Mario Power Tennis
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''Mario Power Tennis'' is a
sports game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s ...
developed by
Camelot Software Planning (doing business as Camelot Software Planning) is a Japanese video game developer established in 1990 under the name Sega CD4, but quickly renamed to Sonic! Software Planning. Named after Sonic the Hedgehog, they were closely involved with Se ...
and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
. The game is the sequel to the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
title ''
Mario Tennis ''Mario Tennis'' is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64. Following ''Mario's Tennis'', it is the second game in the List of Mario sports games#Mario Tennis series, ''Mari ...
'', and is the fourth game in the ''Mario Tennis'' series. ''Power Tennis'' was released for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
in Japan and North America in late 2004, and in
PAL region The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used in ...
s in early 2005. The game was ported for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
in 2009 as part of the ''
New Play Control! is a series of first-party GameCube titles porting, ported over to the Wii by Nintendo. Games in the ''New Play Control!'' series feature a number of enhancements, most notably the implementation of the Wii's unique motion controller, motion co ...
'' series, and was also re-released as a
Nintendo Selects ''Nintendo Selects'' (formerly ''Player's Choice'') was a marketing label used by Nintendo to promote video games on current Nintendo game consoles that have sold well. ''Nintendo Selects'' titles were sold at a lower price point (usually $19.99 ...
title in 2012. A companion handheld game, '' Mario Tennis: Power Tour'', was also released on
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
around the same time as the original GameCube release, bearing the same title as ''Power Tennis'' in Europe. ''Power Tennis'' incorporates multiple characters, themes, and locations from the ''Mario'' series. The game includes standard
tennis Tennis is a racket sport that is played either individually against a single opponent ( singles) or between two teams of two players each ( doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball ...
matches, but contains variants that feature different scoring formats and objectives. Other variants include "Gimmick" courts, thematic areas with components and properties that directly affect gameplay. The game has 18 playable characters, each categorised by their style of play and each with a pair of unique moves known as "Power Shots". ''Power Tennis'' was developed simultaneously with '' Mario Golf: Toadstool Tour'', and the pair shared similar technology and concepts with each other during production. Such similarities include an emphasis on the ''Mario'' theme in characters and settings as well as alternative game modes such as "Ring Shot". The GameCube version was positively received in general, attaining an aggregate score of 81 percent from
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and 80 out of 100 from
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Critics praised the game's depth and variety, but criticised the Power Shot animations, which could not be skipped. The Wii version in contrast received a more mixed reaction, with praise for the graphics and multiplayer but criticism for its motion controls. In 2010, it was included as one of the games in the book ''
1001 Video Games You Must Play Before You Die ''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
''.


Gameplay

''Mario Power Tennis'' includes variations of tennis matches consisting of characters, courts, and scenarios based on the ''Mario'' series. The range of courts includes the standard three types of tennis court, but consists predominantly of those themed upon games in the ''Mario'' series, known as "Gimmick" courts. As well as adopting the style aesthetically, these feature thematic elements that influence how the match will be played on that surface, such as the ghosts in the ''
Luigi's Mansion is a 2001 action-adventure game developed and published by Nintendo. The game was a launch title for the GameCube and was the first game in the ''Mario'' franchise to be released for the console; it was released in Japan on September 14, 20 ...
'' court, which hinder movement when the character comes into physical contact with them. Although standard tennis is available, variants of the sport can be played which adopt different rules and methods of victory. "Ring Shot" involves the player earning points by hitting the ball through rings of varying sizes, with the number of points dependent on the difficulty of the shot. The player acquires the points whenever a winning shot is made adhering to standard rules; the match is won once the predetermined number of points is equaled or surpassed. A similar mode, "Item Battle", involves the characters using items based on the ''Mario'' universe to interfere with each other's game and gain an advantage. The central mode of the game is "Tournament Mode", which comprises a set of events with accumulating difficulty. This set of events must be finished successfully to unlock playable characters. This mode can be completed either in "doubles" or "singles", and is divided into Gimmick courts and standard courts. An alternative to these are "Special Games", which involve the player trying to meet a tennis-related objective on a Gimmick court. These Special Games come in multiple forms, incorporating themes from past Nintendo games, such as "Tic-Tac-Glow", which requires the player to hit balls of water to liberate Shine Sprites trapped in dirt, a reference to ''
Super Mario Sunshine is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D game in the ''Super Mario'' series, following ''Super Mario 64'' (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by ...
''. ''Power Tennis'' supports the option for four-player
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
, which can be accessed during "Exhibition Mode", the standard mode of play where the player can choose his or her opponents and the conditions of the match. Such options include the difficulty of the opponent, the court used, and the number of games and sets required to win the match. ''Power Tennis'' features 18 playable characters, all of whom derive from the ''Mario'' franchise. Many characters, such as
Wario is a fictional character in Nintendo's Mario (franchise), ''Mario'' series, designed as an Arch rival, arch-rival to Mario. He first appeared in the 1992 Game Boy game ''Super Mario Land 2: 6 Golden Coins'' as the main antagonist and final Bos ...
, had already appeared in the game's predecessor and several other ''Mario''
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, while this was the first appearance for Wiggler as a playable character. All of the characters are categorised into six groups that reflect their playing style: all-around, technical, power, speed, defensive, and tricky. Inherent in each character is a set of two unique moves known as "Power Shots". These powerful moves, which are accompanied with an animation each time they are triggered, incorporate the character's specific qualities. They can only be triggered occasionally in the match, but will usually result in defending or scoring a point, depending on the type of shot chosen. Generic tennis moves, such as slices, dropshots, and lobs, can be applied at any time in the match.


