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A magic item is any object that has magical powers inherent in it. These may act on their own or be the tools of the person or being whose hands they fall into. Magic items are commonly found in both
folklore Folklore is shared by a particular group of people; it encompasses the traditions common to that culture, subculture or group. This includes oral traditions such as Narrative, tales, legends, proverbs and jokes. They include material culture, r ...
and modern
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
. Their fictional appearance is as old as the
Iliad The ''Iliad'' (; grc, Ἰλιάς, Iliás, ; "a poem about Ilium") is one of two major ancient Greek epic poems attributed to Homer. It is one of the oldest extant works of literature still widely read by modern audiences. As with the '' Odys ...
in which
Aphrodite Aphrodite ( ; grc-gre, Ἀφροδίτη, Aphrodítē; , , ) is an ancient Greek religion, ancient Greek goddess associated with love, lust, beauty, pleasure, passion (emotion), passion, and procreation. She was syncretized with the Roman god ...
's magical girdle is used by Hera as a love charm. Magic items often act as a plot device to grant magical abilities. They may give magical abilities to a person lacking in them, or enhance the power of a wizard. For instance, in
J.R.R. Tolkien John Ronald Reuel Tolkien (, ; 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works '' The Hobbit'' and '' The Lord of the Rings''. From 1925 to 1945, Tolkien was the Ra ...
's ''
The Hobbit ''The Hobbit, or There and Back Again'' is a children's fantasy novel by English author J. R. R. Tolkien. It was published in 1937 to wide critical acclaim, being nominated for the Carnegie Medal and awarded a prize from the ''N ...
'', the magical ring allows Bilbo Baggins to be instrumental in the quest, exceeding the abilities of the dwarves. Magic items are often, also, used as MacGuffins. The characters in a story must collect an arbitrary number of magical items, and when they have the full set, the magic is sufficient to resolve the plot. In
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s, these types of items are usually collected in fetch quests.


Fairy tales

Certain kinds of fairy tales have their plots dominated by the magic items they contain. One such is the tale where the hero has a magic item that brings success, loses the item either accidentally ('' The Tinder Box'') or through an enemy's actions ('' The Bronze Ring''), and must regain it to regain his success. Another is the magic item that runs out of control when the character knows how to start it but not to stop it: the mill in '' Why the Sea Is Salt'' or the pot in '' Sweet Porridge''. A third is the tale in which a hero has two rewards stolen from him, and a third reward attacks the thief.


Types of magic items

Many works of folklore and fantasy include very similar items, that can be grouped into types. These include: * Magic swords * Sentient weapons * Magic rings * Cloaks of invisibility * Potions * Magic carpets * Seven-league boots * Fairy ointments * Wands


Artifacts

In
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s and
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
literature, an artifact is a magical object with great power. Often, this power is so great that it cannot be duplicated by any known art allowed by the premises of the fantasy world, and often cannot be destroyed by ordinary means. Artifacts often serve as MacGuffins, the central focus of
quest A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ev ...
s to locate, capture, or destroy them. The One Ring of ''
The Lord of the Rings ''The Lord of the Rings'' is an Epic (genre), epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 c ...
'' is a typical artifact: it was alarmingly powerful, of ancient and obscure origin, and nearly indestructible.


In fiction

This interpretation may have arisen as an extension of the archaeological meaning of the word; fantasy artifacts are often the remains of earlier civilisations established by beings of great magical power (cf. many artifacts in Lovecraft's Cthulhu Mythos, as well as the "
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 a ...
"
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
setting).


=In ''Dungeons & Dragons''

= In ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
'', artifacts are magic items that either cannot be created by players or the secrets to their creation is not given. In any event, artifacts have no
market price A price is the (usually not negative) quantity of payment or Financial compensation, compensation given by one Party (law), party to another in return for Good (economics), goods or Service (economics), services. In some situations, the pr ...
and have no hit points (that is, they are indestructible by normal spells). Artifacts typically have no inherent limit of using their powers. Under strict rules, any artifact can theoretically be destroyed by the sorcerer/ wizard
spell Spell(s) or The Spell(s) may refer to: Processes * Spell (paranormal), an incantation * Spell (ritual), a magical ritual * Spelling, the writing of words Arts and entertainment Film and television * ''The Spell'' (1977 film), an American t ...
Mordenkainen's Disjunction, but for the purposes of a campaign centered on destroying an artifact, a plot-related means of destruction is generally substituted. Artifacts in ''D&D'' are split into two categories. Minor artifacts are common, but they can no longer be created, whereas major artifacts are unique – only one of each item exists.


=In ''Harry Potter''

= In the ''
Harry Potter ''Harry Potter'' is a series of seven fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young wizard, Harry Potter, and his friends Hermione Granger and Ron Weasley, all of whom are students a ...
'' series by J. K. Rowling, several magical objects exist for the use of the characters. Some of them play a crucial role in the main plot. There are objects for different purposes such as communication, transportation, games, storage, as well as legendary artifacts and items with dark properties.


References

{{DEFAULTSORT:Magic Item Fantasy tropes Fictional objects