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Ubisoft Montpellier is a French
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
and a studio of Ubisoft based in
Castelnau-le-Lez Castelnau-le-Lez (; oc, Castèlnòu de Les) is a commune in the Hérault department in the Occitanie region of Southern France. Located on the outskirts of Montpellier, it is situated around 3 km (1.8 mi) north of the city centre. In 20 ...
. Founded in 1994 as Ubi Pictures, it is best known for developing the '' Rayman'' and ''
Beyond Good & Evil ''Beyond Good & Evil'' is a 2003 action-adventure video game developed and published by Ubisoft for the PlayStation 2, Microsoft Windows, Xbox and GameCube platforms. The story follows the adventures of Jade, an investigative reporter and m ...
'' series. At 350 employees as of September 2019, Ubisoft Montpellier is led by co-founder Frédéric Houde as technical director.


History

Ubisoft Montpellier was founded by Michel Ancel and Frédéric Houde, two French video game designers. Houde, after obtaining a Brevet de technicien supérieur at the in
Montpellier Montpellier (, , ; oc, Montpelhièr ) is a city in southern France near the Mediterranean Sea. One of the largest urban centres in the region of Occitania (administrative region), Occitania, Montpellier is the prefecture of the Departments of ...
, first met Ancel (at the time still a high school student) in 1987 at Informatique 2000, a local technology store. They co-operated on the development of video games, sometimes spending multiple hours at a time in front of their computers. Houde later went on to serve his military service, while Ancel was hired by French video game company Ubisoft (then named Ubi Soft) to work at its Montreuil-based studio as a developer. After Houde finished his service, he was also hired by Ubi Soft to aid the company in the launch of a Sega Mega Drive game. Thereby, Houde re-encountered Ancel, who by this time was developing car-centric games for Ubi Soft. However, Ancel wanted to leave the Paris area; he presented Houde with '' Rayman'', a game he had conceptualised aged 17 and created a prototype for on his
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
. Ancel and Houde thus resigned from Ubi Soft and presented ''Rayman'' to the company, agreeing to develop the game as
freelancer ''Freelance'' (sometimes spelled ''free-lance'' or ''free lance''), ''freelancer'', or ''freelance worker'', are terms commonly used for a person who is self-employed and not necessarily committed to a particular employer long-term. Freelance w ...
s. Subsequently, Ancel moved to Carnon in his native Montpellier area; Ubi Soft formally established a new studio out of these operations in 1994 under the name Ubi Pictures. Ancel and Houde hired three further people—Eric Pelatan, Alexandra Steible, and Olivier Soleil—to form a core team of five. All five worked remotely, exchanging data via
bulletin board system A bulletin board system (BBS), also called computer bulletin board service (CBBS), is a computer server running software that allows users to connect to the system using a terminal program. Once logged in, the user can perform functions such as ...
s, and met with Ancel at least once per month. After ''Rayman'' was released in 1995, development on a sequel—'' Rayman 2: The Great Escape''—began, and the team began to grow. Ubi Pictures briefly operated out of the apartment of Ancel's sister before moving to its first proper offices, located on Rue de l'Ancien Courrier in the centre of Montpellier, in 1995. These new accommodation could fit up to ten people and provided the studio with its first conference system, using which it could frequently communicate with Ubi Soft's other studios. However, the team rapidly grew, wherefore it moved to another office on the nearby Rue de l'Argenterie less than two years later in 1997; this move made room up to thirty people. ''Rayman 2'' was finished in 1999, allowing Ubi Pictures to relocate again, this time to a 400-years-old farm house (referred to internally as "''La Villa''") on Avenue de Saint-Maur, also located within the Montpellier city centre and close to the Opéra national de Montpellier. Part of ''La Villa'' became an internal sound studio that was set up in the building's attic. By December 2000, Ubi Pictures employed 25 people. In late 2003, when the studio was known as Ubisoft Pictures, Ubisoft acquired Montpellier-based developer Tiwak and consolidated it and its 17 employees with Ubisoft Pictures, which was rebranded as Ubisoft Montpellier. By 2007, Ubisoft Montpellier's staff count had risen to 80 people, led by Xavier Poix as
producer Producer or producers may refer to: Occupations *Producer (agriculture), a farm operator *A stakeholder of economic production *Film producer, supervises the making of films **Executive producer, contributes to a film's budget and usually does not ...
and Ancel as creative director. By July 2009, Ubisoft Montpellier and Tiwak collectively employed 250 staff members. Tiwak, as well as other Ubisoft-owned properties in the Montpellier area, were formally merged into Ubisoft Montpellier, which also adopted the "Ubisoft Montpellier" name legally, in March 2011. That same year, Ubisoft Montpellier moved to offices in the Bellegarde business park in
Castelnau-le-Lez Castelnau-le-Lez (; oc, Castèlnòu de Les) is a commune in the Hérault department in the Occitanie region of Southern France. Located on the outskirts of Montpellier, it is situated around 3 km (1.8 mi) north of the city centre. In 20 ...
, a town neighbouring Montpellier. In July 2014, Ancel opened an independent development studio, Wild Sheep Studio, while simultaneously remaining creative director for Ubisoft Montpellier. In May 2017, Ubisoft Montpellier announced that it was moving to new, larger offices located close to the previous location. The new offices were designed by Philippe Rubio Architectes and built specifically for Ubisoft Montpellier. At the time, the studio had 220 employees. After a two-year construction phase, the building (known as "''Le Monolithe''") was inaugurated on 17 September 2019; Ubisoft Montpellier had 350 employees then and planned to reach 500 within three years. A
research and development Research and development (R&D or R+D), known in Europe as research and technological development (RTD), is the set of innovative activities undertaken by corporations or governments in developing new services or products, and improving existi ...
project known as ''Uramate'' is financed by the regional council of
Occitania Occitania ( oc, Occitània , , or ) is the historical region in Western Europe, Western and Southern Europe where the Occitan language, Occitan language was historically spoken and where it is sometimes still used as a second language. This ...
, which granted the studio in September 2019. Ancel left Ubisoft Montpellier, as well as Wild Sheep Studio and the video game industry in general, in September 2020 to work with a wildlife sanctuary. This move came about in the midst of widespread departures of high-profile employees at Ubisoft due to various misconduct allegations. Ancel had been under investigation of toxic behaviour, which was reported by fifteen employees, since August 2020 but disputed these claims as " fake news" and denounced the link between them and his departure.


