History
Parlett notes that "despite claims for its invention atEarliest known rules (1715)
Rules
The 1715 rules were as follows: ''Mariagen-Spiel'' is played by two players, each of whom receives a hand of 6 cards. Another card is turned face-up for trumps and can be robbed with the seven of trumps. While the stock lasts, after each trick players fill up their hands. As soon as the stock is depleted, players must follow suit. A ' of Ober and Unter of the same suit is worth 20 points, or 40 points in trumps. The winner of the last trick receives 10 points. Players must not announce and shown a before they have won at least one trick. The rules mention that some play a variant in which the bonus points for marriages are replaced by side-payments, so that there are always 130 points in a deal.Ambiguities
A number of ambiguities in this description correspond to variations in the game's offshoots. The number of cards is not specified, although from the encyclopaedia's entry for 'playing card' and from other early rules for Mariage it follows that it was most likely 32. The scoring scheme is not explained, although it is likely to have been the standard Ace-Ten scheme (see table). It is not specified when and how a is announced. In some modern variants, players can announce a from their hands at any time, or only after winning a trick. In others a occurs when Ober and Unter (King and Queen) fall into the same trick. In the second phase of the game players must follow suit, but it is not specified whether they must win the trick if possible, or whether they must trump if they cannot follow suit. All these variations exist in modern offshoots of the game.Mariage (18th century)
The earliest known more or less complete set of rules is listed in ''Palamedes Redivivus'' in 1739. It was described as "a very easy game" played with 32 German-suited cards. The pack is shuffled and cut before 3 cards are dealt to each player, non-dealer first. Then the dealer turns the next card for trumps before dealing another 3 cards to each player. Again the trump upcard may be 'robbed' (''rauben''), i.e. exchanged by the player with the trump 7.Announcements
In addition to the ''mariage'' of a King and Ober of the same suit, the player with the trump Ace and Ten may announce an ''amour'' or ''duseur'' (other sources: ''douceur'') Both must be announced before the stock is used up, although in the case of a ''mariage'' this can be done after picking up the last card. Players may only make these announcements if they have already taken a trick (and presumably when on lead, although this is not clear). An ''amour'' must be announced before a player declares any ''mariages''. Apparently if played in ladies' circles the player announcing ''amour'' gave her playing partner a kiss, presumably in those days this was on the hand. This practice, we are told, was being extended to mixed circles. Bonuses may count towards a player's point total or earn side payments inPlaying
To begin with players do not have to follow suit. Once the stock is exhausted however, players must follow suit or trump if unable. If a player fails to win any of the last six tricks he is a 'dirtbag' (''Besudelter'') and "had to be washed". The feat was known as a whitewash (''Wäsche'', literally laundry) and scored another 40 points or earned 2 groschen/6 pfennigs.Scoring and payment
If bonuses were paid ''a part'', then sixty-six points were needed to win; if both players scored 65, the deal was a draw and the next deal was worth double. Although not stated, it is likely that card values followed the familiar Ace-Ten schedule and that there were 10 points for winning the last trick. A simple win was worth 2 groschen, but a player who failed to score 33 points was a ''Schneider'' (literally "tailor") or ''Modes Commissair'' and the winner earned a further 2 groschen.Later descriptions
These rules were reprinted, with minor changes, in 1756 and 1769 in ''Die Kunst die Welt'' published in Vienna and Nuremberg. They included mention of a three-hand game – where players took turns to be the 'king', shuffling and dealing, but then not participating in the game except to receive the same winnings – and a multi-player variant which appeared to consist merely of players playing two-at-a-time around the table.Mariage (19th century)
In 1820, von Abenstein records that ''Mariagespiel'' is now played with a 32-cardFirst phase
In the first phase, players need not follow suit; nor are they required to trump if they have no card of the led suit. As usual, a player with the trump 7 in his hand may use it to 'rob' (''Rauben'') the trump upcard. Bonuses are paid in hard score (see Scoring and winning). Both cards of a ''mariage'' must be held in the hand and shown at the time or its suit named. As before, a player must have taken a trick in order to declare a ''mariage'', which may be done at any time until the first trick of phase 2 is led (the rules here are not entirely clear). No rules are given around ''amour'', but it is likely that they are similar to those in the 18th century descriptions. A new rule is that a player may 'close the book' (''das Buch zumachen'') which means that no more cards may be drawn from the stock. This is an undertaken to win the deal or even the game from one's hand cards. If the bid fails, the opponent automatically wins regardless of whether he has the most card points or not. As soon as the book is closed, phase 2 rules on following suit and trumping apply.Second phase
