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''King's Quest'' is a
graphic adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
series, released between 1980 and 2016 and created by the American software company
Sierra Entertainment Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, ...
. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra.
Roberta Williams Roberta Lynn Williams (; born February 16, 1953) is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, ''Mystery House'', became a modest commerci ...
, co-founder and former co-owner of Sierra, designed all of the ''King's Quest'' games until the series' reboot in 2015. The ''King's Quest'' series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands as the heroes and heroines fight villains such as evil witches and wizards.


Games

*'' Wizard and the Princess'' (1980) / ''Adventure in Serenia'' (1982) *''
King's Quest ''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following t ...
'' (PC, 1984) / ''King's Quest: Quest for the Crown'' (1984/1987) / ''King's Quest: Quest for the Crown'' (Sega Master System, 1989) / ''King's Quest I: Quest for the Crown'' (1990) *'' King's Quest II: Romancing the Throne'' (1985/1987) *'' King's Quest III: To Heir Is Human'' (1986) *'' King's Quest IV: The Perils of Rosella'' (1988 – enhanced Sierra's Creative Interpreter) *'' King's Quest V: Absence Makes the Heart Go Yonder!'' (1990) / ''King's Quest V'' (NES, 1992) *'' King's Quest VI: Heir Today, Gone Tomorrow'' (1992) *'' King's Quest VII: The Princeless Bride'' (1994) *'' King's Quest: Mask of Eternity'' (also known as ''King's Quest VIII: Mask of Eternity'') (1998) *''
King's Quest ''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following t ...
'', an episodical "re-imagining" by
The Odd Gentlemen The Odd Gentlemen is a video game developer founded by Matt Korba and Paul Bellezza in 2008. History Its first video game is '' The Misadventures of P.B. Winterbottom''. It was originally Matt Korba's graduate thesis at the University of Southern ...
(2015–2016)


Original series

The world of ''King's Quest'' encompasses many different kingdoms and supernatural realms. The main characters in the series are King Graham, originally a knight of Daventry who won the throne of the kingdom through questing, and members of his family: his wife Queen Valanice and his twin son and daughter, Prince Alexander and Princess Rosella. The exception is ''King's Quest: Mask of Eternity'', where the protagonist is Connor of Daventry, a tanner (and a knight like Graham from the first game) who is unrelated to the royal family. The later sequels have more elaborate storylines, more complicated puzzles, and more original and well-developed characters. Technologically, the series pioneered the use of animation and pseudo-3D environments in graphic adventure games, so that the main character could, for example, walk behind objects on-screen. The primary way in which characters solve puzzles and advance through the game is by using items found earlier in the game and stored in their inventory. Other puzzles include the mapping of labyrinths, deserts, or other inhospitable places; solving
riddle A riddle is a statement, question or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: ''enigmas'', which are problems generally expressed in metaphorical or allegorical language that requi ...
s; and tasks involving the use of logic or
lateral thinking Lateral thinking is a manner of solving problems using an indirect and creative approach via reasoning that is not immediately obvious. It involves ideas that may not be obtainable using only traditional step-by-step logic. The term was first ...
skills. It is important to use all one's character's senses to gather all the information available: look, listen, smell, taste, or touch whenever possible.


