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''Tomb Raider: The Angel of Darkness'' is a 2003
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
developed by Core Design and published by
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
for
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
and
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. A
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
port was developed by Beenox and published by Aspyr the same year. Acting as a direct sequel to '' Tomb Raider: The Last Revelation'' and ''
Tomb Raider Chronicles ''Tomb Raider Chronicles'' is an action-adventure platform video game developed by Core Design and published in 2000 by Eidos Interactive for PlayStation, Microsoft Windows and Dreamcast. Following '' Tomb Raider: The Last Revelation'', series ...
'', the storyline follows
Lara Croft Lara Croft is a fictional character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around th ...
as she attempts to clear herself of being the suspect of her former mentor Werner Von Croy's murder while investigating the activities of a black magic cult. The gameplay follows series tradition, with Lara navigating platforming environments while incorporating stealth and character growth elements. The game's development began three years before its release. The intention was to create a different game from previous entries in the franchise, one that could compete better with newer action games and fully exploit the potential of the sixth generation of gaming platforms. It was also planned to be the first in a new trilogy of ''Tomb Raider'' games released for the new generation. However, development was fraught with difficulties, which led to the game being delayed twice and numerous planned sections of the game were scaled back in order to meet deadlines. Despite selling 2.5 million copies worldwide, ''Tomb Raider: The Angel of Darkness'' received generally negative reviews from critics; while some praise went to its narrative, critics faulted the game for its poor controls, camera and numerous technical issues. In the aftermath of the game's release, the planned trilogy of games was scrapped, and the development of the franchise was transferred to Crystal Dynamics for the next entry in the series, '' Tomb Raider: Legend'' (2006).


Gameplay

''Tomb Raider: The Angel of Darkness'', like previous ''Tomb Raider'' games, is a third-person action-adventure
puzzle A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
game. Players control the main series protagonist
Lara Croft Lara Croft is a fictional character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around th ...
throughout the majority of the game. The majority of Lara's basic moves are carried over from the previous instalment, such as walking, jumping, climbing, swimming, crawling, swinging on ropes and standard gunplay. Her new moves include a small hop, army-crawling, hand-to-hand combat and a "super-jump" that can be performed while running. Lara can also sneak up on enemies and perform stealth attacks, flatten herself against walls and peer around corners. Lara's ability to sprint, present in the three previous entries in the series, is only available when the player opens a cabinet containing gas masks in the 'Galleries Under Siege' level. Her weapons arsenal is also modified from previous games, featuring new weapons such as a K2 Impactor
stun gun A stun gun is any weapon that incapacitates its target without killing. Tasers, tranquillizer guns, and mace (spray) are all types of stun guns. Subcategories of stun gun include the electroshock weapon, an incapacitating weapon that momentarily di ...
and upgraded versions of weapons like the shotgun. Unlike previous games in the series, Lara has a stamina meter that depletes while she is performing bouts of climbing: if the bar empties before reaching her destination, she falls. The rate at which the meter decrease slows if the player performs special actions that increase Lara's strength. These actions are also necessary to progress through many of the levels. The game incorporates elements similar to a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, whereby Lara can talk with various NPCs encountered throughout the environment and choose what kinds of answers to give: early in the game, these answers will directly affect her progress through the story. The game also features a second playable character, Kurtis Trent. Initially appearing to be an antagonist, he becomes controllable by the player late in the game. He features mainly identical moves to Lara, and his sections of the game are more based around combat.


