Madness And The Minotaur
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''Madness and the Minotaur'' is a
text adventure '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
, published in 1981 for the
TRS-80 Color Computer The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer and sometimes nicknamed the CoCo, is a line of home computers developed and sold by Tandy Corporation. Despite sharing a name with the earlier TRS-80, the Color Co ...
by
Radio Shack RadioShack, formerly RadioShack Corporation, is an American retailer founded in 1921. At its peak in 1999, RadioShack operated over 8,000 worldwide stores named RadioShack or Tandy Electronics in the United States, Mexico, United Kingdom, Austra ...
in North America and by
Microdeal Microdeal was a British software company which operated during the 1980s and early 1990s from its base at Truro Road in the town of St Austell, Cornwall. The company, founded by John Symes was one of the major producers of games and other softwa ...
in the United Kingdom. It was developed by
Spectral Associates Spectral Associates was an American maker of computer games for the TRS-80 Color Computer. It was founded in 1980 and went defunct sometime in the late 1980s. Spectral Associates sold their software through Radio Shack RadioShack, formerly Rad ...
founder, Thomas Rosenbaum. A
Dragon 32 The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales before mov ...
version was published in 1982 by
Dragon Data Dragon Data Ltd. was a Welsh producer of home computers during the early 1980s. These computers, the Dragon 32 and Dragon 64, strongly resembled the Tandy TRS-80 Color Computer ("CoCo")—both followed a standard Motorola datasheet config ...
.


Gameplay

The goal of the game is to retrieve a number of treasures. In the course of doing this, the player will encounter other objects that may or may not be useful. Often, the player needs one object to act as a "key" for another. There is no rhyme or reason to this. The player doesn't ''use'' the key object to obtain the other; he just needs to be carrying it. For example, the player may see a shield. Perhaps the player needs to be carrying the dagger to get the shield. If the player has the dagger, the shield is reachable; if he does not, it is not. With the exception of a randomly appearing "oracle", the game gives no indication of what objects are needed to reach a treasure. There are various magic spells that can be learned throughout the game that have various effects.


References


External links

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Fan page
1980s interactive fiction 1981 video games Adventure games Dragon 32 games Single-player video games TRS-80 Color Computer games Video games based on Greek mythology Video games developed in the United States {{adventure-videogame-stub