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Living labs are open innovation ecosystems in real-life environments using iterative feedback processes throughout a lifecycle approach of an innovation to create sustainable impact. They focus on
co-creation Co-creation, in the context of a business, refers to a product or service design process in which input from consumers plays a central role from beginning to end. Less specifically, the term is also used for any way in which a business allows consu ...
,
rapid prototyping Rapid prototyping is a group of techniques used to quickly fabricate a scale model of a physical part or assembly using three-dimensional computer aided design (CAD) data. Construction of the part or assembly is usually done using 3D printin ...
& testing and scaling-up innovations & businesses, providing (different types of) joint-value to the involved stakeholders. In this context, living labs operate as intermediaries/orchestrators among citizens, research organisations, companies and government agencies/levels.


Background

The term "living lab" has emerged in parallel from the
ambient intelligence In computing, ambient intelligence (AmI) refers to electronic environments that are sensitive and responsive to the presence of people. Ambient intelligence was a projection on the future of consumer electronics, telecommunications and comput ...
(AmI) research communities context and from the discussion on experience and application research (EAR). The emergence of the term is based on the concept of user experience and ambient intelligence.
William J. Mitchell William John Mitchell (15 December 1944 – 11 June 2010) was an Australian-born author, educator, architect and urban designer, best known for leading the integration of architectural and related design arts practice with computing and other t ...
,
Kent Larson Kent Larson is an architect, entrepreneur, and academic, currently the director of the City Science research group at the MIT Media Lab. Before joining MIT full-time in 2000, Larson practiced architecture for 15 years in New York City. His resea ...
, and
Alex (Sandy) Pentland Alex Paul "Sandy" Pentland (born 1951) is an American computer scientist, the Toshiba Professor at MIT, and serial entrepreneur. Education Pentland received his bachelor's degree from the University of Michigan and obtained his Ph.D. from Ma ...
at the
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the ...
are credited with first exploring the concept of a Living Laboratory. They argued that a living lab represents a user-centric research methodology for sensing,
prototyping A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to ...
, validating and refining complex solutions in multiple and evolving real-life contexts. Nowadays, several living lab descriptions and definitions are available from different sources.


