Line Integral Convolution
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Line Integral Convolution
In scientific visualization, line integral convolution (LIC) is a method to visualize a vector field (such as fluid motion) at high spatial resolutions. The LIC technique was first proposed by Brian Cabral and Leith Casey Leedom in 1993. In LIC, discrete numerical Line integral, line integration is performed along the field lines (curves) of the vector field on a Regular grid, uniform grid. The integral operation is a convolution of a filter Kernel (image processing), kernel and an input texture, often white noise. In signal processing, this process is known as a Convolution#Discrete convolution, discrete convolution. Overview Traditional visualizations of vector fields use small arrows or lines to represent vector direction and magnitude. This method has a low spatial resolution, which limits the density of presentable data and risks obscuring characteristic features in the data. More sophisticated methods, such as Streamlines, streaklines, and pathlines, streamlines and particl ...
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Rotation Of The Large Magellanic Cloud ESA393163
Rotation or rotational/rotary motion is the circular movement of an object around a central line, known as an ''axis of rotation''. A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a ''center of rotation''. A solid figure has an infinite number of possible axes and angles of rotation, including chaotic rotation (between arbitrary orientation (geometry), orientations), in contrast to rotation around a fixed axis, rotation around a axis. The special case of a rotation with an internal axis passing through the body's own center of mass is known as a spin (or ''autorotation''). In that case, the surface intersection of the internal ''spin axis'' can be called a ''pole''; for example, Earth's rotation defines the geographical poles. A rotation around an axis completely external to the moving body is called a revolution (or ''orbit''), e.g. Earth's orbit around the Sun. The en ...
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Runge–Kutta Methods
In numerical analysis, the Runge–Kutta methods ( ) are a family of Explicit and implicit methods, implicit and explicit iterative methods, List of Runge–Kutta methods, which include the Euler method, used in temporal discretization for the approximate solutions of simultaneous nonlinear equations. These methods were developed around 1900 by the German mathematicians Carl Runge and Wilhelm Kutta. The Runge–Kutta method The most widely known member of the Runge–Kutta family is generally referred to as "RK4", the "classic Runge–Kutta method" or simply as "the Runge–Kutta method". Let an initial value problem be specified as follows: : \frac = f(t, y), \quad y(t_0) = y_0. Here y is an unknown function (scalar or vector) of time t, which we would like to approximate; we are told that \frac, the rate at which y changes, is a function of t and of y itself. At the initial time t_0 the corresponding y value is y_0. The function f and the initial conditions t_0, y_0 are ...
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Weighted Arithmetic Mean
The weighted arithmetic mean is similar to an ordinary arithmetic mean (the most common type of average), except that instead of each of the data points contributing equally to the final average, some data points contribute more than others. The notion of weighted mean plays a role in descriptive statistics and also occurs in a more general form in several other areas of mathematics. If all the weights are equal, then the weighted mean is the same as the arithmetic mean. While weighted means generally behave in a similar fashion to arithmetic means, they do have a few counterintuitive properties, as captured for instance in Simpson's paradox. Examples Basic example Given two school with 20 students, one with 30 test grades in each class as follows: :Morning class = :Afternoon class = The mean for the morning class is 80 and the mean of the afternoon class is 90. The unweighted mean of the two means is 85. However, this does not account for the difference in numbe ...
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Terrain Cartography
Terrain cartography or relief mapping is the depiction of the shape of the surface of the Earth on a map, using one or more of several techniques that have been developed. Terrain or relief is an essential aspect of physical geography, and as such its portrayal presents a central problem in cartographic design, and more recently geographic information systems and geovisualization. Hill profiles The most ancient form of relief depiction in cartography, hill profiles are simply illustrations of mountains and hills in profile, placed as appropriate on generally small-scale (broad area of coverage) maps. They are seldom used today except as part of an "antique" styling. Physiographic illustration In 1921, A.K. Lobeck published ''A Physiographic Diagram of the United States'', using an advanced version of the hill profile technique to illustrate the distribution of landforms on a small-scale map.Lobeck, A.K. (1921''A Physiographic Diagram of the United States'' A.J. Nystrom & Co., ...