The Quest

The "King's Quest" (for which the series takes its name) usually involves becoming a king or the adventures of members of the royal family of Daventry in other lands to save their kingdom. Often, the quest is given to the protagonist through the realm's magic mirror (the first game involves obtaining the magic mirror, which becomes an important feature in the later games). In '' King's Quest I: Quest for the Crown'', the young knight Sir Graham is sent by the dying King Edward on a quest to destroy the wicked witch Dahlia and find three treasures in order to become the new king. In '' King's Quest II: Romancing the Throne'', the quest is for King Graham to find his queen. Through the magic mirror, retrieved in the first game, he learns of the beautiful Valanice captured by the witch Hagatha in the land of Kolyma. The follow-ups '' King's Quest III: To Heir Is Human'' and '' King's Quest IV: The Perils of Rosella'' do not star Graham, but involve the protagonists who ultimately end up saving the king and/or the kingdom from threats such as a
dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
and untimely death. Gwydion begins as a peasant of Llewdor and a slave of the wizard Manannan; he escapes by using the wizard's magic against him, and ultimately discovers he is really Alexander, the long-lost son of King Graham and Queen Valanice and brother of the Princess Rosella. After Alexander restores the magic mirror and saves Rosella and the kingdom from the ravages of the dragon, Graham is taken deathly ill; to obtain a cure for her father, Rosella must travel to the fairy land of Tamir (after learning about it through the magic mirror) and vanquish the witch Queen Lolotte. '' King's Quest V: Absence Makes the Heart Go Yonder!'' returns to the King in his attempt to rescue both his kingdom and family from Mordack, Hagatha's and Manannan's brother and also an evil magician, who is seeking revenge against Alexander for Manannan's downfall, in the land of Serenia. This is the first game that does not include the magic mirror. '' King's Quest VI: Heir Today, Gone Tomorrow'' follows Prince Alexander's attempt to save his true love, marry her, and ultimately becoming the king of the Land of the Green Isles. The magic mirror pointed him in the right direction to finding the kingdom. '' King's Quest VII: The Princeless Bride'' is the only game in the series that does not involve King Graham (he is missing entirely from the story), Castle Daventry, or saving the kingdom of Daventry (only a small portion of the land is shown briefly in the introduction), nor the magic mirror. Rather, the plot involves the dual protagonists Queen Valanice and Princess Rosella attempting to save the realm of Eldritch from the evil enchantress Malicia. Rosella ultimately finds a romantic interest in Prince Edgar, whom she rescues with the implication that they may marry in the future. '' King's Quest: Mask of Eternity'' is similar to ''King's Quest I'', in that it involves a young knight attempting to save King Graham (who stands in place of Edward), Queen Valanice, and the kingdom of Daventry from harm. Again the magic mirror shares a prominent role in telling of the doom that befell the kingdom.


Development

Much of ''King's Quest'' was inspired by
fairy tale A fairy tale (alternative names include fairytale, fairy story, magic tale, or wonder tale) is a short story that belongs to the folklore genre. Such stories typically feature magic, enchantments, and mythical or fanciful beings. In most cul ...
s, which designer
Roberta Williams Roberta Lynn Williams (; born February 16, 1953) is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, ''Mystery House'', became a modest commerci ...
loved reading, in particular the
Andrew Lang's Fairy Books ''The Langs' Fairy Books'' are a series of 25 collections of true and fictional stories for children published between 1889 and 1913 by Andrew Lang and his wife, Leonora Blanche Alleyne. The best known books of the series are the 12 collectio ...
. Many creatures, characters and situations from world mythologies, fairy tales, folklore and classic literature are encountered within the world of ''King's Quest''. Many of the puzzle solutions are inspired by various tales so that a player with knowledge of the stories beforehand would have an advantage. The concept of the ''King's Quest'' series was derived from ideas first established in '' Wizard and the Princess'' (''Adventure in Serenia'') which was an early forerunner of the series. The game versions followed the exploits of an unnamed hero known only as the "wanderer", in later versions said to be a time traveler from the future. The game's connection to the King's Quest series led to its inclusion as one of the ''King's Quest'' trivia questions. The fifth ''King's Quest'' game marked a return to Serenia, the land first seen during the game. The game's backstory was further tied into the ''King's Quest'' history through '' The King's Quest Companion''. According to the ''Companion'', in various periods of history people from the real world withdrew to Daventry, which explains how historical and mythical elements exist there. In most of the series, it is said that the games take place, 'a long time ago' a few centuries in our past. Many of the classic Sierra games series had in-jokes, cameos, or homages to characters, situations and elements of the ''King's Quest'' series. Cedric from ''KQV'' was often the brunt of several jokes found in '' Freddy Pharkas: Frontier Pharmacist'', '' Quest for Glory: Shadows of Darkness'', and ''Space Quest VI''. Rosella has appeared in or was mentioned in the ''
Leisure Suit Larry ''Leisure Suit Larry'' is an adult-themed sexual video game series created by Al Lowe. It was published by Sierra from 1987 to 2009, then by Codemasters starting in 2009. The first six ''Leisure Suit Larry'' titles, along with ''Magna Cum La ...
'' series, '' Police Quest II'', and ''
Quest for Glory ''Quest for Glory'' is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist wit ...
'' series. Graham is mentioned in or appears in several of the ''
Space Quest ''Space Quest'' is a series of six comic science fiction adventure games released between 1986 and 1995. The games follow the adventures of a hopeless janitor named Roger Wilco, who campaigns through the galaxy for "truth, justice and really cl ...
'', '' Police Quest'', and ''
Laura Bow ''The Colonel's Bequest'' is a character-driven graphic adventure game by Sierra On-Line featuring the character of Laura Bow. It was developed for MS-DOS in 1989. Ports for Amiga and Atari ST were released in 1990. It was the first of the short ...
'' games.