Description

A living lab is a user-centered, open-innovation ecosystem, often operating in a territorial context (e.g. city, agglomeration, region, campus), integrating concurrent research and innovation processes within a public-private-people partnership. The concept is based on a systematic user co-creation approach integrating research and innovation processes. These are integrated through the co-creation, exploration, experimentation and evaluation of innovative ideas, scenarios, concepts and related technological artefacts in real life use cases. Such use cases involve user communities, not only as observed subjects but also as a source of creation. This approach allows all involved stakeholders to concurrently consider both the global performance of a product or service and its potential adoption by users. This consideration may be made at the earlier stage of research and development and through all elements of the product life-cycle, from design up to recycling. User-centred research methods, such as
action research Action research is a philosophy and methodology of research generally applied in the social sciences. It seeks transformative change through the simultaneous process of taking action and doing research, which are linked together by critical refle ...
,
community informatics Community informatics (CI) is an interdisciplinary field that is concerned with using information and communication technology (ICT) to empower members of communities and support their social, cultural, and economic development. Community infor ...
,
contextual design Contextual design (CD) is a user-centered design process developed by Hugh Beyer and Karen Holtzblatt. It incorporates ethnographic methods for gathering data relevant to the product via field studies, rationalizing workflows, and designing human ...
,
user-centered design User-centered design (UCD) or user-driven development (UDD) is a framework of process (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or proce ...
,
participatory design Participatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure t ...
,
empathic design Empathic design is a user-centered design approach that pays attention to the user's feelings toward a product. The empathic design process is sometimes mistakenly referred to as ''empathetic'' design. Characteristics The foundation of empat ...
, emotional design, and other
usability Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a soft ...
methods, already exist but fail to sufficiently empower users for co-creating into open development environments. More recently, the
Web 2.0 Web 2.0 (also known as participative (or participatory) web and social web) refers to websites that emphasize user-generated content, ease of use, participatory culture and interoperability (i.e., compatibility with other products, systems, and ...
has demonstrated the positive impact of involving user communities in
new product development In business and engineering, new product development (NPD) covers the complete process of bringing a new product (business), product to market, renewing an existing product or introducing a product in a new market. A central aspect of NPD is prod ...
(NPD) such as
mass collaboration Mass collaboration is a form of collective action that occurs when large numbers of people work independently on a single project, often modular in its nature. Such projects typically take place on the internet using social software and computer-s ...
projects (e.g.
crowdsourcing Crowdsourcing involves a large group of dispersed participants contributing or producing goods or services—including ideas, votes, micro-tasks, and finances—for payment or as volunteers. Contemporary crowdsourcing often involves digita ...
,
Wisdom of Crowds ''The Wisdom of Crowds: Why the Many Are Smarter Than the Few and How Collective Wisdom Shapes Business, Economies, Societies and Nations'', published in 2004, is a book written by James Surowiecki about the aggregation of information in groups, ...
) in
collectively A collective is a group of entities that share or are motivated by at least one common issue or interest, or work together to achieve a common objective. Collectives can differ from cooperatives in that they are not necessarily focused upon an ...
creating new contents and applications. A living lab is not similar to a
testbed A testbed (also spelled test bed) is a platform for conducting rigorous, transparent, and replicable testing of scientific theories, computational tools, and new technologies. The term is used across many disciplines to describe experimental rese ...
as its philosophy is to turn users, from being traditionally considered as observed subjects for testing modules against requirements, into value creation in contributing to the co-creation and exploration of emerging ideas, breakthrough scenarios, innovative concepts and related artefacts. Hence, a living lab rather constitutes an experiential environment, which could be compared to the concept of
experiential learning Experiential learning (ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". Hands-on learning can be a form of experiential learning, but does not necessarily involve students ...
, where users are immersed in a creative social space for designing and experiencing their own future. Living labs could also be used by policy makers and users/citizens for designing, exploring, experiencing and refining new policies and regulations in real-life scenarios for evaluating their potential impacts before their implementations.


How it works

Living labs are defined as user-centred, open innovation ecosystems based on a systematic user co-creation approach integrating research and innovation processes in real life communities and settings. In practice, living labs place the citizen at the centre of innovation, and have thus shown the ability to better mould the opportunities offered by new ICT concepts and solutions to the specific needs and aspirations of local contexts, cultures, and creativity potentials. Living labs are organisations involving stakeholders from the quadruple helix to create a shared vision, mission and strategic goals with/for their stakeholders and define multiple different innovation projects existing out of co-creation activities. This so-called 3-layered model was introduced by Dr. Dimitri Schuurman back in 2015. This model, part of his PhD dissertation
Bridging the gap between open and user innovation
, widely used within ENoLL, the European Network of Living Labs, describes living labs as organisations existing out of 3 levels: * On a macro level, a Living Lab is a public-private-people partnership consisting of different stakeholders, organized to carry out Living Lab research and Living Lab projects. We propose the term ''Living Lab constellation'' to refer to this level. * On the meso level, we discern the Living Lab innovation projects that are being carried out within the Living Lab constellation. We can also refer to this as a ''Living Lab project''. * The research activities that are deployed in a Living Lab project we propose to label as the micro level activities in Living Labs. Mostly, this consists of a specific ''Living Lab methodology'' in order to ‘cultivate user-led insights’ and ‘surface tacit, experiential and domain-based knowledge such that it can be further codified and communicated’ (Almirall & Wareham, 2011)


