Mathematical Applications Group, Inc.
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Mathematical Applications Group, Inc. (a.k.a. MAGi or MAGi/SynthaVision) was an early
computer technology Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, e ...
company founded in 1966 by Dr. Philip Mittelman and located in
Elmsford, New York Elmsford is a village in Westchester County, New York, United States. It is part of the New York metropolitan area. Roughly one mile square, the village is fully contained within the borders of the town of Greenburgh. As of the 2010 census, the ...
, where it was evaluating nuclear radiation exposure. By modeling structures using ''combinatorial geometry'' mathematics and applying monte carlo radiation ray tracing techniques, the mathematicians could estimate exposures at various distances and relative locations in and around fictional structures. In 1972, the graphics group called MAGi/SynthaVision was formed at MAGi by Robert Goldstein. It was one of four companies hired to create the
CG animation Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refer ...
for the film ''
Tron ''Tron'' (stylized as ''TRON'') is a 1982 American science fiction action-adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer a ...
''. MAGi was responsible for most of the CG animation in the first half of ''Tron'', while
Triple-I Information International, Inc., commonly referred to as Triple-I or III, was an early computer technology company. Background The company was founded by Edward Fredkin in 1962 in Maynard, Massachusetts. It then moved (serially) to Santa Monic ...
worked mainly on the second half of the film. MAGi modeled and animated the light cycles, recognizers and
tank A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and good battlefield mobility provided by tracks and a powerful engin ...
s.


Product and legacy

MAGi developed a software program called SynthaVision to create CG images and films. SynthaVision was one of the first systems to implement a ray tracing algorithmic approach to hidden surface removal in rendering images. The software was a
constructive solid geometry Constructive solid geometry (CSG; formerly called computational binary solid geometry) is a technique used in solid modeling. Constructive solid geometry allows a modeler to create a complex surface or object by using Boolean operators to combi ...
(CSG) system, in that the geometry was solid primitives with combinatorial operators (such as Boolean operators). SynthaVision's modeling method does not use polygons or wireframe meshes that most CG companies use today. The combination of the solid modeling and ray tracing (later to become plane firing) made it a very robust system that could generate high quality images. MAGi created the world's first CG advertisement for IBM. It featured 3D letters that flew out of an office machine.


History

In 1972, MAGi/SynthaVision was started by Robert Goldstein, with Bo Gehring and Larry Elin covering the design and film/television interests, respectively. Two of the first television commercial applications were storyboarded by Texas artist, Gordon Blocker in 1973-4 for the Texas Commerce Bank "Flag Card" commercial and a news open for KHOU-TV (CBS) in Houston, Texas.


''Tron''

In 1981, MAGi was hired by
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
to create half of the majority of the 20 minutes of CG needed for the film ''Tron''. Twenty minutes of CG animation, in the early 1980s, was extremely gutsy, and so MAGi was a portion of the CG animation, while other companies were hired to do the other animation shots. Since SynthaVision was easy to animate and could create fluid motion and movement, MAGi was assigned with most of Tron's action sequences. These classic scenes include the light cycle sequence and Clu's tank and recognizer pursuit scene. Despite the high quality images that SynthaVision was able to create, the CSG solid modeling could not create anything with complex shapes and multiple curves, so simpler objects like the light cycles and tanks were assigned to MAGi. MAGi was given $1.2 million to finance the animation needed for ''Tron''. MAGi needed more R&D and many other engineers who were working in government contracts at MAGi were assigned into MAGi's "SynthaVision" division. MAGi sped up the process of supplying its work to
Disney Studios The Walt Disney Studios is an American film and entertainment studio, and is the Studios Content segment of the Walt Disney Company. Based mainly at the namesake studio lot in Burbank, California, the studio is best known for its multifacete ...
in Burbank by a transcontinental computer hook-up. Before each scene was finalized in MAGi's lab in Elmsford, New York, it was previewed on a computer monitor at Disney. Corrections could then be made in the scene immediately. Previously, the only way of previewing the scene was to film it, ship it to Burbank, get corrections made, ship it back to Elmsford, and continue this "ping-ponging" until the scene was correct. The computer link cut between two-and-a-half to five days from the creation of each scene. During the production of ''Tron'', animators and computer image choreographers
Bill Kroyer William Kroyer is an American director of animation and computer graphics commercials, short films, movie titles, and theatrical films. He and Jerry Rees were the main animators for the CGI sequences in ''Tron''. He is currently the head of the Di ...
and
Jerry Rees Jerry W. Rees (born November 15, 1956) is an American film director and animator, best known for the Emmy-nominated animated film ''The Brave Little Toaster'' (1987) and creating many of the visual effects for the cult classic ''Tron'' (1982). E ...
invited
John Lasseter John Alan Lasseter (; born January 12, 1957) is an American film director, producer, screenwriter, animator, voice actor, and the head of animation at Skydance Animation. He was previously the chief creative officer of Pixar Animation Studios, ...
(who would later co-found
Pixar Pixar Animation Studios (commonly known as Pixar () and stylized as P I X A R) is an American computer animation studio known for its critically and commercially successful computer animated feature films. It is based in Emeryville, Californi ...
) to see some of the light cycle animation. Lasseter said in "The Making of Tron" featurette that the light cycle animation was the first CG animation he had ever seen.