Plot

''The Angel of Darkness'' follows on from events in '' Tomb Raider: The Last Revelation'' and ''
Tomb Raider Chronicles ''Tomb Raider Chronicles'' is an action-adventure platform video game developed by Core Design and published in 2000 by Eidos Interactive for PlayStation, Microsoft Windows and Dreamcast. Following '' Tomb Raider: The Last Revelation'', series ...
'', where Lara Croft was presumed dead. An unspecified time later, Lara arrives in
Paris Paris () is the capital and most populous city of France, with an estimated population of 2,165,423 residents in 2019 in an area of more than 105 km² (41 sq mi), making it the 30th most densely populated city in the world in 2020. S ...
at the request of her former mentor, Werner Von Croy, who was tasked by a man named Eckhardt to find a set of artefacts known as the Obscura Paintings. The city, and Von Croy, are gripped with fear over a serial killer the press has dubbed the "Monstrum". During an argument between Lara and Von Croy, an unknown force attacks them, and Lara is knocked unconscious. She wakes to find Von Croy dead and her memories of the attack blurred. Suspected of his murder, Lara goes on the run. After retrieving Von Croy's journal from a colleague named Margot Carvier, she learns that Von Croy discovered the location of the fourth Obscura Painting beneath the
Louvre The Louvre ( ), or the Louvre Museum ( ), is the world's most-visited museum, and an historic landmark in Paris, France. It is the home of some of the best-known works of art, including the ''Mona Lisa'' and the ''Venus de Milo''. A central l ...
; during her time in Paris getting help from local businessman and mob boss Louis Bouchard, Lara is stalked by Kurtis Trent, the last survivor of a society called the Lux Veritatis who are sworn to fight against Eckhardt's plans. After infiltrating the Louvre, she learns that the paintings hide pieces of the Sanglyph, an alchemical artefact created by Eckhardt hundreds of years before. The paintings were seized and hidden by the Lux Veritatis centuries before. After retrieving the Painting from its hiding place, Lara is ambushed by Kurtis and robbed of the Painting. The two escape the Louvre as it is assaulted by mercenaries, with Kurtis using a magical disc to keep both Lara and the mercenaries at bay; both are knocked out by a shape-shifting stranger. Lara is rescued by Bouchard, who takes her to Von Croy's apartment to find further clues. At the apartment, Lara relives the murder and realizes that a strange man, revealed to be Eckhardt, had knocked her unconscious and killed Von Croy. However, Bouchard sends an assassin to kill Lara; she is able to eliminate the hitman and heads for
Prague Prague ( ; cs, Praha ; german: Prag, ; la, Praga) is the capital and largest city in the Czech Republic, and the historical capital of Bohemia. On the Vltava river, Prague is home to about 1.3 million people. The city has a temperate ...
, where a new Monstrum killing has taken place. Arriving in Prague, she finds the location of the final Painting and re-encounters a captive Bouchard. He reveals that Eckhardt is planning to use the Sanglyph to awaken the Cubiculum Nephili, the last surviving member of the hostile Nephilim race, and breed them back into existence. Bouchard is later murdered by Eckhardt, who is revealed to have been killing and extracting samples for his experiments under the guise of the Monstrum. Lara infiltrates Eckhardt's headquarters in the Strahov Sanitarium, with help from an investigative journalist named Luddick. The journalist is later captured and murdered by Eckhardt. Lara encounters members of the Cabal, a secret society that shares Eckhardt's ambitions. While going through the complex, she switches off the power, releasing a rabid creature called the Proto-Nephilim. Later on, Lara is locked in a containment area by Kurtis so he can turn the power back on without interference. Kurtis succeeds, finding his way through the Sanatorium and killing the Proto-Nephilim. Forming an alliance, Lara retrieves the final Painting, while Kurtis goes to retrieve a Periapt Shard, one of three magical daggers which can kill Eckhardt. After retrieving the Painting, Lara is forced by Eckhardt to hand over the Paintings to save Kurtis's life. After Eckhardt releases one of the Cabal's monsters on them, Kurtis helps Lara escape—giving her the two Periapt Shards in his possession—before killing the monster, being seriously wounded in the process. Lara recovers the final Shard and reaches Eckhardt, who reforms the Sanglyph and begins reviving the Cubiculum Nephili. Lara succeeds in wounding him but is stopped by Karel, Eckhardt's right-hand man. Karel proceeds to kill Eckhardt, revealing himself to be a Nephilim who has been secretly aiding Lara using his influence in the Cabal and shape-shifting abilities. He offers Lara the chance to join him, but Lara refuses after remembering that it was Karel who murdered Von Croy in Eckhardt's form. Lara uses the Sanglyph to destroy the Cubiculum Nephili, causing an explosion that kills Karel. On her way out, she finds Kurtis's weapon and it leads her toward the monster's chamber. Smiling, Lara walks through the door into the shadows, ending the game.