Other media releases


Collections

The games in the series have been released together in several collections or bundles through the years (often packed with bonus material). *''King's Quest 15th Anniversary Collector's Edition'' (1994): It contains ''KQI'' (AGI & SCI versions) through ''KQVI'', ''King's Questions'', and ''King Graham's Board Game Challenge''. It also contains a French floppy version of ''KQV'', and the German floppy version of ''KQVI'', as well as a variety of concept material, artwork, documents, articles, and videos. *King's Quest Collection (1995): It contains ''KQI'' (AGI & SCI versions) through ''KQVI'', as well as all of the bonus material from the ''15th Anniversary Collector's Edition,'' plus some additional ones including a playable demo of ''KQVII''. *''Roberta Williams Anthology'' (1996): It contains ''KQI'' (AGI & SCI versions) through ''KQVII'' (2.0 version), plus ''Wizard and the Princess'', '' Laura Bow Mysteries 1 & 2'', ''
Mixed-Up Mother Goose ''Roberta Williams' Mixed-Up Mother Goose'' is a computer game first released by Sierra On-Line in 1987. It is, in essence, an edutainment title, directed specifically at young gamers, as well as an adventure game. It was the first multimedia game ...
'' (AGI & VGA versions), ''
Mystery House ''Mystery House'' is an adventure game released by On-Line Systems in 1980. It was designed, written and illustrated by Roberta Williams, and programmed by Ken Williams for the Apple II. ''Mystery House'' is the first graphical adventure ga ...
'', '' Mission Asteroid'', ''
Time Zone A time zone is an area which observes a uniform standard time for legal, commercial and social purposes. Time zones tend to follow the boundaries between countries and their subdivisions instead of strictly following longitude, because it is ...
'', '' Dark Crystal'', and Chapter 1 demo of ''
Phantasmagoria Phantasmagoria (, also fantasmagorie, fantasmagoria) was a form of horror theatre that (among other techniques) used one or more magic lanterns to project frightening images, such as skeletons, demons, and ghosts, onto walls, smoke, or semi- ...
'', as well as a variety of bonuses. *''King's Quest Collection Series'' (1997): Also known as ''King's Quest Collection 2''; it contains ''KQI'' (AGI & SCI versions) through ''KQVII'' (2.0 version), ''King's Questions'', ''Graham's Board Game Challenge'', ''Wizard and the Princess'', ''Mixed-Up Mother Goose Deluxe'', ''Laura Bow 1 & 2'', ''Mystery House'', ''Mission Asteroid'', and ''Time Zone''. It also contains most of the bonuses from the previous versions as well as some new ones. *''King's Quest MASK/Collection Bundle'' (1998): A special bundle sold through Sierra during the release of ''King's Quest Mask of Eternity''. It included both the 1997 ''King's Quest Collection'', and ''King's Quest VIII'' at a discounted price plus the first seven games. Both products came in separate boxes. *''King's Quest Collection'' (2006):
Vivendi Universal Vivendi SE is a French mass media holding company headquartered in Paris. Widely known as the owner of Gameloft, Groupe Canal+, Havas, Editis, Prisma Media, Vivendi Village and Dailymotion, the company has activities in television, film, video ...
released ''King's Quest Collection'', a compilation CD for
Windows XP Windows XP is a major release of Microsoft's Windows NT operating system. It was released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct upgrade to its predecessors, Windows 2000 for high-end and ...
encompassing games ''KQI''–''VII''. Rather than porting the games directly, however, this release uses the original versions running under the
DOSBox DOSBox is a Free and open-source software, free and open-source emulator which runs software for DOS, MS-DOS compatible disk operating systems—primarily video games. It was first released in 2002, when DOS technology was becoming obsolete. I ...
emulator and a Windows front end (as a result, it is also possible to run ''KQI''–''VI'' on other platforms with a little tweaking and ports of DOSBox). ''King's Quest VII'' is the earlier 16-bit Windows version, version 1.4, lacking DOS compatibility, but runs natively on Windows 32-bit versions but is incompatible with 64-bit windows. Missing in the collection are the original AGI version of ''King's Quest I'', as well as installation for the Windows CD version of ''King's Quest VI'' with high-resolution character art (although the assets can be accessed through
ScummVM Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies ...
), the 2.0 DOS and Windows versions of ''KQVII'', and ''King's Quest: Mask of Eternity''. It also lacks any of the bonus material from previous collections. This collection was released on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. ...
in 2009, but has been later removed, likely due to bugs and compatibility issues. *''King's Quest Bundle'': ''King's Quest 1+2+3'', ''4+5+6'', and ''7+8'' collections (2010): Three collections released by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
through
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through it ...
. The first consists of the classic AGI versions of ''King's Quest I''–''III'' (the ''KQI'' remake is not included) released 2010, and the later games King's Quest 4–5–6 on Vista. The final collection contains ''King's Quest 7'' (2.0 version) and ''8'' designed to work on Vista and Windows 7 32-bit and 64-bit. The collections come with assorted bonus material such as windows background artwork. All three sets can be bought as a bundle; the "King's Quest Bundle" at 30% off the regular price of all three separately. *''King's Quest: The Complete Collection'' (2015): Bundles the five chapters and a bonus playable episode of the reboot ''King's Quest'' series.