Development

''Power Tennis'' was developed by
Camelot Software Planning (doing business as Camelot Software Planning) is a Japanese video game developer established in 1990 under the name Sega CD4, but quickly renamed to Sonic! Software Planning. Named after Sonic the Hedgehog, they were closely involved with Se ...
, with a team of approximately 30 people, headed by brothers
Hiroyuki is a common masculine Japanese given name. Possible writings Hiroki can be written using different kanji characters and can mean: extensive, good fortune, spacious. , , , , , , , , , , , , , , , , , , , , , , , , , , , , . It is written in hir ...
and Shugo Takahashi. The game was first unveiled in a 2002 issue of the Japanese magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'', and was later presented at the E3 conference of 2004. Before release, the brothers discussed multiple developmental processes in an interview with ''Famitsu''. Camelot had been working on a previous GameCube version of ''Mario Tennis'', but discontinued the project and began again using ideas and technology from '' Mario Golf: Toadstool Tour'', which was being developed simultaneously with the game. Shugo noted that the original would have been more serious and contained deeper gameplay, but with fewer "''Mario''-esque" gimmicks. There was also a willingness not to update the graphics only without exploring advancements to concepts and gameplay, which Hiroyuki stated would be "unacceptable for a ''Mario'' game". Due to the success of its predecessor, the brothers felt pressure to make a game that was original and would not appear too similar to its predecessor on first sight. Following release,
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
interviewed Hiroyuki regarding the development of the game. He revealed that Camelot had received co-operation from Nintendo in relation to voice acting and animation, which Takahashi stated as "contributing quite a bit to the improvement of the game's graphics". Takahashi proceeded to explain why the
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
elements that were present in ''
Mario Tennis ''Mario Tennis'' is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64. Following ''Mario's Tennis'', it is the second game in the List of Mario sports games#Mario Tennis series, ''Mari ...
'' were excluded from ''Power Tennis'', stating that he felt they were more suitable for the "deep single-player experience" present in portable consoles. Regarding the themed courts in the game, he explained that the concepts were conceived during long brainstorming sessions, with courts selected that would both remind gamers of older ''Mario'' games and introduce new gamers to ''Mario'' games they may not have played. When questioned regarding difficulties in developing the game, Takahashi noted the effort used in making the opening sequences, developing the Special Games, and animations, which caused problems with meeting the schedule. Although there was speculation about online capabilities before release, Takahashi refrained from making the game online-compatible due to fear of lagging problems, stating "I don't think you can play a tennis game online under the current Internet environment and feel satisfied". Nintendo collaborated with the
Lawn Tennis Association The Lawn Tennis Association (LTA) is the national governing body of tennis in Great Britain, the Channel Islands and the Isle of Man. Founded in 1888, the LTA promotes all levels of lawn tennis. It believes that tennis can provide "physical ...
in 2005 to promote ''Power Tennis'' in the United Kingdom. The promotion featured on-site sampling and official Nintendo branding at various tennis events such as
Wimbledon Wimbledon most often refers to: * Wimbledon, London, a district of southwest London * Wimbledon Championships, the oldest tennis tournament in the world and one of the four Grand Slam championships Wimbledon may also refer to: Places London * ...
. The LTA's ''ACE Magazine'' advertised ''Power Tennis'' and featured competitions offering the game as a prize. Nintendo also released an online questionnaire regarding players' habits and preferences in relation to tennis as a part of their ''Who Are You?'' campaign. Nintendo announced in 2008 that they would be re-releasing the title as part of their
New Play Control! is a series of first-party GameCube titles porting, ported over to the Wii by Nintendo. Games in the ''New Play Control!'' series feature a number of enhancements, most notably the implementation of the Wii's unique motion controller, motion co ...
selection, which feature added Wii controls. The game can be controlled using the
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with ...
and optional Nunchuk attachment, allowing the player to trigger actions such as forehands and backhands by swinging the Remote like a tennis racket. It was released on January 15, 2009, in Japan and in March 2009 in other countries. It was later re-released in North America on June 10, 2012, along with ''
Pikmin 2 is a 2004 real-time strategy puzzle video game developed and published by Nintendo for the GameCube home video game console. It is the direct sequel to the 2001 game ''Pikmin'' and is the second game in the ''Pikmin'' series. Like its predecesso ...
'' as Nintendo Selects titles.


