MUSHA
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''MUSHA'' is a
vertically scrolling shooter A vertically scrolling video game or vertical scroller is a video game in which the Player (game), player views the field of play principally from a top-down perspective, while the background Scrolling, scrolls from the top of the screen to the bot ...
developed by
Compile In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
and released for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
in 1990. An entry in Compile's shooter series, ''
Aleste is a 1988 shoot 'em up video game developed by Compile, originally published by Sega for the Master System and then by CP Communications for the MSX2. The Master System version was released outside Japan as ''Power Strike''. The game spawned ...
'', ''MUSHA'' places the player in the role of a flying
mecha In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
pilot who must destroy a large super intelligent computer threatening planet Earth. The game had a working title of ''Aleste 2'' and originally featured a style similar to the first game, but this was changed to a more original Japanese aesthetic and
speed metal Speed metal is an extreme subgenre of heavy metal music that originated in the late 1970s from new wave of British heavy metal (NWOBHM) roots.K. Kahn-Harris, ''Extreme Metal: Music and Culture on the Edge'' (Berg Publishers, 2007), , p. 31. It ...
soundtrack. Initial reception for ''MUSHA'' was mixed. Critics generally agreed the game was enjoyable with great graphics, but found themselves overwhelmed by the number of scrolling shooters on the Genesis and felt the title was unremarkable and lacked challenge. The game was re-released on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
in Japan in 2008 and
the West West is a cardinal direction or compass point. West or The West may also refer to: Geography and locations Global context * The Western world * Western culture and Western civilization in general * The Western Bloc, countries allied with NATO ...
in 2009. It was re-released again on the Nintendo Switch Online + Expansion Pack in 2021. ''MUSHA'' has been more well-received in retrospective reviews, where it is cited for its challenging gameplay, strong soundtrack, and graphics that were ahead of its time.


Gameplay

''MUSHA'' is a vertically scrolling shooter. The player takes on the role of Terri, a pilot who flies a specially designed
mecha In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
vehicle with advanced weaponry called a MUSHA. She is sent to fight the human-built Dire 51 supercomputer that has begun attacking Earth from space in the year 2290. The gameplay conventions are largely retained from earlier ''
Aleste is a 1988 shoot 'em up video game developed by Compile, originally published by Sega for the Master System and then by CP Communications for the MSX2. The Master System version was released outside Japan as ''Power Strike''. The game spawned ...
'' titles. The player has a main gun that can be powered up by collecting "Power Chips". There are also three different special weapons that can be picked up: piercing lasers, fire-based explosives and rotating shields. They can be upgraded if the same weapon is picked up that is currently being used. If hit while a special weapon is equipped, the player will lose the special weapon but remain alive. Getting hit without a special weapon will result in losing a life. For every three Power Chips collected, the player obtains a drone similar to those in the ''
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. Games *''Scr ...
'' series. Only two drones can be equipped at any one moment; extras are stored. These drones can be set to one of six attack modes, such as aiming forward, behind, or rotating around the player.


Development

A young team at
Compile In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
developed ''MUSHA'' in less than a year. They originally made a prototype for a new game in the ''Aleste'' series called "Aleste 2" for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
, but postponed the project. The team was still feeling pressure to create a game, and also wanted to change the direction of the ''Aleste'' series. Designer Kazuyuki Nakashima came up with a design that ignored most of the style of previous ''Aleste'' games and instead went with a Japanese aesthetic, including a character with a
Noh is a major form of classical Japanese dance-drama that has been performed since the 14th century. Developed by Kan'ami and his son Zeami, it is the oldest major theatre art that is still regularly performed today. Although the terms Noh and ' ...
mask. This change in direction motivated the team to pick up remnants of "Aleste 2" and push it into a new direction. The valley stage in ''MUSHA'' utilizes the Genesis's vertical parallax scrolling capabilities, which was later highlighted by critics as one of the game's most impressive technical features. The stage was programmed by
Yuichi Toyama is a Japanese video game designer, director, and producer. He used to work at Technosoft, Compile and Eighting, and is currently working at Taito since 2017. He is also a writer for the Game Culture Preservation Institute(IGCC). Early years T ...
, who also programmed the enemies that move in and out of the depths of the valley, and tiles that fall into the screen in other stages. Toyama worked with the sound effects programmer Masanobu Tsukamoto to modulate the frequency of the sound effects when objects moved in and out of the screen to simulate the
Doppler effect The Doppler effect or Doppler shift (or simply Doppler, when in context) is the change in frequency of a wave in relation to an observer who is moving relative to the wave source. It is named after the Austrian physicist Christian Doppler, who d ...
.