Collection bonus material

*''Inside the Chest'': A program containing reprints of magazine articles, game reviews, designer interviews, studies of game development process, and other documents related to the ''KQ'' series. *''Behind the Developer's Shield'': A program containing pencil sketches, background and game art, and other documents related to the game development of ''KQI''–''VII''. *''A View from Inside the Mirror'': A series of videos including an interview with
Roberta Williams Roberta Lynn Williams (; born February 16, 1953) is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, ''Mystery House'', became a modest commerci ...
and Ken Williams, talking about the history of the ''King's Quest'' games, and other Sierra products she was involved with. Roberta Williams reflects upon her role as the designer of this award-winning series. *''Hold onto Your Adventure's Cap'': A series of videos concerning the development of ''KQVII'' plus a video preview of the game. *''The Royal Scribe'': A document containing information about the Sierra company, their various series, and each ''King's Quest'' game, with a few interviews from the developers (including Roberta Williams,
Josh Mandel Joshua Aaron Mandel (born September 27, 1977) is an American far-right politician who served as the 48th treasurer of Ohio from 2011 to 2019. A member of the Republican Party, he previously was the Ohio State Representative for the 17th distr ...
, Jane Jensen, and Lorelei Shannon). *''King's Questions'': A trivia game with randomized questions. *''King Graham's Board Game Challenge: Checkers & Backgammon'': A board game collection starring King Graham.


''Quest for Daventry''

''Quest for Daventry'' is a ''King's Quest V'' themed
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
board in '' Take a Break! Pinball'', one of the first pinball games for Windows. Other boards in the game are also based on Sierra game characters like
Larry Laffer Lawrence Laffer is a player character and the protagonist in the ''Leisure Suit Larry'' series of adventure video games, created by Al Lowe and Mark Crowe for '' Leisure Suit Larry in the Land of the Lounge Lizards'' in 1987 and later voiced by ...
, Gir Draxon, Willy Beamish, and Roger Wilco. The pinball game follows a narrative story with objectives based on the ''KQV'' adventure game. The board transforms adding new locations as the player finishes missions. Short cut scenes are shown near the ticker when certain objectives are met, and the ticker lists narrative or objective information.


