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is a Japanese video game director and game designer best known as the creator of the '' Kirby'' and ''
Super Smash Bros. ''Super Smash Bros.'' is a Crossover (fiction), crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objectiv ...
'' series. Apart from his work on those series, he also led the design of '' Meteos'' in 2005 and directed '' Kid Icarus: Uprising'' in 2012. Formerly an employee of HAL Laboratory, he left the company in 2003 and in 2005 with his wife Michiko Sakurai (also ex-HAL Laboratory), they founded Sora Ltd., a shell company that works on a freelance basis on several projects. He was also an author of a weekly column for ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' magazine for decades until the 2020s, and has done voice acting work in some of his games, most notably providing the voice of King Dedede in '' Kirby 64: The Crystal Shards'' and the ''Super Smash Bros.'' series.


Career

Masahiro Sakurai was born on August 3, 1970, in Musashimurayama, Tokyo, Japan. One of Sakurai's earliest experiences in the video game industry began when he worked for HAL Laboratory, where he created the character Kirby at age 19 and directed his first title, ''
Kirby's Dream Land ''Kirby's Dream Land'', known in Japan as , is a 1992 platform video game developed by HAL Laboratory and published by Nintendo for the Game Boy. It is the first game in the ''Kirby'' series and marks the debut of Kirby. It introduced many ...
''. Sakurai left HAL on August 5, 2003, after growing tired of the sequelization passively forced by HAL, ending his work on the ''Kirby'' series. "It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming," Sakurai commented, in an interview with Nintendo Dream, two weeks after he resigned from HAL. He explained that, "even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally". Soon after, Sakurai began working on a project with Q Entertainment, along with Tetsuya Mizuguchi. This collaboration resulted in '' Meteos'' in 2005, a puzzle game for the Nintendo DS. On September 30, 2005, Sakurai announced that he had formed his own company, Sora Ltd. Two titles were announced to be in development but no information on the titles had been divulged. As for the future of the ''Super Smash Bros.'' series, Nintendo and HAL Laboratory's President Satoru Iwata, during Nintendo's E3 2005 press conference, promised an online iteration of the game would come to Nintendo's video game console Wii. In issue #885 of ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' magazine, Sakurai revealed that he would be serving as a director and game designer on '' Super Smash Bros. Brawl'' for the Wii. ''Super Smash Bros. Brawl'' was released in 2008, after personnel borrowed from 19 different developer studios assisted in development. Sakurai had been updating daily the ''Super Smash Bros Brawl'' website called the Smash Bros. Dojo. Starting a year previous the release, he revealed ''Brawl'' secrets and gameplay content through the site. The Smash Bros. Dojo had regular updates from May 22, 2007, to April 14, 2008. On the final day of updates, it was revealed that Sakurai provided the voice for King Dedede in '' Kirby 64: The Crystal Shards'' as well as Dedede in ''Super Smash Bros. Brawl''. He and his company, Sora Ltd. alongside Nintendo, started a first-party studio, Project Sora, which was 72% owned by Nintendo and 28% owned by Sora Ltd. It was revealed at E3 2010 that Sakurai and Project Sora were working on '' Kid Icarus: Uprising'' for the Nintendo 3DS. Project Sora was closed and ended development on June 30, 2012. At E3 2011, Nintendo announced that Sakurai was working on ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U''. Sakurai began development of the title upon the release of ''Kid Icarus: Uprising'' in March 2012. In February 2013, Sakurai was diagnosed with calcific tendinitis near his right shoulder, which caused him substantial pain whenever he moved his arm. He mentioned that this could effectively slow down his work, as he does some of his game testing himself. Sakurai's wife, Michiko, has worked on the graphical user interface for many of his games, including ''Kirby Air Ride'', ''Meteos'', and the ''Super Smash Bros.'' series. In a January 2015 column in ''
Weekly Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'', Sakurai alluded to the possibility of retirement, expressing doubt that he would be able to continue making games if his career continued to be as stressful as it was. In December 2015, Sakurai once again stated that he was not sure if there would be another game in the ''Smash Bros.'' series, prior to '' Super Smash Bros. Ultimate'' being released in 2018 with Sakurai once again as director. On March 14, 2022, Sakurai was awarded Best Creator by ''Weekly Famitsu''. Sakurai also announced that he is working on a new project not related to game production.


''Masahiro Sakurai on Creating Games''

On August 23, 2022, Sakurai launched his own YouTube channel in both English and Japanese, titled ''Masahiro Sakurai on Creating Games''. According to Sakurai, the channel's videos will be focused on "topics like game development and what makes games fun", as well as discussing his history as a game designer and director. He also stated that the channel was founded because he wanted to reach more people with his lessons after being asked to
lecture A lecture (from Latin ''lēctūra'' “reading” ) is an oral presentation intended to present information or teach people about a particular subject, for example by a university or college teacher. Lectures are used to convey critical infor ...
at schools. Sakurai additionally noted that other venues for game design lessons from game developers, such as the
Game Developer's Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
, focused on more advanced, technical details, rather than more basic principles. Less than 24 hours after its launch, the English edition of his channel gained over 200,000 subscribers. Since then, he has discussed topics such as " risk and reward",
frame rates Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate ma ...
,
lighting Lighting or illumination is the deliberate use of light to achieve practical or aesthetic effects. Lighting includes the use of both artificial light sources like lamps and light fixtures, as well as natural illumination by capturing dayli ...
, and more.


Works


References


External links

* * {{DEFAULTSORT:Sakurai, Masahiro 1970 births Japanese male YouTubers Japanese YouTubers Japanese video game designers Japanese video game directors Kirby (series) Living people Nintendo people People from Musashimurayama, Tokyo Super Smash Bros.