Legacy Of The Ancients
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''Legacy of the Ancients'' is a
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
role-playing video game published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
in 1987.


Gameplay

The player takes on the role of a young shepherd who finds and loots a recently dead body while on a first trip to the city, taking a black disk, a bracelet, and a leather scroll. The Galactic Museum mysteriously appears to the player after collecting these items. The player learns that by taking these items, he has become the next in a line of adventurers attempting to destroy the Wizard's Compendium, the leather scroll the player picked up. The museum has various display cases that require the insertion of special coins of various types to access. Some coins can be bought in random encounters with
NPCs A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
, some can be found as loot after combat, and some coins can only be found at the bottom level of various dungeons, meaning the player cannot proceed beyond a certain point until that dungeon is finished. Unlike many RPGs, the game does not use an experience point system. The player gains levels only through the successful completion of various quests. The game is mostly in
top-down Top-down may refer to: Arts and entertainment * " Top Down", a 2007 song by Swizz Beatz * "Top Down", a song by Lil Yachty from ''Lil Boat 3'' * "Top Down", a song by Fifth Harmony from ''Reflection'' Science * Top-down reading, is a part of ...
style for the world maps, towns, and castles, but switches to a 3D style in the dungeons and in the museum. Several different areas of the game, like games in towns and certain museum displays, allow the character to play in special
mini-games A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
, which, if done successfully, will permanently increase attributes. Also, various casinos about the towns let players gamble to win money. It is also possible to rob banks in cities, but this attracts the attention of the town guards, who will remember the robbery until the player enters another town.


Copy protection

The game makes use of a
code wheel {{Refimprove, date=September 2008 A code wheel is a type of copy protection used on older computer games, often those published in the late 1980s and early 1990s. It evolved from the original "manual protection" system in which the program would ...
copy protection that requires the player to match a gemstone and the name of a world on which another branch of the Galactic Museum exists. The player then has to enter a six-digit number to proceed. One of the worlds on the disk, Bantross, became the setting for the sequel, ''
The Legend of Blacksilver ''The Legend of Blacksilver'' is a fantasy role-playing video game developed by Charles W. Dougherty and John C. Dougherty of Quest, Inc. and published by Epyx in 1988. It is an indirect sequel to the game ''Legacy of the Ancients''. Originally d ...
''. Another part of the copy protection involves an attempt by the program to modify the program disk itself on startup and render it unusable. On authentic game disks, this operation fails since the disks are write-protected. When playing the game using an emulator, it is advisable to set the read-only attribute for each disk image to avoid this modification.


Development

''Legacy of the Ancients'' shares a similar design to '' Questron''. Although not a sequel, it uses an updated engine shared by '' Questron'' and ''
Questron II ''Questron II'' a 1988 role-playing video game published by Strategic Simulations for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC, and Amiga. It is the sequel to 1984's '' Questron''. The story and original design is credited to Quest ...
'', and the same developers worked on the games.


Reception

'' Computer Gaming World'' in 1987 described ''Legacy of the Ancients'' as "an advancement by the design team that created Questron", with "more lavish use of color than its predecessor". The magazine's Scorpia in 1988 enjoyed the museum setting of the game, but noted there was very little interacting with the world. The game's difficulty was described as "suitable for beginner and intermediate-level play". In 1993 she called the game "a hack'n'slash of moderate interest". The game was reviewed in 1988 in '' Dragon'' #131 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3½ stars.


Reviews

* ''
Isaac Asimov's Science Fiction Magazine ''Asimov's Science Fiction'' is an American science fiction magazine which publishes science fiction and fantasy named after science fiction author Isaac Asimov. It is currently published by Penny Publications. From January 2017, the publicatio ...
'' v12 n6 (1988 06)


References


External links

* {{Internet Archive game, msdos_Legacy_of_the_Ancients_1989, Legacy of the Ancients
Images of ''Legacy of the Ancients'' package, manual, and screen
1987 video games Apple II games Commodore 64 games DOS games Electronic Arts games Role-playing video games Video games developed in the United States