Development

''The Angel of Darkness'' started development three years prior to its release under the working title ''Tomb Raider next generation''. As part of the preparation for the game, the company conducted market research, and decided to create a new setting and story for the main character. One of the main drives behind the game was fully using the new platform's potential and reinventing the character of Lara Croft, including rebuilding her character model and allowing her to perform melee combat. It was the first game in the series to be made for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
platform: the previous entry ''Tomb Raider Chronicles'' had pushed the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
to its technical limits, contributing to lower review scores and sales than previous titles in the series. Core Design separated into two teams, with a new team working on ''The Angel of Darkness'' and series regulars on ''Tomb Raider Chronicles''. By this stage none of the creators of the original ''Tomb Raider'' were working on the titles except programmer Gavin Rummery who had moved into a management role. After the completion of ''Tomb Raider Chronicles'', designer Richard Morton came over and found that the new team had gone "off the rails", scrapping the entire project once already and only completing the game's basic story. There was also a general lack of leadership, causing the entire development system to be fragmented. The developers later admitted to being overambitious. Some of them also commented that none of the Core team were prepared for the added complexity of developing for the advanced PlayStation 2. The CGI cutscenes were created by Attitude Studio. Among the goals of the team for ''The Angel of Darkness'' were to create more complicated puzzles and make the character of Lara Croft, together with the tone of the game, darker and more hard-edged. They also wished to compete with some of the newer action-adventure games on the market, which were providing heavy competition, and include gameplay ideas from ''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company Y ...
'' and the ''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operativ ...
'' series. Many character movements were drawn from and based directly on movements made by real people, similar to later
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
techniques, and the world design drew from various artists and elements of films from the likes of Luc Besson and
David Fincher David Andrew Leo Fincher (born August 28, 1962) is an American film director. His films, mostly psychological thrillers and biographical dramas, have received 40 nominations at the Academy Awards, including three for him as Best Director. Fin ...
. Murti Schofield, who had previously worked with Core Design, was brought in to write the story and script. As part of writing the background for the organisations involved in the story, he researched historical secret societies and artefacts, and accurate translations of Latin text incorporated into the game. Schofield created the character Kurtis Trent upon a request for someone who could become the focus of a spin-off franchise. Core spent two years trying to reshape the franchise as well as writing a back story in the form of a book separated into multiple chapters, with ''The Angel of Darkness'' being the first of those chapters. According to Schofield, the early plan was for ''The Last Revelation'' character Jean-Yvre to be the murder victim, but due to a controversy about the character's similarity to real-life archaeologist
Jean-Yves Empereur Jean-Yves Empereur (; born 1952) is a French archeologist. He studied classic literature in the University Paris IV Sorbonne (DEA, CAPES, Agrégation de lettres in 1975, Doctorat in archeology in 1977). He is a former member (since 1978) and ...
, Jean-Yves was replaced with Von Croy and the story subsequently rewritten. In order to meet the deadline, areas of the game containing key narrative elements had to be cut; one of the losses was the explanation of how the character survived the events of ''The Last Revelation''. Among other concepts that needed to be cut were two further locations, character animations, sound bites, and unique gameplay elements involving Kurtis. The planned final confrontation in
Cappadocia Cappadocia or Capadocia (; tr, Kapadokya), is a historical region in Central Anatolia, Turkey. It largely is in the provinces Nevşehir, Kayseri, Aksaray, Kırşehir, Sivas and Niğde. According to Herodotus, in the time of the Ionian Revo ...
was reworked to take place in Prague. Some completed environmental assets also ended up being cut by mistake. Some of those elements were also deliberately left out by the team, who wished to bring them into planned sequels. Paris was intended to be a "freeform" with exploration and dialogue elements, but much of the planned content was removed, resulting in some surviving elements sounding and appearing bare or unfinished in the released product. The game was reportedly submitted eight times to Sony before its release. The PS2 version was the focus of development, with the PC port being an afterthought. The PC control scheme was created in a week just a month before the scheduled release. Staff later agreed that the game needed a further six to eight weeks to be finished, but the rush to publish the game denied them that time.


