Lazy User Model
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The lazy user model of solution selection (LUM) is a model in
information systems An information system (IS) is a formal, sociotechnical, organizational system designed to collect, process, information storage, store, and information distribution, distribute information. From a sociotechnical perspective, information systems a ...
proposed by Tétard and Collan that tries to explain how an individual selects a solution to fulfill a need from a set of possible solution alternatives. LUM expects that a solution is selected from a set of available solutions based on the amount of effort the solutions require from the user – the user is supposed to select the solution that carries the least effort. The model is applicable to a number of different types of situations, but it can be said to be closely related to
technology acceptance model The technology acceptance model (TAM) is an information systems theory that models how users come to accept and use a technology. The ''actual system use'' is the end-point where people use the technology. ''Behavioral intention'' is a factor tha ...
s. The model draws from earlier works on how least effort affects human behaviour in information seeking and in scaling of language. Earlier research within the discipline of
information systems An information system (IS) is a formal, sociotechnical, organizational system designed to collect, process, information storage, store, and information distribution, distribute information. From a sociotechnical perspective, information systems a ...
especially within the topic of technology acceptance and technology adoption is closely related to the lazy user model.


The model structure

The model starts from the observation that there is a " user need", i.e. it is expected that there is a "clearly definiable, fully satisfiable want" that the user wants satisfied (it can also be said that the user has a problem that he/she wants solved). So there is a place for a solution, product, or service. The user need defines the set of possible solutions (products, services etc.) that fulfill the user need. The basic model considers for simplicity needs that are 100% satisfiable and services that 100% satisfy the needs. This means that only the solutions that solve the problem are relevant. This logically means that the need defines the possible satisfying solutions – a set of solutions (many different products/services) that all can fulfill the user need. LUM is not limited to looking at one solution separately. All of the solutions in the set that fulfill the need have their own characteristics; some are good and suitable for the user, others unsuitable and unacceptable – for example, if the user is in a train and wants to know what the result from a tennis match is right now, he/she may only use the types of solutions to the problem that are available to him/her. The "user state" determines the set of available/suitable solutions for the user and thus limits the (available) set of possible solutions to fulfill the user need. The user state is a very wide concept, it is the user characteristics at the time of the need. The user state includes, e.g., age, wealth, location ... everything that determines the state of the user in relation to the solutions in the set of the possible solutions to fulfill the user need. The model supposes that after the user need has defined the set of possible solutions that fulfill the user need and the user state has limited the set to the available plausible solutions that fulfill the user need the user will "select" a solution from the set to fulfill the need. Obviously if the set is empty the user does not have a way to fulfill the need. The lazy user model assumes that the user will make the selection from the limited set based on the lowest level of effort. Effort is understood as the combination of monetary cost + time needed + physical/mental effort needed.


Considerations

The lazy user theory has implications when thinking about the effect of learning in technology adoption (for example in the adoption of new information systems).


See also

*
Diffusion of innovations Diffusion of innovations is a theory that seeks to explain how, why, and at what rate new ideas and technology spread. Everett Rogers, a professor of communication studies, popularized the theory in his book ''Diffusion of Innovations''; the book ...
*
Technology acceptance model The technology acceptance model (TAM) is an information systems theory that models how users come to accept and use a technology. The ''actual system use'' is the end-point where people use the technology. ''Behavioral intention'' is a factor tha ...
*
Technology adoption lifecycle The technology adoption lifecycle is a sociological model that describes the adoption or acceptance of a new product or innovation, according to the demographic and psychological characteristics of defined adopter groups. The process of adoption o ...
*
Theory of planned behavior The theory of planned behavior (TPB) is a psychological theory that links beliefs to behavior. The theory maintains that three core components, namely, attitude, subjective norms, and perceived behavioral control, together shape an individua ...
* Unified theory of acceptance and use of technology


References


External links

* {{official website, www.lazyusermodel.org Behavior