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Lunar Lander is a genre of video games loosely based on the 1969 landing of the
Apollo Lunar Module The Apollo Lunar Module (LM ), originally designated the Lunar Excursion Module (LEM), was the lunar lander spacecraft that was flown between lunar orbit and the Moon's surface during the United States' Apollo program. It was the first crewed s ...
on the Moon. In Lunar Lander games, players generally control a spacecraft as it falls toward the surface of the Moon or other astronomical body, using thrusters to slow the ship's descent and control its horizontal motion to reach a safe landing area. Crashing into obstacles, hitting the surface at too high a velocity, or running out of fuel all result in failure. In some games in the genre, the ship's orientation must be adjusted as well as its horizontal and vertical velocities. The first Lunar Lander game was a text-based game published under many names, including the ''Lunar Landing Game'', written in the FOCAL programming language for the Digital Equipment Corporation (DEC)
PDP-8 The PDP-8 is a 12-bit minicomputer that was produced by Digital Equipment Corporation (DEC). It was the first commercially successful minicomputer, with over 50,000 units being sold over the model's lifetime. Its basic design follows the pioneeri ...
minicomputer by Jim Storer while a high school student in the fall of 1969. Several other versions were written soon after by other programmers in FOCAL and
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College i ...
. The original ''Lunar Landing Game'' was converted to BASIC by
David H. Ahl David H. Ahl (born May 17, 1939) is an American author who is the founder of ''Creative Computing'' magazine. He is also the author of many how-to books, including ''BASIC Computer Games'', the first computer book to sell more than a million cop ...
, who included three versions in his 1973 book '' 101 BASIC Computer Games''. By the end of the decade, the type of game was collectively known as a "lunar lander" game. In 1973, DEC commissioned the creation of a real-time, graphical version of ''Lunar Lander'', which was intended to showcase the capabilities of their new DEC GT40 graphics terminals. The game, written by Jack Burness and named ''Moonlander'', was distributed with DEC computers and displayed at trade shows. In 1979,
Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...
released a vector graphics
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
version of the concept as ''
Lunar Lander A lunar lander or Moon lander is a spacecraft designed to land on the surface of the Moon. As of 2021, the Apollo Lunar Module is the only lunar lander to have ever been used in human spaceflight, completing six lunar landings from 1969 to 19 ...
''. It has a fuel-for-money system allowing the player to purchase more fuel to continue their current game. Lunar Lander games were a popular concept for home computer systems. Commodore published a version called '' Jupiter Lander'' for their VIC-20 in 1981. That same year, ''
Electronic Games An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
'' wrote that "sometimes it seems as though every company capable of copying a cassette is trying to sell a game on this theme."


