
A location-based game (or location-enabled game, or geolocation-based game) is a type of
game
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (su ...
in which the
gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
evolves and progresses via a player's location. Location-based games must provide some mechanism to allow the player to report their location, usually with
GPS. Many location-based games are
video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedb ...
that run on a
mobile phone
A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive telephone call, calls over a radio freq ...
with GPS capability, known as
location-based video games
A geolocation-based video game or location-based video game is a type of video game where the gameplay evolves and progresses via a player's location in the world, often attained using GPS. Most location-based video games are mobile games that m ...
.
"Urban gaming" or "street games" are typically multi-player location-based games played out on city streets and built up urban environments. Various mobile devices can be used to play location-based games; these games have been referred to as "location-based mobile games",
merging location-based games and
mobile games
A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone ( feature phone or smartphone), tablet, PDA ...
.
Location-based games may be considered to be
pervasive games.
Video Games
Some location-based games that are
video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedb ...
have used embedded mobile technologies such as
near field communication
Near-field communication (NFC) is a set of communication protocols that enables communication between two electronic devices over a distance of 4 cm (1 in) or less. NFC offers a low-speed connection through a simple setup that can be ...
,
Bluetooth
Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limit ...
, and
UWB. Poor technology performance in urban areas has led some location-based games to incorporate disconnectivity as a gameplay asset.
Organizations
In 2006,
Penn State #Redirect Pennsylvania State University
The Pennsylvania State University (Penn State or PSU) is a public state-related land-grant research university with campuses and facilities throughout Pennsylvania. Founded in 1855 as the Farmers' High ...
students founded the
Urban Gaming Club
Urban means "related to a city". In that sense, the term may refer to:
* Urban area, geographical area distinct from rural areas
* Urban culture, the culture of towns and cities
Urban may also refer to:
General
* Urban (name), a list of people ...
. The goal of the club is to provide location-based games and
Alternate Reality Games
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.
The form is defined by inten ...
. Some of the games played by Penn State's UGC are
Humans vs. Zombies
Humans vs. Zombies (also called HvZ for short) is a live-action game predominantly played at US college campuses. The storyline of the game dictates that players begin as Humans and try to survive a Zombie invasion. The ultimate goal of the game ...
,
Manhunt,
Freerunning
Freerunning is an athletic and acrobatic discipline incorporating an aesthetic element, and can be considered either a sport or a performance art, or both. Freerunning is similar to parkour, from which it is derived, but emphasizes artistry over ...
and
Capture the Flag
Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. ...
. Students at other American universities have formed similar organizations, such as the Zombie Outbreak Management Facilitation Group at
Cornell College
Cornell College is a private college in Mount Vernon, Iowa. Originally the Iowa Conference Seminary, the school was founded in 1853 by George Bryant Bowman. Four years later, in 1857, the name was changed to Cornell College, in honor of iron tyc ...
.
Learning
Location-based games may induce learning. de Souza e Silva and Delacruz (2006)
have observed that these activities produce learning that is social, experiential and situated. Learning however is related to the objectives of the game designers. In a survey of location-based games (Avouris & Yiannoutsou, 2012)
it was observed that in terms of the main objective, these games may be categorized as ludic,(e.g. games that are created for fun), pedagogic, (e.g. games created mainly for learning), and hybrid,(e.g. games with mixed objectives).
The ludic group, are to a large extent action oriented, involving either shooting, action or treasure hunt type of activities. These are weakly related to a narrative and a virtual world. However, the role-playing version of these games seem to have a higher learning potential, although this has yet to be confirmed through more extended empirical studies. On the other hand, the social interaction that takes place and skills related to strategic decisions, observation, planning, physical activity are the main characteristics of this strand in terms of learning. The pedagogic group of games involve participatory simulators, situated language learning and educational action games. Finally the hybrid games are mostly museum location-based games and mobile fiction, or city fiction.
See also
*
Alternate reality game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.
The form is defined by inten ...
*
Encounter (game)
Encounter is an international network of active urban games. Also known as "Схватка" (reads as 'skhvatka') (translated "Combat" from Russian) – the game that gave birth to this project.
Project history
The game rules applied today we ...
*
Entertainment district
*
fAR-Play
Far-Play (stylized fAR-Play, from augmented reality) is a software platform developed at the University of Alberta, for creating location-based, scavenger-hunt style games which use the GPS and web-connectivity features of a player's smartphon ...
, a location-based game platform
*
Geosocial networking
Geosocial networking is a type of social networking in which geographic services and capabilities such as geocoding and geotagging are used to enable additional social dynamics.
*
Location-based service
A location-based service (LBS) is a general term denoting software services which use geographic data and information to provide services or information to users. LBS can be used in a variety of contexts, such as health, indoor object search, en ...
*
Mixed reality game A mixed reality game (or hybrid reality game) is a game which takes place in both reality and virtual reality simultaneously. According to Souza de Silva and Sutko, the defining characteristic of such games is their "lack of primary play space; th ...
*
mscape
Mscape was a mobile media gaming platform developed by Hewlett Packard that could be used to create location-based games. The development of Mscape was discontinued (and its website ''mscapers.com'' shut down) on March 31, 2010.
The Mscape platf ...
, a location-based game platform.
*
Pervasive game
*
Sentient computing
Sentient computing is a form of ubiquitous computing which uses sensors to perceive its environment and react accordingly. A common use of the sensors is to construct a world model which allows location-aware or context-aware applications to be co ...
*
Ubiquitous computing
Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using ...
References
External links
Bullerdiek, Sönke: Design and Evaluation of Pervasive Games, Thesis (de) 2006Gamers turn cities into a battleground- article on urban gaming from New Scientist
*
ttps://web.archive.org/web/20170202121144/https://dasbox.be/encyclopedia-of-location-based-games/ Encyclopedia of Location-Based Games- dasbox.be. List of (mostly) GPS games and short comments. Archived fro
the originalon 2 February 2017. Retrieved 13 September 2019.
{{DEFAULTSORT:Location-Based Game
Game terminology
Global Positioning System
Location-based games
Geographic position
Pervasive games
*