After ''Tron''

In 1983, Disney commissioned MAGi to create a test film featuring characters from the children's book ''Where the Wild Things Are''. Th
Wild Things test
used CGI animation for the backgrounds and traditional 2D animation for the characters "Max" and his dog. Animators
John Lasseter John Alan Lasseter (; born January 12, 1957) is an American film director, producer, screenwriter, animator, voice actor, and the head of animation at Skydance Animation. He was previously the chief creative officer of Pixar Animation Studios, ...
and
Glen Keane Glen Keane (born April 13, 1954) is an American animator, author and illustrator. He was a character animator at Walt Disney Animation Studios for feature films including ''The Little Mermaid'', ''Beauty and the Beast'', ''Aladdin'', ''Pocahonta ...
of Disney directed the test for Disney. At MAGi, Larry Elin directed Chris Wedge an
Jan Carle
and produced a 3D background pencil test based on Disney's story animatics. Lasseter and Keane at Disney then hand animated over the CG background wireframes. A tight bi-coastal production loop was designed. MAGi programmer Josh Pines developed film scanning software to digitized and cleanup the final hand drawn character film footage from Disney. The scanning software adapted to produce cleaner digitized images. Concurrently an ink and paint system was written by Christine Chang, Jodi Slater and Ken Perlin for production. This early paint system would fill in color within character line borders, apply shadow, highlight and a blur to the color areas in order to produce an airbrush 2 1/2 D effect. The final painted characters and CG rendered backgrounds were digitally composited, color corrected and light scanned back onto film with a Celco camera for lab processing and delivery back to Disney. In 1984, MAGi opened an office in Los Angeles, California. This office was headed by Richard Taylor, who worked as Special Effects Supervisor while at Triple-I. Taylor, Wedge and Carle directed a test for a Disney film '' Something Wicked This Way Comes''. The software and computing hardware proved insufficient for the proposed animation and effects. The Los Angeles office was closed shortly after its establishment. Also in 1984 Michael Ferraro and Tom Bisogno began production on a short film “First Flight” for the
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
'84 Electronic Theater. In order to achieve the organic textures such as clouds, water and bark envisioned, they proposed an artists programming language ( KPL) to Ken Perlin to use for the production. Perlin and Josh Pines finalized revision 1 of KPL in time to be used for some effects on the film. KPL was extremely fast since it utilized a reverse polish stack computation method. Carl Ludwig would later use KPL to great effect on ocean cycloid images and realistic cloud formations.
Perlin noise Perlin noise is a type of gradient noise developed by Ken Perlin. History Ken Perlin developed Perlin noise in 1983 as a result of his frustration with the "machine-like" look of computer-generated imagery (CGI) at the time. He formally descr ...
and
organic procedural textures Organic may refer to: * Organic, of or relating to an organism, a living entity * Organic, of or relating to an anatomical organ Chemistry * Organic matter, matter that has come from a once-living organism, is capable of decay or is the product o ...
were also created by Ken Perlin as early built-in image functions for the KPL programming language. Much of the MAGi/SynthaVision software was Fortran-based with a
Ratfor Ratfor (short for ''Rational Fortran'') is a programming language implemented as a preprocessor for Fortran 66. It provides modern control structures, unavailable in Fortran 66, to replace GOTOs and statement numbers. Features Ratfor provides ...
interface for the artists to use. In 1985 Josh Pines argued to use the
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and ot ...
programming environment for any future software and production programming design. Michael Ferraro, Carl Ludwig and Tom Bisogno began initial design of an open CG animators programming environment with a C-like interface ( Hoc) for the artists and procedural functionality like Perlin's KPL. Soon after, the SynthaVision software was sold to Lockheed's (CADAM) division as the foundation of ISD (Interactive Solids Design) and MAGi was formally sold to a Canadian firm, Vidmax (which later went defunct), and many of the employees left to other CG companies and universities. Phillip Mittelman, the founder of MAGi, died in 2000.


MAGi staff (1975–1985)

* Dr. Phil Mittleman * Bo Gehring * Robert Goldstein * Harold S. Schechter * Larry Elin * Marty Cohen * Herb Steinberg * Dr. Eugene Troubetzkoy *
Ken Perlin Kenneth H. Perlin is a professor in the Department of Computer Science at New York University, founding director of the Media Research Lab at NYU, director of the Future Reality Lab at NYU, and the Director of the Games for Learning Institute. He ...
* Evan Laski * Chris Wedge * Tom Bisogno * Carl Ludwig * Jan Carlee * Gene Miller * Josh Pines * Christine Chang * Elyse Veintrub * Kevin Egan Kraig's Dad * Paul Harris * Richard Taylor * Tom Miller * David Brown * Mike Ferraro * Alison Brown * John Beach * Glenn Alsup * J.A. Lopez


References

{{Authority control Software companies established in 1966 Computer animation Visual effects companies 1966 establishments in New York (state)