''Hoyle's Official Book of Games'' series

This game contains both King Graham and Rosella as opponents. They both are able to communicate with other players in the game, discussing various topics related to the Kingdom of Daventry. One notable aspect of the stories of the characters is that it introduces Rosella's Great-Grandfather, who "slew the Dragon of Herenna". Another discussion between the royal family and Roger Wilco establishes that Roger once crashed a spaceship into Castle Daventy's moat (a nod to an Easter egg in ''Space Quest: The Sarien Encounter''). Graham and Rosella along with two ''King's Quest'' villains Mordack and Lolotte would go on to appear in ''Hoyle 3: Board Games'', although they are not nearly as interactive, only commenting on moves in the game. In ''Hoyle's Classic Card Games'' only Graham returns as an opponent representing the series' characters, again comments were limited in interactivity, but it contains fully digitized speech.


Books


Guide books

Most of the games of the series came with manuals that included short stories or recap of the series. The manual for ''KQIII'' included the spellbook needed to solve the puzzles in the game (the spells were reprinted in ''The King's Quest Companion''). Often the manuals contained information used for copy-protection schemes. The manual for ''KQVIII'' contained assorted information concerning the lands, enemies, and potion and health items in the game. *''Guidebook to the Land of the Green Isles'' – Written by Jane Jensen, it was a booklet packed in with ''KQVI'', which discussed background and geography of the Land of the Green Isles. The book also contained copy protection information for the game. *''King's Quest V Hintbook'' – Written by Roberta Williams. Gives a behind the scenes details of the making of ''KQV'' and the ''King's Quest'' series, and the stories of the previous games. It contains concept art from ''KQV''. The book is split into sections for each major area in the game; each section begins with a character introduction giving a few details about most of the characters. *''King's Quest VI Hintbook'' – Written by Lorelei Shannon. It discusses the making of the game as well as the Royal Family and the events leading up to ''KQVI'', giving more background to the game, and contains concept art. *''King's Quest VII: The Official Hint Guide'' – Written by Lorelei Shannon. It also contains an interview with Roberta Williams, a making of ''KQVII'' section, a summary of ''King's Quest'' (discussing the events of each game leading up to ''KQVII''), and a section giving the backstories and legends explaining the backstories of the game's characters; it also contains concept art from the game. *''The Official Book of King's Quest'' – Written by Donald B. Trivette. Series contains crossword puzzles, clues, trivia, synposes/backstory information, making of the games information/photos, pronunciation guides, secret debug codes, and other technical information/history of the games. *''The Official Book of King's Quest: Daventry and Beyond'': Foreword by Roberta Williams, making of ''KQIV''. *''The Official Book of King's Quest'' (Second Edition) *''The Official Book of King's Quest VI/The Official Book of King's Quest'' (Third Edition), published with two different cover titles. Has an interview with Roberta Williams discussing the development of ''KQVI'', material concerning making of ''KQV'', and line artwork. *''King's Quest: Mask of Eternity Prima's Official Strategy Guide''- Written by Rick Barba. Basic strategy guide offering little in the way of extras. *''The King's Quest Companion'' – Written by Peter Spear and published in four editions. The book contains novelizations of games, as well as articles that further explained the history of Daventry, its geography, the characters, and magic. The first two editions also contains ''An Encyclopedia of Daventry (Abridged)'' which gave even more details about various subjects relating to Daventry. *''Authorized King's Quest VII Players Guide'' – Written by Peter and Jeremy Spear. It is a strategy guide and novelization of ''KQVII''.


Novels

Three original novels have been published by Boulevard Books: *''The Floating Castle'' (1995): Written by Craig Mills, placed somewhere between ''KQIV'' and ''VI'', it follows Alexander on a quest to discover what is behind the mysterious Floating Castle and the monstrous invasions over the kingdom. *''The Kingdom of Sorrow'' (1996): Written by Kenyon Morr (pseudonym of Mark Sumner and Marella Sands), placed between ''KQII'' and ''III'', it follows the adventures of Graham, who moves to rescue an imprisoned Fairy Queen held by the giant Dunstan in order to return balance in nature. *''See No Weevil'' (1996): Also written by Kenyon Morr, set between ''KQII'' and ''III''. Taking place seven years after the previous book, it focuses on Rosella, just before her 15th birthday, who must run the Kingdom of Daventry during an absence of her parents.