Key elements of a living lab

Within a wide variety of different living labs, all living labs use the six same building blocks. ENoLL, the European Network of Living Labs, describes them as follows: * Orchestration: ''the living lab operates as the orchestrator within the ecosystem to connect and partner up with relevant stakeholders'' * Multi-stakeholder participation: ''taking a holistic view on society, involving stakeholders from the quadruple helix model (government, academia, private sector, and citizens)'' * Active user involvement: ''a living lab involves relevant stakeholders 'actively' in all relevant activities, ensuring their feedback is captured and implemented throughout the whole lifecycle of the innovation'' * Co-creation'': in a living lab, values are bottom-up co-created not only for but also by all relevant stakeholders, ensuring a higher adoption at the end'' * Real-life settings: ''a living lab operates in the real-life setting of the end users, infusing innovations into their real life instead of moving the users to test sites to explore the innovations'' * Multi method approach: ''each living lab activity is problem driven. Therefore, the methodological approach towards every individual activity will be selected based on the expected outcomes of the activity and the stakeholders who needs to be involved.''


Types of living labs

From a conceptual perspective at the moment we identify 4 ‘types’ of living labs: * Urban & Rural Living Labs: Opening the city/region as a site for experimentation (+) co-creation, active user engagement, real-life  settings experimentation, multi-stakeholders, multi-method. * Research driven living lab (research focused): from out different topics of research this type of living labs are dealing with co-creating models for solving problems * Living testbed (provider focused): this type of Living lab focuses on the development of new technologies and the  acceptance of it by society via demonstration projects (e.g. House/Farm of the future, Industry 4.0 labs * Living Labs as a service (for SME’s & start ups): offering general LL tools & methodologies to companies to help them accelerate their innovation funnels Most living labs combine several types, but their focus is on one of the above.


European Network of Living Labs

The European Network of Living Labs (ENoLL) is an international non-profit association (founded in 2007) which aims to promote and enhance user-driven innovation ecosystems, more precise the Living Labs globally. ENoLL focuses on facilitating
knowledge exchange Knowledge transfer is the sharing or disseminating of knowledge and the providing of inputs to problem solving. In organizational theory, knowledge transfer is the practical problem of transferring knowledge from one part of the organization to ...
, joint actions and project partnerships among its historically labelled +/- 500 members, influencing EU policies, promoting living labs and enabling their implementation worldwide.