Music and audio

The music for ''Tomb Raider: The Angel of Darkness'' was composed by
Peter Connelly Peter Connelly is a British video game composer and sound designer known for his work on the action-adventure Tomb Raider series. He has been part of several video game releases working mainly with Core Design, Eutechnyx and Ubisoft. Career I ...
and Martin Iveson. The soundtrack, compared to earlier entries in the franchise, was far more orchestral. It was also one of the few areas of the game's development that did not suffer setbacks or similar problems. While Connelly had always written his work with an orchestra in mind, previous ''Tomb Raider'' scores had used synthesised instruments. He and Iveson approached Heath-Smith about using a live orchestra, and the move was approved. Heath-Smith also agreed to the two's first choice of orchestra, the
London Symphony Orchestra The London Symphony Orchestra (LSO) is a British symphony orchestra based in London. Founded in 1904, the LSO is the oldest of London's orchestras, symphony orchestras. The LSO was created by a group of players who left Henry Wood's Queen's ...
. It was known from the start that the score would be performed by the London Symphony Orchestra so it was written with that in mind. Connolly described the split of tracks as "50/50" between him and Iveseon. The music was recorded in a very short time, meaning the team did not get many retake opportunities. Connelly later referred to the game's main theme as his masterpiece. The track "Dance of the Lux Veritatis" was left out of the game due to both quality concerns and having no scenes to match it. The score was recorded live at
Abbey Road Studios Abbey Road Studios (formerly EMI Recording Studios) is a recording studio at 3 Abbey Road, St John's Wood, City of Westminster, London, England. It was established in November 1931 by the Gramophone Company, a predecessor of British music c ...
,
London London is the capital and largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary down to the North Sea, and has been a majo ...
, in 2002, orchestrated by Peter Wraight and conducted by David Snell. The orchestra had no time for rehearsals, performing them for the first time when they were being recorded. ''Angel of Darkness'' was described by Connelly as his "the most exciting project to work on" due to working with the London Symphony Orchestra. The orchestra recorded over forty minutes of music in a six-hour session. As part of the game's promotion in Germany, Eidos collaborated with German composer
Alex Christensen Alex Christensen (born 7 April 1967), also known by his stage names Jasper Forks or Alex C., is a German dance music producer, songwriter, and DJ generally known as the face and one of the founding members of U96. Since 2002, he has been coll ...
and singer Yasmin Knoch on a single inspired by the game, " Angel of Darkness". Christensen compared writing a single for the series to composing for the
James Bond series James Bond is a fictional character created by British novelist Ian Fleming in 1953. A British secret agent working for MI6 under the codename 007, Bond has been portrayed on film in twenty-seven productions by actors Sean Connery, David Niv ...
, using the game's story and visuals for inspiration. The single was released on 14 July 2003 by
Epic Records Epic Records is an American record label owned by Sony Music Entertainment, a subsidiary of Sony Corporation of America Sony Corporation of America (SONAM, also known as SCA), is the American arm of the Japanese conglomerate Sony Group ...
, and also received a
music video A music video is a video of variable duration, that integrates a music song or a music album with imagery that is produced for promotion (marketing), promotional or musical artistic purposes. Modern music videos are primarily made and used as a m ...
incorporating footage from the game which was released on 23 June; the video featured Christensen and Knoch transforming into virtual characters and being joined by Lara. The video was released through the game's German website and ran on
MTV MTV (Originally an initialism of Music Television) is an American cable channel that launched on August 1, 1981. Based in New York City, it serves as the flagship property of the MTV Entertainment Group, part of Paramount Media Networks, a di ...
and
VIVA Viva may refer to: Companies and organisations * Viva (network operator), a Dominican mobile network operator * Viva Air, a Spanish airline taken over by flag carrier Iberia * Viva Air Dominicana * VIVA Bahrain, a telecommunication company * ...
. Schofield was present at the voice recordings, working with cast members to refine their performances. Jonell Elliott returned as the voice of Lara Croft, having previously voiced her in ''The Last Revelation'' and ''Chronicles''. Elliott compared the game's script to that of a movie in its style, contrasting against the earlier games. Her portrayal was influenced by the darker tone of the storyline. Later Elliott said she was unaware of what parts of her recordings were cut from the game until learning from fans. One of her favorite scenes that ended up being cut was a scene related to the deleted Shaman character. At the time, Elliott said she had grown comfortable voicing Lara by the time she recorded for ''The Angel of Darkness''. Kurtis Trent was voiced by
Eric Loren Eric Loren is an American film and television actor based in London. He played Mr Diagoras and the Dalek Sec Hybrid in the long-running British TV series '' Doctor Who''. He also played Kurtis Trent in '' Tomb Raider: The Angel of Darkness'' ...
, who enjoyed voicing the character and worked with Schofield on developing him during recordings. Veteran actor
Joss Ackland Sidney Edmond Jocelyn Ackland CBE (born 29 February 1928) is an English retired actor who has appeared in more than 130 film and television roles. He was nominated for the BAFTA Award for Best Actor in a Supporting Role for portraying Jock Del ...
voiced Eckhardt. Elliott remembered feeling intimidated by Ackland during the recording sessions due to his veteran status, but was also impressed by his ability. Von Croy was voiced by
Kerry Shale Kerry Shale is a Canadian actor and writer based in London, England. Filmography Film Television Video games References External links * * {{DEFAULTSORT:Shale, Kerry Living people 20th-century British male actors 20th-century Ca ...
, returning from earlier entries. The cast recorded their dialogue together in contrast to the norm of recording voice lines separately, making the process feel even more like they were making a film. ''Angel of Darkness'' was Elliott's final time playing Lara, as
Keeley Hawes Claire Julia Hawes (born 10 February 1976), known professionally as Keeley Hawes, is an English actress. After beginning her career in a number of literary adaptations, including ''Our Mutual Friend'' (1998) and ''Tipping the Velvet'' (2002), Haw ...
replaced her for the following title.


