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''Kuon'' is a 2004
survival horror Survival horror is a Video game genre, subgenre of Survival game, survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel l ...
video game developed by
FromSoftware FromSoftware, Inc. is a Japanese video game development and publishing company based in Tokyo. Founded by Naotoshi Zin in November 1986, the company developed business software before releasing their first video game, ''King's Field'', for the P ...
for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia o ...
. Published by FromSoftware in Japan, it was released in North America by
Agetec Agetec Inc. ("ASCII Game Entertainment Technology") is an American video game publishing company that is best known for bringing Japanese titles to the United States. The company was formed through ASCII Corporation, spinning off their American ...
, and in Europe by Nobilis and Indie Games Productions in 2006. The narrative takes place in Japan's
Heian period The is the last division of classical Japanese history, running from 794 to 1185. It followed the Nara period, beginning when the 50th emperor, Emperor Kanmu, moved the capital of Japan to Heian-kyō (modern Kyoto). means "peace" in Japanes ...
, and follows the actions of three protagonists during an outbreak of monsters at Fujiwara Manor in
Kyoto Kyoto (; Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin metropolitan area along with Osaka and Kobe. , the cit ...
; Utsuki, daughter of the ''onmyōji'' Ashiya Doman, Doman's apprentice Sakuya, and the veteran ''onmyōji'' Abe no Seimei. Gameplay has the different characters exploring the grounds and buildings of Fujiwara Manor, solving puzzles and fighting off hostile monsters. The game was conceived by its producer Atsushi Taniguchi. His aim was to create a dark narrative based around Japanese ''
kaidan is a Japanese word consisting of two kanji: 怪 (''kai'') meaning "strange, mysterious, rare, or bewitching apparition" and 談 (''dan'') meaning "talk" or "recited narrative". Overall meaning and usage In its broadest sense, ''kaidan'' refer ...
'' ghost stories, with a focus on female protagonists. The gameplay was designed as an evolution of the company's earlier title '' Lost Kingdoms''. The artwork was handled by Nozomu Iwai, with promotional artwork designed by Kyosuke Chinai. Reception was mixed, with praise going to its atmosphere while many journalists faulted its controls and gameplay. Despite this, the game has gain a cult following and is one of the most expensive PS2 titles.


Gameplay

''Kuon'' is a
survival horror Survival horror is a Video game genre, subgenre of Survival game, survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel l ...
video game in which the player takes on the role of three characters—Utsuki, Sakuya, and Abe no Seimei—exploring the buildings and grounds of Fujiwara Manor. The characters are seen from an overhead third-person fixed perspective. The characters navigate the mansion during gameplay; the standard pace is a slow walk, with an option to run, but comes with a greater risk of attracting enemies. To progress the game, the characters explore the mansion to solve puzzles and find key items. Items are displayed in environments using flashing points of light. From the beginning of the game, certain doors within the mansion grounds are sealed, and require a particular item to open. These items can be restricted to particular characters. During navigation, the characters are attacked by monsters, many of which are drawn by noise. The characters have access to different weapon types; Utsuki uses a knife, Sakuya uses a fan, and Abe no Seimei, a
naginata The ''naginata'' (, ) is a pole weapon and one of several varieties of traditionally made Japanese blades ('' nihontō''). ''Naginata'' were originally used by the samurai class of feudal Japan, as well as by ashigaru (foot soldiers) and sōhe ...
. There is no lock-on, meaning characters must be aligned manually before attacking an enemy. The characters can also find a limited number of spell cards during exploration, which can be used in combat. There are two types of cards; projectiles that trigger an immediate attack, and summoning papers that create an allied creature for a limited time that attacks enemies. Navigation is impeded by areas of negative energy, both occurring naturally and when enemies appear. The characters can be afflicted with
vertigo Vertigo is a condition where a person has the sensation of movement or of surrounding objects moving when they are not. Often it feels like a spinning or swaying movement. This may be associated with nausea, vomiting, sweating, or difficulties ...
when low on health, or struck by dark energy; when struck by the energy when running, the character is momentarily stunned. The character can recover by standing still and using
meditation Meditation is a practice in which an individual uses a technique – such as mindfulness, or focusing the mind on a particular object, thought, or activity – to train attention and awareness, and achieve a mentally clear and emotionally calm ...
to restore health and remove the vertigo effect. The player can also use healing items found around the manor to restore health.