Technology

For the development of ''
Beyond Good & Evil ''Beyond Good & Evil'' is a 2003 action-adventure video game developed and published by Ubisoft for the PlayStation 2, Microsoft Windows, Xbox and GameCube platforms. The story follows the adventures of Jade, an investigative reporter and m ...
'' (released in 2003), Ubisoft Montpellier developed a
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
known as Jade, named after the protagonist of the game. Around 2009, Ubisoft Montpellier developed the LyN engine for their game '' Rabbids Go Home''. In response to Ubisoft Montreal's drive of developing games with photo-realistic graphics, Ubisoft Montpellier developed the
UbiArt Framework The UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics into a playable video game without extensive coding. History In 2010, Ubisoft announced '' Rayman Origi ...
engine, which the studio used for ''
Rayman Origins ''Rayman Origins'' is a 2011 platform game, platform video game developed and published by Ubisoft. It is the fourth main installment in the ''Rayman'' series and the first main installment since ''Rayman 3: Hoodlum Havoc'' (2003). The game was ...
'', its sequel '' Rayman Legends'', and '' Valiant Hearts: The Great War''. For virtual reality games, such as the internally developed ''Space Junkies'', Ubisoft Montpellier developed the Brigitte engine.


Litigation

In December 2012, Ubisoft Montpellier fired Alain "Gaston" Rémy, an
artist An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art. The common usage in both everyday speech and academic discourse refers to a practitioner in the visual arts only. However, th ...
of six years at the studio, over
caricature A caricature is a rendered image showing the features of its subject in a simplified or exaggerated way through sketching, pencil strokes, or other artistic drawings (compare to: cartoon). Caricatures can be either insulting or complimentary, a ...
s of the studio's management. Rémy insisted that the caricatures were intended to be humorous and were not publicised, and opted to challenge the firing; a French labour court was scheduled to make a decision on the matter on 26 July 2013. The court ruled in favour of Rémy and ordered Ubisoft to pay in addition to compensation. A second, unnamed artist was also fired in 2012 for employing a "too Franco-Belgian" style; they challenged the decision and the court again ruled in favour of the artist.


Games developed


References


External links

* {{Authority control Companies based in Occitania (administrative region) French companies established in 1994 Ubisoft divisions and subsidiaries Video game companies established in 1994 Video game companies of France Video game development companies