Malefiz
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''Malefiz'' (also known as ''Barricade'') is a
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
, invented by Werner Schöppner and published by
Ravensburger Ravensburger AG is a German game and toy company, publishing house and market leader in the European jigsaw puzzle market. History The company was founded by Otto Robert Maier in Ravensburg, a town in Upper Swabia in southern Germany. He began ...
since 1960. It is a non-circular descendant of the ancient Indian board game Pachisi.


Etymology

The name of the game borrows the obsolete German word ''Malefiz'', meaning "misdeed" or "bad action". The word was derived from the Latin word ''maleficus'', meaning "mischievous" or "profane".


Setup

Malefiz requires the following items: * 1 gameboard * 20 pawns (5 in each of 4 player colours) * 11 barricade pieces * 1
die Die, as a verb, refers to death, the cessation of life. Die may also refer to: Games * Die, singular of dice, small throwable objects used for producing random numbers Manufacturing * Die (integrated circuit), a rectangular piece of a semicondu ...
At the outset, each player's pawns are placed in their respective five-space ''houses'', typically located along the bottom of the board. Barricade pieces are placed in each of eleven specially marked spaces on the board.


Gameplay

First play may be determined by a die-roll or another manner of the players' choosing. At the beginning of each turn, the active player rolls the die. That player selects one of her five pawns and moves it a number of steps equal to the number shown on the die. That pawn may begin traveling in any direction and may turn to continue through corners in the path, but it may not double-back along its course, and it may not forgo any steps. The spaces within the players' houses are not counted against the die-roll; the first space counted by any pawn is the space immediately above the house. During the course of a move, a pawn may pass other pawns (regardless of colour) with no effect. In the event that a pawn finishes its move by landing on a space occupied by another pawn, the pawn occupying that space is ''captured''. Captured pawns are returned to their respective houses and become available to rejoin play upon their owner's next turn. Unlike pawns, barricade pieces may ''not'' be passed. In order for play to progress past a barricade, the barricade must be captured by a pawn. A player who captures a barricade must relocate the barrier to an unoccupied space on the board. Barricades may not be placed in the four houses or in any of the 17 spaces in the bottom-most row. A pawn may not be moved if doing so would cause it either to pass a barricade or to overshoot the uppermost space on the board. After the move is complete, play passes to the next player. A player may forgo her move if and only if none of her pawns may be moved.


Win condition

The first player to land a pawn in the uppermost space is the winner.


References


Further reading

*


External links

* {{bgg, 2322 Board games introduced in 1960 Abstract strategy games Race games Ravensburger games