Once the stock is exhausted, players must follow suit or trump if unable. Announcements may no longer be made. However, now a whitewash must be announced to count.Scoring and winning
Sixty-six card points are needed to win the deal; if both score 65, the winner of the next deal is deemed to have won both. If a player fails to make 33 points, it is a '' matsch'' and he loses double. The value of a simple game is two chips; a double game (e.g. ''matsch'' or where previous game was a draw and carried forward) earns four. A plain ''mariage'' (K + Q) earns a bonus of one chip (''Marke''), a ''bon mariage'' (trump K + Q), two chips, and an ''amour'' (trump A + 10), three chips. A whitewash earns six chips if won and costs six if lost. Von Abenstein gives two otherThree- or four-hand variants
Von Abenstein records another three-hand game played "in many regions" using 36 cards, then goes on, paradoxically, to say that it is "very rare" and will probably not catch on. Each player is dealt 5 cards only and, after each trick, players replenish their hand cards in turn. Announcements are made as per the two-hand game except that they are paid by each opponent. Again, the player with the most card points at the end of the deal wins. He also describes a four-hand game called Kreuz-Mariage ("Cross Mariage"), also spelt Kreuzmariage, where each player is dealt 8 cards, the last one, which belongs to the dealer, determining trumps. Melds are made at the beginning, in turn starting with forehand, and the bonus is paid by each of the three other players. Again the winner is the player with the most card points at the end of the deal. There is no ''matsch'' and a player achieving aClosing the stock
19th century game anthologies describe closing the stock (as in the later Sixty-six) as a standard element of the game. This does not appear in the earliest published rules, though, and the later rules are very sketchy about the details of winning and scoring. In the first phase a player may have cards good enough to win the game even without drawing further cards. To abbreviate the game and increase the odds of making match (keeping the opponent below 33 points), the player can ''close the stock''. A player closes the stock by putting the turn-up card crosswise on top of the stock. The opponent may immediately make any undeclared melds they still holds. After this, the second phase starts. It is implicit in the 19th century rules that it is not sufficient that the player who closes the stock win more points. In fact, the rules states explicitly that if the player fails to win, the opponent wins even with fewer points. However, the rules do not state the precise winning condition.Variations
* So long as no mariage has been melded, a player may meld ''l'amour'', consisting of Ace and King of trumps. Like a mariage in trumps, l'amour scores 40 points. Mariage in trumps can still be melded afterwards. A player who melds mariage must kiss the opponent, provided the opponent is of the opposite sex. * A player who holds Ace and King of the same suit can meld ''l'amour'' and score 30 points, or 60 points in trumps. * Melding is only allowed after winning a trick and before playing out. * For a mariage to be valid, it is sufficient to play its first card to a trick led by the opposing player and win one's first trick with it. This does not apply to l'amour. * A player must not rob the turn-up card with the trump seven before winning his or her first trick, except when the turn-up card is the Ace of trumps. * There is no turn-up card, and initially there is no trump suit. The first determines trumps and is worth 40 points. If both players want to meld the first at the same tame, eldest hand comes first. can be melded even without having any tricks. * The 20 bonus points for whitewashing the opponent are only paid if the intent has been declared before the last two cards were drawn from the stock. Declaring a whitewash but failing to do it costs 20 points but does not necessarily lose the game. * Instead of bonus points for melds and whitewashing, side-payments are made. * Regional variations of 66 style games in Baden/Alsasse may require that the cards of a marriage must be won by taking tricks containing the king and queen over one or two tricks, rather than simply receiving these from the deal and kitty.Adaptations to three players
For three players, 19th century German anthologies recommend playing the basic two-player game with one player pausing, but briefly describe a 5-card variant for three in which all players play separately. The game is won by the player who wins the greatest number of points. Several modern games such asSee also
Footnotes
References
Literature
* * * * * * * * * * * {{Historical card games 18th-century card games German card games Two-player card games German deck card games French deck card games King-Queen games Trick-and-draw games Point-trick games