Synopsis


Setting and characters

''Kuon'' takes place in and around Fujiwara Manor, an estate in
Kyoto Kyoto (; Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin metropolitan area along with Osaka and Kobe. , the cit ...
,
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
during the
Heian period The is the last division of classical Japanese history, running from 794 to 1185. It followed the Nara period, beginning when the 50th emperor, Emperor Kanmu, moved the capital of Japan to Heian-kyō (modern Kyoto). means "peace" in Japanes ...
. Central to the plot are two magical
Mulberry ''Morus'', a genus of flowering plants in the family Moraceae, consists of diverse species of deciduous trees commonly known as mulberries, growing wild and under cultivation in many temperate world regions. Generally, the genus has 64 identi ...
trees planted near the present Fujiwara Manor by the
Hata clan was an immigrant clan active in Japan since the Kofun period (250–538), according to the history of Japan laid out in '' Nihon Shoki''. ''Hata'' is the Japanese reading of the Chinese surname ''Qin'' () given to the State of Qin and the Q ...
. The trees birth silkworms which weave cocoons around the dead and resurrect them. The resurrection can only be sustained by merging with other living beings, including humans, and absorbing their "grudge". The ultimate goal of the Mulberries is to perform the merging nine times, completing the Kuon Ritual and birthing a being which will become a new Mulberry. Many of the characters are either qualified or trainee ''onmyōji''—referred to in the English version as
exorcist In some religions, an exorcist (from the Greek „ἐξορκιστής“) is a person who is believed to be able to cast out the devil or performs the ridding of demons or other supernatural beings who are alleged to have possessed a person, ...
s—practitioners of mystical
onmyōdō is a system of natural science, astronomy, almanac, divination and magic that developed independently in Japan based on the Chinese philosophies of yin and yang and wuxing (five elements). The philosophy of yin and yang and wu xing was intr ...
powers. A key character and antagonist is Ashiya Doman, an ambitious ''onmyōji'' who becomes fascinated by the Mulberry tree and the Kuon Ritual. The playable characters are Utsuki, Doman's daughter who lives near one of the Mulberry trees with her sister Kureha; Sakuya, an ''onmyōji''-in-training and one of Doman's apprentices; and Abe no Seimei, a master ''onmyōji'' and Doman's rival.


Plot

The narrative is split into three parts; the "Yin" phase following Utsuki, the "Yang" phase following Sakuya, and the unlockable "Kuon" phase following Abe no Seimei. Utsuki and Kureha arrive at Fujiwara Manor from their home in search of Doman. Utsuki is soon separated from Kureha, and must defend herself from the many monsters roaming the grounds. Sakuya arrives with three of Doman's disciples, including her brother, to investigate the recent rumors of terrible incidents. As they investigate, Sakuya fights off the monsters, and two of the disciples are killed and corrupted by the monsters. During their explorations, Utsuki and Sakuya find notes by Doman and members of the Fujiwara clan. It is revealed that when Kureha died in an accident for which Utsuki is presumed responsible, Doman was tempted by the Mulberries' twin spirits to subject Kureha to the Kuon Ritual, performed using a special chest. Doman also subjected members of the Fujiwara family to the ritual, with they and other victims returning as monsters. During her exploration, Sakuya burns one of the Mulberry trees. Utsuki is revealed to have already been absorbed by Kureha, with most of her narrative being a dream during her absorption. Utsuki awakes, struggling against Kureha's influence, and ends up absorbing Sakuya's older brother. Both reach the underground chamber where Doman's experiments were conducted, and despite the monstrous Utsuki attacking her, Sakuya vows to help her. Alerted to Doman's actions, Abe no Seimei arrives and makes her way through the Fujiwara estate, coming across a wounded Sakuya, who begs Abe no Seimei to help Utsuki. Abe no Seimei also comes across a weakened Utsuki, who is momentarily calmed. Confronting Doman, he reveals his wish for Abe no Seimei to become the Kuon Ritual's ninth and final sacrifice. Abe no Seimei kills Doman, then the possessed Utsuki takes Doman's body and enters the prepared chest, beginning the final stage of the Kuon Ritual. Abe no Seimei seals the surviving Mulberry's power, but is stopped by Sakuya from killing Utsuki. Abe no Seimei leaves, warning Sakuya of the new being's potential for evil. During the credits, Sakuya coaxes the Kuon Ritual's child, a young girl resembling Utsuki, outside the Fujiwara grounds for the first time. They walk away together, leaving their futures uncertain.