Music

For ''MUSHA'''s soundtrack, Nakashima originally presented an idea for what he called "
Edo Edo ( ja, , , "bay-entrance" or "estuary"), also romanized as Jedo, Yedo or Yeddo, is the former name of Tokyo. Edo, formerly a ''jōkamachi'' (castle town) centered on Edo Castle located in Musashi Province, became the ''de facto'' capital of ...
Metal" music to composer Toshiaki Sakoda. They eventually agreed on creating a
speed metal Speed metal is an extreme subgenre of heavy metal music that originated in the late 1970s from new wave of British heavy metal (NWOBHM) roots.K. Kahn-Harris, ''Extreme Metal: Music and Culture on the Edge'' (Berg Publishers, 2007), , p. 31. It ...
soundtrack which would match the fast scrolling action of the game. At the time ''MUSHA'' was developed, Sakoda felt most shooting game soundtracks were primarily
fusion Fusion, or synthesis, is the process of combining two or more distinct entities into a new whole. Fusion may also refer to: Science and technology Physics *Nuclear fusion, multiple atomic nuclei combining to form one or more different atomic nucl ...
and mechanically sounding games that lacked a cohesive theme. He wanted this soundtrack to be the first heavy metal game soundtrack, or how he called it, a "heady metal suite" or "heavy metal
rhapsody Rhapsody may refer to: * A work of epic poetry, or part of one, that is suitable for recitation at one time ** Rhapsode, a classical Greek professional performer of epic poetry Computer software * Rhapsody (online music service), an online m ...
". To compose the music, Sakoda used real instruments, then notated the music on an MSX computer and converted it onto a
PC-9800 The , commonly shortened to PC-98 or , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more th ...
. Since he did not like mechanical sounds, he programmed the virtual instruments to sound like they were played by humans. Sakoda worked closely with sound effects programmer Masanobu Tsukamoto. Since the game had limited sound channels, or tracks, he exercised caution not to create too many simultaneous sounds so the sound effects would not cut out the music. Sakoda only had four channels to use in any given song, one of which was always fixed on drums. After the soundtrack was nearly finished, Compile leadership told Sakoda to change the music to something which fit the Japanese aesthetic. After hearing a new soundtrack with plucky Japanese instruments, leadership told Sakoda to revert to his original music.


Release

''MUSHA'' was first released in Japan on December 21, 1990. It was released in North America the following year.


Reception

''MUSHA'' received mixed reviews at release. Critics found themselves overwhelmed by the number of shoot 'em ups on the Sega Genesis, and considered ''MUSHA'' to be another standard shooter offering. Many wrote about the graphics in positive light. Richard Leadbetter from ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' found the visuals to be smooth and highlighted the parallax scrolling effect in the canyon level. Frank Martinez Jr. from ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' also praised the parallax scrolling in addition to the enemy and character sprite detail. The writers at '' Raze'' positively noted the game's
orient The Orient is a term for the East in relation to Europe, traditionally comprising anything belonging to the Eastern world. It is the antonym of ''Occident'', the Western World. In English, it is largely a metonym for, and coterminous with, the c ...
al design and explosion effects. The game's difficulty was a common point of criticism. Many noted ''MUSHA'' to be too easy and too short. Some wrote that it may be fun for shooter novices, but more experienced players would find it unchallenging. The music also received mixed comments. Leadbetter concluded that "''MUSHA'' is a smooth playable blast, but it's a shame it's so unoriginal and unchallenging". Retrospective reviews for the re-release of ''MUSHA'' on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
in 2009 were much more positive. Both Lucas M. Thomas of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' and Damien McFarren of ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'' praised the title's detailed graphics, fast-paced soundtrack, and tough difficulty. Since the original cartridges have become rare and expensive, both reviewers also commended the release for providing players an accessible way to play it. McFarren concluded by calling it one of the best shoot 'em ups on the Sega Genesis and the
16-bit era In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North Amer ...
overall. Thomas called it one of the best "classic shooters". Levi Buchanan of ''IGN'' placed ''MUSHA'' at number five on his "Top 10 Classic Shoot 'Em Ups" list, dubbing it Compile's greatest shooter and one of the best shooters on the Genesis.


Notes


References


External links


''Musha Aleste'' for Virtual Console
{{Toaplan 1990 video games Sega Genesis games Science fiction video games Vertically scrolling shooters Video games featuring female protagonists Video games set in Japan Virtual Console games Video games developed in Japan Video games scored by Toshiaki Sakoda Single-player video games Compile (company) games Toaplan games Video games set in the 23rd century Sega Genesis-only games Nintendo Switch Online Sega Genesis games