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, sometimes credited as Kouichi Ishii, is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
designer perhaps best known for creating the ''
Mana According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being ...
'' series (known as ''Seiken Densetsu'' in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
). He joined
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
(now
Square Enix is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerous ...
) in 1987, where he has directed or produced every game released in the ''Mana'' series (as of 2006). He has also contributed to several games in Square Enix's ''
SaGa is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square. It has since continued across multiple platforms, from the Super NES to th ...
'' and ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' series, and created the well-known
chocobo The is a fictional species created for the ''Final Fantasy'' franchise by Square Enix (originally Square). A galliform bird commonly having yellow feathers, they were first introduced in ''Final Fantasy II'' (1988), and have since featured in ...
and
moogle are a fictional species of diminutive, sentient creatures and a recurring element of the ''Final Fantasy'' video game franchise, starting with their initial appearance in ''Final Fantasy III''. They also appear in the ''Mana'' and ''Kingdom He ...
characters.


Biography


Square Co./Square Enix

Koichi Ishii worked on Final Fantasy I, II, and III, as well as
SaGa Frontier is a role-playing video game developed by Square for the PlayStation and released in Japan on July 11, 1997. The game was later published by Sony Computer Entertainment (SCEA) in North America on March 25, 1998. It is the seventh game in the ...
. He was invited to work on the original Final Fantasy in 1986, and helped develop the crystal theme that became a recurring motif of the series. Ishii became the head of Square Enix's Product Development Division-8.


Mana series

He wanted to create a game called "
Seiken Densetsu The ''Mana'' series, known in Japan as , is a high fantasy action role-playing game series created by Koichi Ishii, with development formerly from Square (video game company), Square, and is currently owned by Square Enix. The series began in 19 ...
" in 1987, but Square rejected the idea before he even finished planning it. He was able to develop it in the early 1990s as a Final Fantasy
Gaiden In media Media may refer to: Communication * Media (communication), tools used to deliver information or data ** Advertising media, various media, content, buying and placement for advertising ** Broadcast media, communications delivered ...
. He was involved in the development of the ''
Sword of Mana ''Sword of Mana'', originally released in Japan as , is a 2003 action role-playing game developed by Square Enix and Brownie Brown and published by Square Enix and Nintendo for the Game Boy Advance. It is an video game remake, enhanced remake of ...
'' and all other World of Mana games. The World of Mana series was conceived to be a way for players to experience the
Mana (series) The ''Mana'' series, known in Japan as , is a high fantasy action role-playing game series created by Koichi Ishii, with development formerly from Square, and is currently owned by Square Enix. The series began in 1991 as ''Final Fantasy Adve ...
in many formats and gameplay styles. On ''
Heroes of Mana ''Heroes of Mana'' is a 2007 real-time strategy game for the Nintendo DS. It was developed by Brownie Brown and Square Enix and published by Square Enix. It is the ninth game of the ''Mana'' series and the fourth entry in the ''World of Mana'' ...
'', development of a
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
game became so difficulty they had to start development all over at one point. Another challenge of game development was due to the Japanese gaming audiences lack of familiarity with an
RTS RTS may refer to: Medicine * Rape trauma syndrome, the psychological trauma experienced by a rape victim * Revised Trauma Score, a system to evaluate injuries secondary to violent trauma * Rubinstein–Taybi syndrome, a condition characterized by ...
style of gaming. The world of ''
Seiken Densetsu 3 ''Trials of Mana'', also known by its Japanese title is a 1995 action role-playing game developed and published by Square (video game company), Square (now Square Enix) for the Super Nintendo Entertainment System, Super Famicom. It is the seq ...
'' was chosen due to its plot involving warring states, which was thought to be well suited for an RTS game. He left Square Enix after the release of the ''World of Mana'' series. During the series' 30th anniversary stream was announced that a new console game of the series is in early stage of development, and that Ishii is involved with the project.


''Final Fantasy XI''

Ishii was also the original director for the
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantas ...
'' and continued to be a central team member throughout the development of its first expansion, Rise of the Zilart. His guiding principle throughout the initial development cycle, according to a 2016 interview, was to both create compelling world and setting for the game as well as emphasize teamwork among players. On the topic of creating the game's world, Vana'diel, he stated: " FXI isa sandbox, I suppose. “There’s the toy, let’s dig holes and build castles,” players would think. Creating an atmosphere where that will bring satisfaction was the goal." To support this design pattern, he claims to have deliberately spent time adding small atmospheric touches such as rainbows, hidden areas only reachable through exploration, auroras, flowers, and other "spontaneous events" that would draw the player into the game world. Ishii describes these as being quite important despite his perception of others viewing them as "pointless events." In a
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
interview, he was quite vocal about using game mechanics to attempt to sculpt player behavior toward cooperation and teamwork. Ishii claims credit (alongside Hiroshi Takai, credited as an assistant director of
Final Fantasy XIV ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Windows and PlayStation 3 in August 2013, as a rep ...
) for FFXI's skillchain system, by which players cooperate to time weapon skill abilities in concert to achieve bonus damage to an enemy monster. He explains that he created the system because he "thought it was important to create a sense of teamwork even while playing with strangers, and to that end ecreated the skillchain system." Two other areas he designed with teamwork in mind were the game economy and an EXP penalty upon death. The game economy was designed to make the player feel "insignificant" by emphasizing "production, consumption, and distribution," with the end goal of "understanding the importance of community." In a similar fashion, Ishii enforced an EXP penalty upon character death in FFXI because the player would "feel empathy for
is or her In linguistics, a copula (plural: copulas or copulae; abbreviated ) is a word or phrase that links the subject of a sentence to a subject complement, such as the word ''is'' in the sentence "The sky is blue" or the phrase ''was not being'' in ...
teammates when they got knocked out."


Grezzo

He formed the new developer Grezzo in April 2007. Koichi developed the game ''
Line Attack Heroes is an action game developed by Grezzo is a Japanese video game developer. It was founded in December 2006. Koichi Ishii, known for his work on the ''Mana'' series of games by Square Enix is a Japanese multinational holding company, pr ...
'' for
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
.


Style and reception

'' IGN'' called Ishii one of the top 100 best game creators ever. Ishii is noted for his use of an active real time battle system, a pioneering move at the time. Some critics felt that the constant switching between a battle screen and the world map made the games feel faster paced and "deeper". He was also praised for his use of cutting-edge technologies such as
Mode 7 Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects ...
graphics to create a 3D feel.


Games


References


External links

* * {{DEFAULTSORT:Ishii, Koichi 1964 births Final Fantasy designers Mana (series) Living people Square Enix people