Location-based Video Games
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A geolocation-based video game or location-based video game is a type of video game where the gameplay evolves and progresses via a player's location in the world, often attained using
GPS The Global Positioning System (GPS), originally Navstar GPS, is a Radionavigation-satellite service, satellite-based radionavigation system owned by the United States government and operated by the United States Space Force. It is one of t ...
. Most location-based video games are mobile games that make use of the mobile phone's built in GPS capability, and often have real-world map integration. One of the most recognizable location-based mobile games is '' Pokémon Go''. Location-based (GPS) games are often conflated with
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
(AR) games. GPS and AR are two separate technologies which are sometimes both used in a game, like in Pokémon Go and
Minecraft Earth ''Minecraft Earth'' was an augmented reality and geolocation-based sandbox game developed by Mojang Studios and published by Xbox Game Studios. A spin-off of the video game ''Minecraft'', it was first announced in May 2019, and was available on ...
. GPS and AR functionality largely do not depend on one another but are often used in concert. A video game may be an AR game, a location-based game, both, or neither.


Technology

Geolocation-based video games use GPS. Games such as '' Pokémon Go'' and '' Ingress'' also use an Image Linked Map(ILM) interface, where approved geotagged locations appear on a stylized map for the user to interact with.


Legality

The nature of location-based gaming may mean that certain real-world locations will be visited by higher-than-normal numbers of people who are playing the game, which generally has been received favorably by nearby attractions or local businesses. However, these games may generate activity at locations that are privately-owned or have access limits, or otherwise cause undesirable congestion. '' Pokémon Go'' notably has several publicized events of players being drawn to inappropriate locations for the game, requiring the developer to manually remove these areas from the game. In one of the first legal challenges for location-based gaming, a Federal District court ruled that a Wisconsin county ordinance to require game developers of such location-based games to get appropriate permits to allow locations in the county's public park systems was likely unconstitutional. While the county had felt there was no First Amendment rights involved due to how locations were generated in-game, the Federal judge disagreed. The interaction of location-bound augmented reality with
property law Property law is the area of law that governs the various forms of ownership in real property (land) and personal property. Property refers to legally protected claims to resources, such as land and personal property, including intellectual pro ...
is largely undefined. Several models have been analysed for how this interaction may be resolved in a common law context: an extension of
real property In English common law, real property, real estate, immovable property or, solely in the US and Canada, realty, is land which is the property of some person and all structures (also called improvements or fixtures) integrated with or affixe ...
rights to also cover augmentations on or near the property with a strong notion of trespassing, forbidding augmentations unless allowed by the owner; an '
open range In the Western United States and Canada, open range is rangeland where cattle roam freely regardless of land ownership. Where there are "open range" laws, those wanting to keep animals off their property must erect a fence to keep animals out; th ...
' system, where augmentations are allowed unless forbidden by the owner; and a ' freedom to roam' system, where real property owners have no control over non-disruptive augmentations. One issue experienced during the Pokémon Go craze was the game's players disturbing owners of private property while visiting nearby location-bound augmentations, which may have been on the properties or the properties may have been ''en route''. The terms of service of Pokémon Go explicitly disclaim responsibility for players' actions, which may limit (but may not totally extinguish) the liability of its producer, Niantic, in the event of a player trespassing while playing the game: by Niantic's argument, the player is the one committing the trespass, while Niantic has merely engaged in permissible free speech. A theory advanced in lawsuits brought against Niantic is that their placement of game elements in places that will lead to trespass or an exceptionally large flux of visitors can constitute nuisance, despite each individual trespass or visit only being tenuously caused by Niantic. Another claim raised against Niantic is that the placement of profitable game elements on land without permission of the land's owners is unjust enrichment. More hypothetically, a property may be augmented with advertising or disagreeable content against its owner's wishes. Under American law, these situations are unlikely to be seen as a violation of
real property In English common law, real property, real estate, immovable property or, solely in the US and Canada, realty, is land which is the property of some person and all structures (also called improvements or fixtures) integrated with or affixe ...
rights by courts without an expansion of those rights to include augmented reality (similarly to how English common law came to recognise air rights). Some attempts at legislative regulation have been made in the United States. Milwaukee County, Wisconsin attempted to regulate augmented reality games played in its parks, requiring prior issuance of a permit, but this was criticised on free speech grounds by a federal judge; and Illinois considered mandating a notice and take down procedure for location-bound augmentations.


Concerns

In a paper titled "Death by Pokémon GO", researchers at Purdue University's Krannert School of Management claim the game caused "a disproportionate increase in vehicular crashes and associated vehicular damage, personal injuries, and fatalities in the vicinity of locations, called PokéStops, where users can play the game while driving." Using data from one municipality, the paper extrapolates what that might mean nationwide and concluded "the increase in crashes attributable to the introduction of Pokémon GO is 145,632 with an associated increase in the number of injuries of 29,370 and an associated increase in the number of fatalities of 256 over the period of 6 July 2016, through 30 November 2016." The authors extrapolated the cost of those crashes and fatalities at between $2bn and $7.3 billion for the same period.


Notable examples

* Pokémon Go * Harry Potter: Wizards Unite (discontinued) * Ingress * Geocaching * BotFighters *
Dragon Quest Walk is a geolocation-based role-playing video game developed by COLOPL and published by Square Enix for Android and iOS. It is a free-to-play entry in the '' Dragon Quest'' series and was released in Japan on 12 September 2019. Gameplay The gamepl ...
* Shadow Cities (discontinued) *
Maguss Maguss was a free-to-play location-based mobile MMORPG with a fantasy theme for iOS and Android. The game offered players a wizarding experience, allowing them to cast spells by drawing glyphs, collect ingredients, brew various potions, ba ...
(discontinued) *
Minecraft Earth ''Minecraft Earth'' was an augmented reality and geolocation-based sandbox game developed by Mojang Studios and published by Xbox Game Studios. A spin-off of the video game ''Minecraft'', it was first announced in May 2019, and was available on ...
(discontinued) * Cluetivity


See also

*
Transreality gaming A transreality game, sometimes written as trans-reality game, describes a type of video game or a mode of gameplay that combines playing a game in a virtual environment with game-related, physical experiences in the real world and vice versa. In thi ...


References


Works cited

* * * {{cite journal , title=Augmenting Property Law: Applying the Right to Exclude in the Augmented Reality Universe , first=Samuel , last=Mallick , journal=
Vanderbilt Journal of Entertainment and Technology Law Vanderbilt University Law School (also known as Vanderbilt Law School or VLS) is a graduate school of Vanderbilt University. Established in 1874, it is one of the oldest law schools in the southern United States. Vanderbilt Law School has consiste ...
, volume=19 , issue=4 , date=2020 , url=https://scholarship.law.vanderbilt.edu/jetlaw/vol19/iss4/6/ Game terminology Pervasive games