Release

''The Angel of Darkness'' was unveiled under its official name in March 2002, with a fuller demonstration appearing at E3 that year. Problems with the game were sensed at an early stage, as Heath-Smith forgot himself and began swearing at the game while trying to demonstrate the opening level at a buyer's conference. A release date was announced for November, but the game got delayed into spring 2003. Eidos believed ''The Angel of Darkness'' would benefit from additional marketing support from '' Lara Croft: Tomb Raider - The Cradle of Life'', the sequel to the original 2001 film. Despite the delays, the company pushed Core Design to release the game in time for the marketing support. The team at Core Design later said that they felt Eidos forced them to get the game out before it was ready. The game
went gold A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
on 18 June 2003, two days before its original release date, although there was some confusion as the game had reportedly gone gold on 2 June. The game was supported by extensive marketing. During the promotion at E3 2002, Elliott performed as Lara for a promotional video, using a motion capture suit with Lara's model mapped over it. The PS2 version was released in North America on 20 June, followed by UK on 4 July, and 7 July in mainland Europe. The Windows version was released in both North America and Europe on 30 June. A Collector's Edition was released in Europe as a
Game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ...
exclusive and in North America through EB Games; the edition featured a documentary on the game, a CD of music, and promotional material. The PS2 and PC versions were released in Japan by Eidos Interactive on 23 October. For this version, the subtitle was changed to ''Utsukushiki Tōbō-sha''. A version of the Collector's Edition was included with pre-orders. A port to
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
was developed by Beenox and published by Aspyr on 18 December in North America.


