Lifeline (video Game)
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''Lifeline'', released in Japan as , is a video game released by
SCEI Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is ma ...
and
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
. Its defining aspect is that the player controls the game entirely by using a microphone to speak commands to on-screen characters. These commands are interpreted by the game via
speech recognition Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers with the m ...
. It is generally regarded by game reviewers as average, although its innovation has caused it to become a cult classic among fans. The game sold well enough to become one of the PS2
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, with the lower-priced version released on September 25, 2003, in Japan. Both versions in Japan included the option to purchase the USB headset packaged with the game. The North American release did not offer this bundle.


Plot

In the near future (year 2029), the player takes the role of a young man who has attended a Christmas party in a newly developed hotel set in a
Space Station A space station is a spacecraft capable of supporting a human crew in orbit for an extended period of time, and is therefore a type of space habitat. It lacks major propulsion or landing systems. An orbital station or an orbital space station i ...
. As the festivities proceed, problems arise with monsters running rampant across the Space Station. Most of the inhabitants are slaughtered and devoured, with the player character trapped in the Space Station's main control center and separated from his girlfriend, Naomi (Sayaka in the Japanese version). Elsewhere in the monster-infested hotel, the cocktail waitress Rio Hohenheim (voiced by
Mariko Suzuki is a Japanese voice actress who works for Aoni Production. Notable voice roles Anime *''Air Master'' (Yu Takigawa) *''DearS'' (Harumi Ikuhara) *''Detective Conan'' (Tenko Himemiya) *'' Green Green'' (Chigusa Iino) *''Gunparade March'' (Sarasa ...
in the Japanese version and Kristen Miller in the English version) has been locked in a detention cell for her own safety during the assault. The player character, referred to as the operator, has access to all Space Station mechanics via the control room and is able to observe everything in the area through cameras. Noticing Rio as she attempts to contact the monitor room, the operator establishes contact through her headset, and assists her through the perils of the station, as well as to discover the mystery behind the threat. After fighting their way through monsters and getting past difficult puzzles, Rio and the operator learn that the monsters are not aliens as previously thought – they are humans mutated through an attempt to recreate the
Philosopher's Stone The philosopher's stone or more properly philosophers' stone (Arabic: حجر الفلاسفة, , la, lapis philosophorum), is a mythic alchemical substance capable of turning base metals such as mercury into gold (, from the Greek , "gold", a ...
. This recreation, rather than healing someone, cursed them to stay alive, often mutating them beyond recognition. They also learn that the stone needed to be created in a zero-gravity environment and that the station is on a collision course with the Earth to return the stone for use as a weapon. Along the way, Rio meets with her father, now a disillusioned, disembodied brain in a jar incapable of recognizing her. The operator meets his girlfriend, who is the only mutant to keep their humanity. Both die moments after meeting them. In the end, Rio and the operator destroy the lead monster, and she meets the operator in person. She uses the operator's console to set the space station self-destruct to destroy the stone. As they escape, they are injured by various explosions, but make it to an escape pod without losing their lives. As Rio thanks the operator, the pod starts a descent towards earth.


Gameplay

''Lifelines selling point is its advanced AI system and the ability to direct Rio through the game via the USB headset peripheral. The player is given no direct control over Rio during any course of the game. Instead, the headset's communication aspect is utilized to its fullest, by allowing the player to use scripted commands outlined in the game's various menus. While holding the input mic button (the O button on the DualShock controller), such spoken commands include "hurry", "Stop", "dodge", and "turn left", which cause Rio to perform specific actions and progress throughout the game. Rio can understand up to 500 verbal commands. The player is given access to various menus which provide inventory insertions, detailed maps, and commands to unlock multiple parts of the station. By using the menus available, the player directs Rio into combat, solving puzzles, and interactions with NPCs. When Rio encounters one of the game's many monsters, combat ensues and the commands are given to direct Rio on which enemy to fire at, which specific body part to fire upon, and when and where to maneuver. Combat perspectives switch between first-person and that of the cameras set about the station, with the latter more suitable for encounters with numerous foes. Additionally, plot interactions are followed through at the player's general discretion, with Rio inquiring about which path of action to take. In common situations, the player can engage in normal "small talk" and friendly conversation with Rio, with the latter sometimes inquiring about it. However, the voice chat has been commonly attributed as the game's weak point, due to inaccurate actions taken when commands are given, and the basic sense of conversation and directions reduced to simple verbs and nouns, particularly when in the course of solving many of the game's puzzles. There are also a few "
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" conversations, in which the player can command her to do less than mature things (e.g. to "Bark like a dog"); Rio will also ask about the player's girlfriend's name, and react with surprise if the player gives her own name or the name of Rio's voice actor.


Development


Reception

''Lifeline'' received "mixed" reviews according to video game
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.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
noted that while the voice recognition system is "quite deep", the player "will need to practice enunciating regular words and learning the speed at which the game best responds", and "might spend five minutes trying to get the right word to simply inspect a worthless book." In 2008, ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' listed ''Lifeline'' among the worst horror games of all time. In 2009,
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
included it among the games "with untapped franchise potential", commenting: "While this frustrated many PS2 owners, it made others feel more attached to the characters. Improvements in headset and voice-recognition technology make a franchise more viable on today’s systems."123 games with untapped franchise potential
, GamesRadar US, April 30, 2009


References


External links

* {{DEFAULTSORT:Lifeline (Video Game) 2003 video games Action-adventure games Christmas video games 2000s horror video games Konami games Microphone-controlled computer games PlayStation 2-only games Science fiction video games Sony Interactive Entertainment games Video games featuring female protagonists Video games featuring non-playable protagonists Video games set in hotels Video games set in outer space PlayStation 2 games Video games developed in Japan Single-player video games