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Lev Manovich ( ) is an author of books on
digital culture Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social medi ...
and
new media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
, and professor of
Computer Science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includi ...
at the
Graduate Center, City University of New York The Graduate School and University Center of the City University of New York (CUNY Graduate Center) is a public research institution and post-graduate university in New York City. Serving as the principal doctorate-granting institution of the C ...
. Manovich's current research and teaching focuses on digital humanities, social computing, new media art and theory, and software studies. Manovich is also the founder and director of the Cultural Analytics Lab (called Software Studies Initiative 2007-2016), which was described in an associated press release as computational analysis of massive collections of images and video ( cultural analytics). His lab was commissioned to create visualizations of cultural datasets for
Google Google LLC () is an American Multinational corporation, multinational technology company focusing on Search Engine, search engine technology, online advertising, cloud computing, software, computer software, quantum computing, e-commerce, ar ...
, New York Public Library, and New York's
Museum of Modern Art The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street between Fifth and Sixth Avenues. It plays a major role in developing and collecting modern art, and is often identified as one of ...
(MoMA). One of his books, ''The Language of New Media'', has been translated into thirteen languages. Manovich's latest academic book ''Cultural Analytics'' was published in 2020 by
the MIT Press The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT publish ...
.


Biography

Manovich was born in
Moscow Moscow ( , US chiefly ; rus, links=no, Москва, r=Moskva, p=mɐskˈva, a=Москва.ogg) is the capital and largest city of Russia. The city stands on the Moskva River in Central Russia, with a population estimated at 13.0 millio ...
,
USSR The Soviet Union,. officially the Union of Soviet Socialist Republics. (USSR),. was a transcontinental country that spanned much of Eurasia from 1922 to 1991. A flagship communist state, it was nominally a federal union of fifteen nationa ...
, where he studied painting, architecture, computer science, and
semiotics Semiotics (also called semiotic studies) is the systematic study of sign processes ( semiosis) and meaning making. Semiosis is any activity, conduct, or process that involves signs, where a sign is defined as anything that communicates something ...
. After spending several years practicing fine arts, he moved to New York in 1981. His interests shifted from still image and physical 3D space to virtual space, moving images, and the use of computers in media. While in New York he received an M.A. in Experimental Psychology ( NYU, 1988) and additionally worked professionally in 3D computer animation from 1984 to 1992. He then went on to receive a Ph.D. in Visual and Cultural Studies from the University of Rochester in 1993 under the supervision of Mieke Bal. His Ph.D. dissertation ''The Engineering of Vision from Constructivism to Computers'' traces the origins of computer media, relating it to the
avant-garde The avant-garde (; In 'advance guard' or ' vanguard', literally 'fore-guard') is a person or work that is experimental, radical, or unorthodox with respect to art, culture, or society.John Picchione, The New Avant-garde in Italy: Theoretical ...
of the 1920s. Manovich has worked with computer media as an artist, computer animator, designer, and programmer since 1984. His art projects include ''Little Movies'', the first digital film project designed for the Web (1994-1997), ''Freud-Lissitzky Navigator'', a conceptual software for navigating twentieth century history (1999), and ''Anna and Andy'', a streaming novel (2000). He is also well known for his insightful articles, including "New Media from Borges to HTML" (2001) and "Database as Symbolic Form" (1998). In the latter article, he explains why the
databases In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases spa ...
have become so popular, while juxtaposing them to concepts such as
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s and narrative. His works have been included in many key international exhibitions of
new media art New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D pri ...
. In 2002, Manovich presented his mini-retrospective at the ICA in London under the title ''Lev Manovich: Adventures of Digital Cinema''. Manovich has taught new media art since 1992. He has also been a visiting professor at
California Institute of the Arts The California Institute of the Arts (CalArts) is a private art university in Santa Clarita, California. It was incorporated in 1961 as the first degree-granting institution of higher learning in the US created specifically for students of both ...
,
UCLA The University of California, Los Angeles (UCLA) is a public land-grant research university in Los Angeles, California. UCLA's academic roots were established in 1881 as a teachers college then known as the southern branch of the California ...
, University of Amsterdam, Stockholm University, and
University of Art and Design Helsinki A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United States, th ...
. In 1993, students of his digital movie making classes at the UCLA Lab for New Media founded the Post-Cinematic Society which organized some of the first digital movie festivals based on his ideas about new media such as
database cinema One of the principal features defining traditional cinema is a fixed and linear narrative structure. In Database Cinema however, the story develops by selecting scenes from a given collection like a computer game in which a player performs certain a ...
. In 2007 Manovich founded the research lab Software Studies Initiative, which was subsequently renamed as the Cultural Analytics Lab in 2016. On November 8, 2012, it was announced that Manovich would be joining the faculty of the City University of New York's Graduate Center in January 2013, with the goal of enhancing the graduate schools' digital initiatives.