Text games

The original Lunar Lander game was a 1969 text-based game published under many names, including the ''Lunar Landing Game''. It was originally written in the FOCAL programming language for the Digital Equipment Corporation (DEC)
PDP-8 The PDP-8 is a 12-bit minicomputer that was produced by Digital Equipment Corporation (DEC). It was the first commercially successful minicomputer, with over 50,000 units being sold over the model's lifetime. Its basic design follows the pioneeri ...
minicomputer by Jim Storer while a student at Lexington High School in the fall of 1969, and uploaded to the system library as ''Rocket'' after Christmas break. His computer teacher submitted the game under the name ''FOCAL Lunar Landing Simulation (APOLLO)'' to the DEC users' newsletter, which distributed the source code to readers under the name ''Apollo''. Different versions of the game were later submitted by other authors, including ''Apollo II'' and ''Apollo 12''. DEC published a book of FOCAL-8 programs in 1970 and included the game as ''Lunar Module''. Other versions of the concept were written soon after: a version called ''Rocket'' was written in
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College i ...
by Eric Peters at DEC, and another BASIC version, ''LEM'', was written by William Labaree II, among others. The text-based games require the player to control a rocket attempting to land on the Moon by entering instructions to the rocket in a turn-based system in response to the textual summary of its current position and velocity relative to the ground. In the original ''Lunar'', players controlled only the amount of vertical thrust to apply, based on their current vertical velocity and remaining fuel, with each round representing ten seconds of travel time. ''Rocket'' added a simple text-based graphical display of the distance from the ground in each round, while ''LEM'' added horizontal velocity and the ability to apply thrust at an angle. In 1970 and 1971, DEC employee and editor of the newsletter
David H. Ahl David H. Ahl (born May 17, 1939) is an American author who is the founder of ''Creative Computing'' magazine. He is also the author of many how-to books, including ''BASIC Computer Games'', the first computer book to sell more than a million cop ...
converted two early mainframe games, ''Lunar'' and '' Hamurabi'', from the FOCAL language to BASIC, partially as a demonstration of the language on the DEC PDP-8 minicomputer. Their popularity led him to start printing BASIC games in the DEC newsletter, both his own and reader submissions. In 1973, Ahl released the book '' 101 BASIC Computer Games'', which contained the source code of computer games written in BASIC. The games included were written by both Ahl and others and included both games original to the language and games
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
from other languages such as FOCAL. ''101 BASIC Computer Games'' was a landmark title in computer games programming and was a best-selling title with more than 10,000 copies sold. Its second edition in 1978, titled ''BASIC Computer Games'', was the first million-selling computer book. As such, the BASIC ports of mainframe computer games included in the book were often more long-lived than their original versions or other mainframe computer games. Included in the book were all three versions of ''Lunar Lander'', under the names ROCKET (Storer version), ROCKT1 (Peters version), and ROCKT2 (Labaree version). Ahl and Steve North then converted all three versions to Microsoft BASIC and published them in ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format th ...
'' magazine and the ''Best of Creative Computing'' collection in 1976; they were reprinted in the 1978 edition of ''BASIC Computer Games'' as ''Lunar'', ''LEM'', and ''Rocket'' as the most popular of the existing versions of the game. The first known use of the name ''Lunar Lander'' for a video game of this type was in the 1975 book ''What to Do After you Hit Return'', a collection of BASIC computer games by the
People's Computer Company People's Computer Company (PCC) was an organization, a newsletter (the ''People's Computer Company Newsletter'') and, later, a quasiperiodical called the ''Dragonsmoke''. PCC was founded and produced by Dennis Allison, Bob Albrecht and George Fire ...
similar to Ahl's book, which included versions named ''Crash'' and ''Lunar Lander''. Prior to that, in 1970, the name was used for an
electro-mechanical In engineering, electromechanics combines processes and procedures drawn from electrical engineering and mechanical engineering. Electromechanics focuses on the interaction of electrical and mechanical systems as a whole and how the two systems ...
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
by former
Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...
employees operating as Cointronics, in which the player uses a joystick to land a lunar lander model on targets, though it is unclear if the game was inspired by the video games or solely by the actual lunar lander. Another ''Lunar Lander'' video game was commercially distributed for some
programmable calculator Programmable calculators are calculators that can automatically carry out a sequence of operations under control of a stored program. Most are Turing complete, and, as such, are theoretically general-purpose computers. However, their user int ...
s such as in 1975 for the Hewlett-Packard
HP-25 The HP-25 was a hand-held programmable scientific/engineering calculator made by Hewlett-Packard between early January 1975 and 1978. The HP-25 was introduced as a cheaper ( US$195 MSRP) alternative to the ground-breaking HP-65. To reduce co ...
. With the advent of home computers in 1977, the game concept soon moved to those systems as well, with ''Moon Lander'' (1977) for the MK14 computer kit, which displayed the lander's speed, height, and fuel consumption on an eight-character calculator-style display, as an early example. While Ahl did not list a common name for the three similar titles in his book, the style of game was collectively seen as its own subgenre, with ''
InfoWorld ''InfoWorld'' (abbreviated IW) is an information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a web-only publication. Its parent company today is International Data Group, and its siste ...
'' referring to ''LEM'' in February 1979 as "a lunar lander" and ''
Antic Alphanumeric Television Interface Controller (ANTIC) is an LSI ASIC dedicated to generating 2D computer graphics to be shown on a television screen or computer display. Under the direction of Jay Miner, the chip was designed in 1977-1978 by ...
'' terming the set of text-based games as "Lunar Landers" in 1986.