MIT Living Labs/City Science/Media Lab

From 2004 to 2007, the MIT House_n Consortium (now City Science), directed by Kent Larson, created and operated the PlaceLab, a residential living laboratory located in a multi-family apartment building in Cambridge. Massachusetts. The PlaceLab was, at the time, the most highly instrumented living environment ever created.  Hundreds of sensors and semi-automated activity recognition allowed researchers to determine where occupants were, what they were doing, the systems they interacted with, and the state of the environment.  Volunteer occupants lived in the facility for weeks at a time to test the effectiveness of proactive health systems related to diet, exercise, medication adherence, and other interventions.  
Kent Larson Kent Larson is an architect, entrepreneur, and academic, currently the director of the City Science research group at the MIT Media Lab. Before joining MIT full-time in 2000, Larson practiced architecture for 15 years in New York City. His resea ...
, Stephen Intille, Emmanuel Munguia Tapia, and other PlaceLab researchers twice received the “10-Year Impact Award” from Ubicomp: a “test of time” award for work that, with the benefit of that hindsight, has had the greatest impact.  This work was followed by BoxLab, a home furniture object that captured and processed sensor data in the home, and CityHome, which integrated architectural robotics into furniture to effortless transform space from sleeping to socializing to working to dining (now launched commercially as ORI Living). In 2010, Mitchell, Larson and Pentland, formed the first US-based living labs research consortium. According to the consortium website:
''The convergence of globalization, changing demographics, and urbanization is transforming almost every aspect of our lives. We face new choices about where and how we work, live, travel, communicate, and maintain health. Ultimately, our societies are being transformed. MIT Living Labs brings together interdisciplinary experts to develop, deploy, and test - in actual living environments - new technologies and strategies for design that respond to this changing world. Our work spans in scale from the personal to the urban, and addresses challenges related to health, energy, and creativity.''
The consortium has since been reorganized as the City Science Initiative at the MIT Media Lab, within the School of Architecture + Planning. There is now an international network of City Science Labs at
Tongji University Tongji University () is a comprehensive public research university located in Shanghai. Established in 1907 by the German government together with German physicians in Shanghai, Tongji is one of the longest-standing, most selective, and most pr ...
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Taipei Taipei (), officially Taipei City, is the capital and a special municipality of the Republic of China (Taiwan). Located in Northern Taiwan, Taipei City is an enclave of the municipality of New Taipei City that sits about southwest of the n ...
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Helsinki Helsinki ( or ; ; sv, Helsingfors, ) is the Capital city, capital, primate city, primate, and List of cities and towns in Finland, most populous city of Finland. Located on the shore of the Gulf of Finland, it is the seat of the region of U ...
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Toronto Metropolitan University Toronto Metropolitan University (TMU or Toronto Met) is a public university, public research university located in Toronto, Ontario, Canada. The university's core campus is situated within the Garden District, Toronto, Garden District, although i ...
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Toronto Toronto ( ; or ) is the capital city of the Canadian province of Ontario. With a recorded population of 2,794,356 in 2021, it is the most populous city in Canada and the fourth most populous city in North America. The city is the ancho ...
). , Larson is Director of the City Science Initiative at the MIT Media Lab. and Pentland is Professor of Media Arts and Sciences, and
MIT Media Lab The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from ...
Entrepreneurship Program Director (also within the School of Architecture + Planning). He has recently formed a partnership with the
South Australian Government The Government of South Australia, also referred to as the South Australian Government, SA Government or more formally, His Majesty’s Government, is the Australian state democratic administrative authority of South Australia. It is modelled o ...
to set up a living lab in the
Lot Fourteen Lot Fourteen is a business and technology precinct at the eastern end of North Terrace in Adelaide city centre, South Australia. The site formerly accommodated the old Royal Adelaide Hospital, which was moved to a new building at the western e ...
hub, similar to MIT Living Labs in
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.


See also

*
Business cluster A business cluster is a geographic concentration of interconnected businesses, suppliers, and associated institutions in a particular field. Clusters are considered to increase the productivity with which companies can compete, nationally and gl ...
*
Citilab Citilab is a digital lab for citizen innovation in Cornellà de Llobregat, Catalonia, Spain. It mixes citizen based innovation with research, entrepreneurship and training. Its rationale is to offer a resource platform for citizens so that they ca ...
*
Concurrent engineering Concurrent engineering (CE) or concurrent design and manufacturing is a work methodology emphasizing the parallelization of tasks (i.e. performing tasks concurrently), which is sometimes called simultaneous engineering or integrated product develo ...
*
Context awareness Context awareness refers, in information and communication technologies, to a capability to take into account the ''situation'' of ''entities'', which may be users or devices, but are not limited to those. ''Location'' is only the most obvious el ...
* Human-computer interaction *
Information science Information science (also known as information studies) is an academic field which is primarily concerned with analysis, collection, Categorization, classification, manipulation, storage, information retrieval, retrieval, movement, dissemin ...
*
Social computing Social computing is an area of computer science that is concerned with the intersection of social behavior and computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and tech ...


References


External links

* Peer-reviewe
Technology Innovation Management Review
special issue 2012 on living labs (open access journal) * Eskelinen, Jarmo, García Robles, Ana, Lindy, Ilari, Marsh, Jesse, Muente-Kunigami, Arturo, Editors, 2015
Citizen-Driven Innovation – A Guidebook for City Mayors and Public Administrators
World Bank and ENoLL. {{DEFAULTSORT:Living Lab Design Innovation Collaboration Usability Human–computer interaction Applied psychology Information science