Selected books and projects


''The Language of New Media''

His book, ''The Language of New Media'' (2001), covers many aspects of cultural software: for example, he identifies a number of key tools or processes (he calls them 'operations') that underpin commercial software from word processing to video editing programs. These include the conventions of 'cut and paste' copy, find, delete, transform, etc. The extracts we have chosen highlight significant 'new' aspects of the new media Manovich is concerned with. He is often concerned with visual culture and especially with moving image, so the first sections, 'The Database' and 'Database and Algorithm', explore something of the distinct ways in which computers store and manipulate information (here, for example, moving image footage). He compares this with traditional techniques of manipulating and editing film stock. The 'Navigable Space' extract is also concerned with the moving image, but this is the moving image as a mapping or modeling of virtual space. From architectural 'fly-throughs' to the visceral and violent pleasures of exploring the corridors of the videogame ''Doom'', virtual space is discussed as a significant new cultural form that draws on pre-digital visual and cinematic culture.
The Language of New Media
' (Cambridge, Massachusetts: MIT Press, 2001).
In "New Media from Borges to HTML" (2001), Manovich describes the eight definitions of "new media": # New Media versus Cyberculture # New Media as Computer Technology Used as a Distribution Platform # New Media as Digital Data Controlled by Software # New Media as the Mix Between Existing Cultural Conventions and the Conventions of Software # New Media as the Aesthetics that Accompanies the Early Stage of Every New Modern Media and Communication Technology # New Media as Faster Execution of Algorithms Previously Executed Manually or through Other Technologies # New Media as the Encoding of Modernist Avant-Garde; New Media as Metamedia # New Media as Parallel Articulation of Similar Ideas in Post-WWII Art and Modern Computing


''Soft Cinema''

His digital art project Soft Cinema was commissioned by ZKM for the exhibition Future Cinema (2002–03); traveling to
Helsinki Helsinki ( or ; ; sv, Helsingfors, ) is the capital, primate, and most populous city of Finland. Located on the shore of the Gulf of Finland, it is the seat of the region of Uusimaa in southern Finland, and has a population of . The city ...
, Finland, and
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and List of cities in Japan, largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, ...
, Japan, in April 2003. "Although the films resemble the familiar genres of cinema, the process by which they were created demonstrates the possibilities of soft(ware) cinema. A "cinema," that is, in which human subjectivity and the variable choices made by custom software combine to create films that can run infinitely without ever exactly repeating the same image sequences, screen layouts and narratives. Each Soft Cinema run offers a unique viewing experience for the audience; the software works with a set of parameters that allow for almost every part of a film to change." Soft Cinema projects mine the creative possibilities that exist at the intersection of software culture, cinema, and architecture. Its manifestations include films, dynamic visualization, computer-driven installations, architectural designs, print catalogs, and DVDS.


''Software Takes Command''

''Software Takes Command'' was published in 2013 by Bloomsbury Academic. The book analyses in detail software applications such as
Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1988 by Thomas and John Knoll. Since then, the software has become the industry standard not only in raster ...
and After Effects, and how their interfaces and tools shape the visual aesthetics of contemporary media and design. This analysis is framed by a history of media's softwarization in the 1960's and 1970’s (‘the transfer of techniques and interfaces of all previously existing media technologies to software’). The book includes a theoretical discussion of whether we can still speak about media as ‘a relatively small number of distinct mediums’, given software’s propensity to hybridize previously separate media and multiply. Manovich develops the concept of
metamedia As coined by Alan Kay and Adele Goldberg, metamedia refers to new relationships between form and content in the development of new technologies and new media. In the late 20th and early 21st centuries, the term was taken up by writers such as ...
that was originally proposed by
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) d ...
. Metamedia refers to our use of digital computers to both simulate most previous artistic media and define endless new media. Manovich explains the differences between metamedia, multimedia, and remediation. The book uses a number of classical new media artworks as examples to illustrate how artists and designers create new metamedia. The title is a reference to ''Mechanization Takes Command'' (1948) by
Sigfried Giedion Sigfried Giedion (sometimes misspelled Siegfried Giedion; 14 April 1888, Prague – 10 April 1968, Zürich) was a Bohemian-born Swiss historian and critic of architecture. His ideas and books, '' Space, Time and Architecture'', and ''Mech ...
. It is part of the series ''International Texts in Critical Media Aesthetics'', founded by series editor Francisco J. Ricardo. An earlier draft version of the book was released under a
Creative Commons license A Creative Commons (CC) license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted "work".A "work" is any creative material made by a person. A painting, a graphic, a book, a song/lyric ...
.


''Instagram and Contemporary Image''

Manovich's ''Instagram and Contemporary Image'' was released under a Creative Commons license in 2017. The book's four parts were written during 2016. Each part was posted online after it was finished. The parts were then later edited and combined into a single PDF. The first half of the book develops a typology of images shared on Instagram, dividing them into ‘casual’, ’professional’ and ‘designed’. In the latter half of the book, Manovich focuses on how Instagram allows its users to establish and develop their identities through their photos’ subjects, compositions, palettes, contrast levels, edits, filters, and presets. He identifies Instagram as an example of the ‘aesthetic society’, in which various tribes emerge and sustain themselves through their aesthetic choices. This work was both the first academic book about Instagram, and the first book in the then emerging field of digital art history. It is based on research carried out by the author, his lab and collaborators in 2012-2015. During this period, the lab created a number of projects that used 17 million geo-located Instagram images from 18 cities. These projects included Phototrails, Selfiecity, The Exceptional and The Everyday, and On Broadway. Each project used computer vision, machine learning and data visualization to analyze different patterns in content and visual aesthetics across large numbers of publicly shared Instagram images. In 2018, the book was translated into Japanese and published in a special edition with contributions from nine Japanese authors.