Cancelled games


''King's Quest II & III'' remakes

In 1990 the developers at Sierra redeveloped ''King's Quest'' with a new interface and up-to-date technology. The plan was to redevelop ''King's Quest II'' and ''King's Quest III'' but due to rather disappointing sales of the 1990 remake of ''King's Quest I'', the prospect of officially remaking and re-releasing the sequels was scrapped.


Davidson version of ''King's Quest VIII''

Between September 1996 to January 21, 1997, due to conservative criticism over the content in ''King's Quest: Mask of Eternity'' and ''Phantasmagoria'' by Davidson & Associates, a team of managers was assigned to work above Roberta Williams. They began creating their own version of ''KQVIII'' while ignoring her version. Their version was purged of combat, violence and possibly religious themes. While Williams continued to work on her own ideas including its own script and puzzles, the Davidson's team of managers began to design their script and puzzles for their own version of ''KQVIII''. Davidson's intervention was ultimately stopped (Davidson left the company in January 1997) and Williams reasserted her control, but this was not without its damage to her version of the game's final release (due to loss of time and funding), which was already hurting from other technical issues caused by
Dynamix Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator ''Red Baron'', the puzzle game '' The Incredible Machine'', the '' Front Page Sports'' series, '' Betrayal at Krondor,'' and the online ...
engine development problem and others.


Cancelled Sequels

There have been several attempts to create a ninth installment in the ''King's Quest'' series, all of which have been canceled before going into production. All three development attempts never went past announcement or concept stages nor received official titles. They were described as the next game in the "King's Quest" franchise in known released information. ''King's Quest 9'' or ''Kings's Quest IX'' are more unofficial designation for being the next game in the franchise used by the media in regards to released information. The idea of a ''King's Quest 9'' goes back to some of the discussions with Roberta Williams after the release of ''King's Quest: Mask of Eternity''. The '' King's Quest: Mask of Eternity Prima's Official Strategy Guide'' by Rick Barba made reference to ''King's Quest IX'' as the next title in the series if a new one was made (or at least as a description of the ninth game in the series). Roberta Williams offered a few ideas for a ''King's Quest IX'' in 1998-1999, her version never saw development. The ninth game has been in development four times since then with three different developers,
Vivendi Games Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Assoc ...
,
Silicon Knights Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. They started developing for computers such as the Atari ST and IBM PC compatibles. After 1996, they mo ...
, and
Telltale Games Telltale Incorporated (trade name: Telltale Games) was an American video game developer based in San Rafael, California. The company was founded in July 2004 by former LucasArts developers Kevin Bruner, Dan Connors and Troy Molander, following ...
between 2001 and 2013, and eventually The Odd Gentlemen rebooted the series in 2015.


Roberta Williams/Sierra

Following the release of ''King's Quest VIII'' (''Mask of Eternity)'', Roberta Williams occasionally alluded to ideas if she was allowed to make the follow-up game or ideas that would influence the direction of any follow-up games, or ideas that were cut during the process of ''KQVIII'' that she would have liked to have introduced in the following game. Though she was generally tightlipped on the subject when it came to the next game, there are a few details. These never evolved into anything, however, and the game was neither started nor canceled. Primarily it was decided during the production of ''KQVIII'' that Graham was now too old to go on adventures, and that Alexander would be less likely to go on adventures as he now had his own concerns as king of the Green Isles. This led to Roberta introducing a new playable character into the series (which started with Connor), which probably would have had similar impact in future games in the series had she had the chance to develop them. Williams was still potentially a possibility for use in future games, and she tossed out the idea that Connor might even meet the princess. This idea grew to include the idea that Rosella would possibly fall in love with Connor, or Connor would fall in love with Rosella and initiate some kind of
love triangle A love triangle or eternal triangle is a scenario or circumstance, usually depicted as a rivalry, in which two people are pursuing or involved in a romantic relationship with one person, or in which one person in a romantic relationship with ...
between them and Rosella's other love interest, Edgar (''KQIV''/''KQVII''). In addition she had ideas to add multiplayer as early as ''KQVIII'' early development, but these were cut and she hoped to introduce them into future games in the series. Some of the ideas were an MMO (massive multiplayer online) adventure game, with the ability for players to collect and swap items to help each other solve puzzles, or fight monsters together.