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Parallel Computing
Parallel computing is a type of computing, computation in which many calculations or Process (computing), processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: Bit-level parallelism, bit-level, Instruction-level parallelism, instruction-level, Data parallelism, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling.S.V. Adve ''et al.'' (November 2008)"Parallel Computing Research at Illinois: The UPCRC Agenda" (PDF). Parallel@Illinois, University of Illinois at Urbana-Champaign. "The main techniques for these performance benefits—increased clock frequency and smarter but increasingly complex architectures—are now hitting the so-called power wall. The computer industry has accepted that future performance inc ...
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Hann Function
The Hann function is named after the Austrian meteorologist Julius von Hann. It is a window function used to perform Hann smoothing or hanning. The function, with length L and amplitude 1/L, is given by: : w_0(x) \triangleq \left\.   For digital signal processing, the function is sampled symmetrically (with spacing L/N and amplitude 1): : \left . \begin w[n] = L\cdot w_0\left(\tfrac (n-N/2)\right) &= \tfrac \left[1 - \cos \left ( \tfrac \right) \right]\\ &= \sin^2 \left ( \tfrac \right) \end \right \},\quad 0 \leq n \leq N, which is a sequence of N+1 samples, and N can be even or odd. It is also known as the raised cosine window, Hann filter, von Hann window, Hanning window, etc. Fourier transform The Fourier transform of w_0(x) is given by: :W_0(f) = \frac\frac = \frac   Discrete transforms The Discrete-time Fourier transform (DTFT) of the N+1 length, time-shifted sequence is defined by a Fourier series, which also has a 3-term equivalent that is der ...
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Periodic Function
A periodic function, also called a periodic waveform (or simply periodic wave), is a function that repeats its values at regular intervals or periods. The repeatable part of the function or waveform is called a ''cycle''. For example, the trigonometric functions, which repeat at intervals of 2\pi radians, are periodic functions. Periodic functions are used throughout science to describe oscillations, waves, and other phenomena that exhibit periodicity. Any function that is not periodic is called ''aperiodic''. Definition A function is said to be periodic if, for some nonzero constant , it is the case that :f(x+P) = f(x) for all values of in the domain. A nonzero constant for which this is the case is called a period of the function. If there exists a least positive constant with this property, it is called the fundamental period (also primitive period, basic period, or prime period.) Often, "the" period of a function is used to mean its fundamental period. A funct ...
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Animated LIC
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognised as an artistic medium, specifically within the entertainment industry. Many animations are either traditional animations or computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms. Animation is contrasted with live action, although the two do not exist in isolation. Many moviemakers have produced films that are a hybrid of the two. As CGI increasingly approximates photographic imagery, filmmakers can easily composite 3D animations into their film rather than using practical effects for showy visual effects (VFX). General overview Computer animation can be very detailed 3D animation, while 2D computer an ...
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Arc Length
Arc length is the distance between two points along a section of a curve. Development of a formulation of arc length suitable for applications to mathematics and the sciences is a problem in vector calculus and in differential geometry. In the most basic formulation of arc length for a vector valued curve (thought of as the trajectory of a particle), the arc length is obtained by integrating speed, the magnitude of the velocity vector over the curve with respect to time. Thus the length of a continuously differentiable curve (x(t),y(t)), for a\le t\le b, in the Euclidean plane is given as the integral L = \int_a^b \sqrt\,dt, (because \sqrt is the magnitude of the velocity vector (x'(t),y'(t)), i.e., the particle's speed). The defining integral of arc length does not always have a closed-form expression, and numerical integration may be used instead to obtain numerical values of arc length. Determining the length of an irregular arc segment by approximating the arc segment as ...
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Grayscale
In digital photography, computer-generated imagery, and colorimetry, a greyscale (more common in Commonwealth English) or grayscale (more common in American English) image is one in which the value of each pixel is a single sample (signal), sample representing only an ''amount'' of light; that is, it carries only luminous intensity, intensity information. Grayscale images, are black-and-white or gray monochrome, and composed exclusively of shades of gray. The contrast (vision), contrast ranges from black at the weakest intensity to white at the strongest. Grayscale images are distinct from one-bit bi-tonal black-and-white images, which, in the context of computer imaging, are images with only two colors: black and white (also called ''bilevel'' or ''binary images''). Grayscale images have many shades of gray in between. Grayscale images can be the result of measuring the intensity of light at each pixel according to a particular weighted combination of frequencies (or wavelen ...
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