Mario Clash
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is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
produced by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
in 1995 for the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
. It is the first
stereoscopic 3D Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
''
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
'' game, and a 3D reimagining of ''
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
'' Reception for the game was mixed.


Gameplay

''Mario Clash'' is a 3D reimagining of the original ''
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
''
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
. The objective is to knock all the enemies off ledges. Players control
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
to complete this objective, who can travel in and out of the background by jumping forward or backward. Meanwhile, these enemies can travel between these two planes through different pipes. Each level has a different arrangement of pipes, platforms, and enemies. It has 99 levels, although the player can only choose to begin from one of the first forty of them. However, the game does not allow for the saving of progress through the games, or
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the ...
s, once the game is turned off. Certain enemies, such as the
Koopa Troopa Koopa Troopas, known in Japan as , are fictional footsoldiers of the turtle-like Koopa race from the ''Mario'' media franchise. They are commonly referred to generically as Koopas, a race that includes Bowser, King of the Koopas, the Koopaling ...
s, can be jumped on, causing them to withdraw into their shell. At this point, Mario has to grab this shell in order to defeat enemies that cannot be jumped on safely by throwing it at them, either to his right or left or into the background or foreground. Certain enemies can only be defeated if Mario throws a shell from one plane into another, and certain other enemies may have defenses up that prevent them from being damaged. If an enemy walks into Mario, or Mario jumps on an enemy he cannot jump on, he will lose a life. The game is over if Mario runs out of lives. The game utilizes a scoring system, and a level has to be completed in a certain length of time. Defeating more enemies with a Koopa Troopa shell in a row results in more points earned. Players can utilize a
mushroom A mushroom or toadstool is the fleshy, spore-bearing fruiting body of a fungus, typically produced above ground, on soil, or on its food source. ''Toadstool'' generally denotes one poisonous to humans. The standard for the name "mushroom" is t ...
item which, when touched, initiates Fever Time. This allows Mario to defeat enemies regardless of their defenses.


Development

''Mario Clash'' was developed by
Nintendo R&D1 commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by ...
, with director
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of th ...
, the same team that was responsible for the development of the Virtual Boy itself.
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, one of the ''
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
'' series' creators, contributed to the game's design. Like all other Virtual Boy games, ''Mario Clash'' uses a red-and-black color scheme and uses
parallax Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or semi-angle of inclination between those two lines. Due to foreshortening, nearby objects ...
, an optical trick that is used to simulate a 3D effect. The game was originally developed as a straight
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of the original ''
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
'', and was titled ''Mario Bros. VB''.


Reception

Despite being labeled by '' Next Generation'' as "perhaps the most promising title" for the Virtual Boy before its release, it received mixed reception upon launch. Almost all of ''
GameFan Magazine ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ext ...
''s staff chose ''Mario Clash'' as their favourite Virtual Boy game during their test of the console pre-release due to its combination of platform gameplay with 3D effects. One reviewer praised the game's 3D effects, while both felt it became tedious over time. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' staff's brief review praised the excellent use of the Virtual Boy's 3D feature but hinted that the Virtual Boy hardware did not do the game justice, expressing hope that the game would be released for the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' likewise called it "mildly clever" game held back by the Virtual Boy's "awkward" controller and the console's red-and-black color limitation. They also felt it "underrated". Retrospective reviews were similarly mixed. ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'' found its sprites "boring" and "flat," as well as criticizing its lack of a save function. However, they did feel that players would find it challenging if they stuck with it for long enough. ''Nintendojo'' felt that it was a "worthwhile romp" and an "innovative departure" from ''Mario Bros.''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
praised the game, stating: "It actually made brilliant use of 3D... The level designs featured a huge amount of variety, and figuring each one out was enormously fun." ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''N ...
'' called it a "fun little game", but criticized the Virtual Boy hardware for causing headaches during gameplay.
UGO Networks UGO Entertainment, Inc. was a website that provided coverage of online media in entertainment, targeting males aged 18–34. The company was based in New York, New York, United States. History The company started in 1997 as Unified Gamers Online ...
' Marissa Meli felt that the game's font made it look rushed. UGO Networks called ''Mario Clash'' the low point of the ''Mario'' series. Allgame's Scott Alan Marriott felt that the game was fun but that it risked repetition and suffered from the lack of a save system for high scores. PALGN's Luke called it one of the hardest ''Mario'' games ever made.
ABC Good Game ''Good Game'' is an Australian television gaming programme produced by the Australian Broadcasting Corporation (ABC), which was aired on ABC2 from 2006 to 2016. Created by Janet Carr, Jeremy Ray and Michael Makowski, included a mix of gaming ne ...
wrote that ''Mario Clash'' tried to revive the series' arcade roots but "wasn't very good." ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' gave it a 7.125 average, but the four reviewers were divided: Andrew and Mike complained of loose control which made it difficult to jump on a target, and felt the game was "okay" but became dull after a short while, whereas Mark and Sushi argued that the simple gameplay was addictive and that the game made perfect use of the Virtual Boy hardware. '' Next Generation'' awarded ''Mario Clash'' three out of five stars. A writer for the magazine commented, "In the end, ''Mario Smash'' doesn't deliver the next generation of gaming, it's not addictive, exciting, or even nice looking, but it's a darn good distraction in an interesting new format." ''Mario Clash'' has been a popular suggestion for a 3DS remake by critics. They also named it one of the five 3D games of Nintendo's past that were most deserving of a rerelease on the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
,
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
staff called it a good game that would be given new life on the 3DS. In an interview with Nintendo 3DS hardware director Hideki Konno, IGN's Craig Harris said he was surprised a ''Mario Clash'' tech demo wasn't among those created to show off the 3DS console at its premiere event. Game mechanics of ''Mario Clash'' were also used as a microgame in '' WarioWare, Inc.: Mega Microgames!'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
and its remake '' WarioWare, Inc.: Mega Party Games!'' for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
.


Notes


References


External links


Official Nintendo Japan ''Mario Clash'' site
{{Portal bar, Video games, 1990s 1995 video games Mario video games Nintendo Research & Development 1 games Single-player video games Video games developed in Japan Virtual Boy games