Vivendi Games

There was a ninth installment in development by Vivendi Games (under the Sierra branding) between 2001 and 2002. It was canceled before going into production. The game never made it past the prototype stage. Images of two renders of the playable character were leaked to the public. The renders show what looks like an older and bearded King Graham, wielding a giant sword, wearing full armor, and having the ability to flip in the air, suggesting that it may have been a third-person action-adventure game, similar to the 3D '' Legend of Zelda'' games. This, like later attempts at producing a new game, were described as the new ''King's Quest'', and not necessarily ''KQIX'' (though news media referred to it as ''King's Quest 9'').


Silicon Knights

Silicon Knights worked on a prototype for a ''King's Quest'' game at some point before Telltale Games acquired the rights. This information was released to the public through documents on the Silicon Knights suit against
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, ...
.


Telltale Games

Telltale Games' take on the ninth installment of the ''King's Quest'' franchise was first announced at a press event on February 17, 2011. Telltale said that they had entered into an agreement with Activision, then current owner of the rights to the classic Sierra On-Line adventure franchises, to create new episodic games based on those series. The first Sierra intellectual property they intended to work on was ''King's Quest''. As development never went far, the game never received a title beyond the reference to the franchise name. The game was to follow the format of previous Telltale Games series such as ''
Tales of Monkey Island ''Tales of Monkey Island'' is a 2009 graphic adventure game, graphic adventure video game developed by Telltale Games under license from LucasArts. It is the fifth game in the ''Monkey Island (series), Monkey Island'' series, released nearly a de ...
'', as a continuation of the series with all new episodic games and multiple series. It was intended to preserve the back story of ''King's Quest'', and fit into the established canon. It was intended to include the challenge and possibilities of death of the original games, but the gameplay was going to be adapted to relieve some of the frustration present in the original games. Telltale approached Roberta Williams, the originator of the series, and one of the designers on all of the original games, to see if she was interested in working on the new one. While she declined by saying she had retired from games, she did offer the development team advice, which was "very valuable", according to developer Dave Grossman. In May 2012, Dan Connors confirmed that Dave Grossman was in charge of the ''King's Quest'' project, and Telltale was working on how to proceed. The game was confirmed to be canceled by Telltale senior vice president of publishing, Steve Allison, on April 3, 2013.


Fan-created games

There have been several fan-created ''King's Quest'' games both original and retellings of the original games that have been released by various developers. Mike and Matt Chapman, creators of the ''
Homestar Runner ''Homestar Runner'' is an American Flash animated comedy web series and website created by Mike and Matt Chapman, known collectively as The Brothers Chaps. The series centers on the adventures of a large and diverse cast of characters, headed ...
'' series of cartoons and games, have created a game known as '' Peasant's Quest'', mostly based on '' King's Quest I'' but with allusions throughout the game to '' King's Quest II'', ''
King's Quest III ''King's Quest III: To Heir Is Human'' is the third installment in the ''King's Quest'' series of graphic adventure games developed and released by Sierra Entertainment, Sierra On-Line in 1986. The game was originally released for the Apple II and ...
'', ''
King's Quest IV ''King's Quest IV: The Perils of Rosella'' is a graphic adventure game developed and released by Sierra On-Line for the MS-DOS, Amiga, Apple II, Apple IIGS, and Atari ST computers in 1988. The player takes on the role of Princess Rosella, daugh ...
'', and '' The Black Cauldron''.


Reception

In 1996, '' Next Generation'' listed the series as number 79 on their "Top 100 Games of All Time", commenting that, "humor, story telling, and classic puzzle implementation make the ''King's Quest'' series the most consistent top-quality line-up in computer gaming's history". By 1994, the series had sold 2.5 million copies, making it the bestselling computer game series at that time. By 1997, the series had sold 7 million copies.


References


Notes


Bibliography

*


External links


The ''King's Quest'' series
at
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