Reception

''Tomb Raider: The Angel of Darkness'' received strong initial sales, mostly driven by an aggressive advertising campaign. The game reached 6th place in the UK Top 20 sales charts, but dropped to 13th by the following week. The game's PlayStation 2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. It eventually went on to sell 2.5 million copies. According to
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, which calculated an average score of 52 and 49 for the PlayStation 2 and Windows version respectively, the game received "mixed or average reviews" and "generally unfavorable reviews". Reviewers praised the game's storyline, graphics, sound, and environments, while they criticised its large number of bugs and system requirements and its poor controls, combat system, and camera movement. Gaming magazine ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' gave it 5.5/10, while '' PlayStation Official Magazine'' rated it 8/10. The game's story received positive reviews.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Douglas C. Perry praised its "compelling storyline" and "set of intriguing bit characters", while
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Greg Kasavin praised the story as "interesting", expressing surprise that it did not earn a higher
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Asso ...
rating.
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
's Kristan Reed said that the game's story was of higher quality than to other games.
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
's A. A. White was less positive, stating that while the game's darker story was an improvement compared to its predecessors, it never " anagedto build to a captivating crescendo", while the reviewer for
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
called it "bountiful but confusing". The music and sound were also highly praised. Perry called it a beautifully scored game, with dramatic mood and feeling, with minimal sound effects adding "a sense of variety and even peculiarity", atmospheric, and the best in the series. Kavasin praised the game for ambient effects, a musical score, and first-rate voice acting. The reaction to the graphics was mixed. Perry cited multiple examples of good level design, smooth character models, surface textures, and lighting while feeling more mixed about Lara's unrealistic figure and hardened appearance. White cited the graphics as an improvement, but was unimpressed by Lara's character model and noted multiple frame-rate dips that seemed almost like playing the game in slow motion. The GamesRadar review called the graphics an improvement on 'Tomb Raider: Chronicles'' but not a clean break from the previous Croft titles. Karavin called the detailing in textures and models "impressive", but cited several points where the game suffered from severe framerate dips. Reed praised the game's graphical polish, with "almost every multi-tiered location crammed with detail and careful incidentals", but critiqued the frequent loading screens and stylised or low detail for environments and characters. The gameplay was heavily criticised. Perry said that those aspects of the game "pale in comparison to 90% of the PlayStation 2's adventure or action-adventure games, and they actually hurt the rest of the game's best qualities", but that the new moves worked smoothly apart from the stealth actions. White criticised the new layout's negative effect on gameplay and the poor enemy AI, and Kasavin called the experience "frustrating, difficult, and tedious", though stating that such moments stood out because many areas of the game were thrilling. Reed found the controls dated and the stealth mechanics and strength upgrade system unnecessary, while the GamesRadar reviewer cited both the gameplay and control layout as dated, citing the difficulty of effectively controlling Lara at multiple points in the game because of these issues. The camera was also criticised, with White, Perry, Reed, Kasavin and the GamesRadar reviewer all citing it as awkward to control and sometimes wayward or confusing during its scripted movements.


Legacy

In 2010,
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
placed the game 5th in their "Top 10 Worst Sequels" list. ''The Angel of Darkness'' caused multiple problems for the ''Tomb Raider'' franchise.
Paramount Pictures Paramount Pictures Corporation is an American film and television production company, production and Distribution (marketing), distribution company and the main namesake division of Paramount Global (formerly ViacomCBS). It is the fifth-oldes ...
faulted ''The Cradle of Life''s lacklustre
box office A box office or ticket office is a place where ticket (admission), tickets are sold to the public for admission to an event. Patrons may perform the transaction at a countertop, through a hole in a wall or window, or at a Wicket gate, wicke ...
performance on the poor critical reception the video game received from reviewers and fans. Shortly after the game's release, Jeremy Heath-Smith, managing director at Core Design and development director at
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
, would leave both companies with immediate effect, and plans for a sequel called ''The Lost Dominion'', part of a proposed trilogy created using the game's engine, were scrapped. Top Cow Productions, publishers of the ''Tomb Raider'' comic series, partnered with Eidos to adapt the storyline of ''Angel of Darkness'' beginning with issue #32 in July 2003. The events of ''Angel of Darkness'' were later adapted into ''Tomb Raider: The Action Adventure'', an
interactive DVD An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, ...
released in 2006 by Bright Entertainment. Following the poor performance of both the game and the second film, Eidos transferred the production of the next ''Tomb Raider'' game from Core Design to another Eidos subsidiary, Crystal Dynamics, noted as the developers of the '' Legacy of Kain'' series. Core Design would never release another ''Tomb Raider'' title. The studio remained attached to the franchise until 2006, when a remake of the original game for the PSP entitled ''10th Anniversary'' was cancelled, and Core Design sold to
Rebellion Developments Rebellion Developments Limited is a British video game developer based in Oxford, England. Founded by Jason and Chris Kingsley in December 1992, the company is best known for its ''Sniper Elite'' series and multiple games in the ''Alien vs. Pre ...
and renamed to Rebellion Derby. The studio was ultimately shut down in 2010. In later years, ''The Angel of Darkness'' has become noted for using or experimenting with multiple gameplay features that later became commonplace, such as the RPG elements, stamina meter and mixing atmospheric features from different video game genres. In 2021, an unofficial fan remake, titled ''The Angel of Darkness 1.5'', was revealed to be in development as a revamped collaboration between developer Julian Guba and character model creator Konrad Majewski with the Unreal Engine 4. A devlog posted on YouTube by Guba revealed the development progress and featured gameplay, a new model for Lara Croft which took Majewski approximately six months to create, and plans for the future regarding the designs they will implement or revamp.


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