Graphical games

In 1973, DEC commissioned the creation of a real-time, graphical version of ''Lunar Lander'', which was intended to showcase the capabilities of their new DEC GT40 graphics terminals, when connected to their
PDP-10 Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especi ...
or
PDP-11 The PDP-11 is a series of 16-bit minicomputers sold by Digital Equipment Corporation (DEC) from 1970 into the 1990s, one of a set of products in the Programmed Data Processor (PDP) series. In total, around 600,000 PDP-11s of all models were sold ...
minicomputers. The game was written by Jack Burness, a DEC consultant and former employee, and named ''Moonlander''; it was distributed with DEC computers and displayed at trade shows. Unlike the previous turn-based, textual games, ''Moonlander'' is a real-time graphical game. The goal remains to correctly land an
Apollo Lunar Module The Apollo Lunar Module (LM ), originally designated the Lunar Excursion Module (LEM), was the lunar lander spacecraft that was flown between lunar orbit and the Moon's surface during the United States' Apollo program. It was the first crewed s ...
on the surface of the Moon using the game's telemetry data. If the player miscalculates the module's landing, the module will either fly off into space or crash into the Moon's surface. The game is controlled with a light pen, and the output display was a vector graphics system; the light pen allowed adjusting the throttle value and the angle of the lunar lander. Burness completed the game on February 25, 1973, after spending ten days developing it plus one day visiting the Massachusetts Institute of Technology, which had co-designed the actual
Apollo Lunar Module The Apollo Lunar Module (LM ), originally designated the Lunar Excursion Module (LEM), was the lunar lander spacecraft that was flown between lunar orbit and the Moon's surface during the United States' Apollo program. It was the first crewed s ...
. There, he got the actual specifications for the lander, which he used to create the calculations of the fuel consumption for maneuvering the rocket. Burness has said that he does not recall playing the original ''Lunar'', but that by 1973 there were numerous versions of the game which he had played. Additionally, a few months prior to making the game, he attended the December 6 launch of the
Apollo 17 Apollo 17 (December 7–19, 1972) was the final mission of NASA's Apollo program, the most recent time humans have set foot on the Moon or traveled beyond low Earth orbit. Commander Gene Cernan and Lunar Module Pilot Harrison Schmitt walked ...
Moon landing mission, which may have inspired the creation of the game. ''Moonlander'' was the first multiple-perspective video game; when the lander gets close to the Moon, the view changes to a close-up view of the surface and lander. If the player successfully lands the spaceship, an astronaut climbs out to stand on the surface—the first depiction of a human in a video game and possibly the first
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
in a video game. ''Moonlander'' was also the first video game to include an easter egg; if the player flies their ship horizontally enough in the close-up view, they encounter a McDonald's restaurant which the astronaut will visit upon landing and can destroy by crashing into it. Modified versions of ''Moonlander'' were made, with at least one renaming it to ''RT-11 Lunar Lander'', and another removing the McDonald's, as seen in a 1979 Dutch short film ''Mens en computer'' (''Human and Computer''). A port for the iPad was released for free by Paradigm Systems in 2013. In August 1979,
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Cali ...
produced an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
version of the concept as ''
Lunar Lander A lunar lander or Moon lander is a spacecraft designed to land on the surface of the Moon. As of 2021, the Apollo Lunar Module is the only lunar lander to have ever been used in human spaceflight, completing six lunar landings from 1969 to 19 ...
''. This version uses monochrome vector graphics and allows the player to rotate the ship right or left and fire thrusters via proportional throttle control system using a joystick with a spring. Like ''Moonlander'', both a graphical display of a repeating mountainous surface as well as a text readout of the ship's speed, altitude, and remaining fuel are displayed. Once a game begins, it only ends when a player runs out of fuel, rather than due to a time limit; players can insert quarters to add fuel to their current game. Bonus points are awarded for landing on difficult parts of the map. The game features four levels of difficulty in controlling the ship. ''Lunar Lander'' was Atari's first vector graphics game. The vector engine was inspired by '' Space Wars'' (1978) and created by Rick Moncrief and Howard Delman, who developed ''Lunar Lander'' alongside Rich Moore. The idea for the game came from Delman, who had seen a graphical version of the game, likely ''Moonlander'', a few years prior; Atari employees had also seen ''Moonlander'' years prior at the NASA
Ames Research Center The Ames Research Center (ARC), also known as NASA Ames, is a major NASA research center at Moffett Federal Airfield in California's Silicon Valley. It was founded in 1939 as the second National Advisory Committee for Aeronautics (NACA) labor ...
and attempted to create an arcade version with raster graphics in 1975. Another arcade game based on the ''Lunar Lander'' concept from around the same time is ''
Lunar Rescue ''Lunar Rescue'' (ルーナー・ レスキユー Runā Resukyū) is an arcade game released by Taito in November 1979. The gameplay has some resemblance to both Taito's own 1978 hit ''Space Invaders'' and Atari, Inc.'s ''Lunar Lander (arcade ga ...
'' by Taito. Graphical Lunar Lander games have been produced for other systems. Although some, such as a version by Stoneware for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-mol ...
, were named ''Lunar Lander'', many were not; regardless, the name of the type of game continued to be "lunar landers". Bill Budge developed ''Tranquility Base'' for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-mol ...
in 1980. Commodore published '' Jupiter Lander'', a raster version of the game, in 1981 for the VIC-20 and 1982 for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
. IBM released ''Rocket Lander'' for the
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
in 1982. ''
Ahoy! ''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, focusing on all Commodore color computers, but especially the Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 198 ...
'' magazine published a
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College i ...
version of the game for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
in April 1984. Tom Hudson wrote ''Retrofire'', a more elaborate version of the lander concept for Atari 8-bit computers in 1983; it uses a 3D isometric view, so there are three velocities to control (along the X, Y, and Z axes). Other games include ''Apollo 11'' (1983) for the ZX Spectrum, ''Marslander'' (1983) for the
Acorn Electron The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a p ...
and
BBC Micro The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphas ...
, and versions of ''Lunar Lander'' for the
Commodore PET The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor, an ...
and TRS-80. George Moromisato developed ''Lander'' for Windows 3.1x in 1990, Nintendo released a version of ''Lunar Lander'' for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same tea ...
that same year, and
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ell ...
released a 3D, commercial version for Microsoft Windows in 1999 titled '' Lander''. Modern versions and
remakes A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
have been made for computers, consoles such as the Wii U,
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
, Android, mobile phones, and browsers.