Reception

The GameCube version of ''Mario Power Tennis'' enjoyed a generally positive reception, with reviewers complimenting the variety of play and multiple
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
s available.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
named it 2004's "Best Alternative Sports Game" across all platforms.
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
's Raymond Padilla lauded the game's use of characters and the player categories, stating "When you put it all together, you have a broad cast of characters, each of whom offers a different feel." Despite this, the Gimmick courts were labeled by
Matt Casamassina Matt Casamassina is a video game journalist, businessman, and novelist, and a founding editor of ''IGN''. He quit working for IGN on April 23, 2010. In his time at the site, he was the author of many reviews and previews of games by video game d ...
as a "distraction" and "annoyance", although he acknowledged that some courts were better than others. Additionally, ''Nintendo World Reports Michael Cole thought that most players would revert to standard courts "after being 'unfairly defeated' by ghosts, paint, or some other trap."
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
's Tom Bramwell welcomed ''Power Tennis''s style, which he said emphasised gameplay over simulation and realism. When comparing the game to its predecessor, reviewers praised ''Power Tennis'' for its incorporation of the ''Mario'' franchise in the different scenarios and courts. The gameplay features introduced to the game received a mixed response. ''IGN'' noted that the Special Games varied in quality between different games, with Casamassina commenting that "they certainly don't make or break the experience." The game's "Power Shots" was also met with an ambivalent reaction—the shot themselves were praised for adding strategy and character, although
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Ryan Davis commented that "it would have been nice if you could just skip past the animations and keep the wild moves." In general, the game's multiplayer modes were more popular than single-player, with the "predictable and basic"
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
contributing to a low difficulty level at times. ''GameSpy'' noted how the number of options and variables enhanced the multiplayer experience, and commented that "The game is very good on its own, but it excels when you bring friends into the mix." The mechanics of the tennis gameplay were also popular, with reviewers lauding the game's accessibility as well as its depth relating to the variety of shots available and how the position of the character affects the contact with the ball. Most critics praised ''Power Tennis''s presentation, with reviewers noting the game's opening sequence especially. ''Nintendo World Report'' complimented the level of detail given to the themed locations and character animations, stating that it " utseven the ''
Mario Kart is a series of racing games developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters and courses from the ''Mario'' series as well as other gaming franchises such as ''T ...
'' series to shame." ''IGN'' generally shared this view, although they criticised the background animations, commenting that "The crowds in particular are a repeating blob of the same sprites over and over". On the other hand, the audio received a mediocre response, despite the comical voice acting. ''Power Tennis'' sold 139,000 copies during its first week of release in Japan, and sold 377,000 copies altogether in the country from release to December 31, 2006. ''Power Tennis'' had sold 296,893 units in North America by January 31, 2005. The game was at fifth position in the Australian GameCube sales charts from October 16 to October 29, 2005. In spite of the mostly positive reception the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
version held, the reception for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
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was mixed. It holds an average score of 65/100 and 68.19% at Metacritic and GameRankings respectively. While it has been praised for the original game's graphics holding up to current Wii games, many editors have found fault in the controls. ''IGN'' editor Mark Bozon criticized its motion controls, describing them as imprecise, for ruining a "great game". ''
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'' editor Dana Vinson similarly disliked the controls, also describing the act of releasing GameCube titles for the Wii with motion controls as being lazy. ''
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'' editor Dave Rudden criticized the game for adding multiple moves into Wii Remote motions, commenting that it would have to be "twice as responsive" for it to work. ''Eurogamer'' editor Oli Welsh criticized both the inaccurate controls and limited improvements, stating that ''
Wii Sports ''Wii Sports'' is a 2006 sports simulation video game developed and published by Nintendo for the Wii video game console. The 1.0 (pre-release) version of the game was released in North America along with the Wii on November 19, 2006, and the 1. ...
'' is a superior alternative. While
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editor Robert Workman criticized the motion controls, he stated that everything else works. He also describes it as being mildly enjoyable with three other friends. In spite of the negative reception, the Wii version has had some positive reception. While ''
Official Nintendo Magazine UK ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''N ...
'' editor Tom East similarly bemoaned the motion controls, he felt that the multiplayer still held up, as it becomes balanced since the other players would have the same problems with the controls. ''1UP.com'' editor Justin Haywald agreed, stating that while it made single player modes difficult, the game was meant to be played with friends. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' editor Matt Helgeson, however, found the motion controls to be good, commenting that other developers should learn from Nintendo. In spite of this, fellow ''Game Informer'' editor Matthew Kato described the controls as being only so-so. GameShark editor Danielle Riendeau, however, described the controls as excellent, though adding that it occasionally misreads her shots. In the first four days of the Wii version's release in Japan, ''Mario Power Tennis'' sold 56,000 copies. By January 3, 2010, it had sold 205,070 copies in Japan.


Notes


References


External links

* {{Featured article 2004 video games Camelot Software Planning games Mario Tennis Video game sequels New Play Control! games GameCube games Tennis video games Wii games Video games scored by Motoi Sakuraba Video games developed in Japan Multiplayer and single-player video games