''Cultural Analytics''

Manovich's most recent book ''Cultural Analytics'' was published by
The MIT Press The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT publish ...
in October 2020. Situated at the intersection of data science, cultural studies and media theory, the book introduces key concepts for the analysis of culture using computational and data visualization methods. In contrast to many works in digital humanities that focus on analysis of text, the book pays particular attention to visual media. The book argues for the necessity of using computational methods to be able to “see” contemporary culture given its immense scale. If traditional methods of analysis such as ‘close readings of small samples’ were adequate to study smaller communities of creators in previous centuries, they evidently do not allow for representative studies of digital culture, where millions of cultural artifacts are created and shared daily. Manovich develops the concept of ‘exploratory media analysis’ - the use of special visualization techniques to explore large visual collections without formulating a particular hypothesis beforehand. While exploratory data analysis is a standard practice in data science, similar methods did not exist until recently in media studies, art history and other fields dealing with visual culture. The book’s conclusion discusses the advantages and limitations of cultural analytics, beyond its ability to analyze cultural artifacts on a large scale. Cultural analytics resembles the humanities of the 20th century in that it looks for patterns. However, it does not start with already accepted cultural categories. Instead it analyses ‘raw’ cultural data to find new patterns. However, Manovich also points out that ‘any cultural pattern…captures similarities among a number of artifacts on only some dimensions, ignoring their other differences’. This is an important limitation of a research paradigm that measures various characteristics in large collections of artifacts, and then looks for patterns in these characteristics. However, despite this limitation, Manovich remains optimistic about both the theoretical and practical potential of computational paradigms. In contrast to 20th century structuralism and related programs that aimed to reduce diversity of culture to a small number of patterns, cultural analytics in Manovich’s view should aim to fully describe contemporary culture’s global diversity without reduction: ‘that is, to focus on what is different among numerous artifacts and not only on what they share’.


Books

*''Tekstura: Russian Essays on Visual Culture'', editor, together with Alla Efimova (Chicago: University of Chicago Press, 1993). *''Info Aesthetics'', a semi-open source book/Web site in progress. Project started August 2000, last update October 2001. *''Metamediji'' (in Serbian) (Belgrade: Center for Contemporary Arts: 2001). *''Soft Cinema'', with contributions by Andreas Angelidakis, Jason Danziger, Andreas Kratky, and Ruth M. Lorenz (Karlsruhe: ZKM Center for Art and Media Karlsruhe, 2002). *''The Language of New Media'' (Cambridge, Massachusetts: MIT Press, 2001). *''Black Box - White Cube'' (in German) (Berlin: Merve Verlag, 2005). *''Soft Cinema: Navigating the Database'', together with Andreas Kratky (Cambridge, Massachusetts: MIT Press, 2005). * ''Software Culture'' (in Italian) (Milano: Edizioni Olivares, 2010). *''Software Takes Command'' (New York: Bloomsbury Academic, 2013). *''The Illusions'' (Cambridge, Massachusetts: MIT Press, 2014). *''Data Drift: Archiving Media and Data Art in the 21st Century'', editor, together with Rasa Smite and Raitis Smits (Riga: RIXC, LiepU MPLab, 2015). *''Instagram and Contemporary Image'' (New York, 2017). *''Theories of Software Cultures'' (in Russian) (Nizhny Novgorod: Krasnaya Lastochka, 2017). *''Instagram and Contemporary Image'' (in Japanese), with contributions by Kiritorimederu, Akihiro Kubota, Yoshiaki Kai, Kouichiro Shibao, Junya Tsutsui, Kosuke Nagata, Barbora, Osamu Maekawa, Nobuhiro Masuda (Tokyo: BNN, 2018).


See also

* Cultural analytics * Data mining * Data Visualization *
Digital humanities Digital humanities (DH) is an area of scholarly activity at the intersection of computing or Information technology, digital technologies and the disciplines of the humanities. It includes the systematic use of digital resources in the humanitie ...
*
New Media Art New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D pri ...
* Electronic literature *
Software studies Software studies is an emerging interdisciplinary research field, which studies software systems and their social and cultural effects. The implementation and use of software has been studied in recent fields such as cyberculture, Internet stu ...
* Computer vision *
Artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...


References


External links


Official site

Cultural Analytics Lab

Selfie City

On Broadway

Lev Manovich's page on The Graduate Centre, CUNY
{{DEFAULTSORT:Manovich, Lev American literary critics American artists Jewish artists Mass media theorists Critical theorists University of Rochester alumni New York University alumni European Graduate School faculty University of California, Los Angeles faculty University of California, San Diego faculty Graduate Center, CUNY faculty Writers from Moscow Soviet emigrants to the United States Electronic literature critics Living people Russian Jews Jewish philosophers 1960 births