Reception

In the 1978 edition of ''BASIC Computer Games'', David Ahl described the text-based version of ''Lunar Lander'' as "by far and away the single most popular computer game" of the time. ''Moonlander'' was similarly popular among users of DEC graphics terminals. The ''Lunar Lander'' arcade game proved popular and commercially successful, selling approximately 4,700 cabinets. Atari's ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'' (1979) became so much more popular, however, that 300 ''Asteroids'' games were released in ''Lunar Lander'' cabinets. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' described ''Lunar Lander'' in 1982 as one of the first fun programs entry level programmers start with and continually improve upon as they improve their skills. By 1973, there were numerous versions of the text-based game, and so many versions of the graphical game existed by 1981 that ''
Electronic Games An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
'', in a review of a version by Scott Adams for Atari 8-bit computers and the TRS-80, claimed it was "yet another entry in a field as crowded as the category of ''Space Invaders'' imitators. Sometimes it seems as though every company capable of copying a cassette is trying to sell a game on this theme." ''Moon Lander'' for the MK14 was one of the first three commercial games in Britain for home computers. At least one metagame exists; ''Antic'' in March 1986 published ''Lunar Lander Construction Set'' for Atari 8-bit, in which the player constructs a custom graphical Lunar Lander. In ''Science Fiction Video Games'' (2014), while discussing the games' lack of science fiction concepts like aliens or unrealistic physics, Neal Roger Tringham described the series as "one of the few video games to be based on a real space program, as opposed to the many games inspired by fictional forms of space exploration".


See also

* ''
Gravitar ''Gravitar'' is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as ''Asteroids (video game), Asteroids'' and ''Space Duel'', the game was known for ...
'' (1982), an arcade game from Atari based on similar concepts * '' Space Taxi'' (1984), a more fanciful spin on thrust-controlled landings


Notes


References


Sources

* * * * * * *


External links


Lunar Lander Simulator
Recoding of Jim Storer's Lunar Landing Game from 1969
Text game source code
in ''BASIC Computer Games'' (1978)
Official online version
of Atari's ''Lunar Lander'' arcade game *
Source code
(in MACRO-11) of GT40 ''Moonlander'', February 1973, an
port
to RT-11 by Al Kossow, January 1980. {{Early history of video games 1969 video games 1973 video games 1979 video games Apple II games Arcade video games Atari 8-bit family games CP/M games Commodore 64 games Game Boy games Mainframe games Mobile games Public-domain software with source code Space flight simulator games Video games developed in the United States Video games set on the Moon Video games with textual graphics Science fiction video games