accessory for the 2nd edition of the ''
Advanced Dungeons & Dragons Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
. The campaign set was co-authored by
Douglas Niles Douglas Niles (born December 1, 1954, in Brookfield, Wisconsin) is a fantasy author and game designer. Niles was one of the creators of the Dragonlance world and the author of the first three Forgotten Realms novels, the ''Star Frontiers'' space o ...
and Tim Beach and published by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ...
in 1991.


Contents

The campaign set is based on the Maztica books ''Ironhelm'', ''Viperhand'', and ''Feathered Dragon''. The campaign set comprises three main volumes. The first is a 96-page book called ''Journey to the True World'' with Maztican history and setting reference information. The second volume, ''Maztica Alive!'', has additional information such as "terrain and climate, regions of Maztica, passage from the Sword Coast to Maztica, the afterlife, a short adventure, and four new monsters". The final 32-page book, ''Gods and Battles'', includes rules and information on the Maztican gods as well as maps. The Maztica setting is part of the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
, the "default" setting of ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''. It is based "loosely" upon the ancient
Aztec The Aztecs () were a Mesoamerican culture that flourished in central Mexico in the post-classic period from 1300 to 1521. The Aztec people included different Indigenous peoples of Mexico, ethnic groups of central Mexico, particularly those g ...
and
Mayan Mayan most commonly refers to: * Maya peoples, various indigenous peoples of Mesoamerica and northern Central America * Maya civilization, pre-Columbian culture of Mesoamerica and northern Central America * Mayan languages, language family spoken ...
civilizations, with "Maztica" being another name for the Aztecs. It includes two new kinds of magic that are independent from arcane and Faerunian holy magic, Pluma, which was created by the god Qotal the god of creation and freedom, and Hishna, created by Zaltec, the god of jaguars and war. ''A Journey to the True World'' gives character generation rules for Maztican player characters. Races include desert dwarves, halflings, and humans. There are two warrior kits, the Eagle Knight and the Jaguar Knight, which receive special armor, and access to low-level Pluma and Hishna spells, respectively. Priests who receive access to Pluma or Hishna can use them, but only ''artisans'', one of two new rogue classes, Plumaweavers and Hishnashapers, may learn the highest level of each. Also included are a description of Maztican currency, armor, weapons, and spells.


Publication history

Douglas Niles Douglas Niles (born December 1, 1954, in Brookfield, Wisconsin) is a fantasy author and game designer. Niles was one of the creators of the Dragonlance world and the author of the first three Forgotten Realms novels, the ''Star Frontiers'' space o ...
and Tim Beach co-authored the campaign set. While the ''
Forgotten Realms Campaign Set The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting of the Forgot ...
'' (1987) had mentioned other continents existed in Abeir-Toril, there were no additional details. Douglas Niles had "been working to get a
Mesoamerica Mesoamerica is a historical region and cultural area in southern North America and most of Central America. It extends from approximately central Mexico through Belize, Guatemala, El Salvador, Honduras, Nicaragua, and northern Costa Rica. W ...
n Realms supplement on the TSR schedule for a while. It was entirely in line with his previous development work for the Realms, when he'd created the
Celtic Celtic, Celtics or Keltic may refer to: Language and ethnicity *pertaining to Celts, a collection of Indo-European peoples in Europe and Anatolia **Celts (modern) *Celtic languages **Proto-Celtic language * Celtic music *Celtic nations Sports Fo ...
-themed Moonshae Islands as one of the first additions the Realms. It took him two years, but he finally got the OK. First up he wrote a new trilogy of novels detailing the discovery of the new world: ''Ironhelm'' (1990), ''Viperhand'' (1990), and ''Feathered Dragon'' (1991). The ''Maztica Campaign Set'' then followed three months after the conclusion of the Maztica Trilogy". The setting describes the new continent Maztica — the name "is a
portmanteau A portmanteau word, or portmanteau (, ) is a blend of wordsMaya Maya may refer to: Civilizations * Maya peoples, of southern Mexico and northern Central America ** Maya civilization, the historical civilization of the Maya peoples ** Maya language, the languages of the Maya peoples * Maya (Ethiopia), a populat ...
and the
Aztec The Aztecs () were a Mesoamerican culture that flourished in central Mexico in the post-classic period from 1300 to 1521. The Aztec people included different Indigenous peoples of Mexico, ethnic groups of central Mexico, particularly those g ...
". On the development of the book, Niles said it is "thoroughly researched and historically accurate". Niles' research included tours of "numerous archaeological sites such as the Pyramids of the Sun and the Moon, Tchitchin Itza, and Uxmal" and "multiple trips to Mexico's National Museum of Archaeology". It was important to Niles to include crusaders from Faerûn as a fictional version of
conquistador Conquistadors (, ) or conquistadores (, ; meaning 'conquerors') were the explorer-soldiers of the Spanish and Portuguese Empires of the 15th and 16th centuries. During the Age of Discovery, conquistadors sailed beyond Europe to the Americas, O ...
s – Niles said "I'd always thought the conquistadors were the closest-thing to a real-life D&D story. I just wanted to give the story a better ending". In 2016, a PDF edition of the ''Maztica Campaign Set'' was released on the DMsGuild. In July 2020,
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
added a sensitivity disclaimer to legacy products for sale digitally. The disclaimer states:
We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.
The disclaimer "appears twice on descriptions of D&D books that include content that resembles real-world cultures and races" such as the ''Maztica Campaign Set'' and '' Al-Qadim: Arabian Adventure'' books.


Reception

Keith H. Eisenbeis reviewed the Maztica Campaign Set in the February 1992 issue of ''
White Wolf Magazine ''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" ...
'', giving the set an overall rating of 3 of 5. He remarked on TSR's trend of building campaigns based on its novels, noting that the set "succeeds admirably" in allowing those who have read them to continue to explore the setting. Eisenbeis also commented favorably on the description of the religious aspects of the setting (e.g., gods, priests, and afterlife). He noted as a potential problem the relatively little magic in the Maztica setting: a "group of low to mid level adventurers" imported from outside the continent could "wreak havoc". Eisenbeis concluded that the set "score high for the role-player, moderately well for the problem solver and action seeker, and poorly for the power seekers". In a retrospective review of ''Maztica Campaign Set'' in '' Black Gate'', Scott Taylor said "Niles was challenged in this project to create a Mesoamerican world that mingles with the fantasy setting of the Forgotten Realms. In my opinion, after several so-so attempts at reading this set, he fails to deliver on what would make such a setting uniquely cool, ala demi-humans! The work tends to bog down in a kind of repetition of real-world conquistadors waging a campaign against indigenous peoples of the far south continents where the only change in the story line is that the priests actually had working magic."


References

{{D&D topics Forgotten Realms sourcebooks Role-playing game supplements introduced in 1991