Development

''Kuon'' was developed by
FromSoftware FromSoftware, Inc. is a Japanese video game development and publishing company based in Tokyo. Founded by Naotoshi Zin in November 1986, the company developed business software before releasing their first video game, ''King's Field'', for the P ...
, a company that made its name developing the ''
King's Field is an action role-playing video game series developed by FromSoftware. Titles in this series have been released for the PlayStation, PlayStation 2, PlayStation Portable, Microsoft Windows, and various mobile phone platforms. '' King's Field' ...
'' and '' Armored Core'' series. The producer was Atsushi Taniguchi, who had previously worked on '' The Adventures of Cookie & Cream'' for
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia o ...
, and '' Lost Kingdoms'' for
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
. The art director was Nozomu Iwai. Work on ''Kuon'' began following '' Lost Kingdoms II'' in 2003, with the target audience being people wanting a new approach to horror. Having previously handled dark adventure-based titles before, Taniguchi wanted to create his own take on that style using a traditional Japanese setting. Production was difficult and hectic, with the game going through unspecified production troubles. The weapon assignment for characters was intended to invert the typical precepts for their character styles; the weakly Utsuki used a knife, while the stronger Sakuya used a fan. The battle system was an evolution of the card system from ''Lost Kingdoms''. The "tempest" and meditation mechanics were designed to produce unease, and while easy to implement were a later addition which threatened to disrupt the production schedule. Taniguchi put a lot of effort into creating an atmosphere of fear. The Heian period setting was chosen due to its mystic presentation in Japanese culture and folklore, with multiple interlinked narratives which told a deep story within limited environments. The narrative took inspiration from ''
kaidan is a Japanese word consisting of two kanji: 怪 (''kai'') meaning "strange, mysterious, rare, or bewitching apparition" and 談 (''dan'') meaning "talk" or "recited narrative". Overall meaning and usage In its broadest sense, ''kaidan'' refer ...
'', a type of Japanese ghost story. The numbers "four" and "nine" were included based on their unlucky reputation in Japanese culture, with the game's title having a plot-related double meaning of both "Nine Evils" and "Eternity". The storyline focused on female protagonists to promote a particular aesthetic, as many games of its kind focused on male protagonists. The historic onmyōji Abe no Seimei was included in the narrative, though the character was changed from a man to being a woman, keeping in line with the character goals. As Taniguchi wanted to create a sequel, the storyline ended on a cliffhanger. A notable outside contributor was artist Kyosuke Chinai, who created the cover and promotional artwork for Japan. Chinai was picked from a selection of artists, whose work was brought by different team members to find someone who drew with the right atmosphere for the game. Taniguchi contacted Chinai multiple times during production, persuading him to accept the collaboration.


Release

The game was announced in an issue of ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' in September 2003. At this point, it was said to be 25% complete. The title was exhibited in the company stall during the 2003
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc ...
, alongside other titles including '' Shadow Tower Abyss'', '' Armored Core: Nexus'' and '' Echo Night: Beyond''. A live-action commercial was filmed at the Kannon-ji Temple in
Setagaya is a special ward in Tokyo, Japan. It is also the name of a neighborhood and administrative district within the ward. The ward calls itself Setagaya City in English. Its official bird is the azure-winged magpie, its flower is the fringed orch ...
. The staff were surprised when the temple priests agreed to the commercial, and some filmed scenes were direct recreations of scenes from the game. It released in Japan on April 1, 2004. Two different strategy guides were released by
ASCII Corporation was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published ...
and Softbank Creative alongside the game. A North American release was announced by
Agetec Agetec Inc. ("ASCII Game Entertainment Technology") is an American video game publishing company that is best known for bringing Japanese titles to the United States. The company was formed through ASCII Corporation, spinning off their American ...
in May 2004. Agetec was a regular Western publisher for FromSoftware's titles during this time. Their localization was designed to keep as much of the original game intact as possible, and included the original Japanese dub. It was released in the region on December 7, 2004. It was originally going to be released in the UK by Digital Jesters prior to the company's liquidation, with publishing duties assumed across Europe by Nobilis and Indie Games Productions. It released in the region on April 14, 2006. In the years since its release, the Western version has become a rare collectable, and the game itself obscure due to its limited coverage and rarity.


Reception

''Kuon'' received mixed reviews from journalists. The game was described as having "mixed or average" reviews according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, earning 57 points out of 100 based on 20 reviews. Similar contemporary website ''
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
'' gave the game a score of 59% based on 19 reviews. When mentioned, the narrative and world design were praised. The gameplay saw mixed responses, with many finding the combat unenjoyable and the puzzle design outdated. The controls also met with general criticism due to lack of response, and noted its slow pace. Jeremy Parish, writing for ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused cont ...
'', noted its visual design as a standout compared to other titles in the genre, but otherwise found its gameplay derivative and uninteresting. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair E ...
''s Marc McEntegart was disappointed overall, feeling that its horror elements were too conventional and generally criticised its gameplay and seemingly-wasted aesthetics. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally l ...
'' felt that the game as a whole was "dragged down" by mechanical and combat problems which had been with the genre since its early days. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and associated video game cons ...
'' enjoyed its atmosphere, but faulted its slow pace. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' felt the game was let down by poor translation, and noted its archaic design compared to other titles of the day. Bethany Massimilla of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' praised the aesthetic and narrative design, but found the gameplay generally lacking for either long-term play or replaying. David Chen from magazine '' GMR'' noted a lack of excitement or engagement with either standard gameplay or combat, and noted that its focus on Japanese folklore limited its audience.


Notes


References


External links

* * * {{FromSoftware games 2004 video games FromSoftware games Video games about ghosts PlayStation 2 games PlayStation 2-only games Psychological horror games Video games set in Japan Video games about demons Fiction about sacrifices Video games featuring female protagonists Video games about exorcism Video games about magic Video games set in feudal Japan Twins in fiction Video games about insects Video games about zombies Cultural depictions of Japanese people Fiction about reincarnation Music in fiction Experimental medical treatments in fiction Video games developed in Japan Single-player video games Agetec games