Math Blaster
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''Math Blaster!'' is a 1983
edutainment Educational entertainment (also referred to as edutainment) is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainmen ...
video game, and the first entry in the "Math Blaster" series within the '' Blaster Learning System'' created by
Davidson & Associates Davidson & Associates, Inc. was an American developer of educational software based in Torrance, California. The company was founded in 1984 by husband-and-wife Bob and Jan Davidson, the latter of whom led the company as president until January 1 ...
. The game was developed by former educator Jan Davidson. It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as ''Math Blaster Plus!'' (1987), followed by ''New Math Blaster Plus!'' (1990). A full redesign was done in 1993 as '' Math Blaster Episode I: In Search of Spot'' and again in 1996 as ''Mega Math Blaster''. The game spawned other Math Blaster titles like ''Math Blaster Jr.'' and '' Math Blaster Mystery: The Great Brain Robbery'', as well as math-related spin-offs like ''Alge Blaster'' and ''Geometry Blaster'', and forays into other subjects like ''Reading Blaster'', ''Word Blaster'', ''Spelling Blaster'', and ''Science Blaster Jr.''


Gameplay

An arcade-style educational game that offers skill-building mathematical exercises, the title contains minigames that test players' knowledge in subjects such as addition, subtraction, multiplication, division, fractions, percentages, and decimals. A series of mathematics problems appear on the screen, and the player must move to fire the cannon pointing at the correct answer. The game included an editor for teachers and parents to design their own problems. While this title was purely a drill and practice, its 1987 sequel would wrap the activity around a narrative.


Educational goals

''Math Blaster'' was designed to aid students to master first-to-sixth-grade mathematics in an exciting and interesting manner. The learning activities were advertised as graphically appealing and promised to motivate and challenge students.


Commercial performance

After it was developed, ''Math Blaster!'' was extensively tested in classrooms. By November 2, 1985, the game had sustained 92 weeks on the Billboard charts for Top Education Computing Software, and was currently at #2. The game, plus its various sequels and spin-offs, has since become the best-selling piece of math software in history.


Critical reception

''
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'' praised the game for its high resolution graphics, and considered it a standout title in the drill-and-practice edutainment video game genre, and deemed it a perfect teacher's aid for primary school classroom use. ''New Math Blaster Plus'' was reviewed in the '' Oppenheim Toy Portfolio Guide Book'' where it was praised for its "arcade-quality graphics akingdrills snappy and entertaining". The game inspired a series of math problem-solving games that would become a popular series in the marketplace. Along with ''
Reader Rabbit ''Reader Rabbit'' is an educational game franchise created in 1983 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called '' The ClueFinders'' was released for o ...
'' and '' The Oregon Trail'', the game is considered a classic.


References


External links

* {{moby game, id=/math-blaster 1983 video games 1987 video games 1990 video games Educational video games Mathematical education video games Apple II games Atari 8-bit family games Commodore 64 games DOS games Amiga games Windows games Classic Mac OS games Children's educational video games Video games developed in the United States Davidson & Associates games Single-player video games